Add buffer support

This commit is contained in:
Jérôme Leclercq 2018-03-09 16:49:01 +01:00
parent 9b8e8042e4
commit cd31e6c397
27 changed files with 452 additions and 295 deletions

View File

@ -1,5 +1,6 @@
#include <Nazara/Utility.hpp>
#include <Nazara/Renderer/Renderer.hpp>
#include <Nazara/Renderer/RenderBuffer.hpp>
#include <Nazara/Renderer/RenderWindow.hpp>
#include <Nazara/VulkanRenderer.hpp>
#include <array>
@ -112,13 +113,7 @@ int main()
Nz::MeshParams meshParams;
meshParams.matrix = Nz::Matrix4f::Rotate(Nz::EulerAnglesf(0.f, 90.f, 180.f));
Nz::Mesh drfreak;
if (!drfreak.LoadFromFile("resources/drfreak.md2", meshParams))
{
NazaraError("Failed to load Dr. Freak");
return __LINE__;
}
meshParams.vertexDeclaration = Nz::VertexDeclaration::Get(Nz::VertexLayout_XYZ_Normal);
Nz::String windowTitle = "Vulkan Test";
if (!window.Create(Nz::VideoMode(800, 600, 32), windowTitle))
@ -141,23 +136,28 @@ int main()
std::vector<VkQueueFamilyProperties> queues;
instance.GetPhysicalDeviceQueueFamilyProperties(physDevice, &queues);*/
Nz::Vk::DeviceHandle device = vulkanWindow.GetDevice();
Nz::VulkanDevice& device = vulkanWindow.GetDevice();
Nz::Vk::ShaderModule vertexShader;
if (!vertexShader.Create(device, reinterpret_cast<Nz::UInt32*>(vertexShaderCode.data()), vertexShaderCode.size()))
if (!vertexShader.Create(device.CreateHandle(), reinterpret_cast<Nz::UInt32*>(vertexShaderCode.data()), vertexShaderCode.size()))
{
NazaraError("Failed to create vertex shader");
return __LINE__;
}
Nz::Vk::ShaderModule fragmentShader;
if (!fragmentShader.Create(device, reinterpret_cast<Nz::UInt32*>(fragmentShaderCode.data()), fragmentShaderCode.size()))
if (!fragmentShader.Create(device.CreateHandle(), reinterpret_cast<Nz::UInt32*>(fragmentShaderCode.data()), fragmentShaderCode.size()))
{
NazaraError("Failed to create fragment shader");
return __LINE__;
}
VkMemoryRequirements memRequirement;
Nz::Mesh drfreak;
if (!drfreak.LoadFromFile("resources/OILTANK1.md2", meshParams))
{
NazaraError("Failed to load model");
return __LINE__;
}
Nz::StaticMesh* drfreakMesh = static_cast<Nz::StaticMesh*>(drfreak.GetSubMesh(0));
@ -165,134 +165,28 @@ int main()
const Nz::IndexBuffer* drfreakIB = drfreakMesh->GetIndexBuffer();
// Vertex buffer
struct Vertex {
Nz::Vector4f pos;
Nz::Vector3f col;
};
std::cout << "Index count: " << drfreakIB->GetIndexCount() << std::endl;
/*std::vector<Vertex> vertexBufferData = {
{{-1.f, 1.f, 0.0f}, {1.0f, 0.0f, 0.0f}},
{{1.f, 1.f, 0.0f}, {0.0f, 1.0f, 0.0f}},
{{0.0f, -1.f, 0.0f}, {0.0f, 0.0f, 1.0f}}
};
Nz::Matrix4f projection = Nz::Matrix4f::Perspective(70.f, float(windowSize.x) / windowSize.y, 1.f, 1000.f);
Nz::Matrix4f world = Nz::Matrix4f::Translate(Nz::Vector3f::Forward() * 5.f);
for (unsigned int i = 0; i < 3; ++i)
Nz::RenderBuffer* renderBufferIB = static_cast<Nz::RenderBuffer*>(drfreakIB->GetBuffer()->GetImpl());
if (!renderBufferIB->Synchronize(&device))
{
Nz::Vector4f pos = vertexBufferData[i].pos;
vertexBufferData[i].pos = projection * (world * pos);
}*/
Nz::BufferMapper<Nz::VertexBuffer> vertexMapper(drfreakVB, Nz::BufferAccess_ReadOnly);
Nz::MeshVertex* meshVertices = static_cast<Nz::MeshVertex*>(vertexMapper.GetPointer());
std::size_t vertexCount = drfreakVB->GetVertexCount();
Nz::Image meshImage;
if (!meshImage.LoadFromFile("resources/drfreak.tga"))
{
NazaraError("Failed to load texture");
NazaraError("Failed to synchronize render buffer");
return __LINE__;
}
std::vector<Vertex> vertexBufferData;
vertexBufferData.reserve(vertexCount);
for (std::size_t i = 0; i < vertexCount; ++i)
{
std::size_t texX = meshVertices[i].uv.x * meshImage.GetWidth();
std::size_t texY = meshVertices[i].uv.y * meshImage.GetHeight();
Nz::Color c = meshImage.GetPixelColor(texX, texY);
Vertex vertex = {
meshVertices[i].position,
{c.r / 255.f, c.g / 255.f, c.b / 255.f}
};
vertexBufferData.push_back(vertex);
}
Nz::UInt32 vertexBufferSize = static_cast<Nz::UInt32>(vertexBufferData.size() * sizeof(Vertex));
Nz::Vk::Buffer vertexBuffer;
if (!vertexBuffer.Create(device, 0, vertexBufferSize, VK_BUFFER_USAGE_VERTEX_BUFFER_BIT))
{
NazaraError("Failed to create vertex buffer");
return __LINE__;
}
memRequirement = vertexBuffer.GetMemoryRequirements();
Nz::Vk::DeviceMemory vertexBufferMemory;
if (!vertexBufferMemory.Create(device, memRequirement.size, memRequirement.memoryTypeBits, VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT))
{
NazaraError("Failed to allocate vertex buffer memory");
return __LINE__;
}
if (!vertexBufferMemory.Map(0, vertexBufferSize))
{
NazaraError("Failed to map vertex buffer");
return __LINE__;
}
std::memcpy(vertexBufferMemory.GetMappedPointer(), vertexBufferData.data(), vertexBufferSize);
vertexBufferMemory.Unmap();
if (!vertexBuffer.BindBufferMemory(vertexBufferMemory))
{
NazaraError("Failed to bind vertex buffer to its memory");
return __LINE__;
}
Nz::VulkanBuffer* indexBufferImpl = static_cast<Nz::VulkanBuffer*>(renderBufferIB->GetHardwareBuffer(&device));
// Index buffer
Nz::IndexMapper indexMapper(drfreakIB);
std::cout << "Vertex count: " << drfreakVB->GetVertexCount() << std::endl;
std::size_t indexCount = indexMapper.GetIndexCount();
std::vector<Nz::UInt32> indexBufferData;
indexBufferData.reserve(indexCount);
for (std::size_t i = 0; i < indexCount; ++i)
Nz::RenderBuffer* renderBufferVB = static_cast<Nz::RenderBuffer*>(drfreakVB->GetBuffer()->GetImpl());
if (!renderBufferVB->Synchronize(&device))
{
indexBufferData.push_back(indexMapper.Get(i));
}
Nz::UInt32 indexBufferSize = indexBufferData.size() * sizeof(Nz::UInt32);
Nz::Vk::Buffer indexBuffer;
if (!indexBuffer.Create(device, 0, indexBufferSize, VK_BUFFER_USAGE_INDEX_BUFFER_BIT))
{
NazaraError("Failed to create vertex buffer");
NazaraError("Failed to synchronize render buffer");
return __LINE__;
}
memRequirement = indexBuffer.GetMemoryRequirements();
Nz::Vk::DeviceMemory indexBufferMemory;
if (!indexBufferMemory.Create(device, memRequirement.size, memRequirement.memoryTypeBits, VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT))
{
NazaraError("Failed to allocate vertex buffer memory");
return __LINE__;
}
if (!indexBufferMemory.Map(0, indexBufferSize))
{
NazaraError("Failed to map vertex buffer");
return __LINE__;
}
std::memcpy(indexBufferMemory.GetMappedPointer(), indexBufferData.data(), indexBufferSize);
indexBufferMemory.Unmap();
if (!indexBuffer.BindBufferMemory(indexBufferMemory))
{
NazaraError("Failed to bind vertex buffer to its memory");
return __LINE__;
}
Nz::VulkanBuffer* vertexBufferImpl = static_cast<Nz::VulkanBuffer*>(renderBufferVB->GetHardwareBuffer(&device));
struct
{
@ -310,16 +204,16 @@ int main()
Nz::UInt32 uniformSize = sizeof(ubo);
Nz::Vk::Buffer uniformBuffer;
if (!uniformBuffer.Create(device, 0, uniformSize, VK_BUFFER_USAGE_UNIFORM_BUFFER_BIT))
if (!uniformBuffer.Create(device.CreateHandle(), 0, uniformSize, VK_BUFFER_USAGE_UNIFORM_BUFFER_BIT))
{
NazaraError("Failed to create vertex buffer");
return __LINE__;
