Added RenderTextures (And many others things)
-Added Forward, left and up vector (Vector3) -Added Matrix4::ConcatenateAffine shortcut -Added Quaternion::GetInverse() and Quaternion::Inverse() -Added Resource listeners -Added Depth and stencil pixel formats -All enums now have an ending "max" entry -Animation/Mesh::Add[Sequence/Skin/SubMesh] now returns a boolean -Contexts are now resources -Enhanced AnimatedMesh demo -Fixed MD2 facing -Fixed Vector3::CrossProduct -Made Resource thread-safe -Made OpenGL translation table global -Many bugfixes -MLT will now write malloc failure to the log -Most of the strcpy were replaced with faster memcpy -Occlusion queries availability is now always tested -OpenGL-related includes now requires NAZARA_RENDERER_OPENGL to be defined to have any effect -Pixel formats now have a type -Renamed RenderTarget::IsValid to IsRenderable -Renamed Quaternion::GetNormalized() to GetNormal() -Renamed Texture::Bind() to Prepare() -Renamed VectorX::Make[Ceil|Floor] to Maximize/Minimize -Removed MATH_MATRIX_COLUMN_MAJOR option (all matrices are column-major) -Removed RENDERER_ACTIVATE_RENDERWINDOW_ON_CREATION option (Render windows are active upon their creation) Former-commit-id: 0d1da1e32c156a958221edf04a5315c75b354450
This commit is contained in:
@@ -1,53 +1,54 @@
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// Copyright (C) 2012 Jérôme Leclercq
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// This file is part of the "Nazara Engine - Utility module"
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// For conditions of distribution and use, see copyright notice in Config.hpp
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#pragma once
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#ifndef NAZARA_PIXELFORMAT_HPP
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#define NAZARA_PIXELFORMAT_HPP
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#include <Nazara/Prerequesites.hpp>
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#include <Nazara/Core/String.hpp>
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#include <Nazara/Utility/Enums.hpp>
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#include <map>
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class NzUtility;
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class NzPixelFormat
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{
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friend class NzUtility;
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public:
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using ConvertFunction = nzUInt8* (*)(const nzUInt8* start, const nzUInt8* end, nzUInt8* dst);
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using FlipFunction = void (*)(unsigned int width, unsigned int height, unsigned int depth, const nzUInt8* src, nzUInt8* dst);
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static bool Convert(nzPixelFormat srcFormat, nzPixelFormat dstFormat, const void* src, void* dst);
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static bool Convert(nzPixelFormat srcFormat, nzPixelFormat dstFormat, const void* start, const void* end, void* dst);
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static bool Flip(nzPixelFlipping flipping, nzPixelFormat format, unsigned int width, unsigned int height, unsigned int depth, const void* src, void* dst);
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static nzUInt8 GetBPP(nzPixelFormat format);
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static bool HasAlpha(nzPixelFormat format);
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static bool IsCompressed(nzPixelFormat format);
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static bool IsConversionSupported(nzPixelFormat srcFormat, nzPixelFormat dstFormat);
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static bool IsValid(nzPixelFormat format);
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static void SetConvertFunction(nzPixelFormat srcFormat, nzPixelFormat dstFormat, ConvertFunction func);
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static void SetFlipFunction(nzPixelFlipping flipping, nzPixelFormat format, FlipFunction func);
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static NzString ToString(nzPixelFormat format);
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private:
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static bool Initialize();
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static void Uninitialize();
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static NAZARA_API ConvertFunction s_convertFunctions[nzPixelFormat_Max+1][nzPixelFormat_Max+1];
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static NAZARA_API std::map<nzPixelFormat, FlipFunction> s_flipFunctions[nzPixelFlipping_Max+1];
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};
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#include <Nazara/Utility/PixelFormat.inl>
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#endif // NAZARA_PIXELFORMAT_HPP
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// Copyright (C) 2012 Jérôme Leclercq
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// This file is part of the "Nazara Engine - Utility module"
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// For conditions of distribution and use, see copyright notice in Config.hpp
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#pragma once
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#ifndef NAZARA_PIXELFORMAT_HPP
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#define NAZARA_PIXELFORMAT_HPP
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#include <Nazara/Prerequesites.hpp>
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#include <Nazara/Core/String.hpp>
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#include <Nazara/Utility/Enums.hpp>
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#include <map>
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class NzUtility;
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class NzPixelFormat
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{
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friend class NzUtility;
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public:
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using ConvertFunction = nzUInt8* (*)(const nzUInt8* start, const nzUInt8* end, nzUInt8* dst);
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using FlipFunction = void (*)(unsigned int width, unsigned int height, unsigned int depth, const nzUInt8* src, nzUInt8* dst);
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static bool Convert(nzPixelFormat srcFormat, nzPixelFormat dstFormat, const void* src, void* dst);
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static bool Convert(nzPixelFormat srcFormat, nzPixelFormat dstFormat, const void* start, const void* end, void* dst);
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static bool Flip(nzPixelFlipping flipping, nzPixelFormat format, unsigned int width, unsigned int height, unsigned int depth, const void* src, void* dst);
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static nzUInt8 GetBPP(nzPixelFormat format);
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static nzPixelFormatType GetType(nzPixelFormat format);
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static bool HasAlpha(nzPixelFormat format);
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static bool IsCompressed(nzPixelFormat format);
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static bool IsConversionSupported(nzPixelFormat srcFormat, nzPixelFormat dstFormat);
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static bool IsValid(nzPixelFormat format);
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static void SetConvertFunction(nzPixelFormat srcFormat, nzPixelFormat dstFormat, ConvertFunction func);
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static void SetFlipFunction(nzPixelFlipping flipping, nzPixelFormat format, FlipFunction func);
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static NzString ToString(nzPixelFormat format);
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private:
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static bool Initialize();
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static void Uninitialize();
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static NAZARA_API ConvertFunction s_convertFunctions[nzPixelFormat_Max+1][nzPixelFormat_Max+1];
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static NAZARA_API std::map<nzPixelFormat, FlipFunction> s_flipFunctions[nzPixelFlipping_Max+1];
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};
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#include <Nazara/Utility/PixelFormat.inl>
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#endif // NAZARA_PIXELFORMAT_HPP
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