Add buffer support

This commit is contained in:
Jérôme Leclercq
2018-03-09 16:49:01 +01:00
parent 9b8e8042e4
commit cd31e6c397
27 changed files with 452 additions and 295 deletions

View File

@@ -1,5 +1,6 @@
#include <Nazara/Utility.hpp>
#include <Nazara/Renderer/Renderer.hpp>
#include <Nazara/Renderer/RenderBuffer.hpp>
#include <Nazara/Renderer/RenderWindow.hpp>
#include <Nazara/VulkanRenderer.hpp>
#include <array>
@@ -112,13 +113,7 @@ int main()
Nz::MeshParams meshParams;
meshParams.matrix = Nz::Matrix4f::Rotate(Nz::EulerAnglesf(0.f, 90.f, 180.f));
Nz::Mesh drfreak;
if (!drfreak.LoadFromFile("resources/drfreak.md2", meshParams))
{
NazaraError("Failed to load Dr. Freak");
return __LINE__;
}
meshParams.vertexDeclaration = Nz::VertexDeclaration::Get(Nz::VertexLayout_XYZ_Normal);
Nz::String windowTitle = "Vulkan Test";
if (!window.Create(Nz::VideoMode(800, 600, 32), windowTitle))
@@ -141,23 +136,28 @@ int main()
std::vector<VkQueueFamilyProperties> queues;
instance.GetPhysicalDeviceQueueFamilyProperties(physDevice, &queues);*/
Nz::Vk::DeviceHandle device = vulkanWindow.GetDevice();
Nz::VulkanDevice& device = vulkanWindow.GetDevice();
Nz::Vk::ShaderModule vertexShader;
if (!vertexShader.Create(device, reinterpret_cast<Nz::UInt32*>(vertexShaderCode.data()), vertexShaderCode.size()))
if (!vertexShader.Create(device.CreateHandle(), reinterpret_cast<Nz::UInt32*>(vertexShaderCode.data()), vertexShaderCode.size()))
{
NazaraError("Failed to create vertex shader");
return __LINE__;
}
Nz::Vk::ShaderModule fragmentShader;
if (!fragmentShader.Create(device, reinterpret_cast<Nz::UInt32*>(fragmentShaderCode.data()), fragmentShaderCode.size()))
if (!fragmentShader.Create(device.CreateHandle(), reinterpret_cast<Nz::UInt32*>(fragmentShaderCode.data()), fragmentShaderCode.size()))
{
NazaraError("Failed to create fragment shader");
return __LINE__;
}
VkMemoryRequirements memRequirement;
Nz::Mesh drfreak;
if (!drfreak.LoadFromFile("resources/OILTANK1.md2", meshParams))
{
NazaraError("Failed to load model");
return __LINE__;
}
Nz::StaticMesh* drfreakMesh = static_cast<Nz::StaticMesh*>(drfreak.GetSubMesh(0));
@@ -165,134 +165,28 @@ int main()
const Nz::IndexBuffer* drfreakIB = drfreakMesh->GetIndexBuffer();
// Vertex buffer
struct Vertex {
Nz::Vector4f pos;
Nz::Vector3f col;
};
std::cout << "Index count: " << drfreakIB->GetIndexCount() << std::endl;
/*std::vector<Vertex> vertexBufferData = {
{{-1.f, 1.f, 0.0f}, {1.0f, 0.0f, 0.0f}},
{{1.f, 1.f, 0.0f}, {0.0f, 1.0f, 0.0f}},
{{0.0f, -1.f, 0.0f}, {0.0f, 0.0f, 1.0f}}
};
Nz::Matrix4f projection = Nz::Matrix4f::Perspective(70.f, float(windowSize.x) / windowSize.y, 1.f, 1000.f);
Nz::Matrix4f world = Nz::Matrix4f::Translate(Nz::Vector3f::Forward() * 5.f);
for (unsigned int i = 0; i < 3; ++i)
Nz::RenderBuffer* renderBufferIB = static_cast<Nz::RenderBuffer*>(drfreakIB->GetBuffer()->GetImpl());
if (!renderBufferIB->Synchronize(&device))
{
Nz::Vector4f pos = vertexBufferData[i].pos;
vertexBufferData[i].pos = projection * (world * pos);
}*/
Nz::BufferMapper<Nz::VertexBuffer> vertexMapper(drfreakVB, Nz::BufferAccess_ReadOnly);
Nz::MeshVertex* meshVertices = static_cast<Nz::MeshVertex*>(vertexMapper.GetPointer());
std::size_t vertexCount = drfreakVB->GetVertexCount();
Nz::Image meshImage;
if (!meshImage.LoadFromFile("resources/drfreak.tga"))
{
NazaraError("Failed to load texture");
NazaraError("Failed to synchronize render buffer");
return __LINE__;
}
std::vector<Vertex> vertexBufferData;