}
memRequirement = uniformBuffer.GetMemoryRequirements();
VkMemoryRequirements memRequirement = uniformBuffer.GetMemoryRequirements();
Nz::Vk::DeviceMemory uniformBufferMemory;
if (!uniformBufferMemory.Create(device, memRequirement.size, memRequirement.memoryTypeBits, VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT))
if (!uniformBufferMemory.Create(device.CreateHandle(), memRequirement.size, memRequirement.memoryTypeBits, VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT))
{
NazaraError("Failed to allocate vertex buffer memory");
return __LINE__;
@ -350,7 +244,7 @@ int main()
layoutBinding.pImmutableSamplers = nullptr;
Nz::Vk::DescriptorSetLayout descriptorLayout;
if (!descriptorLayout.Create(device, layoutBinding))
if (!descriptorLayout.Create(device.CreateHandle(), layoutBinding))
{
NazaraError("Failed to create descriptor set layout");
return __LINE__;
@ -361,7 +255,7 @@ int main()
poolSize.type = VK_DESCRIPTOR_TYPE_UNIFORM_BUFFER;
Nz::Vk::DescriptorPool descriptorPool;
if (!descriptorPool.Create(device, 1, poolSize, VK_DESCRIPTOR_POOL_CREATE_FREE_DESCRIPTOR_SET_BIT))
if (!descriptorPool.Create(device.CreateHandle(), 1, poolSize, VK_DESCRIPTOR_POOL_CREATE_FREE_DESCRIPTOR_SET_BIT))
{
NazaraError("Failed to create descriptor pool");
return __LINE__;
@ -396,7 +290,7 @@ int main()
VkVertexInputBindingDescription bindingDescription = {
0,
sizeof(Vertex),
drfreakVB->GetStride(),
VK_VERTEX_INPUT_RATE_VERTEX
};
@ -406,14 +300,14 @@ int main()
{
0, // uint32_t location
0, // uint32_t binding;
VK_FORMAT_R32G32B32A32_SFLOAT, // VkFormat format;
VK_FORMAT_R32G32B32_SFLOAT, // VkFormat format;
0 // uint32_t offset;
},
{
1, // uint32_t location
0, // uint32_t binding;
VK_FORMAT_R32G32B32_SFLOAT, // VkFormat format;
sizeof(float) * 4 // uint32_t offset;
sizeof(float) * 3 // uint32_t offset;
}
}
};
@ -510,7 +404,7 @@ int main()
};
Nz::Vk::PipelineLayout pipelineLayout;
pipelineLayout.Create(device, layout_create_info);
pipelineLayout.Create(device.CreateHandle(), layout_create_info);
std::array<VkDynamicState, 2> dynamicStates = {
VK_DYNAMIC_STATE_SCISSOR,
@ -563,14 +457,14 @@ int main()
};
Nz::Vk::Pipeline pipeline;
if (!pipeline.CreateGraphics(device, pipeline_create_info))
if (!pipeline.CreateGraphics(device.CreateHandle(), pipeline_create_info))
{
NazaraError("Failed to create pipeline");
return __LINE__;
}
Nz::Vk::CommandPool cmdPool;
if (!cmdPool.Create(device, 0, VK_COMMAND_POOL_CREATE_RESET_COMMAND_BUFFER_BIT))
if (!cmdPool.Create(device.CreateHandle(), 0, VK_COMMAND_POOL_CREATE_RESET_COMMAND_BUFFER_BIT))
{
NazaraError("Failed to create rendering cmd pool");
return __LINE__;
@ -580,7 +474,7 @@ int main()
clearValues[0].color = {1.0f, 0.8f, 0.4f, 0.0f};
clearValues[1].depthStencil = {1.f, 0};
Nz::Vk::Queue graphicsQueue(device, device->GetEnabledQueues()[0].queues[0].queue);
Nz::Vk::Queue graphicsQueue(device.CreateHandle(), device.GetEnabledQueues()[0].queues[0].queue);
Nz::UInt32 imageCount = vulkanWindow.GetFramebufferCount();
std::vector<Nz::Vk::CommandBuffer> renderCmds = cmdPool.AllocateCommandBuffers(imageCount, VK_COMMAND_BUFFER_LEVEL_PRIMARY);
@ -634,13 +528,13 @@ int main()
renderCmd.BeginRenderPass(render_pass_begin_info);
//renderCmd.ClearAttachment(clearAttachment, clearRect);
//renderCmd.ClearAttachment(clearAttachmentDepth, clearRect);
renderCmd.BindIndexBuffer(indexBuffer, 0, VK_INDEX_TYPE_UINT32);
renderCmd.BindVertexBuffer(0, vertexBuffer, 0);
renderCmd.BindIndexBuffer(indexBufferImpl->GetBufferHandle(), 0, VK_INDEX_TYPE_UINT16);
renderCmd.BindVertexBuffer(0, vertexBufferImpl->GetBufferHandle(), 0);
renderCmd.BindDescriptorSet(VK_PIPELINE_BIND_POINT_GRAPHICS, pipelineLayout, 0, descriptorSet);
renderCmd.BindPipeline(VK_PIPELINE_BIND_POINT_GRAPHICS, pipeline);
renderCmd.SetScissor(Nz::Recti{0, 0, int(windowSize.x), int(windowSize.y)});
renderCmd.SetViewport({0.f, 0.f, float(windowSize.x), float(windowSize.y)}, 0.f, 1.f);
renderCmd.DrawIndexed(indexCount);
renderCmd.DrawIndexed(drfreakIB->GetIndexCount());
renderCmd.EndRenderPass();
vulkanWindow.BuildPostRenderCommands(i, renderCmd);
@ -675,21 +569,21 @@ int main()
window.Close();
break;
case Nz::WindowEventType_MouseMoved: // La souris a bougé
case Nz::WindowEventType_MouseMoved: // La souris a bougé
{
// Gestion de la caméra free-fly (Rotation)
float sensitivity = 0.3f; // Sensibilité de la souris
// Gestion de la caméra free-fly (Rotation)
float sensitivity = 0.3f; // Sensibilité de la souris
// On modifie l'angle de la caméra grâce au déplacement relatif sur X de la souris
// On modifie l'angle de la caméra grâce au déplacement relatif sur X de la souris
camAngles.yaw = Nz::NormalizeAngle(camAngles.yaw - event.mouseMove.deltaX*sensitivity);
// Idem, mais pour éviter les problèmes de calcul de la matrice de vue, on restreint les angles
// Idem, mais pour éviter les problèmes de calcul de la matrice de vue, on restreint les angles
camAngles.pitch = Nz::Clamp(camAngles.pitch + event.mouseMove.deltaY*sensitivity, -89.f, 89.f);
camQuat = camAngles;
// Pour éviter que le curseur ne sorte de l'écran, nous le renvoyons au centre de la fenêtre
// Cette fonction est codée de sorte à ne pas provoquer d'évènement MouseMoved
// Pour éviter que le curseur ne sorte de l'écran, nous le renvoyons au centre de la fenêtre
// Cette fonction est codée de sorte à ne pas provoquer d'évènement MouseMoved
Nz::Mouse::SetPosition(windowSize.x / 2, windowSize.y / 2, window);
updateUniforms = true;
break;
@ -758,25 +652,25 @@ int main()
vulkanWindow.Present(imageIndex);
// On incrémente le compteur de FPS improvisé
// On incrémente le compteur de FPS improvisé
fps++;
if (secondClock.GetMilliseconds() >= 1000) // Toutes les secondes
{
// Et on insère ces données dans le titre de la fenêtre
// Et on insère ces données dans le titre de la fenêtre
window.SetTitle(windowTitle + " - " + Nz::String::Number(fps) + " FPS");
/*
Note: En C++11 il est possible d'insérer de l'Unicode de façon standard, quel que soit l'encodage du fichier,
via quelque chose de similaire à u8"Cha\u00CEne de caract\u00E8res".
Cependant, si le code source est encodé en UTF-8 (Comme c'est le cas dans ce fichier),
cela fonctionnera aussi comme ceci : "Chaîne de caractères".
Note: En C++11 il est possible d'insérer de l'Unicode de façon standard, quel que soit l'encodage du fichier,
via quelque chose de similaire à u8"Cha\u00CEne de caract\u00E8res".
Cependant, si le code source est encodé en UTF-8 (Comme c'est le cas dans ce fichier),
cela fonctionnera aussi comme ceci : "Chaîne de caractères".
*/
// Et on réinitialise le compteur de FPS
// Et on réinitialise le compteur de FPS
fps = 0;
// Et on relance l'horloge pour refaire ça dans une seconde
// Et on relance l'horloge pour refaire ça dans une seconde
secondClock.Restart();
}
}
@ -784,4 +678,4 @@ int main()
// instance.vkDestroyDebugReportCallbackEXT(instance, callback, nullptr);
return EXIT_SUCCESS;
}
}

