Graphics/Sprite: Add SetMaterial and SetTexture overloads for searching a resource name
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@ -281,13 +281,37 @@ namespace Ndk
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sprite.BindMethod("SetColor", &Nz::Sprite::SetColor);
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sprite.BindMethod("SetCornerColor", &Nz::Sprite::SetCornerColor);
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sprite.BindMethod("SetDefaultMaterial", &Nz::Sprite::SetDefaultMaterial);
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sprite.BindMethod("SetMaterial", &Nz::Sprite::SetMaterial, true);
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sprite.BindMethod("SetOrigin", &Nz::Sprite::SetOrigin);
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sprite.BindMethod("SetSize", (void(Nz::Sprite::*)(const Nz::Vector2f&)) &Nz::Sprite::SetSize);
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sprite.BindMethod("SetTexture", &Nz::Sprite::SetTexture, true);
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sprite.BindMethod("SetTextureCoords", &Nz::Sprite::SetTextureCoords);
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sprite.BindMethod("SetTextureRect", &Nz::Sprite::SetTextureRect);
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sprite.BindMethod("SetMaterial", [] (Nz::LuaInstance& lua, Nz::SpriteRef& instance, std::size_t /*argumentCount*/) -> int
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{
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int argIndex = 2;
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bool resizeSprite = lua.CheckBoolean(argIndex + 1, true);
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if (lua.IsOfType(argIndex, "Material"))
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instance->SetMaterial(*static_cast<Nz::MaterialRef*>(lua.ToUserdata(argIndex)), resizeSprite);
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else
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instance->SetMaterial(lua.Check<Nz::String>(&argIndex), resizeSprite);
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return 0;
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});
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sprite.BindMethod("SetTexture", [] (Nz::LuaInstance& lua, Nz::SpriteRef& instance, std::size_t /*argumentCount*/) -> int
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{
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int argIndex = 2;
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bool resizeSprite = lua.CheckBoolean(argIndex + 1, true);
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if (lua.IsOfType(argIndex, "Texture"))
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instance->SetTexture(*static_cast<Nz::TextureRef*>(lua.ToUserdata(argIndex)), resizeSprite);
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else
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instance->SetTexture(lua.Check<Nz::String>(&argIndex), resizeSprite);
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return 0;
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});
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/*********************************** Nz::SpriteLibrary ***********************************/
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spriteLibrary.BindStaticMethod("Get", &Nz::SpriteLibrary::Get);
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@ -47,9 +47,11 @@ namespace Nz
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inline void SetCornerColor(RectCorner corner, const Color& color);
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inline void SetDefaultMaterial();
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inline void SetMaterial(MaterialRef material, bool resizeSprite = true);
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bool SetMaterial(String materialName, bool resizeSprite = true);
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inline void SetOrigin(const Vector3f& origin);
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inline void SetSize(const Vector2f& size);
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inline void SetSize(float sizeX, float sizeY);
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bool SetTexture(String textureName, bool resizeSprite = true);
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inline void SetTexture(TextureRef texture, bool resizeSprite = true);
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inline void SetTextureCoords(const Rectf& coords);
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inline void SetTextureRect(const Rectui& rect);
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@ -184,12 +184,11 @@ namespace Nz
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}
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/*!
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* \brief Sets the material of the sprite
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* \brief Changes the material of the sprite
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*
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* \param material Material for the sprite
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* \param resizeSprite Should sprite be resized to the material size (diffuse map)
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* \param resizeSprite Should the sprite be resized to the texture size?
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*/
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inline void Sprite::SetMaterial(MaterialRef material, bool resizeSprite)
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{
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m_material = std::move(material);
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@ -249,16 +248,19 @@ namespace Nz
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/*!
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* \brief Sets the texture of the sprite
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*
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* Assign a texture to the sprite material
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*
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* \param texture Texture for the sprite
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* \param resizeSprite Should sprite be resized to the texture size
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* \param resizeSprite Should the sprite be resized to the texture size?
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*
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* \remark The sprite material gets copied to prevent accidentally changing other drawable materials
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*/
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inline void Sprite::SetTexture(TextureRef texture, bool resizeSprite)
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{
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if (!m_material)
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SetDefaultMaterial();
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else if (m_material->GetReferenceCount() > 1)
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m_material = Material::New(*m_material); // Copie
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m_material = Material::New(*m_material); // Copy the material
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if (resizeSprite && texture && texture->IsValid())
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SetSize(Vector2f(Vector2ui(texture->GetSize())));
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@ -44,6 +44,64 @@ namespace Nz
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m_boundingVolume.Set(-origin, m_size.x*Vector3f::Right() + m_size.y*Vector3f::Down() - origin);
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}
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/*!
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* \brief Sets the material of the sprite from a name
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*
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* Tries to get a material from the MaterialLibrary and then the MaterialManager (which will treat the name as a path)
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* Fails if the texture name is not a part of the MaterialLibrary nor the MaterialManager (which fails if it couldn't load the texture from its filepath)
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*
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* \param materialName Named texture for the material
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* \param resizeSprite Should the sprite be resized to the material diffuse map size?
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*
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* \return True if the material was found or loaded from its name/path, false if it couldn't
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*/
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bool Sprite::SetMaterial(String materialName, bool resizeSprite)
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{
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MaterialRef material = MaterialLibrary::Query(materialName);
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if (!material)
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{
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material = MaterialManager::Get(materialName);
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if (!material)
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{
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NazaraError("Failed to get material \"" + materialName + "\"");
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return false;
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}
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}
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SetMaterial(std::move(material), resizeSprite);
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return true;
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}
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/*!
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* \brief Sets the texture of the sprite from a name
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*
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* Tries to get a texture from the TextureLibrary and then the TextureManager (which will treat the name as a path)
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* Fails if the texture name is not a part of the TextureLibrary nor the TextureManager (which fails if it couldn't load the texture from its filepath)
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*
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* \param textureName Named texture for the sprite
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* \param resizeSprite Should the sprite be resized to the texture size?
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*
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* \return True if the texture was found or loaded from its name/path, false if it couldn't
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*
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* \remark The sprite material gets copied to prevent accidentally changing other drawable materials
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*/
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bool Sprite::SetTexture(String textureName, bool resizeSprite)
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{
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TextureRef texture = TextureLibrary::Query(textureName);
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if (!texture)
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{
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texture = TextureManager::Get(textureName);
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if (!texture)
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{
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NazaraError("Failed to get texture \"" + textureName + "\"");
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return false;
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}
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}
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SetTexture(std::move(texture), resizeSprite);
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return true;
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}
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/*!
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* \brief Updates the data of the sprite
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*
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