Add buffer support

This commit is contained in:
Jérôme Leclercq 2018-03-09 16:49:01 +01:00
parent 9b8e8042e4
commit cd31e6c397
27 changed files with 452 additions and 295 deletions

View File

@ -1,5 +1,6 @@
#include <Nazara/Utility.hpp> #include <Nazara/Utility.hpp>
#include <Nazara/Renderer/Renderer.hpp> #include <Nazara/Renderer/Renderer.hpp>
#include <Nazara/Renderer/RenderBuffer.hpp>
#include <Nazara/Renderer/RenderWindow.hpp> #include <Nazara/Renderer/RenderWindow.hpp>
#include <Nazara/VulkanRenderer.hpp> #include <Nazara/VulkanRenderer.hpp>
#include <array> #include <array>
@ -112,13 +113,7 @@ int main()
Nz::MeshParams meshParams; Nz::MeshParams meshParams;
meshParams.matrix = Nz::Matrix4f::Rotate(Nz::EulerAnglesf(0.f, 90.f, 180.f)); meshParams.matrix = Nz::Matrix4f::Rotate(Nz::EulerAnglesf(0.f, 90.f, 180.f));
meshParams.vertexDeclaration = Nz::VertexDeclaration::Get(Nz::VertexLayout_XYZ_Normal);
Nz::Mesh drfreak;
if (!drfreak.LoadFromFile("resources/drfreak.md2", meshParams))
{
NazaraError("Failed to load Dr. Freak");
return __LINE__;
}
Nz::String windowTitle = "Vulkan Test"; Nz::String windowTitle = "Vulkan Test";
if (!window.Create(Nz::VideoMode(800, 600, 32), windowTitle)) if (!window.Create(Nz::VideoMode(800, 600, 32), windowTitle))
@ -141,23 +136,28 @@ int main()
std::vector<VkQueueFamilyProperties> queues; std::vector<VkQueueFamilyProperties> queues;
instance.GetPhysicalDeviceQueueFamilyProperties(physDevice, &queues);*/ instance.GetPhysicalDeviceQueueFamilyProperties(physDevice, &queues);*/
Nz::Vk::DeviceHandle device = vulkanWindow.GetDevice(); Nz::VulkanDevice& device = vulkanWindow.GetDevice();
Nz::Vk::ShaderModule vertexShader; Nz::Vk::ShaderModule vertexShader;
if (!vertexShader.Create(device, reinterpret_cast<Nz::UInt32*>(vertexShaderCode.data()), vertexShaderCode.size())) if (!vertexShader.Create(device.CreateHandle(), reinterpret_cast<Nz::UInt32*>(vertexShaderCode.data()), vertexShaderCode.size()))
{ {
NazaraError("Failed to create vertex shader"); NazaraError("Failed to create vertex shader");
return __LINE__; return __LINE__;
} }
Nz::Vk::ShaderModule fragmentShader; Nz::Vk::ShaderModule fragmentShader;
if (!fragmentShader.Create(device, reinterpret_cast<Nz::UInt32*>(fragmentShaderCode.data()), fragmentShaderCode.size())) if (!fragmentShader.Create(device.CreateHandle(), reinterpret_cast<Nz::UInt32*>(fragmentShaderCode.data()), fragmentShaderCode.size()))
{ {
NazaraError("Failed to create fragment shader"); NazaraError("Failed to create fragment shader");
return __LINE__; return __LINE__;
} }
VkMemoryRequirements memRequirement; Nz::Mesh drfreak;
if (!drfreak.LoadFromFile("resources/OILTANK1.md2", meshParams))
{
NazaraError("Failed to load model");
return __LINE__;
}
Nz::StaticMesh* drfreakMesh = static_cast<Nz::StaticMesh*>(drfreak.GetSubMesh(0)); Nz::StaticMesh* drfreakMesh = static_cast<Nz::StaticMesh*>(drfreak.GetSubMesh(0));
@ -165,134 +165,28 @@ int main()
const Nz::IndexBuffer* drfreakIB = drfreakMesh->GetIndexBuffer(); const Nz::IndexBuffer* drfreakIB = drfreakMesh->GetIndexBuffer();
// Vertex buffer // Vertex buffer
struct Vertex { std::cout << "Index count: " << drfreakIB->GetIndexCount() << std::endl;
Nz::Vector4f pos;
Nz::Vector3f col;
};
/*std::vector<Vertex> vertexBufferData = { Nz::RenderBuffer* renderBufferIB = static_cast<Nz::RenderBuffer*>(drfreakIB->GetBuffer()->GetImpl());
{{-1.f, 1.f, 0.0f}, {1.0f, 0.0f, 0.0f}}, if (!renderBufferIB->Synchronize(&device))
{{1.f, 1.f, 0.0f}, {0.0f, 1.0f, 0.0f}},
{{0.0f, -1.f, 0.0f}, {0.0f, 0.0f, 1.0f}}
};
Nz::Matrix4f projection = Nz::Matrix4f::Perspective(70.f, float(windowSize.x) / windowSize.y, 1.f, 1000.f);
Nz::Matrix4f world = Nz::Matrix4f::Translate(Nz::Vector3f::Forward() * 5.f);
for (unsigned int i = 0; i < 3; ++i)
{ {
Nz::Vector4f pos = vertexBufferData[i].pos; NazaraError("Failed to synchronize render buffer");
vertexBufferData[i].pos = projection * (world * pos);
}*/
Nz::BufferMapper<Nz::VertexBuffer> vertexMapper(drfreakVB, Nz::BufferAccess_ReadOnly);
Nz::MeshVertex* meshVertices = static_cast<Nz::MeshVertex*>(vertexMapper.GetPointer());
std::size_t vertexCount = drfreakVB->GetVertexCount();
Nz::Image meshImage;
if (!meshImage.LoadFromFile("resources/drfreak.tga"))
{
NazaraError("Failed to load texture");
return __LINE__; return __LINE__;
} }
std::vector<Vertex> vertexBufferData; Nz::VulkanBuffer* indexBufferImpl = static_cast<Nz::VulkanBuffer*>(renderBufferIB->GetHardwareBuffer(&device));
vertexBufferData.reserve(vertexCount);
for (std::size_t i = 0; i < vertexCount; ++i)
{
std::size_t texX = meshVertices[i].uv.x * meshImage.GetWidth();
std::size_t texY = meshVertices[i].uv.y * meshImage.GetHeight();
Nz::Color c = meshImage.GetPixelColor(texX, texY);
Vertex vertex = {
meshVertices[i].position,
{c.r / 255.f, c.g / 255.f, c.b / 255.f}
};
vertexBufferData.push_back(vertex);
}
Nz::UInt32 vertexBufferSize = static_cast<Nz::UInt32>(vertexBufferData.size() * sizeof(Vertex));
Nz::Vk::Buffer vertexBuffer;
if (!vertexBuffer.Create(device, 0, vertexBufferSize, VK_BUFFER_USAGE_VERTEX_BUFFER_BIT))
{
NazaraError("Failed to create vertex buffer");
return __LINE__;
}
memRequirement = vertexBuffer.GetMemoryRequirements();
Nz::Vk::DeviceMemory vertexBufferMemory;
if (!vertexBufferMemory.Create(device, memRequirement.size, memRequirement.memoryTypeBits, VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT))
{
NazaraError("Failed to allocate vertex buffer memory");
return __LINE__;
}
if (!vertexBufferMemory.Map(0, vertexBufferSize))
{
NazaraError("Failed to map vertex buffer");
return __LINE__;
}
std::memcpy(vertexBufferMemory.GetMappedPointer(), vertexBufferData.data(), vertexBufferSize);
vertexBufferMemory.Unmap();
if (!vertexBuffer.BindBufferMemory(vertexBufferMemory))
{
NazaraError("Failed to bind vertex buffer to its memory");
return __LINE__;
}
// Index buffer // Index buffer
Nz::IndexMapper indexMapper(drfreakIB); std::cout << "Vertex count: " << drfreakVB->GetVertexCount() << std::endl;
std::size_t indexCount = indexMapper.GetIndexCount(); Nz::RenderBuffer* renderBufferVB = static_cast<Nz::RenderBuffer*>(drfreakVB->GetBuffer()->GetImpl());
std::vector<Nz::UInt32> indexBufferData; if (!renderBufferVB->Synchronize(&device))
indexBufferData.reserve(indexCount);
for (std::size_t i = 0; i < indexCount; ++i)
{ {
indexBufferData.push_back(indexMapper.Get(i)); NazaraError("Failed to synchronize render buffer");
}
Nz::UInt32 indexBufferSize = indexBufferData.size() * sizeof(Nz::UInt32);
Nz::Vk::Buffer indexBuffer;
if (!indexBuffer.Create(device, 0, indexBufferSize, VK_BUFFER_USAGE_INDEX_BUFFER_BIT))
{
NazaraError("Failed to create vertex buffer");
return __LINE__; return __LINE__;
} }
memRequirement = indexBuffer.GetMemoryRequirements(); Nz::VulkanBuffer* vertexBufferImpl = static_cast<Nz::VulkanBuffer*>(renderBufferVB->GetHardwareBuffer(&device));
Nz::Vk::DeviceMemory indexBufferMemory;
if (!indexBufferMemory.Create(device, memRequirement.size, memRequirement.memoryTypeBits, VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT))
{
NazaraError("Failed to allocate vertex buffer memory");
return __LINE__;
}
if (!indexBufferMemory.Map(0, indexBufferSize))
{
NazaraError("Failed to map vertex buffer");
return __LINE__;
}
std::memcpy(indexBufferMemory.GetMappedPointer(), indexBufferData.data(), indexBufferSize);
indexBufferMemory.Unmap();
if (!indexBuffer.BindBufferMemory(indexBufferMemory))
{
NazaraError("Failed to bind vertex buffer to its memory");
return __LINE__;
}
struct struct
{ {
@ -310,16 +204,16 @@ int main()
Nz::UInt32 uniformSize = sizeof(ubo); Nz::UInt32 uniformSize = sizeof(ubo);
Nz::Vk::Buffer uniformBuffer; Nz::Vk::Buffer uniformBuffer;
if (!uniformBuffer.Create(device, 0, uniformSize, VK_BUFFER_USAGE_UNIFORM_BUFFER_BIT)) if (!uniformBuffer.Create(device.CreateHandle(), 0, uniformSize, VK_BUFFER_USAGE_UNIFORM_BUFFER_BIT))
{ {
NazaraError("Failed to create vertex buffer"); NazaraError("Failed to create vertex buffer");
return __LINE__; return __LINE__;
} }
memRequirement = uniformBuffer.GetMemoryRequirements(); VkMemoryRequirements memRequirement = uniformBuffer.GetMemoryRequirements();
Nz::Vk::DeviceMemory uniformBufferMemory; Nz::Vk::DeviceMemory uniformBufferMemory;
if (!uniformBufferMemory.Create(device, memRequirement.size, memRequirement.memoryTypeBits, VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT)) if (!uniformBufferMemory.Create(device.CreateHandle(), memRequirement.size, memRequirement.memoryTypeBits, VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT))
{ {
NazaraError("Failed to allocate vertex buffer memory"); NazaraError("Failed to allocate vertex buffer memory");
