Added RenderTextures (And many others things)

-Added Forward, left and up vector (Vector3)
-Added Matrix4::ConcatenateAffine shortcut
-Added Quaternion::GetInverse() and Quaternion::Inverse()
-Added Resource listeners
-Added Depth and stencil pixel formats
-All enums now have an ending "max" entry
-Animation/Mesh::Add[Sequence/Skin/SubMesh] now returns a boolean
-Contexts are now resources
-Enhanced AnimatedMesh demo
-Fixed MD2 facing
-Fixed Vector3::CrossProduct
-Made Resource thread-safe
-Made OpenGL translation table global
-Many bugfixes
-MLT will now write malloc failure to the log
-Most of the strcpy were replaced with faster memcpy
-Occlusion queries availability is now always tested
-OpenGL-related includes now requires NAZARA_RENDERER_OPENGL to be
defined to have any effect
-Pixel formats now have a type
-Renamed RenderTarget::IsValid to IsRenderable
-Renamed Quaternion::GetNormalized() to GetNormal()
-Renamed Texture::Bind() to Prepare()
-Renamed VectorX::Make[Ceil|Floor] to Maximize/Minimize
-Removed MATH_MATRIX_COLUMN_MAJOR option (all matrices are column-major)
-Removed RENDERER_ACTIVATE_RENDERWINDOW_ON_CREATION option (Render
windows are active upon their creation)


Former-commit-id: 0d1da1e32c156a958221edf04a5315c75b354450
This commit is contained in:
Jérôme Leclercq
2012-09-20 22:07:30 +02:00
parent a6ed70123b
commit cd5a1b7a5e
65 changed files with 24385 additions and 22703 deletions

View File

@@ -1,47 +1,49 @@
// Copyright (C) 2012 Jérôme Leclercq
// This file is part of the "Nazara Engine - Renderer module"
// For conditions of distribution and use, see copyright notice in Config.hpp
#ifdef NAZARA_RENDERER_COMMON
#error This file is not part of the common renderer interface, you must undefine NAZARA_RENDERER_COMMON to use it
#endif
#pragma once
#ifndef NAZARA_CONTEXT_HPP
#define NAZARA_CONTEXT_HPP
#include <Nazara/Renderer/ContextParameters.hpp>
class NzContextImpl;
class NAZARA_API NzContext
{
friend NzContextImpl;
public:
NzContext();
~NzContext();
bool Create(const NzContextParameters& parameters = NzContextParameters());
void Destroy();
const NzContextParameters& GetParameters() const;
bool IsActive() const;
bool SetActive(bool active);
void SwapBuffers();
static bool EnsureContext();
static NzContext* GetCurrent();
static const NzContext* GetReference();
static NzContext* GetThreadContext();
static bool Initialize();
static void Uninitialize();
private:
NzContextParameters m_parameters;
NzContextImpl* m_impl;
static NzContext* s_reference;
};
#endif // NAZARA_CONTEXT_HPP
// Copyright (C) 2012 Jérôme Leclercq
// This file is part of the "Nazara Engine - Renderer module"
// For conditions of distribution and use, see copyright notice in Config.hpp
#pragma once
#ifndef NAZARA_CONTEXT_HPP
#define NAZARA_CONTEXT_HPP
#ifdef NAZARA_RENDERER_OPENGL
#include <Nazara/Core/Resource.hpp>
#include <Nazara/Renderer/ContextParameters.hpp>
class NzContextImpl;
class NAZARA_API NzContext : public NzResource
{
friend NzContextImpl;
public:
NzContext();
~NzContext();
bool Create(const NzContextParameters& parameters = NzContextParameters());
void Destroy();
const NzContextParameters& GetParameters() const;
bool IsActive() const;
bool SetActive(bool active);
void SwapBuffers();
static bool EnsureContext();
static NzContext* GetCurrent();
static const NzContext* GetReference();
static NzContext* GetThreadContext();
static bool Initialize();
static void Uninitialize();
private:
NzContextParameters m_parameters;
NzContextImpl* m_impl;
static NzContext* s_reference;
};
#endif // NAZARA_RENDERER_OPENGL
#endif // NAZARA_CONTEXT_HPP