Shader: AccessMember can now access nested fields

This commit is contained in:
Jérôme Leclercq 2020-08-21 22:50:30 +02:00
parent 9df219e402
commit cd23c01ace
10 changed files with 80 additions and 33 deletions

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@ -51,6 +51,7 @@ namespace Nz
void Append(ShaderNodes::MemoryLayout layout); void Append(ShaderNodes::MemoryLayout layout);
template<typename T> void Append(const T& param); template<typename T> void Append(const T& param);
void AppendCommentSection(const std::string& section); void AppendCommentSection(const std::string& section);
void AppendField(const std::string& structName, std::size_t* memberIndex, std::size_t remainingMembers);
void AppendFunction(const ShaderAst::Function& func); void AppendFunction(const ShaderAst::Function& func);
void AppendFunctionPrototype(const ShaderAst::Function& func); void AppendFunctionPrototype(const ShaderAst::Function& func);
void AppendLine(const std::string& txt = {}); void AppendLine(const std::string& txt = {});

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@ -33,6 +33,8 @@ namespace Nz
void TypeMustMatch(const ShaderNodes::ExpressionPtr& left, const ShaderNodes::ExpressionPtr& right); void TypeMustMatch(const ShaderNodes::ExpressionPtr& left, const ShaderNodes::ExpressionPtr& right);
void TypeMustMatch(const ShaderExpressionType& left, const ShaderExpressionType& right); void TypeMustMatch(const ShaderExpressionType& left, const ShaderExpressionType& right);
const ShaderAst::StructMember& CheckField(const std::string& structName, std::size_t* memberIndex, std::size_t remainingMembers);
using ShaderAstRecursiveVisitor::Visit; using ShaderAstRecursiveVisitor::Visit;
void Visit(ShaderNodes::AccessMember& node) override; void Visit(ShaderNodes::AccessMember& node) override;
void Visit(ShaderNodes::AssignOp& node) override; void Visit(ShaderNodes::AssignOp& node) override;

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@ -144,11 +144,12 @@ namespace Nz
ShaderExpressionType GetExpressionType() const override; ShaderExpressionType GetExpressionType() const override;
void Visit(ShaderAstVisitor& visitor) override; void Visit(ShaderAstVisitor& visitor) override;
std::size_t memberIndex;
ExpressionPtr structExpr; ExpressionPtr structExpr;
ShaderExpressionType exprType; ShaderExpressionType exprType;
std::vector<std::size_t> memberIndices;
static inline std::shared_ptr<AccessMember> Build(ExpressionPtr structExpr, std::size_t memberIndex, ShaderExpressionType exprType); static inline std::shared_ptr<AccessMember> Build(ExpressionPtr structExpr, std::size_t memberIndex, ShaderExpressionType exprType);
static inline std::shared_ptr<AccessMember> Build(ExpressionPtr structExpr, std::vector<std::size_t> memberIndices, ShaderExpressionType exprType);
}; };
////////////////////////////////////////////////////////////////////////// //////////////////////////////////////////////////////////////////////////

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@ -168,10 +168,15 @@ namespace Nz::ShaderNodes
} }
inline std::shared_ptr<AccessMember> AccessMember::Build(ExpressionPtr structExpr, std::size_t memberIndex, ShaderExpressionType exprType) inline std::shared_ptr<AccessMember> AccessMember::Build(ExpressionPtr structExpr, std::size_t memberIndex, ShaderExpressionType exprType)
{
return Build(std::move(structExpr), std::vector<std::size_t>{ memberIndex }, exprType);
}
inline std::shared_ptr<AccessMember> AccessMember::Build(ExpressionPtr structExpr, std::vector<std::size_t> memberIndices, ShaderExpressionType exprType)
{ {
auto node = std::make_shared<AccessMember>(); auto node = std::make_shared<AccessMember>();
node->exprType = std::move(exprType); node->exprType = std::move(exprType);
node->memberIndex = memberIndex; node->memberIndices = std::move(memberIndices);
node->structExpr = std::move(structExpr); node->structExpr = std::move(structExpr);
return node; return node;