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@ -36,8 +36,8 @@
#include <Nazara/Renderer/GlslWriter.hpp>
#include <Nazara/Renderer/OpenGL.hpp>
#include <Nazara/Renderer/RenderBuffer.hpp>
#include <Nazara/Renderer/RenderDeviceInfo.hpp>
#include <Nazara/Renderer/RenderDevice.hpp>
#include <Nazara/Renderer/RenderDeviceInstance.hpp>
#include <Nazara/Renderer/Renderer.hpp>
#include <Nazara/Renderer/RendererImpl.hpp>
#include <Nazara/Renderer/RenderPipeline.hpp>

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@ -7,31 +7,56 @@
#ifndef NAZARA_RENDERBUFFER_HPP
#define NAZARA_RENDERBUFFER_HPP
#include <Nazara/Core/MovablePtr.hpp>
#include <Nazara/Renderer/Config.hpp>
#include <Nazara/Renderer/RenderDevice.hpp>
#include <Nazara/Utility/AbstractBuffer.hpp>
#include <Nazara/Utility/SoftwareBuffer.hpp>
#include <memory>
#include <unordered_map>
namespace Nz
{
class RenderDevice;
class NAZARA_RENDERER_API RenderBuffer : public AbstractBuffer
{
public:
RenderBuffer() = default;
inline RenderBuffer(Buffer* parent, BufferType type);
RenderBuffer(const RenderBuffer&) = delete;
RenderBuffer(RenderBuffer&&) = default;
~RenderBuffer() = default;
virtual bool Fill(const void* data, UInt32 offset, UInt32 size) = 0;
bool Fill(const void* data, UInt32 offset, UInt32 size) override final;
bool Initialize(UInt32 size, BufferUsageFlags usage) override;
AbstractBuffer* GetHardwareBuffer(RenderDevice* device);
DataStorage GetStorage() const override;
virtual void* Map(BufferAccess access, UInt32 offset = 0, UInt32 size = 0) = 0;
virtual bool Unmap() = 0;
void* Map(BufferAccess access, UInt32 offset = 0, UInt32 size = 0) override final;
bool Unmap() override final;
RenderBuffer& operator=(const RenderBuffer&) = delete;
RenderBuffer& operator=(RenderBuffer&&) = default;
public: //< temp
bool Synchronize(RenderDevice* device);
private:
SoftwareBuffer m_softwareBuffer;
};
struct HardwareBuffer
{
std::unique_ptr<AbstractBuffer> buffer;
bool synchronized = false;
};
BufferUsageFlags m_usage;
SoftwareBuffer m_softwareBuffer;
Buffer* m_parent;
BufferType m_type;
std::size_t m_size;
std::unordered_map<RenderDevice*, HardwareBuffer> m_hardwareBuffers;
};
}
#include <Nazara/Renderer/RenderBuffer.inl>

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@ -2,11 +2,18 @@
// This file is part of the "Nazara Engine - Utility module"
// For conditions of distribution and use, see copyright notice in Config.hpp
#include <Nazara/Renderer/RenderBuffer.hpp>
#include <memory>
#include <Nazara/Renderer/Debug.hpp>
namespace Nz
{
inline RenderBuffer::RenderBuffer(Buffer* parent, BufferType type) :
m_softwareBuffer(parent, type),
m_parent(parent),
m_type(type)
{
}
}
#include <Nazara/Renderer/DebugOff.hpp>

