Graphics/Sprite: Add SetMaterial and SetTexture overloads for searching a resource name
This commit is contained in:
@@ -44,6 +44,64 @@ namespace Nz
|
||||
m_boundingVolume.Set(-origin, m_size.x*Vector3f::Right() + m_size.y*Vector3f::Down() - origin);
|
||||
}
|
||||
|
||||
/*!
|
||||
* \brief Sets the material of the sprite from a name
|
||||
*
|
||||
* Tries to get a material from the MaterialLibrary and then the MaterialManager (which will treat the name as a path)
|
||||
* Fails if the texture name is not a part of the MaterialLibrary nor the MaterialManager (which fails if it couldn't load the texture from its filepath)
|
||||
*
|
||||
* \param materialName Named texture for the material
|
||||
* \param resizeSprite Should the sprite be resized to the material diffuse map size?
|
||||
*
|
||||
* \return True if the material was found or loaded from its name/path, false if it couldn't
|
||||
*/
|
||||
bool Sprite::SetMaterial(String materialName, bool resizeSprite)
|
||||
{
|
||||
MaterialRef material = MaterialLibrary::Query(materialName);
|
||||
if (!material)
|
||||
{
|
||||
material = MaterialManager::Get(materialName);
|
||||
if (!material)
|
||||
{
|
||||
NazaraError("Failed to get material \"" + materialName + "\"");
|
||||
return false;
|
||||
}
|
||||
}
|
||||
|
||||
SetMaterial(std::move(material), resizeSprite);
|
||||
return true;
|
||||
}
|
||||
|
||||
/*!
|
||||
* \brief Sets the texture of the sprite from a name
|
||||
*
|
||||
* Tries to get a texture from the TextureLibrary and then the TextureManager (which will treat the name as a path)
|
||||
* Fails if the texture name is not a part of the TextureLibrary nor the TextureManager (which fails if it couldn't load the texture from its filepath)
|
||||
*
|
||||
* \param textureName Named texture for the sprite
|
||||
* \param resizeSprite Should the sprite be resized to the texture size?
|
||||
*
|
||||
* \return True if the texture was found or loaded from its name/path, false if it couldn't
|
||||
*
|
||||
* \remark The sprite material gets copied to prevent accidentally changing other drawable materials
|
||||
*/
|
||||
bool Sprite::SetTexture(String textureName, bool resizeSprite)
|
||||
{
|
||||
TextureRef texture = TextureLibrary::Query(textureName);
|
||||
if (!texture)
|
||||
{
|
||||
texture = TextureManager::Get(textureName);
|
||||
if (!texture)
|
||||
{
|
||||
NazaraError("Failed to get texture \"" + textureName + "\"");
|
||||
return false;
|
||||
}
|
||||
}
|
||||
|
||||
SetTexture(std::move(texture), resizeSprite);
|
||||
return true;
|
||||
}
|
||||
|
||||
/*!
|
||||
* \brief Updates the data of the sprite
|
||||
*
|
||||
|
||||
Reference in New Issue
Block a user