Add buffer support

This commit is contained in:
Jérôme Leclercq
2018-03-09 16:49:01 +01:00
parent 9b8e8042e4
commit cd31e6c397
27 changed files with 452 additions and 295 deletions

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@@ -36,8 +36,8 @@
#include <Nazara/Renderer/GlslWriter.hpp>
#include <Nazara/Renderer/OpenGL.hpp>
#include <Nazara/Renderer/RenderBuffer.hpp>
#include <Nazara/Renderer/RenderDeviceInfo.hpp>
#include <Nazara/Renderer/RenderDevice.hpp>
#include <Nazara/Renderer/RenderDeviceInstance.hpp>
#include <Nazara/Renderer/Renderer.hpp>
#include <Nazara/Renderer/RendererImpl.hpp>
#include <Nazara/Renderer/RenderPipeline.hpp>

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@@ -7,31 +7,56 @@
#ifndef NAZARA_RENDERBUFFER_HPP
#define NAZARA_RENDERBUFFER_HPP
#include <Nazara/Core/MovablePtr.hpp>
#include <Nazara/Renderer/Config.hpp>
#include <Nazara/Renderer/RenderDevice.hpp>
#include <Nazara/Utility/AbstractBuffer.hpp>
#include <Nazara/Utility/SoftwareBuffer.hpp>
#include <memory>
#include <unordered_map>
namespace Nz
{
class RenderDevice;
class NAZARA_RENDERER_API RenderBuffer : public AbstractBuffer
{
public:
RenderBuffer() = default;
inline RenderBuffer(Buffer* parent, BufferType type);
RenderBuffer(const RenderBuffer&) = delete;
RenderBuffer(RenderBuffer&&) = default;
~RenderBuffer() = default;
virtual bool Fill(const void* data, UInt32 offset, UInt32 size) = 0;
bool Fill(const void* data, UInt32 offset, UInt32 size) override final;
bool Initialize(UInt32 size, BufferUsageFlags usage) override;
AbstractBuffer* GetHardwareBuffer(RenderDevice* device);
DataStorage GetStorage() const override;
virtual void* Map(BufferAccess access, UInt32 offset = 0, UInt32 size = 0) = 0;
virtual bool Unmap() = 0;
void* Map(BufferAccess access, UInt32 offset = 0, UInt32 size = 0) override final;
bool Unmap() override final;
RenderBuffer& operator=(const RenderBuffer&) = delete;
RenderBuffer& operator=(RenderBuffer&&) = default;
public: //< temp
bool Synchronize(RenderDevice* device);
private:
SoftwareBuffer m_softwareBuffer;
};
struct HardwareBuffer
{
std::unique_ptr<AbstractBuffer> buffer;
bool synchronized = false;
};
BufferUsageFlags m_usage;
SoftwareBuffer m_softwareBuffer;
Buffer* m_parent;
BufferType m_type;
std::size_t m_size;
std::unordered_map<RenderDevice*, HardwareBuffer> m_hardwareBuffers;
};
}
#include <Nazara/Renderer/RenderBuffer.inl>

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@@ -2,11 +2,18 @@
// This file is part of the "Nazara Engine - Utility module"
// For conditions of distribution and use, see copyright notice in Config.hpp
#include <Nazara/Renderer/RenderBuffer.hpp>
#include <memory>
#include <Nazara/Renderer/Debug.hpp>
namespace Nz
{
inline RenderBuffer::RenderBuffer(Buffer* parent, BufferType type) :
m_softwareBuffer(parent, type),
m_parent(parent),
m_type(type)
{
}
}
#include <Nazara/Renderer/DebugOff.hpp>

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@@ -4,20 +4,28 @@
#pragma once
#ifndef NAZARA_RENDERDEVICE_HPP
#define NAZARA_RENDERDEVICE_HPP
#ifndef NAZARA_RENDERDEVICEINSTANCE_HPP
#define NAZARA_RENDERDEVICEINSTANCE_HPP
#include <Nazara/Prerequesites.hpp>
#include <Nazara/Core/String.hpp>
#include <Nazara/Renderer/Enums.hpp>
#include <Nazara/Prerequisites.hpp>
#include <Nazara/Renderer/Config.hpp>
#include <Nazara/Utility/AbstractBuffer.hpp>
#include <memory>
namespace Nz
{
struct RenderDevice
class Buffer;
class NAZARA_RENDERER_API RenderDevice
{
RenderDeviceType type;
String name;
public:
RenderDevice() = default;
virtual ~RenderDevice();
virtual std::unique_ptr<AbstractBuffer> InstantiateBuffer(Buffer* parent, BufferType type) = 0;
};
}
#endif // NAZARA_RENDERER_HPP
#include <Nazara/Renderer/RenderDevice.inl>
#endif // NAZARA_RENDERDEVICEINSTANCE_HPP