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@ -4,20 +4,28 @@
#pragma once
#ifndef NAZARA_RENDERDEVICE_HPP
#define NAZARA_RENDERDEVICE_HPP
#ifndef NAZARA_RENDERDEVICEINSTANCE_HPP
#define NAZARA_RENDERDEVICEINSTANCE_HPP
#include <Nazara/Prerequesites.hpp>
#include <Nazara/Core/String.hpp>
#include <Nazara/Renderer/Enums.hpp>
#include <Nazara/Prerequisites.hpp>
#include <Nazara/Renderer/Config.hpp>
#include <Nazara/Utility/AbstractBuffer.hpp>
#include <memory>
namespace Nz
{
struct RenderDevice
class Buffer;
class NAZARA_RENDERER_API RenderDevice
{
RenderDeviceType type;
String name;
public:
RenderDevice() = default;
virtual ~RenderDevice();
virtual std::unique_ptr<AbstractBuffer> InstantiateBuffer(Buffer* parent, BufferType type) = 0;
};
}
#endif // NAZARA_RENDERER_HPP
#include <Nazara/Renderer/RenderDevice.inl>
#endif // NAZARA_RENDERDEVICEINSTANCE_HPP

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@ -2,7 +2,7 @@
// This file is part of the "Nazara Engine - Renderer module"
// For conditions of distribution and use, see copyright notice in Config.hpp
#include <Nazara/Renderer/RenderDeviceInstance.hpp>
#include <Nazara/Renderer/RenderDevice.hpp>
#include <Nazara/Renderer/Debug.hpp>
namespace Nz

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@ -0,0 +1,23 @@
// Copyright (C) 2016 Jérôme Leclercq
// This file is part of the "Nazara Engine - Renderer module"
// For conditions of distribution and use, see copyright notice in Config.hpp
#pragma once
#ifndef NAZARA_RENDERDEVICE_HPP
#define NAZARA_RENDERDEVICE_HPP
#include <Nazara/Prerequisites.hpp>
#include <Nazara/Core/String.hpp>
#include <Nazara/Renderer/Enums.hpp>
namespace Nz
{
struct RenderDeviceInfo
{
RenderDeviceType type;
String name;
};
}
#endif // NAZARA_RENDERER_HPP

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@ -1,26 +0,0 @@
// Copyright (C) 2016 Jérôme Leclercq
// This file is part of the "Nazara Engine - Renderer module"
// For conditions of distribution and use, see copyright notice in Config.hpp
#pragma once
#ifndef NAZARA_RENDERDEVICEINSTANCE_HPP
#define NAZARA_RENDERDEVICEINSTANCE_HPP
#include <Nazara/Prerequesites.hpp>
#include <Nazara/Renderer/Config.hpp>
namespace Nz
{
///TODO: Rename
class NAZARA_RENDERER_API RenderDeviceInstance
{
public:
RenderDeviceInstance() = default;
virtual ~RenderDeviceInstance();
};
}
#include <Nazara/Renderer/RenderDeviceInstance.inl>
#endif // NAZARA_RENDERDEVICEINSTANCE_HPP

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@ -16,6 +16,7 @@
namespace Nz
{
class RendererImpl;
class RenderSurface;
class NAZARA_RENDERER_API RenderWindowImpl
@ -24,7 +25,7 @@ namespace Nz
RenderWindowImpl() = default;
virtual ~RenderWindowImpl();
virtual bool Create(RenderSurface* surface, const Vector2ui& size, const RenderWindowParameters& parameters) = 0;
virtual bool Create(RendererImpl* renderer, RenderSurface* surface, const Vector2ui& size, const RenderWindowParameters& parameters) = 0;
};
}

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@ -12,7 +12,7 @@
#include <Nazara/Core/String.hpp>
#include <Nazara/Renderer/Config.hpp>
#include <Nazara/Renderer/Enums.hpp>
#include <Nazara/Renderer/RenderDevice.hpp>
#include <Nazara/Renderer/RenderDeviceInfo.hpp>
#include <Nazara/Utility/AbstractBuffer.hpp>
#include <Nazara/Utility/Enums.hpp>
#include <vector>
@ -21,7 +21,7 @@ namespace Nz
{
class Buffer;
class RendererImpl;
class RenderDeviceInstance;
class RenderDevice;
class RenderSurface;
class RenderWindowImpl;
@ -33,11 +33,10 @@ namespace Nz
RendererImpl() = default;
virtual ~RendererImpl();
virtual std::unique_ptr<AbstractBuffer> CreateHardwareBufferImpl(Buffer* parent, BufferType type) = 0;
virtual std::unique_ptr<RenderSurface> CreateRenderSurfaceImpl() = 0;
virtual std::unique_ptr<RenderWindowImpl> CreateRenderWindowImpl() = 0;
virtual std::unique_ptr<RenderDeviceInstance> InstanciateRenderDevice(std::size_t deviceIndex) = 0;
virtual std::shared_ptr<RenderDevice> InstanciateRenderDevice(std::size_t deviceIndex) = 0;
virtual bool IsBetterThan(const RendererImpl* other) const = 0;
@ -45,7 +44,7 @@ namespace Nz
virtual String QueryAPIString() const = 0;
virtual UInt32 QueryAPIVersion() const = 0;
virtual std::vector<RenderDevice> QueryRenderDevices() const = 0;
virtual std::vector<RenderDeviceInfo> QueryRenderDevices() const = 0;
virtual bool Prepare(const ParameterList& parameters) = 0;
};

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@ -25,6 +25,7 @@ namespace Nz
bool Initialize(UInt32 size, BufferUsageFlags usage) override;
const UInt8* GetData() const;
DataStorage GetStorage() const override;
void* Map(BufferAccess access, UInt32 offset = 0, UInt32 size = 0) override;

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@ -11,8 +11,10 @@
#include <Nazara/Core/Clock.hpp>
#include <Nazara/Math/Rect.hpp>
#include <Nazara/Math/Vector3.hpp>
#include <Nazara/Renderer/RendererImpl.hpp>
#include <Nazara/Renderer/RenderWindowImpl.hpp>
#include <Nazara/VulkanRenderer/Config.hpp>
#include <Nazara/VulkanRenderer/VulkanDevice.hpp>
#include <Nazara/VulkanRenderer/VkRenderTarget.hpp>
#include <Nazara/VulkanRenderer/Wrapper/CommandBuffer.hpp>
#include <Nazara/VulkanRenderer/Wrapper/CommandPool.hpp>
@ -39,11 +41,12 @@ namespace Nz
void BuildPreRenderCommands(UInt32 imageIndex, Vk::CommandBuffer& commandBuffer) override;
void BuildPostRenderCommands(UInt32 imageIndex, Vk::CommandBuffer& commandBuffer) override;
bool Create(RenderSurface* surface, const Vector2ui& size, const RenderWindowParameters& parameters) override;
bool Create(RendererImpl* renderer, RenderSurface* surface, const Vector2ui& size, const RenderWindowParameters& parameters) override;
inline const Vk::Framebuffer& GetFrameBuffer(UInt32 imageIndex) const override;
inline UInt32 GetFramebufferCount() const;
inline const Vk::DeviceHandle& GetDevice() const;
inline UInt32 GetFramebufferCount() const override;
inline VulkanDevice& GetDevice();
inline const VulkanDevice& GetDevice() const;
inline UInt32 GetPresentableFamilyQueue() const;
inline const Vk::Swapchain& GetSwapchain() const;
@ -62,8 +65,8 @@ namespace Nz
VkFormat m_colorFormat;
VkFormat m_depthStencilFormat;
VkPhysicalDevice m_physicalDevice;
std::shared_ptr<VulkanDevice> m_device;
std::vector<Vk::Framebuffer> m_frameBuffers;
Vk::DeviceHandle m_device;
Vk::DeviceMemory m_depthBufferMemory;
Vk::Image m_depthBuffer;
Vk::ImageView m_depthBufferView;

