Shader: AccessMember can now access nested fields
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9df219e402
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cd23c01ace
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@ -51,6 +51,7 @@ namespace Nz
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void Append(ShaderNodes::MemoryLayout layout);
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template<typename T> void Append(const T& param);
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void AppendCommentSection(const std::string& section);
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void AppendField(const std::string& structName, std::size_t* memberIndex, std::size_t remainingMembers);
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void AppendFunction(const ShaderAst::Function& func);
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void AppendFunctionPrototype(const ShaderAst::Function& func);
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void AppendLine(const std::string& txt = {});
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@ -33,6 +33,8 @@ namespace Nz
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void TypeMustMatch(const ShaderNodes::ExpressionPtr& left, const ShaderNodes::ExpressionPtr& right);
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void TypeMustMatch(const ShaderExpressionType& left, const ShaderExpressionType& right);
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const ShaderAst::StructMember& CheckField(const std::string& structName, std::size_t* memberIndex, std::size_t remainingMembers);
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using ShaderAstRecursiveVisitor::Visit;
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void Visit(ShaderNodes::AccessMember& node) override;
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void Visit(ShaderNodes::AssignOp& node) override;
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@ -144,11 +144,12 @@ namespace Nz
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ShaderExpressionType GetExpressionType() const override;
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void Visit(ShaderAstVisitor& visitor) override;
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std::size_t memberIndex;
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ExpressionPtr structExpr;
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ShaderExpressionType exprType;
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std::vector<std::size_t> memberIndices;
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static inline std::shared_ptr<AccessMember> Build(ExpressionPtr structExpr, std::size_t memberIndex, ShaderExpressionType exprType);
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static inline std::shared_ptr<AccessMember> Build(ExpressionPtr structExpr, std::vector<std::size_t> memberIndices, ShaderExpressionType exprType);
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};
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//////////////////////////////////////////////////////////////////////////
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@ -168,10 +168,15 @@ namespace Nz::ShaderNodes
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}
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inline std::shared_ptr<AccessMember> AccessMember::Build(ExpressionPtr structExpr, std::size_t memberIndex, ShaderExpressionType exprType)
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{
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return Build(std::move(structExpr), std::vector<std::size_t>{ memberIndex }, exprType);
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}
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inline std::shared_ptr<AccessMember> AccessMember::Build(ExpressionPtr structExpr, std::vector<std::size_t> memberIndices, ShaderExpressionType exprType)
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{
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auto node = std::make_shared<AccessMember>();
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node->exprType = std::move(exprType);
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node->memberIndex = memberIndex;
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node->memberIndices = std::move(memberIndices);
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node->structExpr = std::move(structExpr);
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return node;
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@ -258,6 +258,26 @@ namespace Nz
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AppendLine();
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}
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void GlslWriter::AppendField(const std::string& structName, std::size_t* memberIndex, std::size_t remainingMembers)
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{
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const auto& structs = m_context.shader->GetStructs();
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auto it = std::find_if(structs.begin(), structs.end(), [&](const auto& s) { return s.name == structName; });
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assert(it != structs.end());
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const ShaderAst::Struct& s = *it;
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assert(*memberIndex < s.members.size());
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const auto& member = s.members[*memberIndex];
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Append(".");
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Append(member.name);
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if (remainingMembers > 1)
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{
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assert(std::holds_alternative<std::string>(member.type));
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AppendField(std::get<std::string>(member.type), memberIndex + 1, remainingMembers - 1);
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}
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}
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void GlslWriter::AppendFunction(const ShaderAst::Function& func)
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{
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NazaraAssert(!m_context.currentFunction, "A function is already being processed");
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@ -345,18 +365,7 @@ namespace Nz
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const ShaderExpressionType& exprType = node.structExpr->GetExpressionType();
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assert(std::holds_alternative<std::string>(exprType));
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const std::string& structName = std::get<std::string>(exprType);
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const auto& structs = m_context.shader->GetStructs();
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auto it = std::find_if(structs.begin(), structs.end(), [&](const auto& s) { return s.name == structName; });
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assert(it != structs.end());
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const ShaderAst::Struct& s = *it;
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assert(node.memberIndex < s.members.size());
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const auto& member = s.members[node.memberIndex];
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Append(".");
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Append(member.name);
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AppendField(std::get<std::string>(exprType), node.memberIndices.data(), node.memberIndices.size());
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}
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void GlslWriter::Visit(ShaderNodes::AssignOp& node)
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@ -47,7 +47,7 @@ namespace Nz
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void ShaderAstCloner::Visit(ShaderNodes::AccessMember& node)
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{
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PushExpression(ShaderNodes::AccessMember::Build(CloneExpression(node.structExpr), node.memberIndex, node.exprType));
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PushExpression(ShaderNodes::AccessMember::Build(CloneExpression(node.structExpr), node.memberIndices, node.exprType));
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}
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void ShaderAstCloner::Visit(ShaderNodes::AssignOp& node)
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@ -132,9 +132,12 @@ namespace Nz
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void ShaderAstSerializerBase::Serialize(ShaderNodes::AccessMember& node)
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{
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Value(node.memberIndex);
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Node(node.structExpr);
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Type(node.exprType);
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Container(node.memberIndices);
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for (std::size_t& index : node.memberIndices)
