Added RenderTextures (And many others things)
-Added Forward, left and up vector (Vector3) -Added Matrix4::ConcatenateAffine shortcut -Added Quaternion::GetInverse() and Quaternion::Inverse() -Added Resource listeners -Added Depth and stencil pixel formats -All enums now have an ending "max" entry -Animation/Mesh::Add[Sequence/Skin/SubMesh] now returns a boolean -Contexts are now resources -Enhanced AnimatedMesh demo -Fixed MD2 facing -Fixed Vector3::CrossProduct -Made Resource thread-safe -Made OpenGL translation table global -Many bugfixes -MLT will now write malloc failure to the log -Most of the strcpy were replaced with faster memcpy -Occlusion queries availability is now always tested -OpenGL-related includes now requires NAZARA_RENDERER_OPENGL to be defined to have any effect -Pixel formats now have a type -Renamed RenderTarget::IsValid to IsRenderable -Renamed Quaternion::GetNormalized() to GetNormal() -Renamed Texture::Bind() to Prepare() -Renamed VectorX::Make[Ceil|Floor] to Maximize/Minimize -Removed MATH_MATRIX_COLUMN_MAJOR option (all matrices are column-major) -Removed RENDERER_ACTIVATE_RENDERWINDOW_ON_CREATION option (Render windows are active upon their creation) Former-commit-id: 0d1da1e32c156a958221edf04a5315c75b354450
This commit is contained in:
@@ -1,90 +1,93 @@
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// Copyright (C) 2012 Rémi Bèges - Jérôme Leclercq
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// This file is part of the "Nazara Engine - Mathematics module"
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// For conditions of distribution and use, see copyright notice in Config.hpp
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#pragma once
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#ifndef NAZARA_QUATERNION_HPP
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#define NAZARA_QUATERNION_HPP
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#include <Nazara/Core/String.hpp>
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template<typename T> class NzEulerAngles;
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template<typename T> class NzVector3;
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template<typename T> class NzQuaternion
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{
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public:
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NzQuaternion();
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NzQuaternion(T W, T X, T Y, T Z);
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NzQuaternion(T quat[4]);
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NzQuaternion(T angle, const NzVector3<T>& axis);
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NzQuaternion(const NzEulerAngles<T>& angles);
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//NzQuaternion(const NzMatrix3<T>& mat);
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template<typename U> explicit NzQuaternion(const NzQuaternion<U>& quat);
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NzQuaternion(const NzQuaternion& quat) = default;
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~NzQuaternion() = default;
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T DotProduct(const NzQuaternion& vec) const;
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NzQuaternion GetConjugate() const;
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NzQuaternion GetNormalized() const;
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void MakeIdentity();
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void MakeZero();
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T Magnitude() const;
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T Normalize();
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void Set(T W, T X, T Y, T Z);
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void Set(T quat[4]);
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void Set(T angle, const NzVector3<T>& normalizedAxis);
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void Set(const NzEulerAngles<T>& angles);
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//void Set(const NzMatrix3<T>& mat);
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void Set(const NzQuaternion& quat);
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template<typename U> void Set(const NzQuaternion<U>& quat);
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T SquaredMagnitude() const;
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NzEulerAngles<T> ToEulerAngles() const;
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//NzMatrix3<T> ToRotationMatrix() const;
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NzString ToString() const;
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operator NzString() const;
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NzQuaternion& operator=(const NzQuaternion& quat);
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NzQuaternion operator+(const NzQuaternion& quat) const;
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NzQuaternion operator*(const NzQuaternion& quat) const;
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NzVector3<T> operator*(const NzVector3<T>& vec) const;
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NzQuaternion operator*(T scale) const;
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NzQuaternion operator/(const NzQuaternion& quat) const;
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NzQuaternion& operator+=(const NzQuaternion& quat);
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NzQuaternion& operator*=(const NzQuaternion& quat);
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NzQuaternion& operator*=(T scale);
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NzQuaternion& operator/=(const NzQuaternion& quat);
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bool operator==(const NzQuaternion& quat) const;
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bool operator!=(const NzQuaternion& quat) const;
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bool operator<(const NzQuaternion& quat) const;
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bool operator<=(const NzQuaternion& quat) const;
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bool operator>(const NzQuaternion& quat) const;
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bool operator>=(const NzQuaternion& quat) const;
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static NzQuaternion Identity();
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static NzQuaternion Slerp(const NzQuaternion& quatA, const NzQuaternion& quatB, T interp);
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static NzQuaternion Zero();
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T w, x, y, z;
