Graphics/Sprite: Add SetMaterial and SetTexture overloads for searching a resource name

This commit is contained in:
Lynix
2016-11-17 18:24:36 +01:00
parent 23a85fb5ab
commit cd0e9d97b8
4 changed files with 94 additions and 8 deletions

View File

@@ -47,9 +47,11 @@ namespace Nz
inline void SetCornerColor(RectCorner corner, const Color& color);
inline void SetDefaultMaterial();
inline void SetMaterial(MaterialRef material, bool resizeSprite = true);
bool SetMaterial(String materialName, bool resizeSprite = true);
inline void SetOrigin(const Vector3f& origin);
inline void SetSize(const Vector2f& size);
inline void SetSize(float sizeX, float sizeY);
bool SetTexture(String textureName, bool resizeSprite = true);
inline void SetTexture(TextureRef texture, bool resizeSprite = true);
inline void SetTextureCoords(const Rectf& coords);
inline void SetTextureRect(const Rectui& rect);

View File

@@ -184,12 +184,11 @@ namespace Nz
}
/*!
* \brief Sets the material of the sprite
* \brief Changes the material of the sprite
*
* \param material Material for the sprite
* \param resizeSprite Should sprite be resized to the material size (diffuse map)
* \param resizeSprite Should the sprite be resized to the texture size?
*/
inline void Sprite::SetMaterial(MaterialRef material, bool resizeSprite)
{
m_material = std::move(material);
@@ -249,16 +248,19 @@ namespace Nz
/*!
* \brief Sets the texture of the sprite
*
* Assign a texture to the sprite material
*
* \param texture Texture for the sprite
* \param resizeSprite Should sprite be resized to the texture size
* \param resizeSprite Should the sprite be resized to the texture size?
*
* \remark The sprite material gets copied to prevent accidentally changing other drawable materials
*/
inline void Sprite::SetTexture(TextureRef texture, bool resizeSprite)
{
if (!m_material)
SetDefaultMaterial();
else if (m_material->GetReferenceCount() > 1)
m_material = Material::New(*m_material); // Copie
m_material = Material::New(*m_material); // Copy the material
if (resizeSprite && texture && texture->IsValid())
SetSize(Vector2f(Vector2ui(texture->GetSize())));