Shader/SpirV: Fix UInt32 support

This commit is contained in:
Lynix
2021-05-16 23:14:39 +02:00
parent f2000f6068
commit ccccbfe0ad
2 changed files with 7 additions and 4 deletions

View File

@@ -76,13 +76,13 @@ namespace Nz::ShaderAst
return varIndex;
}
StatementPtr Sanitize(const StatementPtr& ast, std::string* error)
inline StatementPtr Sanitize(const StatementPtr& ast, std::string* error)
{
SanitizeVisitor sanitizer;
return sanitizer.Sanitize(ast, error);
}
StatementPtr Sanitize(const StatementPtr& ast, const SanitizeVisitor::Options& options, std::string* error)
inline StatementPtr Sanitize(const StatementPtr& ast, const SanitizeVisitor::Options& options, std::string* error)
{
SanitizeVisitor sanitizer;
return sanitizer.Sanitize(ast, options, error);