Add buffer support

This commit is contained in:
Jérôme Leclercq
2018-03-09 16:49:01 +01:00
parent 9b8e8042e4
commit cd31e6c397
27 changed files with 452 additions and 295 deletions

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@@ -7,31 +7,56 @@
#ifndef NAZARA_RENDERBUFFER_HPP
#define NAZARA_RENDERBUFFER_HPP
#include <Nazara/Core/MovablePtr.hpp>
#include <Nazara/Renderer/Config.hpp>
#include <Nazara/Renderer/RenderDevice.hpp>
#include <Nazara/Utility/AbstractBuffer.hpp>
#include <Nazara/Utility/SoftwareBuffer.hpp>
#include <memory>
#include <unordered_map>
namespace Nz
{
class RenderDevice;
class NAZARA_RENDERER_API RenderBuffer : public AbstractBuffer
{
public:
RenderBuffer() = default;
inline RenderBuffer(Buffer* parent, BufferType type);
RenderBuffer(const RenderBuffer&) = delete;
RenderBuffer(RenderBuffer&&) = default;
~RenderBuffer() = default;
virtual bool Fill(const void* data, UInt32 offset, UInt32 size) = 0;
bool Fill(const void* data, UInt32 offset, UInt32 size) override final;
bool Initialize(UInt32 size, BufferUsageFlags usage) override;
AbstractBuffer* GetHardwareBuffer(RenderDevice* device);
DataStorage GetStorage() const override;
virtual void* Map(BufferAccess access, UInt32 offset = 0, UInt32 size = 0) = 0;
virtual bool Unmap() = 0;
void* Map(BufferAccess access, UInt32 offset = 0, UInt32 size = 0) override final;
bool Unmap() override final;
RenderBuffer& operator=(const RenderBuffer&) = delete;
RenderBuffer& operator=(RenderBuffer&&) = default;
public: //< temp
bool Synchronize(RenderDevice* device);
private:
SoftwareBuffer m_softwareBuffer;
};
struct HardwareBuffer
{
std::unique_ptr<AbstractBuffer> buffer;
bool synchronized = false;
};
BufferUsageFlags m_usage;
SoftwareBuffer m_softwareBuffer;
Buffer* m_parent;
BufferType m_type;
std::size_t m_size;
std::unordered_map<RenderDevice*, HardwareBuffer> m_hardwareBuffers;
};
}
#include <Nazara/Renderer/RenderBuffer.inl>

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@@ -2,11 +2,18 @@
// This file is part of the "Nazara Engine - Utility module"
// For conditions of distribution and use, see copyright notice in Config.hpp
#include <Nazara/Renderer/RenderBuffer.hpp>
#include <memory>
#include <Nazara/Renderer/Debug.hpp>
namespace Nz
{
inline RenderBuffer::RenderBuffer(Buffer* parent, BufferType type) :
m_softwareBuffer(parent, type),
m_parent(parent),
m_type(type)
{
}
}
#include <Nazara/Renderer/DebugOff.hpp>

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@@ -4,20 +4,28 @@
#pragma once
#ifndef NAZARA_RENDERDEVICE_HPP
#define NAZARA_RENDERDEVICE_HPP
#ifndef NAZARA_RENDERDEVICEINSTANCE_HPP
#define NAZARA_RENDERDEVICEINSTANCE_HPP
#include <Nazara/Prerequesites.hpp>
#include <Nazara/Core/String.hpp>
#include <Nazara/Renderer/Enums.hpp>
#include <Nazara/Prerequisites.hpp>
#include <Nazara/Renderer/Config.hpp>
#include <Nazara/Utility/AbstractBuffer.hpp>
#include <memory>
namespace Nz
{
struct RenderDevice
class Buffer;
class NAZARA_RENDERER_API RenderDevice
{
RenderDeviceType type;
String name;
public:
RenderDevice() = default;
virtual ~RenderDevice();
virtual std::unique_ptr<AbstractBuffer> InstantiateBuffer(Buffer* parent, BufferType type) = 0;
};
}
#endif // NAZARA_RENDERER_HPP
#include <Nazara/Renderer/RenderDevice.inl>
#endif // NAZARA_RENDERDEVICEINSTANCE_HPP