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@ -258,6 +258,26 @@ namespace Nz
AppendLine(); AppendLine();
} }
void GlslWriter::AppendField(const std::string& structName, std::size_t* memberIndex, std::size_t remainingMembers)
{
const auto& structs = m_context.shader->GetStructs();
auto it = std::find_if(structs.begin(), structs.end(), [&](const auto& s) { return s.name == structName; });
assert(it != structs.end());
const ShaderAst::Struct& s = *it;
assert(*memberIndex < s.members.size());
const auto& member = s.members[*memberIndex];
Append(".");
Append(member.name);
if (remainingMembers > 1)
{
assert(std::holds_alternative<std::string>(member.type));
AppendField(std::get<std::string>(member.type), memberIndex + 1, remainingMembers - 1);
}
}
void GlslWriter::AppendFunction(const ShaderAst::Function& func) void GlslWriter::AppendFunction(const ShaderAst::Function& func)
{ {
NazaraAssert(!m_context.currentFunction, "A function is already being processed"); NazaraAssert(!m_context.currentFunction, "A function is already being processed");
@ -345,18 +365,7 @@ namespace Nz
const ShaderExpressionType& exprType = node.structExpr->GetExpressionType(); const ShaderExpressionType& exprType = node.structExpr->GetExpressionType();
assert(std::holds_alternative<std::string>(exprType)); assert(std::holds_alternative<std::string>(exprType));
const std::string& structName = std::get<std::string>(exprType); AppendField(std::get<std::string>(exprType), node.memberIndices.data(), node.memberIndices.size());
const auto& structs = m_context.shader->GetStructs();
auto it = std::find_if(structs.begin(), structs.end(), [&](const auto& s) { return s.name == structName; });
assert(it != structs.end());
const ShaderAst::Struct& s = *it;
assert(node.memberIndex < s.members.size());
const auto& member = s.members[node.memberIndex];
Append(".");
Append(member.name);
} }
void GlslWriter::Visit(ShaderNodes::AssignOp& node) void GlslWriter::Visit(ShaderNodes::AssignOp& node)

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@ -47,7 +47,7 @@ namespace Nz
void ShaderAstCloner::Visit(ShaderNodes::AccessMember& node) void ShaderAstCloner::Visit(ShaderNodes::AccessMember& node)
{ {
PushExpression(ShaderNodes::AccessMember::Build(CloneExpression(node.structExpr), node.memberIndex, node.exprType)); PushExpression(ShaderNodes::AccessMember::Build(CloneExpression(node.structExpr), node.memberIndices, node.exprType));
} }
void ShaderAstCloner::Visit(ShaderNodes::AssignOp& node) void ShaderAstCloner::Visit(ShaderNodes::AssignOp& node)

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@ -132,9 +132,12 @@ namespace Nz
void ShaderAstSerializerBase::Serialize(ShaderNodes::AccessMember& node) void ShaderAstSerializerBase::Serialize(ShaderNodes::AccessMember& node)
{ {
Value(node.memberIndex);
Node(node.structExpr); Node(node.structExpr);
Type(node.exprType); Type(node.exprType);
Container(node.memberIndices);
for (std::size_t& index : node.memberIndices)
Value(index);
} }
void ShaderAstSerializerBase::Serialize(ShaderNodes::AssignOp& node) void ShaderAstSerializerBase::Serialize(ShaderNodes::AssignOp& node)

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@ -83,6 +83,30 @@ namespace Nz
throw AstError{ "Left expression type must match right expression type" }; throw AstError{ "Left expression type must match right expression type" };
} }
const ShaderAst::StructMember& ShaderAstValidator::CheckField(const std::string& structName, std::size_t* memberIndex, std::size_t remainingMembers)
{
const auto& structs = m_shader.GetStructs();
auto it = std::find_if(structs.begin(), structs.end(), [&](const auto& s) { return s.name == structName; });
if (it == structs.end())
throw AstError{ "invalid structure" };
const ShaderAst::Struct& s = *it;
if (*memberIndex >= s.members.size())
throw AstError{ "member index out of bounds" };
const auto& member = s.members[*memberIndex];
if (remainingMembers > 1)
{
if (!std::holds_alternative<std::string>(member.type))
throw AstError{ "member type does not match node type" };
return CheckField(std::get<std::string>(member.type), memberIndex + 1, remainingMembers - 1);
}
else
return member;
}
void ShaderAstValidator::Visit(ShaderNodes::AccessMember& node) void ShaderAstValidator::Visit(ShaderNodes::AccessMember& node)
{ {
const ShaderExpressionType& exprType = MandatoryExpr(node.structExpr)->GetExpressionType(); const ShaderExpressionType& exprType = MandatoryExpr(node.structExpr)->GetExpressionType();
@ -91,16 +115,7 @@ namespace Nz
const std::string& structName = std::get<std::string>(exprType); const std::string& structName = std::get<std::string>(exprType);
const auto& structs = m_shader.GetStructs(); const auto& member = CheckField(structName, node.memberIndices.data(), node.memberIndices.size());
auto it = std::find_if(structs.begin(), structs.end(), [&](const auto& s) { return s.name == structName; });
if (it == structs.end())
throw AstError{ "invalid structure" };
const ShaderAst::Struct& s = *it;
if (node.memberIndex >= s.members.size())
throw AstError{ "member index out of bounds" };
const auto& member = s.members[node.memberIndex];
if (member.type != node.exprType) if (member.type != node.exprType)
throw AstError{ "member type does not match node type" }; throw AstError{ "member type does not match node type" };
} }