return __LINE__; return __LINE__;
@ -350,7 +244,7 @@ int main()
layoutBinding.pImmutableSamplers = nullptr; layoutBinding.pImmutableSamplers = nullptr;
Nz::Vk::DescriptorSetLayout descriptorLayout; Nz::Vk::DescriptorSetLayout descriptorLayout;
if (!descriptorLayout.Create(device, layoutBinding)) if (!descriptorLayout.Create(device.CreateHandle(), layoutBinding))
{ {
NazaraError("Failed to create descriptor set layout"); NazaraError("Failed to create descriptor set layout");
return __LINE__; return __LINE__;
@ -361,7 +255,7 @@ int main()
poolSize.type = VK_DESCRIPTOR_TYPE_UNIFORM_BUFFER; poolSize.type = VK_DESCRIPTOR_TYPE_UNIFORM_BUFFER;
Nz::Vk::DescriptorPool descriptorPool; Nz::Vk::DescriptorPool descriptorPool;
if (!descriptorPool.Create(device, 1, poolSize, VK_DESCRIPTOR_POOL_CREATE_FREE_DESCRIPTOR_SET_BIT)) if (!descriptorPool.Create(device.CreateHandle(), 1, poolSize, VK_DESCRIPTOR_POOL_CREATE_FREE_DESCRIPTOR_SET_BIT))
{ {
NazaraError("Failed to create descriptor pool"); NazaraError("Failed to create descriptor pool");
return __LINE__; return __LINE__;
@ -396,7 +290,7 @@ int main()
VkVertexInputBindingDescription bindingDescription = { VkVertexInputBindingDescription bindingDescription = {
0, 0,
sizeof(Vertex), drfreakVB->GetStride(),
VK_VERTEX_INPUT_RATE_VERTEX VK_VERTEX_INPUT_RATE_VERTEX
}; };
@ -406,14 +300,14 @@ int main()
{ {
0, // uint32_t location 0, // uint32_t location
0, // uint32_t binding; 0, // uint32_t binding;
VK_FORMAT_R32G32B32A32_SFLOAT, // VkFormat format; VK_FORMAT_R32G32B32_SFLOAT, // VkFormat format;
0 // uint32_t offset; 0 // uint32_t offset;
}, },
{ {
1, // uint32_t location 1, // uint32_t location
0, // uint32_t binding; 0, // uint32_t binding;
VK_FORMAT_R32G32B32_SFLOAT, // VkFormat format; VK_FORMAT_R32G32B32_SFLOAT, // VkFormat format;
sizeof(float) * 4 // uint32_t offset; sizeof(float) * 3 // uint32_t offset;
} }
} }
}; };
@ -510,7 +404,7 @@ int main()
}; };
Nz::Vk::PipelineLayout pipelineLayout; Nz::Vk::PipelineLayout pipelineLayout;
pipelineLayout.Create(device, layout_create_info); pipelineLayout.Create(device.CreateHandle(), layout_create_info);
std::array<VkDynamicState, 2> dynamicStates = { std::array<VkDynamicState, 2> dynamicStates = {
VK_DYNAMIC_STATE_SCISSOR, VK_DYNAMIC_STATE_SCISSOR,
@ -563,14 +457,14 @@ int main()
}; };
Nz::Vk::Pipeline pipeline; Nz::Vk::Pipeline pipeline;
if (!pipeline.CreateGraphics(device, pipeline_create_info)) if (!pipeline.CreateGraphics(device.CreateHandle(), pipeline_create_info))
{ {
NazaraError("Failed to create pipeline"); NazaraError("Failed to create pipeline");
return __LINE__; return __LINE__;
} }
Nz::Vk::CommandPool cmdPool; Nz::Vk::CommandPool cmdPool;
if (!cmdPool.Create(device, 0, VK_COMMAND_POOL_CREATE_RESET_COMMAND_BUFFER_BIT)) if (!cmdPool.Create(device.CreateHandle(), 0, VK_COMMAND_POOL_CREATE_RESET_COMMAND_BUFFER_BIT))
{ {
NazaraError("Failed to create rendering cmd pool"); NazaraError("Failed to create rendering cmd pool");
return __LINE__; return __LINE__;
@ -580,7 +474,7 @@ int main()
clearValues[0].color = {1.0f, 0.8f, 0.4f, 0.0f}; clearValues[0].color = {1.0f, 0.8f, 0.4f, 0.0f};
clearValues[1].depthStencil = {1.f, 0}; clearValues[1].depthStencil = {1.f, 0};
Nz::Vk::Queue graphicsQueue(device, device->GetEnabledQueues()[0].queues[0].queue); Nz::Vk::Queue graphicsQueue(device.CreateHandle(), device.GetEnabledQueues()[0].queues[0].queue);
Nz::UInt32 imageCount = vulkanWindow.GetFramebufferCount(); Nz::UInt32 imageCount = vulkanWindow.GetFramebufferCount();
std::vector<Nz::Vk::CommandBuffer> renderCmds = cmdPool.AllocateCommandBuffers(imageCount, VK_COMMAND_BUFFER_LEVEL_PRIMARY); std::vector<Nz::Vk::CommandBuffer> renderCmds = cmdPool.AllocateCommandBuffers(imageCount, VK_COMMAND_BUFFER_LEVEL_PRIMARY);
@ -634,13 +528,13 @@ int main()
renderCmd.BeginRenderPass(render_pass_begin_info); renderCmd.BeginRenderPass(render_pass_begin_info);
//renderCmd.ClearAttachment(clearAttachment, clearRect); //renderCmd.ClearAttachment(clearAttachment, clearRect);
//renderCmd.ClearAttachment(clearAttachmentDepth, clearRect); //renderCmd.ClearAttachment(clearAttachmentDepth, clearRect);
renderCmd.BindIndexBuffer(indexBuffer, 0, VK_INDEX_TYPE_UINT32); renderCmd.BindIndexBuffer(indexBufferImpl->GetBufferHandle(), 0, VK_INDEX_TYPE_UINT16);
renderCmd.BindVertexBuffer(0, vertexBuffer, 0); renderCmd.BindVertexBuffer(0, vertexBufferImpl->GetBufferHandle(), 0);
renderCmd.BindDescriptorSet(VK_PIPELINE_BIND_POINT_GRAPHICS, pipelineLayout, 0, descriptorSet); renderCmd.BindDescriptorSet(VK_PIPELINE_BIND_POINT_GRAPHICS, pipelineLayout, 0, descriptorSet);
renderCmd.BindPipeline(VK_PIPELINE_BIND_POINT_GRAPHICS, pipeline); renderCmd.BindPipeline(VK_PIPELINE_BIND_POINT_GRAPHICS, pipeline);
renderCmd.SetScissor(Nz::Recti{0, 0, int(windowSize.x), int(windowSize.y)}); renderCmd.SetScissor(Nz::Recti{0, 0, int(windowSize.x), int(windowSize.y)});
renderCmd.SetViewport({0.f, 0.f, float(windowSize.x), float(windowSize.y)}, 0.f, 1.f); renderCmd.SetViewport({0.f, 0.f, float(windowSize.x), float(windowSize.y)}, 0.f, 1.f);
renderCmd.DrawIndexed(indexCount); renderCmd.DrawIndexed(drfreakIB->GetIndexCount());
renderCmd.EndRenderPass(); renderCmd.EndRenderPass();
vulkanWindow.BuildPostRenderCommands(i, renderCmd); vulkanWindow.BuildPostRenderCommands(i, renderCmd);
@ -675,21 +569,21 @@ int main()
window.Close(); window.Close();
break; break;
case Nz::WindowEventType_MouseMoved: // La souris a bougé case Nz::WindowEventType_MouseMoved: // La souris a bougé
{ {
// Gestion de la caméra free-fly (Rotation) // Gestion de la caméra free-fly (Rotation)
float sensitivity = 0.3f; // Sensibilité de la souris float sensitivity = 0.3f; // Sensibilité de la souris
// On modifie l'angle de la caméra grâce au déplacement relatif sur X de la souris // On modifie l'angle de la caméra grâce au déplacement relatif sur X de la souris
camAngles.yaw = Nz::NormalizeAngle(camAngles.yaw - event.mouseMove.deltaX*sensitivity); camAngles.yaw = Nz::NormalizeAngle(camAngles.yaw - event.mouseMove.deltaX*sensitivity);
// Idem, mais pour éviter les problèmes de calcul de la matrice de vue, on restreint les angles // Idem, mais pour éviter les problèmes de calcul de la matrice de vue, on restreint les angles
camAngles.pitch = Nz::Clamp(camAngles.pitch + event.mouseMove.deltaY*sensitivity, -89.f, 89.f); camAngles.pitch = Nz::Clamp(camAngles.pitch + event.mouseMove.deltaY*sensitivity, -89.f, 89.f);
camQuat = camAngles; camQuat = camAngles;
// Pour éviter que le curseur ne sorte de l'écran, nous le renvoyons au centre de la fenêtre // Pour éviter que le curseur ne sorte de l'écran, nous le renvoyons au centre de la fenêtre
// Cette fonction est codée de sorte à ne pas provoquer d'évènement MouseMoved // Cette fonction est codée de sorte à ne pas provoquer d'évènement MouseMoved
Nz::Mouse::SetPosition(windowSize.x / 2, windowSize.y / 2, window); Nz::Mouse::SetPosition(windowSize.x / 2, windowSize.y / 2, window);
updateUniforms = true; updateUniforms = true;
break; break;
@ -758,25 +652,25 @@ int main()
vulkanWindow.Present(imageIndex); vulkanWindow.Present(imageIndex);
// On incrémente le compteur de FPS improvisé // On incrémente le compteur de FPS improvisé
fps++; fps++;
if (secondClock.GetMilliseconds() >= 1000) // Toutes les secondes if (secondClock.GetMilliseconds() >= 1000) // Toutes les secondes
{ {
// Et on insère ces données dans le titre de la fenêtre // Et on insère ces données dans le titre de la fenêtre
window.SetTitle(windowTitle + " - " + Nz::String::Number(fps) + " FPS"); window.SetTitle(windowTitle + " - " + Nz::String::Number(fps) + " FPS");
/* /*
Note: En C++11 il est possible d'insérer de l'Unicode de façon standard, quel que soit l'encodage du fichier, Note: En C++11 il est possible d'insérer de l'Unicode de façon standard, quel que soit l'encodage du fichier,
via quelque chose de similaire à u8"Cha\u00CEne de caract\u00E8res". via quelque chose de similaire à u8"Cha\u00CEne de caract\u00E8res".
Cependant, si le code source est encodé en UTF-8 (Comme c'est le cas dans ce fichier), Cependant, si le code source est encodé en UTF-8 (Comme c'est le cas dans ce fichier),
cela fonctionnera aussi comme ceci : "Chaîne de caractères". cela fonctionnera aussi comme ceci : "Chaîne de caractères".
*/ */
// Et on réinitialise le compteur de FPS // Et on réinitialise le compteur de FPS
fps = 0; fps = 0;
// Et on relance l'horloge pour refaire ça dans une seconde // Et on relance l'horloge pour refaire ça dans une seconde
secondClock.Restart(); secondClock.Restart();
} }
} }

