Added RenderTextures (And many others things)
-Added Forward, left and up vector (Vector3) -Added Matrix4::ConcatenateAffine shortcut -Added Quaternion::GetInverse() and Quaternion::Inverse() -Added Resource listeners -Added Depth and stencil pixel formats -All enums now have an ending "max" entry -Animation/Mesh::Add[Sequence/Skin/SubMesh] now returns a boolean -Contexts are now resources -Enhanced AnimatedMesh demo -Fixed MD2 facing -Fixed Vector3::CrossProduct -Made Resource thread-safe -Made OpenGL translation table global -Many bugfixes -MLT will now write malloc failure to the log -Most of the strcpy were replaced with faster memcpy -Occlusion queries availability is now always tested -OpenGL-related includes now requires NAZARA_RENDERER_OPENGL to be defined to have any effect -Pixel formats now have a type -Renamed RenderTarget::IsValid to IsRenderable -Renamed Quaternion::GetNormalized() to GetNormal() -Renamed Texture::Bind() to Prepare() -Renamed VectorX::Make[Ceil|Floor] to Maximize/Minimize -Removed MATH_MATRIX_COLUMN_MAJOR option (all matrices are column-major) -Removed RENDERER_ACTIVATE_RENDERWINDOW_ON_CREATION option (Render windows are active upon their creation) Former-commit-id: 0d1da1e32c156a958221edf04a5315c75b354450
This commit is contained in:
@@ -1,141 +1,174 @@
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// Copyright (C) 2012 Jérôme Leclercq
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// This file is part of the "Nazara Engine - Renderer module"
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// For conditions of distribution and use, see copyright notice in Config.hpp
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#pragma once
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#ifndef NAZARA_ENUMS_RENDERER_HPP
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#define NAZARA_ENUMS_RENDERER_HPP
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enum nzBlendFunc
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{
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nzBlendFunc_DestAlpha,
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nzBlendFunc_DestColor,
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nzBlendFunc_SrcAlpha,
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nzBlendFunc_SrcColor,
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nzBlendFunc_InvDestAlpha,
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nzBlendFunc_InvDestColor,
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nzBlendFunc_InvSrcAlpha,
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nzBlendFunc_InvSrcColor,
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nzBlendFunc_One,
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nzBlendFunc_Zero
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};
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enum nzFaceCulling
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{
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nzFaceCulling_Back,
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nzFaceCulling_Front,
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nzFaceCulling_FrontAndBack
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};
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enum nzFaceFilling
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{
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nzFaceFilling_Point,
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nzFaceFilling_Line,
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nzFaceFilling_Fill
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};
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enum nzMatrixType
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{
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nzMatrixType_Projection,
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nzMatrixType_View,
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nzMatrixType_World,
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nzMatrixType_Max = nzMatrixType_World
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};
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enum nzPixelBufferType
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{
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nzPixelBufferType_Pack,
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nzPixelBufferType_Unpack
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};
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enum nzRendererCap
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{
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nzRendererCap_AnisotropicFilter,
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nzRendererCap_FP64,
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nzRendererCap_HardwareBuffer,
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nzRendererCap_MultipleRenderTargets,
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nzRendererCap_OcclusionQuery,
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nzRendererCap_PixelBufferObject,
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nzRendererCap_Texture3D,
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nzRendererCap_TextureCubemap,
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nzRendererCap_TextureMulti,
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nzRendererCap_TextureNPOT,
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nzRendererCap_Max = nzRendererCap_TextureNPOT
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};
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enum nzRendererClear
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{
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nzRendererClear_Color = 0x01,
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nzRendererClear_Depth = 0x02,
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nzRendererClear_Stencil = 0x04
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};
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enum nzRendererComparison
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{
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nzRendererComparison_Always,
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nzRendererComparison_Equal,
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nzRendererComparison_Greater,
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nzRendererComparison_GreaterOrEqual,
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nzRendererComparison_Less,
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nzRendererComparison_LessOrEqual,
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nzRendererComparison_Never
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};
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enum nzRendererParameter
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{
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nzRendererParameter_Blend,
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nzRendererParameter_ColorWrite,
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nzRendererParameter_DepthTest,
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nzRendererParameter_DepthWrite,
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nzRendererParameter_FaceCulling,
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nzRendererParameter_Stencil
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};
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enum nzShaderLanguage
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{
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nzShaderLanguage_Unknown,
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nzShaderLanguage_Cg,
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nzShaderLanguage_GLSL
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};
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enum nzShaderType
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{
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nzShaderType_Fragment,
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nzShaderType_Geometry,
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nzShaderType_Vertex,
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nzShaderType_Max = nzShaderType_Vertex
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};
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enum nzStencilOperation
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{
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nzStencilOperation_Decrement,
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nzStencilOperation_DecrementToSaturation,
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nzStencilOperation_Increment,
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nzStencilOperation_IncrementToSaturation,
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nzStencilOperation_Invert,
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nzStencilOperation_Keep,
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nzStencilOperation_Replace,
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nzStencilOperation_Zero
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};
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enum nzTextureFilter
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{
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nzTextureFilter_Bilinear,
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nzTextureFilter_Nearest,
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nzTextureFilter_Trilinear,
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nzTextureFilter_Unknown
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};
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enum nzTextureWrap
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{
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nzTextureWrap_Clamp,
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nzTextureWrap_Repeat,
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nzTextureWrap_Unknown
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};
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#endif // NAZARA_ENUMS_RENDERER_HPP
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// Copyright (C) 2012 Jérôme Leclercq
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// This file is part of the "Nazara Engine - Renderer module"