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@ -7,9 +7,14 @@
namespace Nz
{
inline const Vk::DeviceHandle& VkRenderWindow::GetDevice() const
inline VulkanDevice& VkRenderWindow::GetDevice()
{
return m_device;
return *m_device;
}
inline const VulkanDevice& VkRenderWindow::GetDevice() const
{
return *m_device;
}
inline const Vk::Framebuffer& VkRenderWindow::GetFrameBuffer(UInt32 imageIndex) const

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@ -16,17 +16,28 @@
#include <Nazara/VulkanRenderer/Wrapper/PhysicalDevice.hpp>
#include <Nazara/VulkanRenderer/Wrapper/Surface.hpp>
#include <list>
#include <memory>
#include <vector>
namespace Nz
{
class VulkanDevice;
class NAZARA_VULKANRENDERER_API Vulkan
{
public:
struct QueueFamily
{
UInt32 familyIndex;
float priority;
};
Vulkan() = delete;
~Vulkan() = delete;
static Vk::DeviceHandle CreateDevice(VkPhysicalDevice gpu, const Vk::Surface& surface, UInt32* presentableFamilyQueue);
static std::shared_ptr<VulkanDevice> CreateDevice(VkPhysicalDevice gpu);
static std::shared_ptr<VulkanDevice> CreateDevice(VkPhysicalDevice gpu, const Vk::Surface& surface, UInt32* presentableFamilyQueue);
static std::shared_ptr<VulkanDevice> CreateDevice(VkPhysicalDevice gpu, const QueueFamily* queueFamilies, std::size_t queueFamilyCount);
static Vk::Instance& GetInstance();
@ -37,12 +48,13 @@ namespace Nz
static bool IsInitialized();
static Vk::DeviceHandle SelectDevice(VkPhysicalDevice gpu, const Vk::Surface& surface, UInt32* presentableFamilyQueue);
static std::shared_ptr<VulkanDevice> SelectDevice(VkPhysicalDevice gpu);
static std::shared_ptr<VulkanDevice> SelectDevice(VkPhysicalDevice gpu, const Vk::Surface& surface, UInt32* presentableFamilyQueue);
static void Uninitialize();
private:
static std::list<Vk::Device> s_devices;
static std::vector<std::weak_ptr<VulkanDevice>> s_devices;
static std::vector<Vk::PhysicalDevice> s_physDevices;
static Vk::Instance s_instance;
static ParameterList s_initializationParameters;

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@ -9,25 +9,26 @@
#include <Nazara/Prerequisites.hpp>
#include <Nazara/Utility/AbstractBuffer.hpp>
#include <Nazara/Utility/SoftwareBuffer.hpp>
#include <Nazara/VulkanRenderer/Config.hpp>
#include <Nazara/VulkanRenderer/Wrapper/Buffer.hpp>
#include <Nazara/VulkanRenderer/Wrapper/DeviceMemory.hpp>
#include <vector>
namespace Nz
{
//TODO: Move all the software stuff to the Renderer
class Buffer;
class NAZARA_VULKANRENDERER_API VulkanBuffer : public AbstractBuffer
{
public:
inline VulkanBuffer(Buffer* parent, BufferType type);
inline VulkanBuffer(const Vk::DeviceHandle& device, Buffer* parent, BufferType type);
VulkanBuffer(const VulkanBuffer&) = delete;
VulkanBuffer(VulkanBuffer&&) = delete; ///TODO
virtual ~VulkanBuffer();
bool Fill(const void* data, UInt32 offset, UInt32 size) override;
inline Nz::Vk::Buffer& GetBufferHandle();
bool Initialize(UInt32 size, BufferUsageFlags usage) override;
DataStorage GetStorage() const override;
@ -39,8 +40,11 @@ namespace Nz
VulkanBuffer& operator=(VulkanBuffer&&) = delete; ///TODO
private:
BufferUsageFlags m_usage;
SoftwareBuffer m_softwareData;
Buffer* m_parent;
BufferType m_type;
Nz::Vk::Buffer m_buffer;
Nz::Vk::DeviceHandle m_device;
Nz::Vk::DeviceMemory m_memory;
};
}

View File

@ -7,10 +7,17 @@
namespace Nz
{
inline VulkanBuffer::VulkanBuffer(Buffer* parent, BufferType type) :
m_softwareData(parent, type)
inline VulkanBuffer::VulkanBuffer(const Vk::DeviceHandle& device, Buffer* parent, BufferType type) :
m_device(device),
m_parent(parent),
m_type(type)
{
}
inline Nz::Vk::Buffer& Nz::VulkanBuffer::GetBufferHandle()
{
return m_buffer;
}
}
#include <Nazara/VulkanRenderer/DebugOff.hpp>

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@ -7,26 +7,26 @@
#ifndef NAZARA_VULKANRENDERER_VULKANDEVICE_HPP
#define NAZARA_VULKANRENDERER_VULKANDEVICE_HPP
#include <Nazara/Renderer/RenderDeviceInstance.hpp>
#include <Nazara/Prerequisites.hpp>
#include <Nazara/Renderer/RenderDevice.hpp>
#include <Nazara/VulkanRenderer/VulkanBuffer.hpp>
#include <Nazara/VulkanRenderer/Wrapper/Device.hpp>
#include <vector>
namespace Nz
{
//TODO: Move all the software stuff to the Renderer
class NAZARA_VULKANRENDERER_API VulkanDevice : public RenderDeviceInstance
class NAZARA_VULKANRENDERER_API VulkanDevice : public RenderDevice, public Vk::Device
{
public:
VulkanDevice(Vk::DeviceHandle device);
using Device::Device;
VulkanDevice(const VulkanDevice&) = delete;
VulkanDevice(VulkanDevice&&) = delete; ///TODO?
~VulkanDevice();
VulkanDevice& operator=(const VulkanDevice&) = delete;
VulkanDevice& operator=(VulkanDevice&&) = delete; ///TODO
std::unique_ptr<AbstractBuffer> InstantiateBuffer(Buffer* parent, BufferType type) override;
private:
Vk::DeviceHandle m_device;
VulkanDevice& operator=(const VulkanDevice&) = delete;
VulkanDevice& operator=(VulkanDevice&&) = delete; ///TODO?
};
}