View File

@ -36,8 +36,8 @@
#include <Nazara/Renderer/GlslWriter.hpp> #include <Nazara/Renderer/GlslWriter.hpp>
#include <Nazara/Renderer/OpenGL.hpp> #include <Nazara/Renderer/OpenGL.hpp>
#include <Nazara/Renderer/RenderBuffer.hpp> #include <Nazara/Renderer/RenderBuffer.hpp>
#include <Nazara/Renderer/RenderDeviceInfo.hpp>
#include <Nazara/Renderer/RenderDevice.hpp> #include <Nazara/Renderer/RenderDevice.hpp>
#include <Nazara/Renderer/RenderDeviceInstance.hpp>
#include <Nazara/Renderer/Renderer.hpp> #include <Nazara/Renderer/Renderer.hpp>
#include <Nazara/Renderer/RendererImpl.hpp> #include <Nazara/Renderer/RendererImpl.hpp>
#include <Nazara/Renderer/RenderPipeline.hpp> #include <Nazara/Renderer/RenderPipeline.hpp>

View File

@ -7,31 +7,56 @@
#ifndef NAZARA_RENDERBUFFER_HPP #ifndef NAZARA_RENDERBUFFER_HPP
#define NAZARA_RENDERBUFFER_HPP #define NAZARA_RENDERBUFFER_HPP
#include <Nazara/Core/MovablePtr.hpp>
#include <Nazara/Renderer/Config.hpp> #include <Nazara/Renderer/Config.hpp>
#include <Nazara/Renderer/RenderDevice.hpp>
#include <Nazara/Utility/AbstractBuffer.hpp> #include <Nazara/Utility/AbstractBuffer.hpp>
#include <Nazara/Utility/SoftwareBuffer.hpp> #include <Nazara/Utility/SoftwareBuffer.hpp>
#include <memory>
#include <unordered_map>
namespace Nz namespace Nz
{ {
class RenderDevice;
class NAZARA_RENDERER_API RenderBuffer : public AbstractBuffer class NAZARA_RENDERER_API RenderBuffer : public AbstractBuffer
{ {
public: public:
RenderBuffer() = default; inline RenderBuffer(Buffer* parent, BufferType type);
RenderBuffer(const RenderBuffer&) = delete;
RenderBuffer(RenderBuffer&&) = default;
~RenderBuffer() = default; ~RenderBuffer() = default;
virtual bool Fill(const void* data, UInt32 offset, UInt32 size) = 0; bool Fill(const void* data, UInt32 offset, UInt32 size) override final;
bool Initialize(UInt32 size, BufferUsageFlags usage) override; bool Initialize(UInt32 size, BufferUsageFlags usage) override;
AbstractBuffer* GetHardwareBuffer(RenderDevice* device);
DataStorage GetStorage() const override; DataStorage GetStorage() const override;
virtual void* Map(BufferAccess access, UInt32 offset = 0, UInt32 size = 0) = 0; void* Map(BufferAccess access, UInt32 offset = 0, UInt32 size = 0) override final;
virtual bool Unmap() = 0; bool Unmap() override final;
RenderBuffer& operator=(const RenderBuffer&) = delete;
RenderBuffer& operator=(RenderBuffer&&) = default;
public: //< temp
bool Synchronize(RenderDevice* device);
private: private:
SoftwareBuffer m_softwareBuffer; struct HardwareBuffer
{
std::unique_ptr<AbstractBuffer> buffer;
bool synchronized = false;
}; };
BufferUsageFlags m_usage;
SoftwareBuffer m_softwareBuffer;
Buffer* m_parent;
BufferType m_type;
std::size_t m_size;
std::unordered_map<RenderDevice*, HardwareBuffer> m_hardwareBuffers;
};
} }
#include <Nazara/Renderer/RenderBuffer.inl> #include <Nazara/Renderer/RenderBuffer.inl>

View File

@ -2,11 +2,18 @@
// This file is part of the "Nazara Engine - Utility module" // This file is part of the "Nazara Engine - Utility module"
// For conditions of distribution and use, see copyright notice in Config.hpp // For conditions of distribution and use, see copyright notice in Config.hpp
#include <Nazara/Renderer/RenderBuffer.hpp>
#include <memory> #include <memory>
#include <Nazara/Renderer/Debug.hpp> #include <Nazara/Renderer/Debug.hpp>
namespace Nz namespace Nz
{ {
inline RenderBuffer::RenderBuffer(Buffer* parent, BufferType type) :
m_softwareBuffer(parent, type),
m_parent(parent),
m_type(type)
{
}
} }
#include <Nazara/Renderer/DebugOff.hpp> #include <Nazara/Renderer/DebugOff.hpp>