vertexBufferData.reserve(vertexCount);
for (std::size_t i = 0; i < vertexCount; ++i)
{
std::size_t texX = meshVertices[i].uv.x * meshImage.GetWidth();
std::size_t texY = meshVertices[i].uv.y * meshImage.GetHeight();
Nz::Color c = meshImage.GetPixelColor(texX, texY);
Vertex vertex = {
meshVertices[i].position,
{c.r / 255.f, c.g / 255.f, c.b / 255.f}
};
vertexBufferData.push_back(vertex);
}
Nz::UInt32 vertexBufferSize = static_cast<Nz::UInt32>(vertexBufferData.size() * sizeof(Vertex));
Nz::Vk::Buffer vertexBuffer;
if (!vertexBuffer.Create(device, 0, vertexBufferSize, VK_BUFFER_USAGE_VERTEX_BUFFER_BIT))
{
NazaraError("Failed to create vertex buffer");
return __LINE__;
}
memRequirement = vertexBuffer.GetMemoryRequirements();
Nz::Vk::DeviceMemory vertexBufferMemory;
if (!vertexBufferMemory.Create(device, memRequirement.size, memRequirement.memoryTypeBits, VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT))
{
NazaraError("Failed to allocate vertex buffer memory");
return __LINE__;
}
if (!vertexBufferMemory.Map(0, vertexBufferSize))
{
NazaraError("Failed to map vertex buffer");
return __LINE__;
}
std::memcpy(vertexBufferMemory.GetMappedPointer(), vertexBufferData.data(), vertexBufferSize);
vertexBufferMemory.Unmap();
if (!vertexBuffer.BindBufferMemory(vertexBufferMemory))
{
NazaraError("Failed to bind vertex buffer to its memory");
return __LINE__;
}
Nz::VulkanBuffer* indexBufferImpl = static_cast<Nz::VulkanBuffer*>(renderBufferIB->GetHardwareBuffer(&device));
// Index buffer
Nz::IndexMapper indexMapper(drfreakIB);
std::cout << "Vertex count: " << drfreakVB->GetVertexCount() << std::endl;
std::size_t indexCount = indexMapper.GetIndexCount();
std::vector<Nz::UInt32> indexBufferData;
indexBufferData.reserve(indexCount);
for (std::size_t i = 0; i < indexCount; ++i)
Nz::RenderBuffer* renderBufferVB = static_cast<Nz::RenderBuffer*>(drfreakVB->GetBuffer()->GetImpl());
if (!renderBufferVB->Synchronize(&device))
{
indexBufferData.push_back(indexMapper.Get(i));
}
Nz::UInt32 indexBufferSize = indexBufferData.size() * sizeof(Nz::UInt32);
Nz::Vk::Buffer indexBuffer;
if (!indexBuffer.Create(device, 0, indexBufferSize, VK_BUFFER_USAGE_INDEX_BUFFER_BIT))
{
NazaraError("Failed to create vertex buffer");
NazaraError("Failed to synchronize render buffer");
return __LINE__;
}
memRequirement = indexBuffer.GetMemoryRequirements();
Nz::Vk::DeviceMemory indexBufferMemory;
if (!indexBufferMemory.Create(device, memRequirement.size, memRequirement.memoryTypeBits, VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT))
{
NazaraError("Failed to allocate vertex buffer memory");
return __LINE__;
}
if (!indexBufferMemory.Map(0, indexBufferSize))
{
NazaraError("Failed to map vertex buffer");
return __LINE__;
}
std::memcpy(indexBufferMemory.GetMappedPointer(), indexBufferData.data(), indexBufferSize);
indexBufferMemory.Unmap();
if (!indexBuffer.BindBufferMemory(indexBufferMemory))
{
NazaraError("Failed to bind vertex buffer to its memory");
return __LINE__;
}
Nz::VulkanBuffer* vertexBufferImpl = static_cast<Nz::VulkanBuffer*>(renderBufferVB->GetHardwareBuffer(&device));
struct
{
@@ -310,16 +204,16 @@ int main()
Nz::UInt32 uniformSize = sizeof(ubo);
Nz::Vk::Buffer uniformBuffer;
if (!uniformBuffer.Create(device, 0, uniformSize, VK_BUFFER_USAGE_UNIFORM_BUFFER_BIT))
if (!uniformBuffer.Create(device.CreateHandle(), 0, uniformSize, VK_BUFFER_USAGE_UNIFORM_BUFFER_BIT))
{
NazaraError("Failed to create vertex buffer");
return __LINE__;
