Shader/SpirV: Fix UInt32 support
This commit is contained in:
parent
f2000f6068
commit
ccccbfe0ad
|
|
@ -76,13 +76,13 @@ namespace Nz::ShaderAst
|
|||
return varIndex;
|
||||
}
|
||||
|
||||
StatementPtr Sanitize(const StatementPtr& ast, std::string* error)
|
||||
inline StatementPtr Sanitize(const StatementPtr& ast, std::string* error)
|
||||
{
|
||||
SanitizeVisitor sanitizer;
|
||||
return sanitizer.Sanitize(ast, error);
|
||||
}
|
||||
|
||||
StatementPtr Sanitize(const StatementPtr& ast, const SanitizeVisitor::Options& options, std::string* error)
|
||||
inline StatementPtr Sanitize(const StatementPtr& ast, const SanitizeVisitor::Options& options, std::string* error)
|
||||
{
|
||||
SanitizeVisitor sanitizer;
|
||||
return sanitizer.Sanitize(ast, options, error);
|
||||
|
|
|
|||
|
|
@ -498,7 +498,7 @@ namespace Nz
|
|||
}, type);
|
||||
}
|
||||
|
||||
auto SpirvConstantCache::BuildType(const ShaderAst::IdentifierType& type) const -> TypePtr
|
||||
auto SpirvConstantCache::BuildType(const ShaderAst::IdentifierType& /*type*/) const -> TypePtr
|
||||
{
|
||||
// No IdentifierType is expected (as they should have been resolved by now)
|
||||
throw std::runtime_error("unexpected identifier");
|
||||
|
|
@ -518,6 +518,9 @@ namespace Nz
|
|||
|
||||
case ShaderAst::PrimitiveType::Int32:
|
||||
return Integer{ 32, true };
|
||||
|
||||
case ShaderAst::PrimitiveType::UInt32:
|
||||
return Integer{ 32, false };
|
||||
}
|
||||
|
||||
throw std::runtime_error("unexpected type");
|
||||
|
|
@ -535,7 +538,7 @@ namespace Nz
|
|||
});
|
||||
}
|
||||
|
||||
auto SpirvConstantCache::BuildType(const ShaderAst::NoType& type) const -> TypePtr
|
||||
auto SpirvConstantCache::BuildType(const ShaderAst::NoType& /*type*/) const -> TypePtr
|
||||
{
|
||||
return std::make_shared<Type>(Void{});
|
||||
}
|
||||
|
|
|
|||
Loading…
Reference in New Issue