View File

@ -4,20 +4,28 @@
#pragma once #pragma once
#ifndef NAZARA_RENDERDEVICE_HPP #ifndef NAZARA_RENDERDEVICEINSTANCE_HPP
#define NAZARA_RENDERDEVICE_HPP #define NAZARA_RENDERDEVICEINSTANCE_HPP
#include <Nazara/Prerequesites.hpp> #include <Nazara/Prerequisites.hpp>
#include <Nazara/Core/String.hpp> #include <Nazara/Renderer/Config.hpp>
#include <Nazara/Renderer/Enums.hpp> #include <Nazara/Utility/AbstractBuffer.hpp>
#include <memory>
namespace Nz namespace Nz
{ {
struct RenderDevice class Buffer;
class NAZARA_RENDERER_API RenderDevice
{ {
RenderDeviceType type; public:
String name; RenderDevice() = default;
virtual ~RenderDevice();
virtual std::unique_ptr<AbstractBuffer> InstantiateBuffer(Buffer* parent, BufferType type) = 0;
}; };
} }
#endif // NAZARA_RENDERER_HPP #include <Nazara/Renderer/RenderDevice.inl>
#endif // NAZARA_RENDERDEVICEINSTANCE_HPP

View File

@ -2,7 +2,7 @@
// This file is part of the "Nazara Engine - Renderer module" // This file is part of the "Nazara Engine - Renderer module"
// For conditions of distribution and use, see copyright notice in Config.hpp // For conditions of distribution and use, see copyright notice in Config.hpp
#include <Nazara/Renderer/RenderDeviceInstance.hpp> #include <Nazara/Renderer/RenderDevice.hpp>
#include <Nazara/Renderer/Debug.hpp> #include <Nazara/Renderer/Debug.hpp>
namespace Nz namespace Nz

View File

@ -0,0 +1,23 @@
// Copyright (C) 2016 Jérôme Leclercq
// This file is part of the "Nazara Engine - Renderer module"
// For conditions of distribution and use, see copyright notice in Config.hpp
#pragma once
#ifndef NAZARA_RENDERDEVICE_HPP
#define NAZARA_RENDERDEVICE_HPP
#include <Nazara/Prerequisites.hpp>
#include <Nazara/Core/String.hpp>
#include <Nazara/Renderer/Enums.hpp>
namespace Nz
{
struct RenderDeviceInfo
{
RenderDeviceType type;
String name;
};
}
#endif // NAZARA_RENDERER_HPP

View File

@ -1,26 +0,0 @@
// Copyright (C) 2016 Jérôme Leclercq
// This file is part of the "Nazara Engine - Renderer module"
// For conditions of distribution and use, see copyright notice in Config.hpp
#pragma once
#ifndef NAZARA_RENDERDEVICEINSTANCE_HPP
#define NAZARA_RENDERDEVICEINSTANCE_HPP
#include <Nazara/Prerequesites.hpp>
#include <Nazara/Renderer/Config.hpp>
namespace Nz
{
///TODO: Rename
class NAZARA_RENDERER_API RenderDeviceInstance
{
public:
RenderDeviceInstance() = default;
virtual ~RenderDeviceInstance();
};
}
#include <Nazara/Renderer/RenderDeviceInstance.inl>
#endif // NAZARA_RENDERDEVICEINSTANCE_HPP

View File

@ -16,6 +16,7 @@
namespace Nz namespace Nz
{ {
class RendererImpl;
class RenderSurface; class RenderSurface;
class NAZARA_RENDERER_API RenderWindowImpl class NAZARA_RENDERER_API RenderWindowImpl
@ -24,7 +25,7 @@ namespace Nz
RenderWindowImpl() = default; RenderWindowImpl() = default;
virtual ~RenderWindowImpl(); virtual ~RenderWindowImpl();
virtual bool Create(RenderSurface* surface, const Vector2ui& size, const RenderWindowParameters& parameters) = 0; virtual bool Create(RendererImpl* renderer, RenderSurface* surface, const Vector2ui& size, const RenderWindowParameters& parameters) = 0;
}; };
} }

View File

@ -12,7 +12,7 @@
#include <Nazara/Core/String.hpp> #include <Nazara/Core/String.hpp>
#include <Nazara/Renderer/Config.hpp> #include <Nazara/Renderer/Config.hpp>
#include <Nazara/Renderer/Enums.hpp> #include <Nazara/Renderer/Enums.hpp>
#include <Nazara/Renderer/RenderDevice.hpp> #include <Nazara/Renderer/RenderDeviceInfo.hpp>
#include <Nazara/Utility/AbstractBuffer.hpp> #include <Nazara/Utility/AbstractBuffer.hpp>
#include <Nazara/Utility/Enums.hpp> #include <Nazara/Utility/Enums.hpp>
#include <vector> #include <vector>
@ -21,7 +21,7 @@ namespace Nz
{ {
class Buffer; class Buffer;
class RendererImpl; class RendererImpl;
class RenderDeviceInstance; class RenderDevice;
class RenderSurface; class RenderSurface;
class RenderWindowImpl; class RenderWindowImpl;
@ -33,11 +33,10 @@ namespace Nz
RendererImpl() = default; RendererImpl() = default;
virtual ~RendererImpl(); virtual ~RendererImpl();
virtual std::unique_ptr<AbstractBuffer> CreateHardwareBufferImpl(Buffer* parent, BufferType type) = 0;
virtual std::unique_ptr<RenderSurface> CreateRenderSurfaceImpl() = 0; virtual std::unique_ptr<RenderSurface> CreateRenderSurfaceImpl() = 0;
virtual std::unique_ptr<RenderWindowImpl> CreateRenderWindowImpl() = 0; virtual std::unique_ptr<RenderWindowImpl> CreateRenderWindowImpl() = 0;
virtual std::unique_ptr<RenderDeviceInstance> InstanciateRenderDevice(std::size_t deviceIndex) = 0; virtual std::shared_ptr<RenderDevice> InstanciateRenderDevice(std::size_t deviceIndex) = 0;
virtual bool IsBetterThan(const RendererImpl* other) const = 0; virtual bool IsBetterThan(const RendererImpl* other) const = 0;
@ -45,7 +44,7 @@ namespace Nz
virtual String QueryAPIString() const = 0; virtual String QueryAPIString() const = 0;
virtual UInt32 QueryAPIVersion() const = 0; virtual UInt32 QueryAPIVersion() const = 0;
virtual std::vector<RenderDevice> QueryRenderDevices() const = 0; virtual std::vector<RenderDeviceInfo> QueryRenderDevices() const = 0;
virtual bool Prepare(const ParameterList& parameters) = 0; virtual bool Prepare(const ParameterList& parameters) = 0;
}; };

View File

@ -25,6 +25,7 @@ namespace Nz
bool Initialize(UInt32 size, BufferUsageFlags usage) override; bool Initialize(UInt32 size, BufferUsageFlags usage) override;
const UInt8* GetData() const;
DataStorage GetStorage() const override; DataStorage GetStorage() const override;
void* Map(BufferAccess access, UInt32 offset = 0, UInt32 size = 0) override; void* Map(BufferAccess access, UInt32 offset = 0, UInt32 size = 0) override;

View File

@ -11,8 +11,10 @@
#include <Nazara/Core/Clock.hpp> #include <Nazara/Core/Clock.hpp>
#include <Nazara/Math/Rect.hpp> #include <Nazara/Math/Rect.hpp>
#include <Nazara/Math/Vector3.hpp> #include <Nazara/Math/Vector3.hpp>
#include <Nazara/Renderer/RendererImpl.hpp>
#include <Nazara/Renderer/RenderWindowImpl.hpp> #include <Nazara/Renderer/RenderWindowImpl.hpp>
#include <Nazara/VulkanRenderer/Config.hpp> #include <Nazara/VulkanRenderer/Config.hpp>
#include <Nazara/VulkanRenderer/VulkanDevice.hpp>
#include <Nazara/VulkanRenderer/VkRenderTarget.hpp> #include <Nazara/VulkanRenderer/VkRenderTarget.hpp>
#include <Nazara/VulkanRenderer/Wrapper/CommandBuffer.hpp> #include <Nazara/VulkanRenderer/Wrapper/CommandBuffer.hpp>
#include <Nazara/VulkanRenderer/Wrapper/CommandPool.hpp> #include <Nazara/VulkanRenderer/Wrapper/CommandPool.hpp>
@ -39,11 +41,12 @@ namespace Nz
void BuildPreRenderCommands(UInt32 imageIndex, Vk::CommandBuffer& commandBuffer) override; void BuildPreRenderCommands(UInt32 imageIndex, Vk::CommandBuffer& commandBuffer) override;
void BuildPostRenderCommands(UInt32 imageIndex, Vk::CommandBuffer& commandBuffer) override; void BuildPostRenderCommands(UInt32 imageIndex, Vk::CommandBuffer& commandBuffer) override;
bool Create(RenderSurface* surface, const Vector2ui& size, const RenderWindowParameters& parameters) override; bool Create(RendererImpl* renderer, RenderSurface* surface, const Vector2ui& size, const RenderWindowParameters& parameters) override;
inline const Vk::Framebuffer& GetFrameBuffer(UInt32 imageIndex) const override; inline const Vk::Framebuffer& GetFrameBuffer(UInt32 imageIndex) const override;
inline UInt32 GetFramebufferCount() const; inline UInt32 GetFramebufferCount() const override;
inline const Vk::DeviceHandle& GetDevice() const; inline VulkanDevice& GetDevice();
inline const VulkanDevice& GetDevice() const;
inline UInt32 GetPresentableFamilyQueue() const; inline UInt32 GetPresentableFamilyQueue() const;
inline const Vk::Swapchain& GetSwapchain() const; inline const Vk::Swapchain& GetSwapchain() const;
@ -62,8 +65,8 @@ namespace Nz
VkFormat m_colorFormat; VkFormat m_colorFormat;
VkFormat m_depthStencilFormat; VkFormat m_depthStencilFormat;
VkPhysicalDevice m_physicalDevice; VkPhysicalDevice m_physicalDevice;
std::shared_ptr<VulkanDevice> m_device;
std::vector<Vk::Framebuffer> m_frameBuffers; std::vector<Vk::Framebuffer> m_frameBuffers;
Vk::DeviceHandle m_device;
Vk::DeviceMemory m_depthBufferMemory; Vk::DeviceMemory m_depthBufferMemory;
Vk::Image m_depthBuffer; Vk::Image m_depthBuffer;
Vk::ImageView m_depthBufferView; Vk::ImageView m_depthBufferView;

