Shader/SpirV: Fix UInt32 support
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@@ -76,13 +76,13 @@ namespace Nz::ShaderAst
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return varIndex;
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}
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StatementPtr Sanitize(const StatementPtr& ast, std::string* error)
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inline StatementPtr Sanitize(const StatementPtr& ast, std::string* error)
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{
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SanitizeVisitor sanitizer;
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return sanitizer.Sanitize(ast, error);
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}
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StatementPtr Sanitize(const StatementPtr& ast, const SanitizeVisitor::Options& options, std::string* error)
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inline StatementPtr Sanitize(const StatementPtr& ast, const SanitizeVisitor::Options& options, std::string* error)
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{
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SanitizeVisitor sanitizer;
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return sanitizer.Sanitize(ast, options, error);
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