Added RenderTextures (And many others things)
-Added Forward, left and up vector (Vector3) -Added Matrix4::ConcatenateAffine shortcut -Added Quaternion::GetInverse() and Quaternion::Inverse() -Added Resource listeners -Added Depth and stencil pixel formats -All enums now have an ending "max" entry -Animation/Mesh::Add[Sequence/Skin/SubMesh] now returns a boolean -Contexts are now resources -Enhanced AnimatedMesh demo -Fixed MD2 facing -Fixed Vector3::CrossProduct -Made Resource thread-safe -Made OpenGL translation table global -Many bugfixes -MLT will now write malloc failure to the log -Most of the strcpy were replaced with faster memcpy -Occlusion queries availability is now always tested -OpenGL-related includes now requires NAZARA_RENDERER_OPENGL to be defined to have any effect -Pixel formats now have a type -Renamed RenderTarget::IsValid to IsRenderable -Renamed Quaternion::GetNormalized() to GetNormal() -Renamed Texture::Bind() to Prepare() -Renamed VectorX::Make[Ceil|Floor] to Maximize/Minimize -Removed MATH_MATRIX_COLUMN_MAJOR option (all matrices are column-major) -Removed RENDERER_ACTIVATE_RENDERWINDOW_ON_CREATION option (Render windows are active upon their creation) Former-commit-id: 0d1da1e32c156a958221edf04a5315c75b354450
This commit is contained in:
@@ -1,47 +1,49 @@
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// Copyright (C) 2012 Jérôme Leclercq
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// This file is part of the "Nazara Engine - Renderer module"
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// For conditions of distribution and use, see copyright notice in Config.hpp
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#ifdef NAZARA_RENDERER_COMMON
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#error This file is not part of the common renderer interface, you must undefine NAZARA_RENDERER_COMMON to use it
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#endif
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#pragma once
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#ifndef NAZARA_CONTEXT_HPP
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#define NAZARA_CONTEXT_HPP
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#include <Nazara/Renderer/ContextParameters.hpp>
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class NzContextImpl;
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class NAZARA_API NzContext
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{
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friend NzContextImpl;
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public:
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NzContext();
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~NzContext();
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bool Create(const NzContextParameters& parameters = NzContextParameters());
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void Destroy();
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const NzContextParameters& GetParameters() const;
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bool IsActive() const;
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bool SetActive(bool active);
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void SwapBuffers();
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static bool EnsureContext();
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static NzContext* GetCurrent();
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static const NzContext* GetReference();
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static NzContext* GetThreadContext();
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static bool Initialize();
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static void Uninitialize();
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private:
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NzContextParameters m_parameters;
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NzContextImpl* m_impl;
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static NzContext* s_reference;
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};
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#endif // NAZARA_CONTEXT_HPP
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// Copyright (C) 2012 Jérôme Leclercq
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// This file is part of the "Nazara Engine - Renderer module"
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// For conditions of distribution and use, see copyright notice in Config.hpp
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#pragma once
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#ifndef NAZARA_CONTEXT_HPP
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#define NAZARA_CONTEXT_HPP
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#ifdef NAZARA_RENDERER_OPENGL
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#include <Nazara/Core/Resource.hpp>
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#include <Nazara/Renderer/ContextParameters.hpp>
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class NzContextImpl;
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class NAZARA_API NzContext : public NzResource
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{
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friend NzContextImpl;
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public:
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NzContext();
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~NzContext();
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bool Create(const NzContextParameters& parameters = NzContextParameters());
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void Destroy();
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const NzContextParameters& GetParameters() const;
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bool IsActive() const;
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bool SetActive(bool active);
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void SwapBuffers();
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static bool EnsureContext();
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static NzContext* GetCurrent();
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static const NzContext* GetReference();
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static NzContext* GetThreadContext();
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static bool Initialize();
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static void Uninitialize();
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private:
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NzContextParameters m_parameters;
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NzContextImpl* m_impl;
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static NzContext* s_reference;
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};
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#endif // NAZARA_RENDERER_OPENGL
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#endif // NAZARA_CONTEXT_HPP
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