View File

@ -7,9 +7,14 @@
namespace Nz namespace Nz
{ {
inline const Vk::DeviceHandle& VkRenderWindow::GetDevice() const inline VulkanDevice& VkRenderWindow::GetDevice()
{ {
return m_device; return *m_device;
}
inline const VulkanDevice& VkRenderWindow::GetDevice() const
{
return *m_device;
} }
inline const Vk::Framebuffer& VkRenderWindow::GetFrameBuffer(UInt32 imageIndex) const inline const Vk::Framebuffer& VkRenderWindow::GetFrameBuffer(UInt32 imageIndex) const

View File

@ -16,17 +16,28 @@
#include <Nazara/VulkanRenderer/Wrapper/PhysicalDevice.hpp> #include <Nazara/VulkanRenderer/Wrapper/PhysicalDevice.hpp>
#include <Nazara/VulkanRenderer/Wrapper/Surface.hpp> #include <Nazara/VulkanRenderer/Wrapper/Surface.hpp>
#include <list> #include <list>
#include <memory>
#include <vector> #include <vector>
namespace Nz namespace Nz
{ {
class VulkanDevice;
class NAZARA_VULKANRENDERER_API Vulkan class NAZARA_VULKANRENDERER_API Vulkan
{ {
public: public:
struct QueueFamily
{
UInt32 familyIndex;
float priority;
};
Vulkan() = delete; Vulkan() = delete;
~Vulkan() = delete; ~Vulkan() = delete;
static Vk::DeviceHandle CreateDevice(VkPhysicalDevice gpu, const Vk::Surface& surface, UInt32* presentableFamilyQueue); static std::shared_ptr<VulkanDevice> CreateDevice(VkPhysicalDevice gpu);
static std::shared_ptr<VulkanDevice> CreateDevice(VkPhysicalDevice gpu, const Vk::Surface& surface, UInt32* presentableFamilyQueue);
static std::shared_ptr<VulkanDevice> CreateDevice(VkPhysicalDevice gpu, const QueueFamily* queueFamilies, std::size_t queueFamilyCount);
static Vk::Instance& GetInstance(); static Vk::Instance& GetInstance();
@ -37,12 +48,13 @@ namespace Nz
static bool IsInitialized(); static bool IsInitialized();
static Vk::DeviceHandle SelectDevice(VkPhysicalDevice gpu, const Vk::Surface& surface, UInt32* presentableFamilyQueue); static std::shared_ptr<VulkanDevice> SelectDevice(VkPhysicalDevice gpu);
static std::shared_ptr<VulkanDevice> SelectDevice(VkPhysicalDevice gpu, const Vk::Surface& surface, UInt32* presentableFamilyQueue);
static void Uninitialize(); static void Uninitialize();
private: private:
static std::list<Vk::Device> s_devices; static std::vector<std::weak_ptr<VulkanDevice>> s_devices;
static std::vector<Vk::PhysicalDevice> s_physDevices; static std::vector<Vk::PhysicalDevice> s_physDevices;
static Vk::Instance s_instance; static Vk::Instance s_instance;
static ParameterList s_initializationParameters; static ParameterList s_initializationParameters;

View File

@ -9,25 +9,26 @@
#include <Nazara/Prerequisites.hpp> #include <Nazara/Prerequisites.hpp>
#include <Nazara/Utility/AbstractBuffer.hpp> #include <Nazara/Utility/AbstractBuffer.hpp>
#include <Nazara/Utility/SoftwareBuffer.hpp>
#include <Nazara/VulkanRenderer/Config.hpp> #include <Nazara/VulkanRenderer/Config.hpp>
#include <Nazara/VulkanRenderer/Wrapper/Buffer.hpp> #include <Nazara/VulkanRenderer/Wrapper/Buffer.hpp>
#include <Nazara/VulkanRenderer/Wrapper/DeviceMemory.hpp>
#include <vector> #include <vector>
namespace Nz namespace Nz
{ {
//TODO: Move all the software stuff to the Renderer class Buffer;
class NAZARA_VULKANRENDERER_API VulkanBuffer : public AbstractBuffer class NAZARA_VULKANRENDERER_API VulkanBuffer : public AbstractBuffer
{ {
public: public:
inline VulkanBuffer(Buffer* parent, BufferType type); inline VulkanBuffer(const Vk::DeviceHandle& device, Buffer* parent, BufferType type);
VulkanBuffer(const VulkanBuffer&) = delete; VulkanBuffer(const VulkanBuffer&) = delete;
VulkanBuffer(VulkanBuffer&&) = delete; ///TODO VulkanBuffer(VulkanBuffer&&) = delete; ///TODO
virtual ~VulkanBuffer(); virtual ~VulkanBuffer();
bool Fill(const void* data, UInt32 offset, UInt32 size) override; bool Fill(const void* data, UInt32 offset, UInt32 size) override;
inline Nz::Vk::Buffer& GetBufferHandle();
bool Initialize(UInt32 size, BufferUsageFlags usage) override; bool Initialize(UInt32 size, BufferUsageFlags usage) override;
DataStorage GetStorage() const override; DataStorage GetStorage() const override;
@ -39,8 +40,11 @@ namespace Nz
VulkanBuffer& operator=(VulkanBuffer&&) = delete; ///TODO VulkanBuffer& operator=(VulkanBuffer&&) = delete; ///TODO
private: private:
BufferUsageFlags m_usage; Buffer* m_parent;
SoftwareBuffer m_softwareData; BufferType m_type;
Nz::Vk::Buffer m_buffer;
Nz::Vk::DeviceHandle m_device;
Nz::Vk::DeviceMemory m_memory;
}; };
} }

View File

@ -7,10 +7,17 @@
namespace Nz namespace Nz
{ {
inline VulkanBuffer::VulkanBuffer(Buffer* parent, BufferType type) : inline VulkanBuffer::VulkanBuffer(const Vk::DeviceHandle& device, Buffer* parent, BufferType type) :
m_softwareData(parent, type) m_device(device),
m_parent(parent),
m_type(type)
{ {
} }
inline Nz::Vk::Buffer& Nz::VulkanBuffer::GetBufferHandle()
{
return m_buffer;
}
} }
#include <Nazara/VulkanRenderer/DebugOff.hpp> #include <Nazara/VulkanRenderer/DebugOff.hpp>

View File

@ -7,26 +7,26 @@
#ifndef NAZARA_VULKANRENDERER_VULKANDEVICE_HPP #ifndef NAZARA_VULKANRENDERER_VULKANDEVICE_HPP
#define NAZARA_VULKANRENDERER_VULKANDEVICE_HPP #define NAZARA_VULKANRENDERER_VULKANDEVICE_HPP
#include <Nazara/Renderer/RenderDeviceInstance.hpp>
#include <Nazara/Prerequisites.hpp> #include <Nazara/Prerequisites.hpp>
#include <Nazara/Renderer/RenderDevice.hpp>
#include <Nazara/VulkanRenderer/VulkanBuffer.hpp>
#include <Nazara/VulkanRenderer/Wrapper/Device.hpp> #include <Nazara/VulkanRenderer/Wrapper/Device.hpp>
#include <vector> #include <vector>
namespace Nz namespace Nz
{ {
//TODO: Move all the software stuff to the Renderer class NAZARA_VULKANRENDERER_API VulkanDevice : public RenderDevice, public Vk::Device
class NAZARA_VULKANRENDERER_API VulkanDevice : public RenderDeviceInstance
{ {
public: public:
VulkanDevice(Vk::DeviceHandle device); using Device::Device;
VulkanDevice(const VulkanDevice&) = delete;
VulkanDevice(VulkanDevice&&) = delete; ///TODO?
~VulkanDevice(); ~VulkanDevice();
VulkanDevice& operator=(const VulkanDevice&) = delete; std::unique_ptr<AbstractBuffer> InstantiateBuffer(Buffer* parent, BufferType type) override;
VulkanDevice& operator=(VulkanDevice&&) = delete; ///TODO
private: VulkanDevice& operator=(const VulkanDevice&) = delete;
Vk::DeviceHandle m_device; VulkanDevice& operator=(VulkanDevice&&) = delete; ///TODO?
}; };
} }

