Add buffer support
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@@ -7,31 +7,56 @@
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#ifndef NAZARA_RENDERBUFFER_HPP
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#define NAZARA_RENDERBUFFER_HPP
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#include <Nazara/Core/MovablePtr.hpp>
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#include <Nazara/Renderer/Config.hpp>
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#include <Nazara/Renderer/RenderDevice.hpp>
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#include <Nazara/Utility/AbstractBuffer.hpp>
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#include <Nazara/Utility/SoftwareBuffer.hpp>
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#include <memory>
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#include <unordered_map>
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namespace Nz
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{
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class RenderDevice;
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class NAZARA_RENDERER_API RenderBuffer : public AbstractBuffer
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{
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public:
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RenderBuffer() = default;
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inline RenderBuffer(Buffer* parent, BufferType type);
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RenderBuffer(const RenderBuffer&) = delete;
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RenderBuffer(RenderBuffer&&) = default;
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~RenderBuffer() = default;
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virtual bool Fill(const void* data, UInt32 offset, UInt32 size) = 0;
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bool Fill(const void* data, UInt32 offset, UInt32 size) override final;
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bool Initialize(UInt32 size, BufferUsageFlags usage) override;
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AbstractBuffer* GetHardwareBuffer(RenderDevice* device);
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DataStorage GetStorage() const override;
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virtual void* Map(BufferAccess access, UInt32 offset = 0, UInt32 size = 0) = 0;
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virtual bool Unmap() = 0;
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void* Map(BufferAccess access, UInt32 offset = 0, UInt32 size = 0) override final;
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bool Unmap() override final;
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RenderBuffer& operator=(const RenderBuffer&) = delete;
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RenderBuffer& operator=(RenderBuffer&&) = default;
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public: //< temp
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bool Synchronize(RenderDevice* device);
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private:
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SoftwareBuffer m_softwareBuffer;
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};
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struct HardwareBuffer
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{
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std::unique_ptr<AbstractBuffer> buffer;
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bool synchronized = false;
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};
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BufferUsageFlags m_usage;
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SoftwareBuffer m_softwareBuffer;
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Buffer* m_parent;
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BufferType m_type;
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std::size_t m_size;
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std::unordered_map<RenderDevice*, HardwareBuffer> m_hardwareBuffers;
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};
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}
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#include <Nazara/Renderer/RenderBuffer.inl>
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