Added RenderTextures (And many others things)
-Added Forward, left and up vector (Vector3) -Added Matrix4::ConcatenateAffine shortcut -Added Quaternion::GetInverse() and Quaternion::Inverse() -Added Resource listeners -Added Depth and stencil pixel formats -All enums now have an ending "max" entry -Animation/Mesh::Add[Sequence/Skin/SubMesh] now returns a boolean -Contexts are now resources -Enhanced AnimatedMesh demo -Fixed MD2 facing -Fixed Vector3::CrossProduct -Made Resource thread-safe -Made OpenGL translation table global -Many bugfixes -MLT will now write malloc failure to the log -Most of the strcpy were replaced with faster memcpy -Occlusion queries availability is now always tested -OpenGL-related includes now requires NAZARA_RENDERER_OPENGL to be defined to have any effect -Pixel formats now have a type -Renamed RenderTarget::IsValid to IsRenderable -Renamed Quaternion::GetNormalized() to GetNormal() -Renamed Texture::Bind() to Prepare() -Renamed VectorX::Make[Ceil|Floor] to Maximize/Minimize -Removed MATH_MATRIX_COLUMN_MAJOR option (all matrices are column-major) -Removed RENDERER_ACTIVATE_RENDERWINDOW_ON_CREATION option (Render windows are active upon their creation) Former-commit-id: 0d1da1e32c156a958221edf04a5315c75b354450
This commit is contained in:
@@ -1,97 +1,98 @@
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// Copyright (C) 2012 Rémi Bèges - Jérôme Leclercq
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// This file is part of the "Nazara Engine - Mathematics module"
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// For conditions of distribution and use, see copyright notice in Config.hpp
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#pragma once
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#ifndef NAZARA_VECTOR4_HPP
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#define NAZARA_VECTOR4_HPP
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#include <Nazara/Core/String.hpp>
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#include <Nazara/Math/Vector3.hpp>
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template<typename T> class NzVector4
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{
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public:
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NzVector4();
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NzVector4(T X, T Y, T Z, T W = 1.0);
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explicit NzVector4(T scale);
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NzVector4(T vec[4]);
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NzVector4(const NzVector3<T>& vec, T W = 1.0);
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template<typename U> explicit NzVector4(const NzVector4<U>& vec);
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NzVector4(const NzVector4& vec) = default;
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~NzVector4() = default;
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T AbsDotProduct(const NzVector4& vec) const;
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T DotProduct(const NzVector4& vec) const;
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void MakeCeil(const NzVector4& vec);
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void MakeFloor(const NzVector4& vec);
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void MakeUnitX();
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void MakeUnitY();
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void MakeUnitZ();
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void MakeZero();
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void Normalize();
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void Set(T X, T Y, T Z, T W = 1.0);
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void Set(T scale);
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void Set(T vec[4]);
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void Set(const NzVector3<T>& vec, T W = 1.0);
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template<typename U> void Set(const NzVector4<U>& vec);
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NzString ToString() const;
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operator NzString() const;
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operator T*();
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operator const T*() const;
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T& operator[](unsigned int i);
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T operator[](unsigned int i) const;
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const NzVector4& operator+() const;
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NzVector4 operator-() const;
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NzVector4 operator+(const NzVector4& vec) const;
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NzVector4 operator-(const NzVector4& vec) const;
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NzVector4 operator*(const NzVector4& vec) const;
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NzVector4 operator*(T scale) const;
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NzVector4 operator/(const NzVector4& vec) const;
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NzVector4 operator/(T scale) const;
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NzVector4& operator+=(const NzVector4& vec);
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NzVector4& operator-=(const NzVector4& vec);
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NzVector4& operator*=(const NzVector4& vec);
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NzVector4& operator*=(T scale);
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NzVector4& operator/=(const NzVector4& vec);
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NzVector4& operator/=(T scale);
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bool operator==(const NzVector4& vec) const;
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bool operator!=(const NzVector4& vec) const;
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bool operator<(const NzVector4& vec) const;
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bool operator<=(const NzVector4& vec) const;
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bool operator>(const NzVector4& vec) const;
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bool operator>=(const NzVector4& vec) const;
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static NzVector4 UnitX();
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static NzVector4 UnitY();
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static NzVector4 UnitZ();
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static NzVector4 Zero();
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T x, y, z, w;
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};
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template<typename T> std::ostream& operator<<(std::ostream& out, const NzVector4<T>& vec);
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template<typename T> NzVector4<T> operator*(T scale, const NzVector4<T>& vec);