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// For conditions of distribution and use, see copyright notice in Config.hpp
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#pragma once
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#ifndef NAZARA_ENUMS_RENDERER_HPP
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#define NAZARA_ENUMS_RENDERER_HPP
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enum nzAttachmentPoint
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{
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nzAttachmentPoint_Color,
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nzAttachmentPoint_Depth,
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nzAttachmentPoint_DepthStencil,
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nzAttachmentPoint_Stencil,
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nzAttachmentPoint_Max = nzAttachmentPoint_Stencil
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};
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enum nzBlendFunc
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{
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nzBlendFunc_DestAlpha,
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nzBlendFunc_DestColor,
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nzBlendFunc_SrcAlpha,
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nzBlendFunc_SrcColor,
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nzBlendFunc_InvDestAlpha,
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nzBlendFunc_InvDestColor,
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nzBlendFunc_InvSrcAlpha,
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nzBlendFunc_InvSrcColor,
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nzBlendFunc_One,
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nzBlendFunc_Zero,
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nzBlendFunc_Max = nzBlendFunc_Zero
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};
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enum nzFaceCulling
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{
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nzFaceCulling_Back,
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nzFaceCulling_Front,
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nzFaceCulling_FrontAndBack,
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nzFaceCulling_Max = nzFaceCulling_FrontAndBack
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};
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enum nzFaceFilling
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{
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nzFaceFilling_Point,
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nzFaceFilling_Line,
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nzFaceFilling_Fill,
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nzFaceFilling_Max = nzFaceFilling_Fill
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};
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enum nzMatrixType
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{
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nzMatrixType_Projection,
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nzMatrixType_View,
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nzMatrixType_World,
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nzMatrixType_Max = nzMatrixType_World
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};
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enum nzPixelBufferType
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{
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nzPixelBufferType_Pack,
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nzPixelBufferType_Unpack,
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nzPixelBufferType_Max = nzPixelBufferType_Unpack
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};
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enum nzRendererCap
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{
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nzRendererCap_AnisotropicFilter,
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nzRendererCap_FP64,
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nzRendererCap_HardwareBuffer,
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nzRendererCap_MultipleRenderTargets,
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nzRendererCap_OcclusionQuery,
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nzRendererCap_PixelBufferObject,
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nzRendererCap_RenderTexture,
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nzRendererCap_Texture3D,
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nzRendererCap_TextureCubemap,
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nzRendererCap_TextureMulti,
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nzRendererCap_TextureNPOT,
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nzRendererCap_Max = nzRendererCap_TextureNPOT
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};
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enum nzRendererClearFlags
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{
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nzRendererClear_Color = 0x01,
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nzRendererClear_Depth = 0x02,
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nzRendererClear_Stencil = 0x04
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};
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enum nzRendererComparison
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{
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nzRendererComparison_Always,
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nzRendererComparison_Equal,
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nzRendererComparison_Greater,
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nzRendererComparison_GreaterOrEqual,
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nzRendererComparison_Less,
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nzRendererComparison_LessOrEqual,
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nzRendererComparison_Never,
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nzRendererComparison_Max = nzRendererComparison_Never
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};
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enum nzRendererParameter
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{
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nzRendererParameter_Blend,
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nzRendererParameter_ColorWrite,
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nzRendererParameter_DepthTest,
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nzRendererParameter_DepthWrite,
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nzRendererParameter_FaceCulling,
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nzRendererParameter_Stencil,
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nzRendererParameter_Max = nzRendererParameter_Stencil
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};
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enum nzShaderLanguage
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{
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nzShaderLanguage_Unknown = -1,
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nzShaderLanguage_Cg,
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nzShaderLanguage_GLSL,
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nzShaderLanguage_Max = nzShaderLanguage_GLSL
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};
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enum nzShaderType
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{
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nzShaderType_Fragment,
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nzShaderType_Geometry,
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nzShaderType_Vertex,
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nzShaderType_Max = nzShaderType_Vertex
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};
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enum nzStencilOperation
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{
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nzStencilOperation_Decrement,
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nzStencilOperation_DecrementToSaturation,
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nzStencilOperation_Increment,
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nzStencilOperation_IncrementToSaturation,
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nzStencilOperation_Invert,
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nzStencilOperation_Keep,
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nzStencilOperation_Replace,
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nzStencilOperation_Zero,
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nzStencilOperation_Max = nzStencilOperation_Zero
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};
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enum nzTextureFilter
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{
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nzTextureFilter_Unknown = -1,
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nzTextureFilter_Bilinear,
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nzTextureFilter_Nearest,
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nzTextureFilter_Trilinear,
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nzTextureFilter_Max = nzTextureFilter_Trilinear
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};
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enum nzTextureWrap
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{
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nzTextureWrap_Unknown = -1,
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nzTextureWrap_Clamp,
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nzTextureWrap_Repeat,
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nzTextureWrap_Max = nzTextureWrap_Repeat
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};
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#endif // NAZARA_ENUMS_RENDERER_HPP
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