NazaraEngine/src/Nazara/Shader/ShaderAstCloner.cpp

221 lines
6.2 KiB
C++

// Copyright (C) 2020 Jérôme Leclercq
// This file is part of the "Nazara Engine - Shader generator"
// For conditions of distribution and use, see copyright notice in Config.hpp
#include <Nazara/Shader/ShaderAstCloner.hpp>
#include <stdexcept>
#include <Nazara/Shader/Debug.hpp>
namespace Nz
{
ShaderNodes::StatementPtr ShaderAstCloner::Clone(const ShaderNodes::StatementPtr& statement)
{
ShaderAstVisitor::Visit(statement);
if (!m_expressionStack.empty() || !m_variableStack.empty() || m_statementStack.size() != 1)
throw std::runtime_error("An error occurred during clone");
return PopStatement();
}
ShaderNodes::ExpressionPtr ShaderAstCloner::CloneExpression(const ShaderNodes::ExpressionPtr& expr)
{
if (!expr)
return nullptr;
ShaderAstVisitor::Visit(expr);
return PopExpression();
}
ShaderNodes::StatementPtr ShaderAstCloner::CloneStatement(const ShaderNodes::StatementPtr& statement)
{
if (!statement)
return nullptr;
ShaderAstVisitor::Visit(statement);
return PopStatement();
}
ShaderNodes::VariablePtr ShaderAstCloner::CloneVariable(const ShaderNodes::VariablePtr& variable)
{
if (!variable)
return nullptr;
ShaderVarVisitor::Visit(variable);
return PopVariable();
}
void ShaderAstCloner::Visit(ShaderNodes::AccessMember& node)
{
PushExpression(ShaderNodes::AccessMember::Build(CloneExpression(node.structExpr), node.memberIndices, node.exprType));
}
void ShaderAstCloner::Visit(ShaderNodes::AssignOp& node)
{
PushExpression(ShaderNodes::AssignOp::Build(node.op, CloneExpression(node.left), CloneExpression(node.right)));
}
void ShaderAstCloner::Visit(ShaderNodes::BinaryOp& node)
{
PushExpression(ShaderNodes::BinaryOp::Build(node.op, CloneExpression(node.left), CloneExpression(node.right)));
}
void ShaderAstCloner::Visit(ShaderNodes::Branch& node)
{
std::vector<ShaderNodes::Branch::ConditionalStatement> condStatements;
condStatements.reserve(node.condStatements.size());
for (auto& cond : node.condStatements)
{
auto& condStatement = condStatements.emplace_back();
condStatement.condition = CloneExpression(cond.condition);
condStatement.statement = CloneStatement(cond.statement);
}
PushStatement(ShaderNodes::Branch::Build(std::move(condStatements), CloneStatement(node.elseStatement)));
}
void ShaderAstCloner::Visit(ShaderNodes::Cast& node)
{
std::size_t expressionCount = 0;
std::array<ShaderNodes::ExpressionPtr, 4> expressions;
for (auto& expr : node.expressions)
{
if (!expr)
break;
expressions[expressionCount] = CloneExpression(expr);
expressionCount++;
}
PushExpression(ShaderNodes::Cast::Build(node.exprType, expressions.data(), expressionCount));
}
void ShaderAstCloner::Visit(ShaderNodes::Constant& node)
{
PushExpression(ShaderNodes::Constant::Build(node.value));
}
void ShaderAstCloner::Visit(ShaderNodes::DeclareVariable& node)
{
PushStatement(ShaderNodes::DeclareVariable::Build(CloneVariable(node.variable), CloneExpression(node.expression)));
}
void ShaderAstCloner::Visit(ShaderNodes::ExpressionStatement& node)
{
PushStatement(ShaderNodes::ExpressionStatement::Build(CloneExpression(node.expression)));
}
void ShaderAstCloner::Visit(ShaderNodes::Identifier& node)
{
PushExpression(ShaderNodes::Identifier::Build(CloneVariable(node.var)));
}
void ShaderAstCloner::Visit(ShaderNodes::IntrinsicCall& node)
{
std::vector<ShaderNodes::ExpressionPtr> parameters;
parameters.reserve(node.parameters.size());
for (auto& parameter : node.parameters)
parameters.push_back(CloneExpression(parameter));
PushExpression(ShaderNodes::IntrinsicCall::Build(node.intrinsic, std::move(parameters)));
}
void ShaderAstCloner::Visit(ShaderNodes::Sample2D& node)
{
PushExpression(ShaderNodes::Sample2D::Build(CloneExpression(node.sampler), CloneExpression(node.coordinates)));
}
void ShaderAstCloner::Visit(ShaderNodes::StatementBlock& node)
{
std::vector<ShaderNodes::StatementPtr> statements;
statements.reserve(node.statements.size());
for (auto& statement : node.statements)
statements.push_back(CloneStatement(statement));
PushStatement(ShaderNodes::StatementBlock::Build(std::move(statements)));
}
void ShaderAstCloner::Visit(ShaderNodes::SwizzleOp& node)
{
PushExpression(ShaderNodes::SwizzleOp::Build(PopExpression(), node.components.data(), node.componentCount));
}
void ShaderAstCloner::Visit(ShaderNodes::BuiltinVariable& var)
{
PushVariable(ShaderNodes::BuiltinVariable::Build(var.entry, var.type));
}
void ShaderAstCloner::Visit(ShaderNodes::InputVariable& var)
{
PushVariable(ShaderNodes::InputVariable::Build(var.name, var.type));
}
void ShaderAstCloner::Visit(ShaderNodes::LocalVariable& var)
{
PushVariable(ShaderNodes::LocalVariable::Build(var.name, var.type));
}
void ShaderAstCloner::Visit(ShaderNodes::OutputVariable& var)
{
PushVariable(ShaderNodes::OutputVariable::Build(var.name, var.type));
}
void ShaderAstCloner::Visit(ShaderNodes::ParameterVariable& var)
{
PushVariable(ShaderNodes::ParameterVariable::Build(var.name, var.type));
}
void ShaderAstCloner::Visit(ShaderNodes::UniformVariable& var)
{
PushVariable(ShaderNodes::UniformVariable::Build(var.name, var.type));
}
void ShaderAstCloner::PushExpression(ShaderNodes::ExpressionPtr expression)
{
m_expressionStack.emplace_back(std::move(expression));
}
void ShaderAstCloner::PushStatement(ShaderNodes::StatementPtr statement)
{
m_statementStack.emplace_back(std::move(statement));
}
void ShaderAstCloner::PushVariable(ShaderNodes::VariablePtr variable)
{
m_variableStack.emplace_back(std::move(variable));
}
ShaderNodes::ExpressionPtr ShaderAstCloner::PopExpression()
{
assert(!m_expressionStack.empty());
ShaderNodes::ExpressionPtr expr = std::move(m_expressionStack.back());
m_expressionStack.pop_back();
return expr;
}
ShaderNodes::StatementPtr ShaderAstCloner::PopStatement()
{
assert(!m_statementStack.empty());
ShaderNodes::StatementPtr expr = std::move(m_statementStack.back());
m_statementStack.pop_back();
return expr;
}
ShaderNodes::VariablePtr ShaderAstCloner::PopVariable()
{
assert(!m_variableStack.empty());
ShaderNodes::VariablePtr var = std::move(m_variableStack.back());
m_variableStack.pop_back();
return var;
}
}