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@@ -2,7 +2,7 @@
// This file is part of the "Nazara Engine - Renderer module"
// For conditions of distribution and use, see copyright notice in Config.hpp
#include <Nazara/Renderer/RenderDeviceInstance.hpp>
#include <Nazara/Renderer/RenderDevice.hpp>
#include <Nazara/Renderer/Debug.hpp>
namespace Nz

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@@ -0,0 +1,23 @@
// Copyright (C) 2016 Jérôme Leclercq
// This file is part of the "Nazara Engine - Renderer module"
// For conditions of distribution and use, see copyright notice in Config.hpp
#pragma once
#ifndef NAZARA_RENDERDEVICE_HPP
#define NAZARA_RENDERDEVICE_HPP
#include <Nazara/Prerequisites.hpp>
#include <Nazara/Core/String.hpp>
#include <Nazara/Renderer/Enums.hpp>
namespace Nz
{
struct RenderDeviceInfo
{
RenderDeviceType type;
String name;
};
}
#endif // NAZARA_RENDERER_HPP

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@@ -1,26 +0,0 @@
// Copyright (C) 2016 Jérôme Leclercq
// This file is part of the "Nazara Engine - Renderer module"
// For conditions of distribution and use, see copyright notice in Config.hpp
#pragma once
#ifndef NAZARA_RENDERDEVICEINSTANCE_HPP
#define NAZARA_RENDERDEVICEINSTANCE_HPP
#include <Nazara/Prerequesites.hpp>
#include <Nazara/Renderer/Config.hpp>
namespace Nz
{
///TODO: Rename
class NAZARA_RENDERER_API RenderDeviceInstance
{
public:
RenderDeviceInstance() = default;
virtual ~RenderDeviceInstance();
};
}
#include <Nazara/Renderer/RenderDeviceInstance.inl>
#endif // NAZARA_RENDERDEVICEINSTANCE_HPP

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@@ -16,6 +16,7 @@
namespace Nz
{
class RendererImpl;
class RenderSurface;
class NAZARA_RENDERER_API RenderWindowImpl
@@ -24,7 +25,7 @@ namespace Nz
RenderWindowImpl() = default;
virtual ~RenderWindowImpl();
virtual bool Create(RenderSurface* surface, const Vector2ui& size, const RenderWindowParameters& parameters) = 0;
virtual bool Create(RendererImpl* renderer, RenderSurface* surface, const Vector2ui& size, const RenderWindowParameters& parameters) = 0;
};
}

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@@ -12,7 +12,7 @@
#include <Nazara/Core/String.hpp>
#include <Nazara/Renderer/Config.hpp>
#include <Nazara/Renderer/Enums.hpp>
#include <Nazara/Renderer/RenderDevice.hpp>
#include <Nazara/Renderer/RenderDeviceInfo.hpp>
#include <Nazara/Utility/AbstractBuffer.hpp>
#include <Nazara/Utility/Enums.hpp>
#include <vector>
@@ -21,7 +21,7 @@ namespace Nz
{
class Buffer;
class RendererImpl;
class RenderDeviceInstance;
class RenderDevice;
class RenderSurface;
class RenderWindowImpl;
@@ -33,11 +33,10 @@ namespace Nz
RendererImpl() = default;
virtual ~RendererImpl();
virtual std::unique_ptr<AbstractBuffer> CreateHardwareBufferImpl(Buffer* parent, BufferType type) = 0;
virtual std::unique_ptr<RenderSurface> CreateRenderSurfaceImpl() = 0;
virtual std::unique_ptr<RenderWindowImpl> CreateRenderWindowImpl() = 0;
virtual std::unique_ptr<RenderDeviceInstance> InstanciateRenderDevice(std::size_t deviceIndex) = 0;
virtual std::shared_ptr<RenderDevice> InstanciateRenderDevice(std::size_t deviceIndex) = 0;
virtual bool IsBetterThan(const RendererImpl* other) const = 0;
@@ -45,7 +44,7 @@ namespace Nz
virtual String QueryAPIString() const = 0;
virtual UInt32 QueryAPIVersion() const = 0;
virtual std::vector<RenderDevice> QueryRenderDevices() const = 0;
virtual std::vector<RenderDeviceInfo> QueryRenderDevices() const = 0;
virtual bool Prepare(const ParameterList& parameters) = 0;
};