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@ -3,18 +3,87 @@
// For conditions of distribution and use, see copyright notice in Config.hpp
#include <Nazara/Renderer/RenderBuffer.hpp>
#include <Nazara/Core/Error.hpp>
#include <Nazara/Renderer/Debug.hpp>
namespace Nz
{
bool RenderBuffer::Fill(const void* data, UInt32 offset, UInt32 size)
{
if (m_softwareBuffer.Fill(data, offset, size))
{
for (auto& bufferPair : m_hardwareBuffers)
bufferPair.second.synchronized = false;
return true;
}
else
return false;
}
bool RenderBuffer::Initialize(UInt32 size, BufferUsageFlags usage)
{
m_size = size;
m_softwareBuffer.Initialize(size, usage);
return true;
}
DataStorage Nz::RenderBuffer::GetStorage() const
AbstractBuffer* RenderBuffer::GetHardwareBuffer(RenderDevice* device)
{
auto it = m_hardwareBuffers.find(device);
if (it == m_hardwareBuffers.end())
return nullptr;
return it->second.buffer.get();
}
DataStorage RenderBuffer::GetStorage() const
{
return DataStorage::DataStorage_Hardware;
}
void* RenderBuffer::Map(BufferAccess access, UInt32 offset, UInt32 size)
{
if (void* ptr = m_softwareBuffer.Map(access, offset, size))
{
if (access != BufferAccess_ReadOnly)
{
for (auto& bufferPair : m_hardwareBuffers)
bufferPair.second.synchronized = false;
}
return ptr;
}
else
return nullptr;
}
bool RenderBuffer::Unmap()
{
return m_softwareBuffer.Unmap();
}
bool RenderBuffer::Synchronize(RenderDevice* device)
{
auto it = m_hardwareBuffers.find(device);
if (it == m_hardwareBuffers.end())
{
HardwareBuffer hwBuffer;
hwBuffer.buffer = device->InstantiateBuffer(m_parent, m_type);
if (!hwBuffer.buffer->Initialize(m_size, m_usage))
{
NazaraError("Failed to initialize hardware buffer");
return false;
}
it = m_hardwareBuffers.emplace(device, std::move(hwBuffer)).first;
}
HardwareBuffer& hwBuffer = it->second;
if (hwBuffer.synchronized)
return true;
return hwBuffer.buffer->Fill(m_softwareBuffer.GetData(), 0, m_size);
}
}

View File

@ -2,10 +2,10 @@
// This file is part of the "Nazara Engine - Renderer module"
// For conditions of distribution and use, see copyright notice in Config.hpp
#include <Nazara/Renderer/RenderDeviceInstance.hpp>
#include <Nazara/Renderer/RenderDevice.hpp>
#include <Nazara/Renderer/Debug.hpp>
namespace Nz
{
RenderDeviceInstance::~RenderDeviceInstance() = default;
RenderDevice::~RenderDevice() = default;
}

View File

@ -29,15 +29,16 @@ namespace Nz
bool RenderWindow::OnWindowCreated()
{
auto surface = Renderer::GetRendererImpl()->CreateRenderSurfaceImpl();
RendererImpl* rendererImpl = Renderer::GetRendererImpl();
auto surface = rendererImpl->CreateRenderSurfaceImpl();
if (!surface->Create(GetHandle()))
{
NazaraError("Failed to create render surface: " + Error::GetLastError());
return false;
}
auto impl = Renderer::GetRendererImpl()->CreateRenderWindowImpl();
if (!impl->Create(surface.get(), GetSize(), m_parameters))
auto impl = rendererImpl->CreateRenderWindowImpl();
if (!impl->Create(rendererImpl, surface.get(), GetSize(), m_parameters))
{
NazaraError("Failed to create render window implementation: " + Error::GetLastError());
return false;

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@ -8,6 +8,7 @@
#include <Nazara/Core/DynLib.hpp>
#include <Nazara/Core/Log.hpp>
#include <Nazara/Platform/Platform.hpp>
#include <Nazara/Renderer/RenderBuffer.hpp>
#include <Nazara/Utility/AbstractBuffer.hpp>
#include <Nazara/Utility/Buffer.hpp>
#include <Nazara/Utility/Utility.hpp>
@ -135,9 +136,9 @@ namespace Nz
Utility::Uninitialize();
}
AbstractBuffer* Renderer::CreateHardwareBufferImpl(Buffer * parent, BufferType type)
AbstractBuffer* Renderer::CreateHardwareBufferImpl(Buffer* parent, BufferType type)
{
return s_rendererImpl->CreateHardwareBufferImpl(parent, type).release();
return new RenderBuffer(parent, type);
}
std::unique_ptr<RendererImpl> Renderer::s_rendererImpl;

View File

@ -44,6 +44,11 @@ namespace Nz
return true;
}
const UInt8* SoftwareBuffer::GetData() const
{
return m_buffer.data();
}
DataStorage SoftwareBuffer::GetStorage() const
{
return DataStorage_Software;

View File

@ -22,7 +22,9 @@ namespace Nz
VkRenderWindow::~VkRenderWindow()
{
m_device->WaitForIdle();
if (m_device)
m_device->WaitForIdle();
m_frameBuffers.clear();
m_renderPass.Destroy();
@ -64,7 +66,7 @@ namespace Nz
//commandBuffer.SetImageLayout(m_swapchain.GetBuffer(imageIndex).image, VK_PIPELINE_STAGE_TRANSFER_BIT, VK_PIPELINE_STAGE_BOTTOM_OF_PIPE_BIT, VK_IMAGE_LAYOUT_COLOR_ATTACHMENT_OPTIMAL, VK_IMAGE_LAYOUT_PRESENT_SRC_KHR);
}
bool VkRenderWindow::Create(RenderSurface* surface, const Vector2ui& size, const RenderWindowParameters& parameters)
bool VkRenderWindow::Create(RendererImpl* renderer, RenderSurface* surface, const Vector2ui& size, const RenderWindowParameters& parameters)
{
m_physicalDevice = Vulkan::GetPhysicalDevices()[0].device;
@ -184,14 +186,14 @@ namespace Nz
1U // uint32_t layers;
};
if (!m_frameBuffers[i].Create(m_device, frameBufferCreate))
if (!m_frameBuffers[i].Create(m_device->CreateHandle(), frameBufferCreate))
{
NazaraError("Failed to create framebuffer for image #" + String::Number(i));
return false;
}
}
m_imageReadySemaphore.Create(m_device);
m_imageReadySemaphore.Create(m_device->CreateHandle());
m_clock.Restart();
@ -218,14 +220,14 @@ namespace Nz
VK_IMAGE_LAYOUT_UNDEFINED, // VkImageLayout initialLayout;
};
if (!m_depthBuffer.Create(m_device, imageCreateInfo))
if (!m_depthBuffer.Create(m_device->CreateHandle(), imageCreateInfo))
{
NazaraError("Failed to create depth buffer");
return false;
}
VkMemoryRequirements memoryReq = m_depthBuffer.GetMemoryRequirements();
if (!m_depthBufferMemory.Create(m_device, memoryReq.size, memoryReq.memoryTypeBits, VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT))
if (!m_depthBufferMemory.Create(m_device->CreateHandle(), memoryReq.size, memoryReq.memoryTypeBits, VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT))
{
NazaraError("Failed to allocate depth buffer memory");
return false;
@ -259,7 +261,7 @@ namespace Nz
}
};
if (!m_depthBufferView.Create(m_device, imageViewCreateInfo))
if (!m_depthBufferView.Create(m_device->CreateHandle(), imageViewCreateInfo))
{
NazaraError("Failed to create depth buffer view");
return false;
@ -353,7 +355,7 @@ namespace Nz
dependencies.data() // const VkSubpassDependency* pDependencies;
};
return m_renderPass.Create(m_device, createInfo);
return m_renderPass.Create(m_device->CreateHandle(), createInfo);
}
bool VkRenderWindow::SetupSwapchain(Vk::Surface& surface, const Vector2ui& size)
@ -418,7 +420,7 @@ namespace Nz
0
};
if (!m_swapchain.Create(m_device, swapchainInfo))
if (!m_swapchain.Create(m_device->CreateHandle(), swapchainInfo))
{
NazaraError("Failed to create swapchain");
return false;