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@@ -2,7 +2,7 @@
// This file is part of the "Nazara Engine - Renderer module"
// For conditions of distribution and use, see copyright notice in Config.hpp
#include <Nazara/Renderer/RenderDeviceInstance.hpp>
#include <Nazara/Renderer/RenderDevice.hpp>
#include <Nazara/Renderer/Debug.hpp>
namespace Nz

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@@ -0,0 +1,23 @@
// Copyright (C) 2016 Jérôme Leclercq
// This file is part of the "Nazara Engine - Renderer module"
// For conditions of distribution and use, see copyright notice in Config.hpp
#pragma once
#ifndef NAZARA_RENDERDEVICE_HPP
#define NAZARA_RENDERDEVICE_HPP
#include <Nazara/Prerequisites.hpp>
#include <Nazara/Core/String.hpp>
#include <Nazara/Renderer/Enums.hpp>
namespace Nz
{
struct RenderDeviceInfo
{
RenderDeviceType type;
String name;
};
}
#endif // NAZARA_RENDERER_HPP

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@@ -1,26 +0,0 @@
// Copyright (C) 2016 Jérôme Leclercq
// This file is part of the "Nazara Engine - Renderer module"
// For conditions of distribution and use, see copyright notice in Config.hpp
#pragma once
#ifndef NAZARA_RENDERDEVICEINSTANCE_HPP
#define NAZARA_RENDERDEVICEINSTANCE_HPP
#include <Nazara/Prerequesites.hpp>
#include <Nazara/Renderer/Config.hpp>
namespace Nz
{
///TODO: Rename
class NAZARA_RENDERER_API RenderDeviceInstance
{
public:
RenderDeviceInstance() = default;
virtual ~RenderDeviceInstance();
};
}
#include <Nazara/Renderer/RenderDeviceInstance.inl>
#endif // NAZARA_RENDERDEVICEINSTANCE_HPP

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@@ -16,6 +16,7 @@
namespace Nz
{
class RendererImpl;
class RenderSurface;
class NAZARA_RENDERER_API RenderWindowImpl
@@ -24,7 +25,7 @@ namespace Nz
RenderWindowImpl() = default;
virtual ~RenderWindowImpl();
virtual bool Create(RenderSurface* surface, const Vector2ui& size, const RenderWindowParameters& parameters) = 0;
virtual bool Create(RendererImpl* renderer, RenderSurface* surface, const Vector2ui& size, const RenderWindowParameters& parameters) = 0;
};
}

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@@ -12,7 +12,7 @@
#include <Nazara/Core/String.hpp>
#include <Nazara/Renderer/Config.hpp>
#include <Nazara/Renderer/Enums.hpp>
#include <Nazara/Renderer/RenderDevice.hpp>
#include <Nazara/Renderer/RenderDeviceInfo.hpp>
#include <Nazara/Utility/AbstractBuffer.hpp>
#include <Nazara/Utility/Enums.hpp>
#include <vector>
@@ -21,7 +21,7 @@ namespace Nz
{
class Buffer;
class RendererImpl;
class RenderDeviceInstance;
class RenderDevice;
class RenderSurface;
class RenderWindowImpl;
@@ -33,11 +33,10 @@ namespace Nz
RendererImpl() = default;
virtual ~RendererImpl();
virtual std::unique_ptr<AbstractBuffer> CreateHardwareBufferImpl(Buffer* parent, BufferType type) = 0;
virtual std::unique_ptr<RenderSurface> CreateRenderSurfaceImpl() = 0;
virtual std::unique_ptr<RenderWindowImpl> CreateRenderWindowImpl() = 0;
virtual std::unique_ptr<RenderDeviceInstance> InstanciateRenderDevice(std::size_t deviceIndex) = 0;
virtual std::shared_ptr<RenderDevice> InstanciateRenderDevice(std::size_t deviceIndex) = 0;
virtual bool IsBetterThan(const RendererImpl* other) const = 0;
@@ -45,7 +44,7 @@ namespace Nz
virtual String QueryAPIString() const = 0;
virtual UInt32 QueryAPIVersion() const = 0;
virtual std::vector<RenderDevice> QueryRenderDevices() const = 0;
virtual std::vector<RenderDeviceInfo> QueryRenderDevices() const = 0;
virtual bool Prepare(const ParameterList& parameters) = 0;
};