}
memRequirement = uniformBuffer.GetMemoryRequirements();
VkMemoryRequirements memRequirement = uniformBuffer.GetMemoryRequirements();
Nz::Vk::DeviceMemory uniformBufferMemory;
if (!uniformBufferMemory.Create(device, memRequirement.size, memRequirement.memoryTypeBits, VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT))
if (!uniformBufferMemory.Create(device.CreateHandle(), memRequirement.size, memRequirement.memoryTypeBits, VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT))
{
NazaraError("Failed to allocate vertex buffer memory");
return __LINE__;
@@ -350,7 +244,7 @@ int main()
layoutBinding.pImmutableSamplers = nullptr;
Nz::Vk::DescriptorSetLayout descriptorLayout;
if (!descriptorLayout.Create(device, layoutBinding))
if (!descriptorLayout.Create(device.CreateHandle(), layoutBinding))
{
NazaraError("Failed to create descriptor set layout");
return __LINE__;
@@ -361,7 +255,7 @@ int main()
poolSize.type = VK_DESCRIPTOR_TYPE_UNIFORM_BUFFER;
Nz::Vk::DescriptorPool descriptorPool;
if (!descriptorPool.Create(device, 1, poolSize, VK_DESCRIPTOR_POOL_CREATE_FREE_DESCRIPTOR_SET_BIT))
if (!descriptorPool.Create(device.CreateHandle(), 1, poolSize, VK_DESCRIPTOR_POOL_CREATE_FREE_DESCRIPTOR_SET_BIT))
{
NazaraError("Failed to create descriptor pool");
return __LINE__;
@@ -396,7 +290,7 @@ int main()
VkVertexInputBindingDescription bindingDescription = {
0,
sizeof(Vertex),
drfreakVB->GetStride(),
VK_VERTEX_INPUT_RATE_VERTEX
};
@@ -406,14 +300,14 @@ int main()
{
0, // uint32_t location
0, // uint32_t binding;
VK_FORMAT_R32G32B32A32_SFLOAT, // VkFormat format;
VK_FORMAT_R32G32B32_SFLOAT, // VkFormat format;
0 // uint32_t offset;
},
{
1, // uint32_t location
0, // uint32_t binding;
VK_FORMAT_R32G32B32_SFLOAT, // VkFormat format;
sizeof(float) * 4 // uint32_t offset;
sizeof(float) * 3 // uint32_t offset;
}
}
};
@@ -510,7 +404,7 @@ int main()
};
Nz::Vk::PipelineLayout pipelineLayout;
pipelineLayout.Create(device, layout_create_info);
pipelineLayout.Create(device.CreateHandle(), layout_create_info);
std::array<VkDynamicState, 2> dynamicStates = {
VK_DYNAMIC_STATE_SCISSOR,
@@ -563,14 +457,14 @@ int main()
};
Nz::Vk::Pipeline pipeline;
if (!pipeline.CreateGraphics(device, pipeline_create_info))
if (!pipeline.CreateGraphics(device.CreateHandle(), pipeline_create_info))
{
NazaraError("Failed to create pipeline");
return __LINE__;
}
Nz::Vk::CommandPool cmdPool;
if (!cmdPool.Create(device, 0, VK_COMMAND_POOL_CREATE_RESET_COMMAND_BUFFER_BIT))
if (!cmdPool.Create(device.CreateHandle(), 0, VK_COMMAND_POOL_CREATE_RESET_COMMAND_BUFFER_BIT))
{
NazaraError("Failed to create rendering cmd pool");
return __LINE__;
@@ -580,7 +474,7 @@ int main()
clearValues[0].color = {1.0f, 0.8f, 0.4f, 0.0f};
clearValues[1].depthStencil = {1.f, 0};
Nz::Vk::Queue graphicsQueue(device, device->GetEnabledQueues()[0].queues[0].queue);
Nz::Vk::Queue graphicsQueue(device.CreateHandle(), device.GetEnabledQueues()[0].queues[0].queue);
Nz::UInt32 imageCount = vulkanWindow.GetFramebufferCount();
std::vector<Nz::Vk::CommandBuffer> renderCmds = cmdPool.AllocateCommandBuffers(imageCount, VK_COMMAND_BUFFER_LEVEL_PRIMARY);
@@ -634,13 +528,13 @@ int main()
renderCmd.BeginRenderPass(render_pass_begin_info);
//renderCmd.ClearAttachment(clearAttachment, clearRect);
//renderCmd.ClearAttachment(clearAttachmentDepth, clearRect);
renderCmd.BindIndexBuffer(indexBuffer, 0, VK_INDEX_TYPE_UINT32);
renderCmd.BindVertexBuffer(0, vertexBuffer, 0);
