Added RenderTextures (And many others things)

-Added Forward, left and up vector (Vector3)
-Added Matrix4::ConcatenateAffine shortcut
-Added Quaternion::GetInverse() and Quaternion::Inverse()
-Added Resource listeners
-Added Depth and stencil pixel formats
-All enums now have an ending "max" entry
-Animation/Mesh::Add[Sequence/Skin/SubMesh] now returns a boolean
-Contexts are now resources
-Enhanced AnimatedMesh demo
-Fixed MD2 facing
-Fixed Vector3::CrossProduct
-Made Resource thread-safe
-Made OpenGL translation table global
-Many bugfixes
-MLT will now write malloc failure to the log
-Most of the strcpy were replaced with faster memcpy
-Occlusion queries availability is now always tested
-OpenGL-related includes now requires NAZARA_RENDERER_OPENGL to be
defined to have any effect
-Pixel formats now have a type
-Renamed RenderTarget::IsValid to IsRenderable
-Renamed Quaternion::GetNormalized() to GetNormal()
-Renamed Texture::Bind() to Prepare()
-Renamed VectorX::Make[Ceil|Floor] to Maximize/Minimize
-Removed MATH_MATRIX_COLUMN_MAJOR option (all matrices are column-major)
-Removed RENDERER_ACTIVATE_RENDERWINDOW_ON_CREATION option (Render
windows are active upon their creation)


Former-commit-id: 0d1da1e32c156a958221edf04a5315c75b354450
This commit is contained in:
Jérôme Leclercq
2012-09-20 22:07:30 +02:00
parent a6ed70123b
commit cd5a1b7a5e
65 changed files with 24385 additions and 22703 deletions