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Value(index);
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}
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void ShaderAstSerializerBase::Serialize(ShaderNodes::AssignOp& node)
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@ -83,6 +83,30 @@ namespace Nz
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throw AstError{ "Left expression type must match right expression type" };
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}
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const ShaderAst::StructMember& ShaderAstValidator::CheckField(const std::string& structName, std::size_t* memberIndex, std::size_t remainingMembers)
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{
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const auto& structs = m_shader.GetStructs();
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auto it = std::find_if(structs.begin(), structs.end(), [&](const auto& s) { return s.name == structName; });
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if (it == structs.end())
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throw AstError{ "invalid structure" };
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const ShaderAst::Struct& s = *it;
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if (*memberIndex >= s.members.size())
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throw AstError{ "member index out of bounds" };
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const auto& member = s.members[*memberIndex];
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if (remainingMembers > 1)
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{
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if (!std::holds_alternative<std::string>(member.type))
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throw AstError{ "member type does not match node type" };
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return CheckField(std::get<std::string>(member.type), memberIndex + 1, remainingMembers - 1);
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}
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else
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return member;
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}
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void ShaderAstValidator::Visit(ShaderNodes::AccessMember& node)
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{
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const ShaderExpressionType& exprType = MandatoryExpr(node.structExpr)->GetExpressionType();
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@ -91,16 +115,7 @@ namespace Nz
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const std::string& structName = std::get<std::string>(exprType);
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const auto& structs = m_shader.GetStructs();
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auto it = std::find_if(structs.begin(), structs.end(), [&](const auto& s) { return s.name == structName; });
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if (it == structs.end())
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throw AstError{ "invalid structure" };
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const ShaderAst::Struct& s = *it;
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if (node.memberIndex >= s.members.size())
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throw AstError{ "member index out of bounds" };
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const auto& member = s.members[node.memberIndex];
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const auto& member = CheckField(structName, node.memberIndices.data(), node.memberIndices.size());
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if (member.type != node.exprType)
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throw AstError{ "member type does not match node type" };
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}
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@ -42,7 +42,8 @@ namespace Nz
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void Visit(ShaderNodes::AccessMember& node) override
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{
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m_constantCache.Register(*SpirvConstantCache::BuildConstant(UInt32(node.memberIndex)));
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for (std::size_t index : node.memberIndices)
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m_constantCache.Register(*SpirvConstantCache::BuildConstant(Int32(index)));
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ShaderAstRecursiveVisitor::Visit(node);
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}
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@ -653,9 +654,16 @@ namespace Nz
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UInt32 memberPointerId = AllocateResultId();
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UInt32 pointerType = RegisterPointerType(node.exprType, storage); //< FIXME
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UInt32 typeId = GetTypeId(node.exprType);
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UInt32 indexId = GetConstantId(UInt32(node.memberIndex));
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m_currentState->instructions.Append(SpirvOp::OpAccessChain, pointerType, memberPointerId, pointerId, indexId);
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m_currentState->instructions.AppendVariadic(SpirvOp::OpAccessChain, [&](const auto& appender)
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{
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appender(pointerType);
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appender(memberPointerId);
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appender(pointerId);
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for (std::size_t index : node.memberIndices)
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appender(GetConstantId(Int32(index)));
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});
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UInt32 resultId = AllocateResultId();
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@ -1047,8 +1055,6 @@ namespace Nz
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void SpirvWriter::Visit(ShaderNodes::Sample2D& node)
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{
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// OpImageSampleImplicitLod %v4float %31 %35
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UInt32 typeId = GetTypeId(ShaderNodes::BasicType::Float4);
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UInt32 samplerId = EvaluateExpression(node.sampler);
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@ -76,6 +76,9 @@ Nz::ShaderNodes::ExpressionPtr BufferField::GetExpression(Nz::ShaderNodes::Expre
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Nz::ShaderNodes::ExpressionPtr sourceExpr = Nz::ShaderBuilder::Identifier(varPtr);
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std::vector<std::size_t> memberIndices;
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memberIndices.reserve(currentField.nestedFields.size() + 1);
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const ShaderGraph::StructEntry* sourceStruct = &structEntry;
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for (std::size_t nestedIndex : currentField.nestedFields)
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{
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@ -86,14 +89,16 @@ Nz::ShaderNodes::ExpressionPtr BufferField::GetExpression(Nz::ShaderNodes::Expre
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std::size_t nestedStructIndex = std::get<std::size_t>(memberEntry.type);
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sourceStruct = &graph.GetStruct(nestedStructIndex);
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sourceExpr = Nz::ShaderBuilder::AccessMember(std::move(sourceExpr), 0, graph.ToShaderExpressionType(memberEntry.type));
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memberIndices.push_back(nestedIndex);
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}
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memberIndices.push_back(currentField.finalFieldIndex);
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assert(currentField.finalFieldIndex < sourceStruct->members.size());
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const auto& memberEntry = sourceStruct->members[currentField.finalFieldIndex];
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assert(std::holds_alternative<PrimitiveType>(memberEntry.type));
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return Nz::ShaderBuilder::AccessMember(std::move(sourceExpr), currentField.finalFieldIndex, graph.ToShaderExpressionType(std::get<PrimitiveType>(memberEntry.type)));
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return Nz::ShaderBuilder::AccessMember(std::move(sourceExpr), std::move(memberIndices), graph.ToShaderExpressionType(std::get<PrimitiveType>(memberEntry.type)));
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}
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unsigned int BufferField::nPorts(QtNodes::PortType portType) const
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