View File

@ -3,18 +3,87 @@
// For conditions of distribution and use, see copyright notice in Config.hpp // For conditions of distribution and use, see copyright notice in Config.hpp
#include <Nazara/Renderer/RenderBuffer.hpp> #include <Nazara/Renderer/RenderBuffer.hpp>
#include <Nazara/Core/Error.hpp>
#include <Nazara/Renderer/Debug.hpp> #include <Nazara/Renderer/Debug.hpp>
namespace Nz namespace Nz
{ {
bool RenderBuffer::Fill(const void* data, UInt32 offset, UInt32 size)
{
if (m_softwareBuffer.Fill(data, offset, size))
{
for (auto& bufferPair : m_hardwareBuffers)
bufferPair.second.synchronized = false;
return true;
}
else
return false;
}
bool RenderBuffer::Initialize(UInt32 size, BufferUsageFlags usage) bool RenderBuffer::Initialize(UInt32 size, BufferUsageFlags usage)
{ {
m_size = size;
m_softwareBuffer.Initialize(size, usage); m_softwareBuffer.Initialize(size, usage);
return true; return true;
} }
DataStorage Nz::RenderBuffer::GetStorage() const AbstractBuffer* RenderBuffer::GetHardwareBuffer(RenderDevice* device)
{
auto it = m_hardwareBuffers.find(device);
if (it == m_hardwareBuffers.end())
return nullptr;
return it->second.buffer.get();
}
DataStorage RenderBuffer::GetStorage() const
{ {
return DataStorage::DataStorage_Hardware; return DataStorage::DataStorage_Hardware;
} }
void* RenderBuffer::Map(BufferAccess access, UInt32 offset, UInt32 size)
{
if (void* ptr = m_softwareBuffer.Map(access, offset, size))
{
if (access != BufferAccess_ReadOnly)
{
for (auto& bufferPair : m_hardwareBuffers)
bufferPair.second.synchronized = false;
}
return ptr;
}
else
return nullptr;
}
bool RenderBuffer::Unmap()
{
return m_softwareBuffer.Unmap();
}
bool RenderBuffer::Synchronize(RenderDevice* device)
{
auto it = m_hardwareBuffers.find(device);
if (it == m_hardwareBuffers.end())
{
HardwareBuffer hwBuffer;
hwBuffer.buffer = device->InstantiateBuffer(m_parent, m_type);
if (!hwBuffer.buffer->Initialize(m_size, m_usage))
{
NazaraError("Failed to initialize hardware buffer");
return false;
}
it = m_hardwareBuffers.emplace(device, std::move(hwBuffer)).first;
}
HardwareBuffer& hwBuffer = it->second;
if (hwBuffer.synchronized)
return true;
return hwBuffer.buffer->Fill(m_softwareBuffer.GetData(), 0, m_size);
}
} }

View File

@ -2,10 +2,10 @@
// This file is part of the "Nazara Engine - Renderer module" // This file is part of the "Nazara Engine - Renderer module"
// For conditions of distribution and use, see copyright notice in Config.hpp // For conditions of distribution and use, see copyright notice in Config.hpp
#include <Nazara/Renderer/RenderDeviceInstance.hpp> #include <Nazara/Renderer/RenderDevice.hpp>
#include <Nazara/Renderer/Debug.hpp> #include <Nazara/Renderer/Debug.hpp>
namespace Nz namespace Nz
{ {
RenderDeviceInstance::~RenderDeviceInstance() = default; RenderDevice::~RenderDevice() = default;
} }

View File

@ -29,15 +29,16 @@ namespace Nz
bool RenderWindow::OnWindowCreated() bool RenderWindow::OnWindowCreated()
{ {
auto surface = Renderer::GetRendererImpl()->CreateRenderSurfaceImpl(); RendererImpl* rendererImpl = Renderer::GetRendererImpl();
auto surface = rendererImpl->CreateRenderSurfaceImpl();
if (!surface->Create(GetHandle())) if (!surface->Create(GetHandle()))
{ {
NazaraError("Failed to create render surface: " + Error::GetLastError()); NazaraError("Failed to create render surface: " + Error::GetLastError());
return false; return false;
} }
auto impl = Renderer::GetRendererImpl()->CreateRenderWindowImpl(); auto impl = rendererImpl->CreateRenderWindowImpl();
if (!impl->Create(surface.get(), GetSize(), m_parameters)) if (!impl->Create(rendererImpl, surface.get(), GetSize(), m_parameters))
{ {
NazaraError("Failed to create render window implementation: " + Error::GetLastError()); NazaraError("Failed to create render window implementation: " + Error::GetLastError());
return false; return false;

View File

@ -8,6 +8,7 @@
#include <Nazara/Core/DynLib.hpp> #include <Nazara/Core/DynLib.hpp>
#include <Nazara/Core/Log.hpp> #include <Nazara/Core/Log.hpp>
#include <Nazara/Platform/Platform.hpp> #include <Nazara/Platform/Platform.hpp>
#include <Nazara/Renderer/RenderBuffer.hpp>
#include <Nazara/Utility/AbstractBuffer.hpp> #include <Nazara/Utility/AbstractBuffer.hpp>
#include <Nazara/Utility/Buffer.hpp> #include <Nazara/Utility/Buffer.hpp>
#include <Nazara/Utility/Utility.hpp> #include <Nazara/Utility/Utility.hpp>
@ -135,9 +136,9 @@ namespace Nz
Utility::Uninitialize(); Utility::Uninitialize();
} }
AbstractBuffer* Renderer::CreateHardwareBufferImpl(Buffer * parent, BufferType type) AbstractBuffer* Renderer::CreateHardwareBufferImpl(Buffer* parent, BufferType type)
{ {
return s_rendererImpl->CreateHardwareBufferImpl(parent, type).release(); return new RenderBuffer(parent, type);
} }
std::unique_ptr<RendererImpl> Renderer::s_rendererImpl; std::unique_ptr<RendererImpl> Renderer::s_rendererImpl;

View File

@ -44,6 +44,11 @@ namespace Nz
return true; return true;
} }
const UInt8* SoftwareBuffer::GetData() const
{
return m_buffer.data();
}
DataStorage SoftwareBuffer::GetStorage() const DataStorage SoftwareBuffer::GetStorage() const
{ {
return DataStorage_Software; return DataStorage_Software;

View File

@ -22,7 +22,9 @@ namespace Nz
VkRenderWindow::~VkRenderWindow() VkRenderWindow::~VkRenderWindow()
{ {
if (m_device)
m_device->WaitForIdle(); m_device->WaitForIdle();
m_frameBuffers.clear(); m_frameBuffers.clear();
m_renderPass.Destroy(); m_renderPass.Destroy();
@ -64,7 +66,7 @@ namespace Nz
//commandBuffer.SetImageLayout(m_swapchain.GetBuffer(imageIndex).image, VK_PIPELINE_STAGE_TRANSFER_BIT, VK_PIPELINE_STAGE_BOTTOM_OF_PIPE_BIT, VK_IMAGE_LAYOUT_COLOR_ATTACHMENT_OPTIMAL, VK_IMAGE_LAYOUT_PRESENT_SRC_KHR); //commandBuffer.SetImageLayout(m_swapchain.GetBuffer(imageIndex).image, VK_PIPELINE_STAGE_TRANSFER_BIT, VK_PIPELINE_STAGE_BOTTOM_OF_PIPE_BIT, VK_IMAGE_LAYOUT_COLOR_ATTACHMENT_OPTIMAL, VK_IMAGE_LAYOUT_PRESENT_SRC_KHR);
} }
bool VkRenderWindow::Create(RenderSurface* surface, const Vector2ui& size, const RenderWindowParameters& parameters) bool VkRenderWindow::Create(RendererImpl* renderer, RenderSurface* surface, const Vector2ui& size, const RenderWindowParameters& parameters)
{ {
m_physicalDevice = Vulkan::GetPhysicalDevices()[0].device; m_physicalDevice = Vulkan::GetPhysicalDevices()[0].device;
@ -184,14 +186,14 @@ namespace Nz
1U // uint32_t layers; 1U // uint32_t layers;
}; };
if (!m_frameBuffers[i].Create(m_device, frameBufferCreate)) if (!m_frameBuffers[i].Create(m_device->CreateHandle(), frameBufferCreate))
{ {
NazaraError("Failed to create framebuffer for image #" + String::Number(i)); NazaraError("Failed to create framebuffer for image #" + String::Number(i));
return false; return false;
} }
} }
m_imageReadySemaphore.Create(m_device); m_imageReadySemaphore.Create(m_device->CreateHandle());
m_clock.Restart(); m_clock.Restart();
@ -218,14 +220,14 @@ namespace Nz
VK_IMAGE_LAYOUT_UNDEFINED, // VkImageLayout initialLayout; VK_IMAGE_LAYOUT_UNDEFINED, // VkImageLayout initialLayout;
}; };
if (!m_depthBuffer.Create(m_device, imageCreateInfo)) if (!m_depthBuffer.Create(m_device->CreateHandle(), imageCreateInfo))
{ {
NazaraError("Failed to create depth buffer"); NazaraError("Failed to create depth buffer");
return false; return false;
} }
VkMemoryRequirements memoryReq = m_depthBuffer.GetMemoryRequirements(); VkMemoryRequirements memoryReq = m_depthBuffer.GetMemoryRequirements();
if (!m_depthBufferMemory.Create(m_device, memoryReq.size, memoryReq.memoryTypeBits, VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT)) if (!m_depthBufferMemory.Create(m_device->CreateHandle(), memoryReq.size, memoryReq.memoryTypeBits, VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT))
{ {
NazaraError("Failed to allocate depth buffer memory"); NazaraError("Failed to allocate depth buffer memory");
return false; return false;
@ -259,7 +261,7 @@ namespace Nz
} }
}; };
if (!m_depthBufferView.Create(m_device, imageViewCreateInfo)) if (!m_depthBufferView.Create(m_device->CreateHandle(), imageViewCreateInfo))
{ {
NazaraError("Failed to create depth buffer view"); NazaraError("Failed to create depth buffer view");
return false; return false;
@ -353,7 +355,7 @@ namespace Nz
dependencies.data() // const VkSubpassDependency* pDependencies; dependencies.data() // const VkSubpassDependency* pDependencies;
}; };
return m_renderPass.Create(m_device, createInfo); return m_renderPass.Create(m_device->CreateHandle(), createInfo);
} }
bool VkRenderWindow::SetupSwapchain(Vk::Surface& surface, const Vector2ui& size) bool VkRenderWindow::SetupSwapchain(Vk::Surface& surface, const Vector2ui& size)
@ -418,7 +420,7 @@ namespace Nz
0 0
}; };
if (!m_swapchain.Create(m_device, swapchainInfo)) if (!m_swapchain.Create(m_device->CreateHandle(), swapchainInfo))
{ {
NazaraError("Failed to create swapchain"); NazaraError("Failed to create swapchain");
return false; return false;