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@@ -25,6 +25,7 @@ namespace Nz
bool Initialize(UInt32 size, BufferUsageFlags usage) override;
const UInt8* GetData() const;
DataStorage GetStorage() const override;
void* Map(BufferAccess access, UInt32 offset = 0, UInt32 size = 0) override;

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@@ -11,8 +11,10 @@
#include <Nazara/Core/Clock.hpp>
#include <Nazara/Math/Rect.hpp>
#include <Nazara/Math/Vector3.hpp>
#include <Nazara/Renderer/RendererImpl.hpp>
#include <Nazara/Renderer/RenderWindowImpl.hpp>
#include <Nazara/VulkanRenderer/Config.hpp>
#include <Nazara/VulkanRenderer/VulkanDevice.hpp>
#include <Nazara/VulkanRenderer/VkRenderTarget.hpp>
#include <Nazara/VulkanRenderer/Wrapper/CommandBuffer.hpp>
#include <Nazara/VulkanRenderer/Wrapper/CommandPool.hpp>
@@ -39,11 +41,12 @@ namespace Nz
void BuildPreRenderCommands(UInt32 imageIndex, Vk::CommandBuffer& commandBuffer) override;
void BuildPostRenderCommands(UInt32 imageIndex, Vk::CommandBuffer& commandBuffer) override;
bool Create(RenderSurface* surface, const Vector2ui& size, const RenderWindowParameters& parameters) override;
bool Create(RendererImpl* renderer, RenderSurface* surface, const Vector2ui& size, const RenderWindowParameters& parameters) override;
inline const Vk::Framebuffer& GetFrameBuffer(UInt32 imageIndex) const override;
inline UInt32 GetFramebufferCount() const;
inline const Vk::DeviceHandle& GetDevice() const;
inline UInt32 GetFramebufferCount() const override;
inline VulkanDevice& GetDevice();
inline const VulkanDevice& GetDevice() const;
inline UInt32 GetPresentableFamilyQueue() const;
inline const Vk::Swapchain& GetSwapchain() const;
@@ -62,8 +65,8 @@ namespace Nz
VkFormat m_colorFormat;
VkFormat m_depthStencilFormat;
VkPhysicalDevice m_physicalDevice;
std::shared_ptr<VulkanDevice> m_device;
std::vector<Vk::Framebuffer> m_frameBuffers;
Vk::DeviceHandle m_device;
Vk::DeviceMemory m_depthBufferMemory;
Vk::Image m_depthBuffer;
Vk::ImageView m_depthBufferView;

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@@ -7,9 +7,14 @@
namespace Nz
{
inline const Vk::DeviceHandle& VkRenderWindow::GetDevice() const
inline VulkanDevice& VkRenderWindow::GetDevice()
{
return m_device;
return *m_device;
}
inline const VulkanDevice& VkRenderWindow::GetDevice() const
{
return *m_device;
}
inline const Vk::Framebuffer& VkRenderWindow::GetFrameBuffer(UInt32 imageIndex) const

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@@ -16,17 +16,28 @@
#include <Nazara/VulkanRenderer/Wrapper/PhysicalDevice.hpp>
#include <Nazara/VulkanRenderer/Wrapper/Surface.hpp>
#include <list>
#include <memory>
#include <vector>
namespace Nz
{
class VulkanDevice;
class NAZARA_VULKANRENDERER_API Vulkan
{
public:
struct QueueFamily
{
UInt32 familyIndex;
float priority;
};
Vulkan() = delete;
~Vulkan() = delete;
static Vk::DeviceHandle CreateDevice(VkPhysicalDevice gpu, const Vk::Surface& surface, UInt32* presentableFamilyQueue);
static std::shared_ptr<VulkanDevice> CreateDevice(VkPhysicalDevice gpu);
static std::shared_ptr<VulkanDevice> CreateDevice(VkPhysicalDevice gpu, const Vk::Surface& surface, UInt32* presentableFamilyQueue);
static std::shared_ptr<VulkanDevice> CreateDevice(VkPhysicalDevice gpu, const QueueFamily* queueFamilies, std::size_t queueFamilyCount);
static Vk::Instance& GetInstance();
@@ -37,12 +48,13 @@ namespace Nz
static bool IsInitialized();
static Vk::DeviceHandle SelectDevice(VkPhysicalDevice gpu, const Vk::Surface& surface, UInt32* presentableFamilyQueue);
static std::shared_ptr<VulkanDevice> SelectDevice(VkPhysicalDevice gpu);
static std::shared_ptr<VulkanDevice> SelectDevice(VkPhysicalDevice gpu, const Vk::Surface& surface, UInt32* presentableFamilyQueue);
static void Uninitialize();
private:
static std::list<Vk::Device> s_devices;
static std::vector<std::weak_ptr<VulkanDevice>> s_devices;
static std::vector<Vk::PhysicalDevice> s_physDevices;
static Vk::Instance s_instance;
static ParameterList s_initializationParameters;