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@ -42,7 +42,8 @@ namespace Nz
void Visit(ShaderNodes::AccessMember& node) override void Visit(ShaderNodes::AccessMember& node) override
{ {
m_constantCache.Register(*SpirvConstantCache::BuildConstant(UInt32(node.memberIndex))); for (std::size_t index : node.memberIndices)
m_constantCache.Register(*SpirvConstantCache::BuildConstant(Int32(index)));
ShaderAstRecursiveVisitor::Visit(node); ShaderAstRecursiveVisitor::Visit(node);
} }
@ -653,9 +654,16 @@ namespace Nz
UInt32 memberPointerId = AllocateResultId(); UInt32 memberPointerId = AllocateResultId();
UInt32 pointerType = RegisterPointerType(node.exprType, storage); //< FIXME UInt32 pointerType = RegisterPointerType(node.exprType, storage); //< FIXME
UInt32 typeId = GetTypeId(node.exprType); UInt32 typeId = GetTypeId(node.exprType);
UInt32 indexId = GetConstantId(UInt32(node.memberIndex));
m_currentState->instructions.Append(SpirvOp::OpAccessChain, pointerType, memberPointerId, pointerId, indexId); m_currentState->instructions.AppendVariadic(SpirvOp::OpAccessChain, [&](const auto& appender)
{
appender(pointerType);
appender(memberPointerId);
appender(pointerId);
for (std::size_t index : node.memberIndices)
appender(GetConstantId(Int32(index)));
});
UInt32 resultId = AllocateResultId(); UInt32 resultId = AllocateResultId();
@ -1047,8 +1055,6 @@ namespace Nz
void SpirvWriter::Visit(ShaderNodes::Sample2D& node) void SpirvWriter::Visit(ShaderNodes::Sample2D& node)
{ {
// OpImageSampleImplicitLod %v4float %31 %35
UInt32 typeId = GetTypeId(ShaderNodes::BasicType::Float4); UInt32 typeId = GetTypeId(ShaderNodes::BasicType::Float4);
UInt32 samplerId = EvaluateExpression(node.sampler); UInt32 samplerId = EvaluateExpression(node.sampler);

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@ -76,6 +76,9 @@ Nz::ShaderNodes::ExpressionPtr BufferField::GetExpression(Nz::ShaderNodes::Expre
Nz::ShaderNodes::ExpressionPtr sourceExpr = Nz::ShaderBuilder::Identifier(varPtr); Nz::ShaderNodes::ExpressionPtr sourceExpr = Nz::ShaderBuilder::Identifier(varPtr);
std::vector<std::size_t> memberIndices;
memberIndices.reserve(currentField.nestedFields.size() + 1);
const ShaderGraph::StructEntry* sourceStruct = &structEntry; const ShaderGraph::StructEntry* sourceStruct = &structEntry;
for (std::size_t nestedIndex : currentField.nestedFields) for (std::size_t nestedIndex : currentField.nestedFields)
{ {
@ -86,14 +89,16 @@ Nz::ShaderNodes::ExpressionPtr BufferField::GetExpression(Nz::ShaderNodes::Expre
std::size_t nestedStructIndex = std::get<std::size_t>(memberEntry.type); std::size_t nestedStructIndex = std::get<std::size_t>(memberEntry.type);
sourceStruct = &graph.GetStruct(nestedStructIndex); sourceStruct = &graph.GetStruct(nestedStructIndex);
sourceExpr = Nz::ShaderBuilder::AccessMember(std::move(sourceExpr), 0, graph.ToShaderExpressionType(memberEntry.type)); memberIndices.push_back(nestedIndex);
} }
memberIndices.push_back(currentField.finalFieldIndex);
assert(currentField.finalFieldIndex < sourceStruct->members.size()); assert(currentField.finalFieldIndex < sourceStruct->members.size());
const auto& memberEntry = sourceStruct->members[currentField.finalFieldIndex]; const auto& memberEntry = sourceStruct->members[currentField.finalFieldIndex];
assert(std::holds_alternative<PrimitiveType>(memberEntry.type)); assert(std::holds_alternative<PrimitiveType>(memberEntry.type));
return Nz::ShaderBuilder::AccessMember(std::move(sourceExpr), currentField.finalFieldIndex, graph.ToShaderExpressionType(std::get<PrimitiveType>(memberEntry.type))); return Nz::ShaderBuilder::AccessMember(std::move(sourceExpr), std::move(memberIndices), graph.ToShaderExpressionType(std::get<PrimitiveType>(memberEntry.type)));
} }
unsigned int BufferField::nPorts(QtNodes::PortType portType) const unsigned int BufferField::nPorts(QtNodes::PortType portType) const