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template<typename T> NzVector4<T> operator/(T scale, const NzVector4<T>& vec);
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typedef NzVector4<double> NzVector4d;
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typedef NzVector4<float> NzVector4f;
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typedef NzVector4<int> NzVector4i;
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#include <Nazara/Math/Vector4.inl>
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#endif // NAZARA_VECTOR4_HPP
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// Copyright (C) 2012 Rémi Bèges - Jérôme Leclercq
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// This file is part of the "Nazara Engine - Mathematics module"
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// For conditions of distribution and use, see copyright notice in Config.hpp
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#pragma once
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#ifndef NAZARA_VECTOR4_HPP
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#define NAZARA_VECTOR4_HPP
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#include <Nazara/Core/String.hpp>
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#include <Nazara/Math/Vector3.hpp>
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template<typename T> class NzVector4
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{
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public:
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NzVector4();
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NzVector4(T X, T Y, T Z, T W = 1.0);
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explicit NzVector4(T scale);
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NzVector4(T vec[4]);
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NzVector4(const NzVector3<T>& vec, T W = 1.0);
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template<typename U> explicit NzVector4(const NzVector4<U>& vec);
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NzVector4(const NzVector4& vec) = default;
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~NzVector4() = default;
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T AbsDotProduct(const NzVector4& vec) const;
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T DotProduct(const NzVector4& vec) const;
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void MakeUnitX();
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void MakeUnitY();
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void MakeUnitZ();
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void MakeZero();
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void Maximize(const NzVector4& vec);
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void Minimize(const NzVector4& vec);
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void Normalize();
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void Set(T X, T Y, T Z, T W = 1.0);
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void Set(T scale);
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void Set(T vec[4]);
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void Set(const NzVector3<T>& vec, T W = 1.0);
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template<typename U> void Set(const NzVector4<U>& vec);
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NzString ToString() const;
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operator NzString() const;
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operator T*();
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operator const T*() const;
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T& operator[](unsigned int i);
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T operator[](unsigned int i) const;
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const NzVector4& operator+() const;
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NzVector4 operator-() const;
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NzVector4 operator+(const NzVector4& vec) const;
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NzVector4 operator-(const NzVector4& vec) const;
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NzVector4 operator*(const NzVector4& vec) const;
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NzVector4 operator*(T scale) const;
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NzVector4 operator/(const NzVector4& vec) const;
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NzVector4 operator/(T scale) const;
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NzVector4& operator+=(const NzVector4& vec);
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NzVector4& operator-=(const NzVector4& vec);
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NzVector4& operator*=(const NzVector4& vec);
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NzVector4& operator*=(T scale);
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NzVector4& operator/=(const NzVector4& vec);
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NzVector4& operator/=(T scale);
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bool operator==(const NzVector4& vec) const;
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bool operator!=(const NzVector4& vec) const;
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bool operator<(const NzVector4& vec) const;
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bool operator<=(const NzVector4& vec) const;
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bool operator>(const NzVector4& vec) const;
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bool operator>=(const NzVector4& vec) const;
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static NzVector4 UnitX();
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static NzVector4 UnitY();
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static NzVector4 UnitZ();
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static NzVector4 Zero();
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T x, y, z, w;
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};
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template<typename T> std::ostream& operator<<(std::ostream& out, const NzVector4<T>& vec);
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template<typename T> NzVector4<T> operator*(T scale, const NzVector4<T>& vec);
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template<typename T> NzVector4<T> operator/(T scale, const NzVector4<T>& vec);
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typedef NzVector4<double> NzVector4d;
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typedef NzVector4<float> NzVector4f;
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typedef NzVector4<int> NzVector4i;
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#include <Nazara/Math/Vector4.inl>
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#endif // NAZARA_VECTOR4_HPP
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