View File

@ -9,6 +9,7 @@
#include <Nazara/Core/Log.hpp>
#include <Nazara/Utility/Utility.hpp>
#include <Nazara/VulkanRenderer/Config.hpp>
#include <Nazara/VulkanRenderer/VulkanDevice.hpp>
#include <array>
#include <Nazara/VulkanRenderer/Debug.hpp>
@ -186,10 +187,8 @@ namespace Nz
}
s_physDevices.reserve(physDevices.size());
for (std::size_t i = 0; i < physDevices.size(); ++i)
for (VkPhysicalDevice physDevice : physDevices)
{
VkPhysicalDevice physDevice = physDevices[i];
Vk::PhysicalDevice deviceInfo;
if (!s_instance.GetPhysicalDeviceQueueFamilyProperties(physDevice, &deviceInfo.queues))
{
@ -225,7 +224,47 @@ namespace Nz
return s_instance.IsValid();
}
Vk::DeviceHandle Vulkan::CreateDevice(VkPhysicalDevice gpu, const Vk::Surface& surface, UInt32* presentableFamilyQueue)
std::shared_ptr<VulkanDevice> Vulkan::CreateDevice(VkPhysicalDevice gpu)
{
Nz::ErrorFlags errFlags(ErrorFlag_ThrowException, true);
std::vector<VkQueueFamilyProperties> queueFamilies;
s_instance.GetPhysicalDeviceQueueFamilyProperties(gpu, &queueFamilies);
// Find a queue that supports graphics operations
UInt32 graphicsQueueNodeIndex = UINT32_MAX;
UInt32 transfertQueueNodeFamily = UINT32_MAX;
for (UInt32 i = 0; i < queueFamilies.size(); i++)
{
if (queueFamilies[i].queueFlags & VK_QUEUE_GRAPHICS_BIT)
{
graphicsQueueNodeIndex = i;
break;
}
}
for (UInt32 i = 0; i < queueFamilies.size(); i++)
{
if (queueFamilies[i].queueFlags & (VK_QUEUE_COMPUTE_BIT | VK_QUEUE_GRAPHICS_BIT | VK_QUEUE_TRANSFER_BIT)) //< Compute and graphics queue implicitly support transfer operations
{
transfertQueueNodeFamily = i;
if (transfertQueueNodeFamily != graphicsQueueNodeIndex)
break;
}
}
std::array<QueueFamily, 2> queuesFamilies = {
{
{ graphicsQueueNodeIndex, 1.f },
{ transfertQueueNodeFamily, 1.f }
}
};
return CreateDevice(gpu, queuesFamilies.data(), queuesFamilies.size());
}
std::shared_ptr<VulkanDevice> Vulkan::CreateDevice(VkPhysicalDevice gpu, const Vk::Surface& surface, UInt32* presentableFamilyQueue)
{
Nz::ErrorFlags errFlags(ErrorFlag_ThrowException, true);
@ -267,15 +306,31 @@ namespace Nz
}
}
std::array<UInt32, 3> usedQueueFamilies = {graphicsQueueNodeIndex, presentQueueNodeIndex, transfertQueueNodeFamily};
std::array<float, 3> priorities = {1.f, 1.f, 1.f};
std::vector<VkDeviceQueueCreateInfo> queueCreateInfos;
for (UInt32 queueFamily : usedQueueFamilies)
{
auto it = std::find_if(queueCreateInfos.begin(), queueCreateInfos.end(), [queueFamily] (const VkDeviceQueueCreateInfo& createInfo)
std::array<QueueFamily, 3> queuesFamilies = {
{
return createInfo.queueFamilyIndex == queueFamily;
{graphicsQueueNodeIndex, 1.f},
{presentQueueNodeIndex, 1.f},
{transfertQueueNodeFamily, 1.f}
}
};
*presentableFamilyQueue = presentQueueNodeIndex;
return CreateDevice(gpu, queuesFamilies.data(), queuesFamilies.size());
}
std::shared_ptr<VulkanDevice> Vulkan::CreateDevice(VkPhysicalDevice gpu, const QueueFamily* queueFamilies, std::size_t queueFamilyCount)
{
std::vector<VkDeviceQueueCreateInfo> queueCreateInfos;
queueCreateInfos.reserve(queueFamilyCount);
for (std::size_t i = 0; i < queueFamilyCount; ++i)
{
const QueueFamily& queueFamily = queueFamilies[i];
auto it = std::find_if(queueCreateInfos.begin(), queueCreateInfos.end(), [&] (const VkDeviceQueueCreateInfo& createInfo)
{
return createInfo.queueFamilyIndex == queueFamily.familyIndex;
});
if (it == queueCreateInfos.end())
@ -284,16 +339,15 @@ namespace Nz
VK_STRUCTURE_TYPE_DEVICE_QUEUE_CREATE_INFO, // VkStructureType sType;
nullptr, // const void* pNext;
0, // VkDeviceQueueCreateFlags flags;
queueFamily, // uint32_t queueFamilyIndex;
queueFamily.familyIndex, // uint32_t queueFamilyIndex;
1, // uint32_t queueCount;
priorities.data() // const float* pQueuePriorities;
&queueFamily.priority // const float* pQueuePriorities;
};
queueCreateInfos.emplace_back(createInfo);
}
}
std::vector<const char*> enabledLayers;
std::vector<const char*> enabledExtensions;
@ -356,25 +410,51 @@ namespace Nz
nullptr
};
///TODO: First create then move
s_devices.emplace_back(s_instance);
std::shared_ptr<VulkanDevice> device = std::make_shared<VulkanDevice>(s_instance);
if (!device->Create(gpu, createInfo))
{
NazaraError("Failed to create Vulkan Device: " + TranslateVulkanError(device->GetLastErrorCode()));
return {};
}
Vk::Device& device = s_devices.back();
device.Create(gpu, createInfo);
s_devices.emplace_back(device);
*presentableFamilyQueue = presentQueueNodeIndex;
return device.CreateHandle();
return device;
}
Vk::DeviceHandle Vulkan::SelectDevice(VkPhysicalDevice gpu, const Vk::Surface& surface, UInt32* presentableFamilyQueue)
std::shared_ptr<VulkanDevice> Vulkan::SelectDevice(VkPhysicalDevice gpu)
{
for (auto it = s_devices.begin(); it != s_devices.end();)
{
auto devicePtr = it->lock();
if (!devicePtr)
{
it = s_devices.erase(it);
continue;
}
if (devicePtr->GetPhysicalDevice() == gpu)
return devicePtr;
}
return CreateDevice(gpu);
}
std::shared_ptr<VulkanDevice> Vulkan::SelectDevice(VkPhysicalDevice gpu, const Vk::Surface& surface, UInt32* presentableFamilyQueue)
{
// First, try to find a device compatible with that surface
for (Vk::Device& device : s_devices)
for (auto it = s_devices.begin(); it != s_devices.end();)
{
if (device.GetPhysicalDevice() == gpu)
auto devicePtr = it->lock();
if (!devicePtr)
{
const std::vector<Vk::Device::QueueFamilyInfo>& queueFamilyInfo = device.GetEnabledQueues();
it = s_devices.erase(it);
continue;
}
if (devicePtr->GetPhysicalDevice() == gpu)
{
const std::vector<Vk::Device::QueueFamilyInfo>& queueFamilyInfo = devicePtr->GetEnabledQueues();
UInt32 presentableQueueFamilyIndex = UINT32_MAX;
for (Vk::Device::QueueFamilyInfo queueInfo : queueFamilyInfo)
{
@ -393,9 +473,11 @@ namespace Nz
if (presentableQueueFamilyIndex != UINT32_MAX)
{
*presentableFamilyQueue = presentableQueueFamilyIndex;
return device.CreateHandle();
return devicePtr;
}
}
++it;
}
// No device had support for that surface, create one
@ -411,7 +493,7 @@ namespace Nz
Vk::Loader::Uninitialize();
}
std::list<Vk::Device> Vulkan::s_devices;
std::vector<std::weak_ptr<VulkanDevice>> Vulkan::s_devices;
std::vector<Vk::PhysicalDevice> Vulkan::s_physDevices;
Vk::Instance Vulkan::s_instance;
ParameterList Vulkan::s_initializationParameters;