renderCmd.BindIndexBuffer(indexBufferImpl->GetBufferHandle(), 0, VK_INDEX_TYPE_UINT16);
renderCmd.BindVertexBuffer(0, vertexBufferImpl->GetBufferHandle(), 0);
renderCmd.BindDescriptorSet(VK_PIPELINE_BIND_POINT_GRAPHICS, pipelineLayout, 0, descriptorSet);
renderCmd.BindPipeline(VK_PIPELINE_BIND_POINT_GRAPHICS, pipeline);
renderCmd.SetScissor(Nz::Recti{0, 0, int(windowSize.x), int(windowSize.y)});
renderCmd.SetViewport({0.f, 0.f, float(windowSize.x), float(windowSize.y)}, 0.f, 1.f);
renderCmd.DrawIndexed(indexCount);
renderCmd.DrawIndexed(drfreakIB->GetIndexCount());
renderCmd.EndRenderPass();
vulkanWindow.BuildPostRenderCommands(i, renderCmd);
@@ -675,21 +569,21 @@ int main()
window.Close();
break;
case Nz::WindowEventType_MouseMoved: // La souris a bougé
case Nz::WindowEventType_MouseMoved: // La souris a bougé
{
// Gestion de la caméra free-fly (Rotation)
float sensitivity = 0.3f; // Sensibilité de la souris
// Gestion de la caméra free-fly (Rotation)
float sensitivity = 0.3f; // Sensibilité de la souris
// On modifie l'angle de la caméra grâce au déplacement relatif sur X de la souris
// On modifie l'angle de la caméra grâce au déplacement relatif sur X de la souris
camAngles.yaw = Nz::NormalizeAngle(camAngles.yaw - event.mouseMove.deltaX*sensitivity);
// Idem, mais pour éviter les problèmes de calcul de la matrice de vue, on restreint les angles
// Idem, mais pour éviter les problèmes de calcul de la matrice de vue, on restreint les angles
camAngles.pitch = Nz::Clamp(camAngles.pitch + event.mouseMove.deltaY*sensitivity, -89.f, 89.f);
camQuat = camAngles;
// Pour éviter que le curseur ne sorte de l'écran, nous le renvoyons au centre de la fenêtre
// Cette fonction est codée de sorte à ne pas provoquer d'évènement MouseMoved
// Pour éviter que le curseur ne sorte de l'écran, nous le renvoyons au centre de la fenêtre
// Cette fonction est codée de sorte à ne pas provoquer d'évènement MouseMoved
Nz::Mouse::SetPosition(windowSize.x / 2, windowSize.y / 2, window);
updateUniforms = true;
break;
@@ -758,25 +652,25 @@ int main()
vulkanWindow.Present(imageIndex);
// On incrémente le compteur de FPS improvisé
// On incrémente le compteur de FPS improvisé
fps++;
if (secondClock.GetMilliseconds() >= 1000) // Toutes les secondes
{
// Et on insère ces données dans le titre de la fenêtre
// Et on insère ces données dans le titre de la fenêtre
window.SetTitle(windowTitle + " - " + Nz::String::Number(fps) + " FPS");
/*
Note: En C++11 il est possible d'insérer de l'Unicode de façon standard, quel que soit l'encodage du fichier,
via quelque chose de similaire à u8"Cha\u00CEne de caract\u00E8res".
Cependant, si le code source est encodé en UTF-8 (Comme c'est le cas dans ce fichier),
cela fonctionnera aussi comme ceci : "Chaîne de caractères".
Note: En C++11 il est possible d'insérer de l'Unicode de façon standard, quel que soit l'encodage du fichier,
via quelque chose de similaire à u8"Cha\u00CEne de caract\u00E8res".
Cependant, si le code source est encodé en UTF-8 (Comme c'est le cas dans ce fichier),
cela fonctionnera aussi comme ceci : "Chaîne de caractères".
*/
// Et on réinitialise le compteur de FPS
// Et on réinitialise le compteur de FPS
fps = 0;
// Et on relance l'horloge pour refaire ça dans une seconde
// Et on relance l'horloge pour refaire ça dans une seconde
secondClock.Restart();
}
}
@@ -784,4 +678,4 @@ int main()
// instance.vkDestroyDebugReportCallbackEXT(instance, callback, nullptr);
return EXIT_SUCCESS;
}
}