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@@ -9,25 +9,26 @@
#include <Nazara/Prerequisites.hpp>
#include <Nazara/Utility/AbstractBuffer.hpp>
#include <Nazara/Utility/SoftwareBuffer.hpp>
#include <Nazara/VulkanRenderer/Config.hpp>
#include <Nazara/VulkanRenderer/Wrapper/Buffer.hpp>
#include <Nazara/VulkanRenderer/Wrapper/DeviceMemory.hpp>
#include <vector>
namespace Nz
{
//TODO: Move all the software stuff to the Renderer
class Buffer;
class NAZARA_VULKANRENDERER_API VulkanBuffer : public AbstractBuffer
{
public:
inline VulkanBuffer(Buffer* parent, BufferType type);
inline VulkanBuffer(const Vk::DeviceHandle& device, Buffer* parent, BufferType type);
VulkanBuffer(const VulkanBuffer&) = delete;
VulkanBuffer(VulkanBuffer&&) = delete; ///TODO
virtual ~VulkanBuffer();
bool Fill(const void* data, UInt32 offset, UInt32 size) override;
inline Nz::Vk::Buffer& GetBufferHandle();
bool Initialize(UInt32 size, BufferUsageFlags usage) override;
DataStorage GetStorage() const override;
@@ -39,8 +40,11 @@ namespace Nz
VulkanBuffer& operator=(VulkanBuffer&&) = delete; ///TODO
private:
BufferUsageFlags m_usage;
SoftwareBuffer m_softwareData;
Buffer* m_parent;
BufferType m_type;
Nz::Vk::Buffer m_buffer;
Nz::Vk::DeviceHandle m_device;
Nz::Vk::DeviceMemory m_memory;
};
}

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@@ -7,10 +7,17 @@
namespace Nz
{
inline VulkanBuffer::VulkanBuffer(Buffer* parent, BufferType type) :
m_softwareData(parent, type)
inline VulkanBuffer::VulkanBuffer(const Vk::DeviceHandle& device, Buffer* parent, BufferType type) :
m_device(device),
m_parent(parent),
m_type(type)
{
}
inline Nz::Vk::Buffer& Nz::VulkanBuffer::GetBufferHandle()
{
return m_buffer;
}
}
#include <Nazara/VulkanRenderer/DebugOff.hpp>

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@@ -7,26 +7,26 @@
#ifndef NAZARA_VULKANRENDERER_VULKANDEVICE_HPP
#define NAZARA_VULKANRENDERER_VULKANDEVICE_HPP
#include <Nazara/Renderer/RenderDeviceInstance.hpp>
#include <Nazara/Prerequisites.hpp>
#include <Nazara/Renderer/RenderDevice.hpp>
#include <Nazara/VulkanRenderer/VulkanBuffer.hpp>
#include <Nazara/VulkanRenderer/Wrapper/Device.hpp>
#include <vector>
namespace Nz
{
//TODO: Move all the software stuff to the Renderer
class NAZARA_VULKANRENDERER_API VulkanDevice : public RenderDeviceInstance
class NAZARA_VULKANRENDERER_API VulkanDevice : public RenderDevice, public Vk::Device
{
public:
VulkanDevice(Vk::DeviceHandle device);
using Device::Device;
VulkanDevice(const VulkanDevice&) = delete;
VulkanDevice(VulkanDevice&&) = delete; ///TODO?
~VulkanDevice();
VulkanDevice& operator=(const VulkanDevice&) = delete;
VulkanDevice& operator=(VulkanDevice&&) = delete; ///TODO
std::unique_ptr<AbstractBuffer> InstantiateBuffer(Buffer* parent, BufferType type) override;
private:
Vk::DeviceHandle m_device;
VulkanDevice& operator=(const VulkanDevice&) = delete;
VulkanDevice& operator=(VulkanDevice&&) = delete; ///TODO?
};
}