View File

@ -9,6 +9,7 @@
#include <Nazara/Core/Log.hpp> #include <Nazara/Core/Log.hpp>
#include <Nazara/Utility/Utility.hpp> #include <Nazara/Utility/Utility.hpp>
#include <Nazara/VulkanRenderer/Config.hpp> #include <Nazara/VulkanRenderer/Config.hpp>
#include <Nazara/VulkanRenderer/VulkanDevice.hpp>
#include <array> #include <array>
#include <Nazara/VulkanRenderer/Debug.hpp> #include <Nazara/VulkanRenderer/Debug.hpp>
@ -186,10 +187,8 @@ namespace Nz
} }
s_physDevices.reserve(physDevices.size()); s_physDevices.reserve(physDevices.size());
for (std::size_t i = 0; i < physDevices.size(); ++i) for (VkPhysicalDevice physDevice : physDevices)
{ {
VkPhysicalDevice physDevice = physDevices[i];
Vk::PhysicalDevice deviceInfo; Vk::PhysicalDevice deviceInfo;
if (!s_instance.GetPhysicalDeviceQueueFamilyProperties(physDevice, &deviceInfo.queues)) if (!s_instance.GetPhysicalDeviceQueueFamilyProperties(physDevice, &deviceInfo.queues))
{ {
@ -225,7 +224,47 @@ namespace Nz
return s_instance.IsValid(); return s_instance.IsValid();
} }
Vk::DeviceHandle Vulkan::CreateDevice(VkPhysicalDevice gpu, const Vk::Surface& surface, UInt32* presentableFamilyQueue) std::shared_ptr<VulkanDevice> Vulkan::CreateDevice(VkPhysicalDevice gpu)
{
Nz::ErrorFlags errFlags(ErrorFlag_ThrowException, true);
std::vector<VkQueueFamilyProperties> queueFamilies;
s_instance.GetPhysicalDeviceQueueFamilyProperties(gpu, &queueFamilies);
// Find a queue that supports graphics operations
UInt32 graphicsQueueNodeIndex = UINT32_MAX;
UInt32 transfertQueueNodeFamily = UINT32_MAX;
for (UInt32 i = 0; i < queueFamilies.size(); i++)
{
if (queueFamilies[i].queueFlags & VK_QUEUE_GRAPHICS_BIT)
{
graphicsQueueNodeIndex = i;
break;
}
}
for (UInt32 i = 0; i < queueFamilies.size(); i++)
{
if (queueFamilies[i].queueFlags & (VK_QUEUE_COMPUTE_BIT | VK_QUEUE_GRAPHICS_BIT | VK_QUEUE_TRANSFER_BIT)) //< Compute and graphics queue implicitly support transfer operations
{
transfertQueueNodeFamily = i;
if (transfertQueueNodeFamily != graphicsQueueNodeIndex)
break;
}
}
std::array<QueueFamily, 2> queuesFamilies = {
{
{ graphicsQueueNodeIndex, 1.f },
{ transfertQueueNodeFamily, 1.f }
}
};
return CreateDevice(gpu, queuesFamilies.data(), queuesFamilies.size());
}
std::shared_ptr<VulkanDevice> Vulkan::CreateDevice(VkPhysicalDevice gpu, const Vk::Surface& surface, UInt32* presentableFamilyQueue)
{ {
Nz::ErrorFlags errFlags(ErrorFlag_ThrowException, true); Nz::ErrorFlags errFlags(ErrorFlag_ThrowException, true);
@ -267,15 +306,31 @@ namespace Nz
} }
} }
std::array<UInt32, 3> usedQueueFamilies = {graphicsQueueNodeIndex, presentQueueNodeIndex, transfertQueueNodeFamily}; std::array<QueueFamily, 3> queuesFamilies = {
std::array<float, 3> priorities = {1.f, 1.f, 1.f}; {
{graphicsQueueNodeIndex, 1.f},
{presentQueueNodeIndex, 1.f},
{transfertQueueNodeFamily, 1.f}
}
};
*presentableFamilyQueue = presentQueueNodeIndex;
return CreateDevice(gpu, queuesFamilies.data(), queuesFamilies.size());
}
std::shared_ptr<VulkanDevice> Vulkan::CreateDevice(VkPhysicalDevice gpu, const QueueFamily* queueFamilies, std::size_t queueFamilyCount)
{
std::vector<VkDeviceQueueCreateInfo> queueCreateInfos; std::vector<VkDeviceQueueCreateInfo> queueCreateInfos;
for (UInt32 queueFamily : usedQueueFamilies) queueCreateInfos.reserve(queueFamilyCount);
for (std::size_t i = 0; i < queueFamilyCount; ++i)
{ {
auto it = std::find_if(queueCreateInfos.begin(), queueCreateInfos.end(), [queueFamily] (const VkDeviceQueueCreateInfo& createInfo) const QueueFamily& queueFamily = queueFamilies[i];
auto it = std::find_if(queueCreateInfos.begin(), queueCreateInfos.end(), [&] (const VkDeviceQueueCreateInfo& createInfo)
{ {
return createInfo.queueFamilyIndex == queueFamily; return createInfo.queueFamilyIndex == queueFamily.familyIndex;
}); });
if (it == queueCreateInfos.end()) if (it == queueCreateInfos.end())
@ -284,16 +339,15 @@ namespace Nz
VK_STRUCTURE_TYPE_DEVICE_QUEUE_CREATE_INFO, // VkStructureType sType; VK_STRUCTURE_TYPE_DEVICE_QUEUE_CREATE_INFO, // VkStructureType sType;
nullptr, // const void* pNext; nullptr, // const void* pNext;
0, // VkDeviceQueueCreateFlags flags; 0, // VkDeviceQueueCreateFlags flags;
queueFamily, // uint32_t queueFamilyIndex; queueFamily.familyIndex, // uint32_t queueFamilyIndex;
1, // uint32_t queueCount; 1, // uint32_t queueCount;
priorities.data() // const float* pQueuePriorities; &queueFamily.priority // const float* pQueuePriorities;
}; };
queueCreateInfos.emplace_back(createInfo); queueCreateInfos.emplace_back(createInfo);
} }
} }
std::vector<const char*> enabledLayers; std::vector<const char*> enabledLayers;
std::vector<const char*> enabledExtensions; std::vector<const char*> enabledExtensions;
@ -356,25 +410,51 @@ namespace Nz
nullptr nullptr
}; };
///TODO: First create then move std::shared_ptr<VulkanDevice> device = std::make_shared<VulkanDevice>(s_instance);
s_devices.emplace_back(s_instance); if (!device->Create(gpu, createInfo))
{
Vk::Device& device = s_devices.back(); NazaraError("Failed to create Vulkan Device: " + TranslateVulkanError(device->GetLastErrorCode()));
device.Create(gpu, createInfo); return {};
*presentableFamilyQueue = presentQueueNodeIndex;
return device.CreateHandle();
} }
Vk::DeviceHandle Vulkan::SelectDevice(VkPhysicalDevice gpu, const Vk::Surface& surface, UInt32* presentableFamilyQueue) s_devices.emplace_back(device);
return device;
}
std::shared_ptr<VulkanDevice> Vulkan::SelectDevice(VkPhysicalDevice gpu)
{
for (auto it = s_devices.begin(); it != s_devices.end();)
{
auto devicePtr = it->lock();
if (!devicePtr)
{
it = s_devices.erase(it);
continue;
}
if (devicePtr->GetPhysicalDevice() == gpu)
return devicePtr;
}
return CreateDevice(gpu);
}
std::shared_ptr<VulkanDevice> Vulkan::SelectDevice(VkPhysicalDevice gpu, const Vk::Surface& surface, UInt32* presentableFamilyQueue)
{ {
// First, try to find a device compatible with that surface // First, try to find a device compatible with that surface
for (Vk::Device& device : s_devices) for (auto it = s_devices.begin(); it != s_devices.end();)
{ {
if (device.GetPhysicalDevice() == gpu) auto devicePtr = it->lock();
if (!devicePtr)
{ {
const std::vector<Vk::Device::QueueFamilyInfo>& queueFamilyInfo = device.GetEnabledQueues(); it = s_devices.erase(it);
continue;
}
if (devicePtr->GetPhysicalDevice() == gpu)
{
const std::vector<Vk::Device::QueueFamilyInfo>& queueFamilyInfo = devicePtr->GetEnabledQueues();
UInt32 presentableQueueFamilyIndex = UINT32_MAX; UInt32 presentableQueueFamilyIndex = UINT32_MAX;
for (Vk::Device::QueueFamilyInfo queueInfo : queueFamilyInfo) for (Vk::Device::QueueFamilyInfo queueInfo : queueFamilyInfo)
{ {
@ -393,9 +473,11 @@ namespace Nz
if (presentableQueueFamilyIndex != UINT32_MAX) if (presentableQueueFamilyIndex != UINT32_MAX)
{ {
*presentableFamilyQueue = presentableQueueFamilyIndex; *presentableFamilyQueue = presentableQueueFamilyIndex;
return device.CreateHandle(); return devicePtr;
} }
} }
++it;
} }
// No device had support for that surface, create one // No device had support for that surface, create one
@ -411,7 +493,7 @@ namespace Nz
Vk::Loader::Uninitialize(); Vk::Loader::Uninitialize();
} }
std::list<Vk::Device> Vulkan::s_devices; std::vector<std::weak_ptr<VulkanDevice>> Vulkan::s_devices;
std::vector<Vk::PhysicalDevice> Vulkan::s_physDevices; std::vector<Vk::PhysicalDevice> Vulkan::s_physDevices;
Vk::Instance Vulkan::s_instance; Vk::Instance Vulkan::s_instance;
ParameterList Vulkan::s_initializationParameters; ParameterList Vulkan::s_initializationParameters;