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};
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template<typename T> std::ostream& operator<<(std::ostream& out, const NzQuaternion<T>& quat);
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typedef NzQuaternion<double> NzQuaterniond;
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typedef NzQuaternion<float> NzQuaternionf;
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#include <Nazara/Math/Quaternion.inl>
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#endif // NAZARA_QUATERNION_HPP
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// Copyright (C) 2012 Rémi Bèges - Jérôme Leclercq
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// This file is part of the "Nazara Engine - Mathematics module"
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// For conditions of distribution and use, see copyright notice in Config.hpp
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#pragma once
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#ifndef NAZARA_QUATERNION_HPP
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#define NAZARA_QUATERNION_HPP
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#include <Nazara/Core/String.hpp>
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template<typename T> class NzEulerAngles;
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template<typename T> class NzVector3;
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template<typename T> class NzQuaternion
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{
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public:
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NzQuaternion();
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NzQuaternion(T W, T X, T Y, T Z);
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NzQuaternion(T quat[4]);
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NzQuaternion(T angle, const NzVector3<T>& axis);
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NzQuaternion(const NzEulerAngles<T>& angles);
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//NzQuaternion(const NzMatrix3<T>& mat);
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template<typename U> explicit NzQuaternion(const NzQuaternion<U>& quat);
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NzQuaternion(const NzQuaternion& quat) = default;
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~NzQuaternion() = default;
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T DotProduct(const NzQuaternion& vec) const;
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NzQuaternion GetConjugate() const;
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NzQuaternion GetInverse() const;
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NzQuaternion GetNormal() const;
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void Inverse();
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void MakeIdentity();
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void MakeZero();
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T Magnitude() const;
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T Normalize();
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void Set(T W, T X, T Y, T Z);
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void Set(T quat[4]);
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void Set(T angle, const NzVector3<T>& normalizedAxis);
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void Set(const NzEulerAngles<T>& angles);
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//void Set(const NzMatrix3<T>& mat);
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void Set(const NzQuaternion& quat);
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template<typename U> void Set(const NzQuaternion<U>& quat);
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T SquaredMagnitude() const;
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NzEulerAngles<T> ToEulerAngles() const;
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//NzMatrix3<T> ToRotationMatrix() const;
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NzString ToString() const;
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operator NzString() const;
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NzQuaternion& operator=(const NzQuaternion& quat);
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NzQuaternion operator+(const NzQuaternion& quat) const;
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NzQuaternion operator*(const NzQuaternion& quat) const;
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NzVector3<T> operator*(const NzVector3<T>& vec) const;
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NzQuaternion operator*(T scale) const;
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NzQuaternion operator/(const NzQuaternion& quat) const;
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NzQuaternion& operator+=(const NzQuaternion& quat);
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NzQuaternion& operator*=(const NzQuaternion& quat);
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NzQuaternion& operator*=(T scale);
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NzQuaternion& operator/=(const NzQuaternion& quat);
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bool operator==(const NzQuaternion& quat) const;
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bool operator!=(const NzQuaternion& quat) const;
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bool operator<(const NzQuaternion& quat) const;
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bool operator<=(const NzQuaternion& quat) const;
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bool operator>(const NzQuaternion& quat) const;
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bool operator>=(const NzQuaternion& quat) const;
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static NzQuaternion Identity();
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static NzQuaternion Slerp(const NzQuaternion& quatA, const NzQuaternion& quatB, T interp);
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static NzQuaternion Zero();
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T w, x, y, z;
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};
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template<typename T> std::ostream& operator<<(std::ostream& out, const NzQuaternion<T>& quat);
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typedef NzQuaternion<double> NzQuaterniond;
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typedef NzQuaternion<float> NzQuaternionf;
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#include <Nazara/Math/Quaternion.inl>
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#endif // NAZARA_QUATERNION_HPP
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