View File

@@ -1,90 +1,93 @@
// Copyright (C) 2012 Rémi Bèges - Jérôme Leclercq
// This file is part of the "Nazara Engine - Mathematics module"
// For conditions of distribution and use, see copyright notice in Config.hpp
#pragma once
#ifndef NAZARA_QUATERNION_HPP
#define NAZARA_QUATERNION_HPP
#include <Nazara/Core/String.hpp>
template<typename T> class NzEulerAngles;
template<typename T> class NzVector3;
template<typename T> class NzQuaternion
{
public:
NzQuaternion();
NzQuaternion(T W, T X, T Y, T Z);
NzQuaternion(T quat[4]);
NzQuaternion(T angle, const NzVector3<T>& axis);
NzQuaternion(const NzEulerAngles<T>& angles);
//NzQuaternion(const NzMatrix3<T>& mat);
template<typename U> explicit NzQuaternion(const NzQuaternion<U>& quat);
NzQuaternion(const NzQuaternion& quat) = default;
~NzQuaternion() = default;
T DotProduct(const NzQuaternion& vec) const;
NzQuaternion GetConjugate() const;
NzQuaternion GetNormalized() const;
void MakeIdentity();
void MakeZero();
T Magnitude() const;
T Normalize();
void Set(T W, T X, T Y, T Z);
void Set(T quat[4]);
void Set(T angle, const NzVector3<T>& normalizedAxis);
void Set(const NzEulerAngles<T>& angles);
//void Set(const NzMatrix3<T>& mat);
void Set(const NzQuaternion& quat);
template<typename U> void Set(const NzQuaternion<U>& quat);
T SquaredMagnitude() const;
NzEulerAngles<T> ToEulerAngles() const;
//NzMatrix3<T> ToRotationMatrix() const;
NzString ToString() const;
operator NzString() const;
NzQuaternion& operator=(const NzQuaternion& quat);
NzQuaternion operator+(const NzQuaternion& quat) const;
NzQuaternion operator*(const NzQuaternion& quat) const;
NzVector3<T> operator*(const NzVector3<T>& vec) const;
NzQuaternion operator*(T scale) const;
NzQuaternion operator/(const NzQuaternion& quat) const;
NzQuaternion& operator+=(const NzQuaternion& quat);
NzQuaternion& operator*=(const NzQuaternion& quat);
NzQuaternion& operator*=(T scale);
NzQuaternion& operator/=(const NzQuaternion& quat);
bool operator==(const NzQuaternion& quat) const;
bool operator!=(const NzQuaternion& quat) const;
bool operator<(const NzQuaternion& quat) const;
bool operator<=(const NzQuaternion& quat) const;
bool operator>(const NzQuaternion& quat) const;
bool operator>=(const NzQuaternion& quat) const;
static NzQuaternion Identity();
static NzQuaternion Slerp(const NzQuaternion& quatA, const NzQuaternion& quatB, T interp);
static NzQuaternion Zero();
T w, x, y, z;
};
template<typename T> std::ostream& operator<<(std::ostream& out, const NzQuaternion<T>& quat);
typedef NzQuaternion<double> NzQuaterniond;
typedef NzQuaternion<float> NzQuaternionf;
#include <Nazara/Math/Quaternion.inl>
#endif // NAZARA_QUATERNION_HPP
// Copyright (C) 2012 Rémi Bèges - Jérôme Leclercq
// This file is part of the "Nazara Engine - Mathematics module"
// For conditions of distribution and use, see copyright notice in Config.hpp
#pragma once
#ifndef NAZARA_QUATERNION_HPP
#define NAZARA_QUATERNION_HPP
#include <Nazara/Core/String.hpp>
template<typename T> class NzEulerAngles;
template<typename T> class NzVector3;
template<typename T> class NzQuaternion
{
public:
NzQuaternion();
NzQuaternion(T W, T X, T Y, T Z);
NzQuaternion(T quat[4]);
NzQuaternion(T angle, const NzVector3<T>& axis);
NzQuaternion(const NzEulerAngles<T>& angles);
//NzQuaternion(const NzMatrix3<T>& mat);
template<typename U> explicit NzQuaternion(const NzQuaternion<U>& quat);
NzQuaternion(const NzQuaternion& quat) = default;
~NzQuaternion() = default;
T DotProduct(const NzQuaternion& vec) const;
NzQuaternion GetConjugate() const;
NzQuaternion GetInverse() const;
NzQuaternion GetNormal() const;
void Inverse();
void MakeIdentity();
void MakeZero();
T Magnitude() const;
T Normalize();
void Set(T W, T X, T Y, T Z);
void Set(T quat[4]);
void Set(T angle, const NzVector3<T>& normalizedAxis);
void Set(const NzEulerAngles<T>& angles);
//void Set(const NzMatrix3<T>& mat);
void Set(const NzQuaternion& quat);
template<typename U> void Set(const NzQuaternion<U>& quat);
T SquaredMagnitude() const;
NzEulerAngles<T> ToEulerAngles() const;
//NzMatrix3<T> ToRotationMatrix() const;
NzString ToString() const;
operator NzString() const;
NzQuaternion& operator=(const NzQuaternion& quat);
NzQuaternion operator+(const NzQuaternion& quat) const;
NzQuaternion operator*(const NzQuaternion& quat) const;
NzVector3<T> operator*(const NzVector3<T>& vec) const;
NzQuaternion operator*(T scale) const;
NzQuaternion operator/(const NzQuaternion& quat) const;
NzQuaternion& operator+=(const NzQuaternion& quat);
NzQuaternion& operator*=(const NzQuaternion& quat);
NzQuaternion& operator*=(T scale);
NzQuaternion& operator/=(const NzQuaternion& quat);
bool operator==(const NzQuaternion& quat) const;
bool operator!=(const NzQuaternion& quat) const;
bool operator<(const NzQuaternion& quat) const;
bool operator<=(const NzQuaternion& quat) const;
bool operator>(const NzQuaternion& quat) const;
bool operator>=(const NzQuaternion& quat) const;
static NzQuaternion Identity();
static NzQuaternion Slerp(const NzQuaternion& quatA, const NzQuaternion& quatB, T interp);
static NzQuaternion Zero();
T w, x, y, z;
};
template<typename T> std::ostream& operator<<(std::ostream& out, const NzQuaternion<T>& quat);
typedef NzQuaternion<double> NzQuaterniond;
typedef NzQuaternion<float> NzQuaternionf;
#include <Nazara/Math/Quaternion.inl>
#endif // NAZARA_QUATERNION_HPP