Go to file
Jérôme Leclercq cd5a1b7a5e Added RenderTextures (And many others things)
-Added Forward, left and up vector (Vector3)
-Added Matrix4::ConcatenateAffine shortcut
-Added Quaternion::GetInverse() and Quaternion::Inverse()
-Added Resource listeners
-Added Depth and stencil pixel formats
-All enums now have an ending "max" entry
-Animation/Mesh::Add[Sequence/Skin/SubMesh] now returns a boolean
-Contexts are now resources
-Enhanced AnimatedMesh demo
-Fixed MD2 facing
-Fixed Vector3::CrossProduct
-Made Resource thread-safe
-Made OpenGL translation table global
-Many bugfixes
-MLT will now write malloc failure to the log
-Most of the strcpy were replaced with faster memcpy
-Occlusion queries availability is now always tested
-OpenGL-related includes now requires NAZARA_RENDERER_OPENGL to be
defined to have any effect
-Pixel formats now have a type
-Renamed RenderTarget::IsValid to IsRenderable
-Renamed Quaternion::GetNormalized() to GetNormal()
-Renamed Texture::Bind() to Prepare()
-Renamed VectorX::Make[Ceil|Floor] to Maximize/Minimize
-Removed MATH_MATRIX_COLUMN_MAJOR option (all matrices are column-major)
-Removed RENDERER_ACTIVATE_RENDERWINDOW_ON_CREATION option (Render
windows are active upon their creation)


Former-commit-id: 0d1da1e32c156a958221edf04a5315c75b354450
2012-09-20 22:07:30 +02:00
NazaraModuleTemplate Fixed modules target names 2012-08-18 14:08:14 +02:00
build Added RenderTextures (And many others things) 2012-09-20 22:07:30 +02:00
examples Added RenderTextures (And many others things) 2012-09-20 22:07:30 +02:00
include/Nazara Added RenderTextures (And many others things) 2012-09-20 22:07:30 +02:00
src/Nazara Added RenderTextures (And many others things) 2012-09-20 22:07:30 +02:00
.gitignore Added missing external libraries binaries 2012-08-21 15:18:21 +02:00
readme.txt Changed readme and examples encoding to UTF-8 2012-08-10 01:41:37 +02:00
readme_fr.txt Changed readme and examples encoding to UTF-8 2012-08-10 01:41:37 +02:00

readme.txt

Nazara Engine
=============

Nazara Engine is a fast, complete, cross-platform, object-oriented API which can help you in your daily developper life.
Its goal is to provide a set of useful classes : Its core provides unicode strings, filesystem access, hashs, threads, ...

It will also provide a set of libraries, such as audio, network, physics, renderer, 2D and 3D graphics engines.

You can use it in any kind of commercial/non-commercial applications.

Authors
-------

Jérôme "Lynix" Leclercq - main developper (Lynix680@gmail.com)
Rémi "overdrivr" Bèges - developper & helper - NzNoise Module - (remi.beges@laposte.net)

Install
-------

Use the premake build system in the build directory then compile the engine for your platform.

How to use
----------

You can find tutorials on installation, compilation and use on the official wiki : http://wiki.digitalpulsesoftware.com/index.php?title=Nazara:Tutorials

Contribute
----------

Don't hesitate to contribute to Nazara Engine by :
-Extending the wiki at http://wiki.digitalpulsesoftware.com/index.php?title=Nazara
-Submitting a patch to GitHub
-Post suggestions/bugs on the forum or the GitHub tracker (https://github.com/DigitalPulseSoftware/NazaraEngine/issues)
-Fork the project on GitHub and pull your changes (https://github.com/DigitalPulseSoftware/NazaraEngine/pulls)
-Talking about Nazara Engine to other people
-Doing anything else that might help us

Links
-----

Website : http://www.digitalpulsesoftware.com
Wiki    : http://wiki.digitalpulsesoftware.com/index.php?title=Nazara
Forum   : http://forum.digitalpulsesoftware.com

Thanks to
-RafBill: Finding bugs