View File

@ -3,6 +3,7 @@
// For conditions of distribution and use, see copyright notice in Config.hpp
#include <Nazara/VulkanRenderer/VulkanBuffer.hpp>
#include <Nazara/Core/CallOnExit.hpp>
#include <Nazara/VulkanRenderer/Debug.hpp>
namespace Nz
@ -11,13 +12,40 @@ namespace Nz
bool VulkanBuffer::Fill(const void* data, UInt32 offset, UInt32 size)
{
return m_softwareData.Fill(data, offset, size);
void* ptr = Map(BufferAccess_WriteOnly, offset, size);
if (!ptr)
return false;
Nz::CallOnExit unmapOnExit([this]() { Unmap(); });
std::memcpy(ptr, data, size);
return true;
}
bool VulkanBuffer::Initialize(UInt32 size, BufferUsageFlags usage)
{
m_usage = usage;
return m_softwareData.Initialize(size, usage);
if (!m_buffer.Create(m_device, 0, size, (m_type == BufferType_Index) ? VK_BUFFER_USAGE_INDEX_BUFFER_BIT : VK_BUFFER_USAGE_VERTEX_BUFFER_BIT))
{
NazaraError("Failed to create vertex buffer");
return false;
}
VkMemoryRequirements memRequirement = m_buffer.GetMemoryRequirements();
if (!m_memory.Create(m_device, memRequirement.size, memRequirement.memoryTypeBits, VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT))
{
NazaraError("Failed to allocate vertex buffer memory");
return false;
}
if (!m_buffer.BindBufferMemory(m_memory))
{
NazaraError("Failed to bind vertex buffer to its memory");
return false;
}
return true;
}
DataStorage VulkanBuffer::GetStorage() const
@ -25,13 +53,17 @@ namespace Nz
return DataStorage_Hardware;
}
void* VulkanBuffer::Map(BufferAccess access, UInt32 offset, UInt32 size)
void* VulkanBuffer::Map(BufferAccess /*access*/, UInt32 offset, UInt32 size)
{
return m_softwareData.Map(access, offset, size);
if (!m_memory.Map(offset, size))
return nullptr;
return m_memory.GetMappedPointer();
}
bool VulkanBuffer::Unmap()
{
return m_softwareData.Unmap();
m_memory.Unmap();
return true;
}
}

View File

@ -8,4 +8,9 @@
namespace Nz
{
VulkanDevice::~VulkanDevice() = default;
std::unique_ptr<AbstractBuffer> VulkanDevice::InstantiateBuffer(Buffer* parent, BufferType type)
{
return std::make_unique<VulkanBuffer>(CreateHandle(), parent, type);
}
}

View File

@ -4,11 +4,12 @@
#include <Nazara/VulkanRenderer/VulkanRenderer.hpp>
#include <Nazara/Core/ErrorFlags.hpp>
#include <Nazara/Renderer/RenderDeviceInstance.hpp>
#include <Nazara/Renderer/RenderDevice.hpp>
#include <Nazara/VulkanRenderer/VulkanBuffer.hpp>
#include <Nazara/VulkanRenderer/VulkanSurface.hpp>
#include <Nazara/VulkanRenderer/VkRenderWindow.hpp>
#include <Nazara/VulkanRenderer/Wrapper/Loader.hpp>
#include <cassert>
#include <Nazara/VulkanRenderer/Debug.hpp>
namespace Nz
@ -18,11 +19,6 @@ namespace Nz
Vulkan::Uninitialize();
}
std::unique_ptr<AbstractBuffer> VulkanRenderer::CreateHardwareBufferImpl(Buffer* parent, BufferType type)
{
return std::make_unique<VulkanBuffer>(parent, type); //< TODO
}
std::unique_ptr<RenderSurface> VulkanRenderer::CreateRenderSurfaceImpl()
{
return std::make_unique<VulkanSurface>();
@ -33,9 +29,10 @@ namespace Nz
return std::make_unique<VkRenderWindow>();
}
std::unique_ptr<RenderDeviceInstance> VulkanRenderer::InstanciateRenderDevice(std::size_t deviceIndex)
std::shared_ptr<RenderDevice> VulkanRenderer::InstanciateRenderDevice(std::size_t deviceIndex)
{
return std::unique_ptr<RenderDeviceInstance>();
assert(deviceIndex < m_physDevices.size());
return Vulkan::SelectDevice(m_physDevices[deviceIndex].device);
}
bool VulkanRenderer::IsBetterThan(const RendererImpl* other) const
@ -69,14 +66,14 @@ namespace Nz
return APIVersion;
}
std::vector<RenderDevice> VulkanRenderer::QueryRenderDevices() const
std::vector<RenderDeviceInfo> VulkanRenderer::QueryRenderDevices() const
{
std::vector<RenderDevice> devices;
std::vector<RenderDeviceInfo> devices;
devices.reserve(m_physDevices.size());
for (const Vk::PhysicalDevice& physDevice : m_physDevices)
{
RenderDevice device;
RenderDeviceInfo device;
device.name = physDevice.properties.deviceName;
switch (physDevice.properties.deviceType)
@ -104,7 +101,7 @@ namespace Nz
break;
}
devices.emplace_back(device);
devices.emplace_back(std::move(device));
}
return devices;