Upgrade Utility

This commit is contained in:
Jérôme Leclercq
2021-05-24 19:10:53 +02:00
parent b936946154
commit cce32a64d4
120 changed files with 2328 additions and 2971 deletions

View File

@@ -11,31 +11,31 @@
namespace Nz
{
GraphicalMesh::GraphicalMesh(const Mesh* mesh)
GraphicalMesh::GraphicalMesh(const Mesh& mesh)
{
assert(mesh->GetAnimationType() == AnimationType_Static);
assert(mesh.GetAnimationType() == AnimationType::Static);
const std::shared_ptr<RenderDevice>& renderDevice = Graphics::Instance()->GetRenderDevice();
m_subMeshes.reserve(mesh->GetSubMeshCount());
for (std::size_t i = 0; i < mesh->GetSubMeshCount(); ++i)
m_subMeshes.reserve(mesh.GetSubMeshCount());
for (std::size_t i = 0; i < mesh.GetSubMeshCount(); ++i)
{
const SubMesh* subMesh = mesh->GetSubMesh(i);
const SubMesh& subMesh = *mesh.GetSubMesh(i);
const StaticMesh* staticMesh = static_cast<const StaticMesh*>(subMesh);
const StaticMesh& staticMesh = static_cast<const StaticMesh&>(subMesh);
const IndexBuffer* indexBuffer = staticMesh->GetIndexBuffer();
const VertexBuffer* vertexBuffer = staticMesh->GetVertexBuffer();
const std::shared_ptr<const IndexBuffer>& indexBuffer = staticMesh.GetIndexBuffer();
const std::shared_ptr<VertexBuffer>& vertexBuffer = staticMesh.GetVertexBuffer();
assert(indexBuffer->GetBuffer()->GetStorage() == DataStorage_Software);
assert(indexBuffer->GetBuffer()->GetStorage() == DataStorage::Software);
const SoftwareBuffer* indexBufferContent = static_cast<const SoftwareBuffer*>(indexBuffer->GetBuffer()->GetImpl());
assert(vertexBuffer->GetBuffer()->GetStorage() == DataStorage_Software);
assert(vertexBuffer->GetBuffer()->GetStorage() == DataStorage::Software);
const SoftwareBuffer* vertexBufferContent = static_cast<const SoftwareBuffer*>(vertexBuffer->GetBuffer()->GetImpl());
auto& submeshData = m_subMeshes.emplace_back();
submeshData.indexBuffer = renderDevice->InstantiateBuffer(BufferType_Index);
if (!submeshData.indexBuffer->Initialize(indexBuffer->GetStride() * indexBuffer->GetIndexCount(), BufferUsage_DeviceLocal))
submeshData.indexBuffer = renderDevice->InstantiateBuffer(BufferType::Index);
if (!submeshData.indexBuffer->Initialize(indexBuffer->GetStride() * indexBuffer->GetIndexCount(), BufferUsage::DeviceLocal))
throw std::runtime_error("failed to create index buffer");
if (!submeshData.indexBuffer->Fill(indexBufferContent->GetData() + indexBuffer->GetStartOffset(), 0, indexBuffer->GetEndOffset() - indexBuffer->GetStartOffset()))
@@ -43,8 +43,8 @@ namespace Nz
submeshData.indexCount = indexBuffer->GetIndexCount();
submeshData.vertexBuffer = renderDevice->InstantiateBuffer(BufferType_Vertex);
if (!submeshData.vertexBuffer->Initialize(vertexBuffer->GetStride() * vertexBuffer->GetVertexCount(), BufferUsage_DeviceLocal))
submeshData.vertexBuffer = renderDevice->InstantiateBuffer(BufferType::Vertex);
if (!submeshData.vertexBuffer->Initialize(vertexBuffer->GetStride() * vertexBuffer->GetVertexCount(), BufferUsage::DeviceLocal))
throw std::runtime_error("failed to create vertex buffer");
if (!submeshData.vertexBuffer->Fill(vertexBufferContent->GetData() + vertexBuffer->GetStartOffset(), 0, vertexBuffer->GetEndOffset() - vertexBuffer->GetStartOffset()))