Added RenderTextures (And many others things)
-Added Forward, left and up vector (Vector3) -Added Matrix4::ConcatenateAffine shortcut -Added Quaternion::GetInverse() and Quaternion::Inverse() -Added Resource listeners -Added Depth and stencil pixel formats -All enums now have an ending "max" entry -Animation/Mesh::Add[Sequence/Skin/SubMesh] now returns a boolean -Contexts are now resources -Enhanced AnimatedMesh demo -Fixed MD2 facing -Fixed Vector3::CrossProduct -Made Resource thread-safe -Made OpenGL translation table global -Many bugfixes -MLT will now write malloc failure to the log -Most of the strcpy were replaced with faster memcpy -Occlusion queries availability is now always tested -OpenGL-related includes now requires NAZARA_RENDERER_OPENGL to be defined to have any effect -Pixel formats now have a type -Renamed RenderTarget::IsValid to IsRenderable -Renamed Quaternion::GetNormalized() to GetNormal() -Renamed Texture::Bind() to Prepare() -Renamed VectorX::Make[Ceil|Floor] to Maximize/Minimize -Removed MATH_MATRIX_COLUMN_MAJOR option (all matrices are column-major) -Removed RENDERER_ACTIVATE_RENDERWINDOW_ON_CREATION option (Render windows are active upon their creation) Former-commit-id: 0d1da1e32c156a958221edf04a5315c75b354450
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include/Nazara/Renderer/RenderTexture.hpp
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include/Nazara/Renderer/RenderTexture.hpp
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// Copyright (C) 2012 Jérôme Leclercq
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// This file is part of the "Nazara Engine - Renderer module"
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// For conditions of distribution and use, see copyright notice in Config.hpp
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#pragma once
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#ifndef NAZARA_RENDERTEXTURE_HPP
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#define NAZARA_RENDERTEXTURE_HPP
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#include <Nazara/Prerequesites.hpp>
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#include <Nazara/Core/NonCopyable.hpp>
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#include <Nazara/Core/ResourceListener.hpp>
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#include <Nazara/Renderer/Config.hpp>
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#include <Nazara/Renderer/RenderTarget.hpp>
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#include <Nazara/Renderer/Texture.hpp>
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struct NzRenderTextureImpl;
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class NAZARA_API NzRenderTexture : public NzRenderTarget, NzResourceListener, NzNonCopyable
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{
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public:
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NzRenderTexture() = default;
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~NzRenderTexture();
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bool AttachBuffer(nzAttachmentPoint attachmentPoint, nzUInt8 index, nzPixelFormat format);
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bool AttachTexture(nzAttachmentPoint attachmentPoint, nzUInt8 index, NzTexture* texture);
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bool AttachTexture(nzAttachmentPoint attachmentPoint, nzUInt8 index, NzTexture* texture, unsigned int z);
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bool Create(unsigned int width, unsigned int height, bool lock = false);
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void Destroy();
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void Detach(nzAttachmentPoint attachmentPoint, nzUInt8 index);
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unsigned int GetHeight() const;
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NzRenderTargetParameters GetParameters() const;
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unsigned int GetWidth() const;
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bool IsComplete() const;
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bool IsRenderable() const;
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bool IsValid() const;
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bool Lock() const;
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void Unlock() const;
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// Fonctions OpenGL
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bool HasContext() const;
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static bool IsSupported();
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protected:
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bool Activate() override;
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void Desactivate() override;
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private:
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void OnResourceDestroy(const NzResource* resource, int index) override;
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NzRenderTextureImpl* m_impl = nullptr;
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};
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#endif // NAZARA_RENDERTEXTURE_HPP
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