Shader: AccessMember can now access nested fields
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@@ -47,7 +47,7 @@ namespace Nz
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void ShaderAstCloner::Visit(ShaderNodes::AccessMember& node)
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{
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PushExpression(ShaderNodes::AccessMember::Build(CloneExpression(node.structExpr), node.memberIndex, node.exprType));
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PushExpression(ShaderNodes::AccessMember::Build(CloneExpression(node.structExpr), node.memberIndices, node.exprType));
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}
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void ShaderAstCloner::Visit(ShaderNodes::AssignOp& node)
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