View File

@ -3,6 +3,7 @@
// For conditions of distribution and use, see copyright notice in Config.hpp // For conditions of distribution and use, see copyright notice in Config.hpp
#include <Nazara/VulkanRenderer/VulkanBuffer.hpp> #include <Nazara/VulkanRenderer/VulkanBuffer.hpp>
#include <Nazara/Core/CallOnExit.hpp>
#include <Nazara/VulkanRenderer/Debug.hpp> #include <Nazara/VulkanRenderer/Debug.hpp>
namespace Nz namespace Nz
@ -11,13 +12,40 @@ namespace Nz
bool VulkanBuffer::Fill(const void* data, UInt32 offset, UInt32 size) bool VulkanBuffer::Fill(const void* data, UInt32 offset, UInt32 size)
{ {
return m_softwareData.Fill(data, offset, size); void* ptr = Map(BufferAccess_WriteOnly, offset, size);
if (!ptr)
return false;
Nz::CallOnExit unmapOnExit([this]() { Unmap(); });
std::memcpy(ptr, data, size);
return true;
} }
bool VulkanBuffer::Initialize(UInt32 size, BufferUsageFlags usage) bool VulkanBuffer::Initialize(UInt32 size, BufferUsageFlags usage)
{ {
m_usage = usage; if (!m_buffer.Create(m_device, 0, size, (m_type == BufferType_Index) ? VK_BUFFER_USAGE_INDEX_BUFFER_BIT : VK_BUFFER_USAGE_VERTEX_BUFFER_BIT))
return m_softwareData.Initialize(size, usage); {
NazaraError("Failed to create vertex buffer");
return false;
}
VkMemoryRequirements memRequirement = m_buffer.GetMemoryRequirements();
if (!m_memory.Create(m_device, memRequirement.size, memRequirement.memoryTypeBits, VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT))
{
NazaraError("Failed to allocate vertex buffer memory");
return false;
}
if (!m_buffer.BindBufferMemory(m_memory))
{
NazaraError("Failed to bind vertex buffer to its memory");
return false;
}
return true;
} }
DataStorage VulkanBuffer::GetStorage() const DataStorage VulkanBuffer::GetStorage() const
@ -25,13 +53,17 @@ namespace Nz
return DataStorage_Hardware; return DataStorage_Hardware;
} }
void* VulkanBuffer::Map(BufferAccess access, UInt32 offset, UInt32 size) void* VulkanBuffer::Map(BufferAccess /*access*/, UInt32 offset, UInt32 size)
{ {
return m_softwareData.Map(access, offset, size); if (!m_memory.Map(offset, size))
return nullptr;
return m_memory.GetMappedPointer();
} }
bool VulkanBuffer::Unmap() bool VulkanBuffer::Unmap()
{ {
return m_softwareData.Unmap(); m_memory.Unmap();
return true;
} }
} }

View File

@ -8,4 +8,9 @@
namespace Nz namespace Nz
{ {
VulkanDevice::~VulkanDevice() = default; VulkanDevice::~VulkanDevice() = default;
std::unique_ptr<AbstractBuffer> VulkanDevice::InstantiateBuffer(Buffer* parent, BufferType type)
{
return std::make_unique<VulkanBuffer>(CreateHandle(), parent, type);
}
} }

View File

@ -4,11 +4,12 @@
#include <Nazara/VulkanRenderer/VulkanRenderer.hpp> #include <Nazara/VulkanRenderer/VulkanRenderer.hpp>
#include <Nazara/Core/ErrorFlags.hpp> #include <Nazara/Core/ErrorFlags.hpp>
#include <Nazara/Renderer/RenderDeviceInstance.hpp> #include <Nazara/Renderer/RenderDevice.hpp>
#include <Nazara/VulkanRenderer/VulkanBuffer.hpp> #include <Nazara/VulkanRenderer/VulkanBuffer.hpp>
#include <Nazara/VulkanRenderer/VulkanSurface.hpp> #include <Nazara/VulkanRenderer/VulkanSurface.hpp>
#include <Nazara/VulkanRenderer/VkRenderWindow.hpp> #include <Nazara/VulkanRenderer/VkRenderWindow.hpp>
#include <Nazara/VulkanRenderer/Wrapper/Loader.hpp> #include <Nazara/VulkanRenderer/Wrapper/Loader.hpp>
#include <cassert>
#include <Nazara/VulkanRenderer/Debug.hpp> #include <Nazara/VulkanRenderer/Debug.hpp>
namespace Nz namespace Nz
@ -18,11 +19,6 @@ namespace Nz
Vulkan::Uninitialize(); Vulkan::Uninitialize();
} }
std::unique_ptr<AbstractBuffer> VulkanRenderer::CreateHardwareBufferImpl(Buffer* parent, BufferType type)
{
return std::make_unique<VulkanBuffer>(parent, type); //< TODO
}
std::unique_ptr<RenderSurface> VulkanRenderer::CreateRenderSurfaceImpl() std::unique_ptr<RenderSurface> VulkanRenderer::CreateRenderSurfaceImpl()
{ {
return std::make_unique<VulkanSurface>(); return std::make_unique<VulkanSurface>();
@ -33,9 +29,10 @@ namespace Nz
return std::make_unique<VkRenderWindow>(); return std::make_unique<VkRenderWindow>();
} }
std::unique_ptr<RenderDeviceInstance> VulkanRenderer::InstanciateRenderDevice(std::size_t deviceIndex) std::shared_ptr<RenderDevice> VulkanRenderer::InstanciateRenderDevice(std::size_t deviceIndex)
{ {
return std::unique_ptr<RenderDeviceInstance>(); assert(deviceIndex < m_physDevices.size());
return Vulkan::SelectDevice(m_physDevices[deviceIndex].device);
} }
bool VulkanRenderer::IsBetterThan(const RendererImpl* other) const bool VulkanRenderer::IsBetterThan(const RendererImpl* other) const
@ -69,14 +66,14 @@ namespace Nz
return APIVersion; return APIVersion;
} }
std::vector<RenderDevice> VulkanRenderer::QueryRenderDevices() const std::vector<RenderDeviceInfo> VulkanRenderer::QueryRenderDevices() const
{ {
std::vector<RenderDevice> devices; std::vector<RenderDeviceInfo> devices;
devices.reserve(m_physDevices.size()); devices.reserve(m_physDevices.size());
for (const Vk::PhysicalDevice& physDevice : m_physDevices) for (const Vk::PhysicalDevice& physDevice : m_physDevices)
{ {
RenderDevice device; RenderDeviceInfo device;
device.name = physDevice.properties.deviceName; device.name = physDevice.properties.deviceName;
switch (physDevice.properties.deviceType) switch (physDevice.properties.deviceType)
@ -104,7 +101,7 @@ namespace Nz
break; break;
} }
devices.emplace_back(device); devices.emplace_back(std::move(device));
} }
return devices; return devices;