Added RenderTextures (And many others things)
-Added Forward, left and up vector (Vector3) -Added Matrix4::ConcatenateAffine shortcut -Added Quaternion::GetInverse() and Quaternion::Inverse() -Added Resource listeners -Added Depth and stencil pixel formats -All enums now have an ending "max" entry -Animation/Mesh::Add[Sequence/Skin/SubMesh] now returns a boolean -Contexts are now resources -Enhanced AnimatedMesh demo -Fixed MD2 facing -Fixed Vector3::CrossProduct -Made Resource thread-safe -Made OpenGL translation table global -Many bugfixes -MLT will now write malloc failure to the log -Most of the strcpy were replaced with faster memcpy -Occlusion queries availability is now always tested -OpenGL-related includes now requires NAZARA_RENDERER_OPENGL to be defined to have any effect -Pixel formats now have a type -Renamed RenderTarget::IsValid to IsRenderable -Renamed Quaternion::GetNormalized() to GetNormal() -Renamed Texture::Bind() to Prepare() -Renamed VectorX::Make[Ceil|Floor] to Maximize/Minimize -Removed MATH_MATRIX_COLUMN_MAJOR option (all matrices are column-major) -Removed RENDERER_ACTIVATE_RENDERWINDOW_ON_CREATION option (Render windows are active upon their creation) Former-commit-id: 0d1da1e32c156a958221edf04a5315c75b354450
This commit is contained in:
@@ -1,49 +1,51 @@
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// Copyright (C) 2012 Jérôme Leclercq
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// This file is part of the "Nazara Engine - Utility module"
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// For conditions of distribution and use, see copyright notice in Config.hpp
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#pragma once
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#ifndef NAZARA_STATICMESH_HPP
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#define NAZARA_STATICMESH_HPP
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#include <Nazara/Prerequesites.hpp>
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#include <Nazara/Utility/SubMesh.hpp>
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class NAZARA_API NzStaticMesh final : public NzSubMesh
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{
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public:
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NzStaticMesh(const NzMesh* parent);
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NzStaticMesh(const NzMesh* parent, const NzVertexDeclaration* vertexDeclaration, NzVertexBuffer* vertexBuffer, NzIndexBuffer* indexBuffer = nullptr);
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virtual ~NzStaticMesh();
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bool Create(const NzVertexDeclaration* vertexDeclaration, NzVertexBuffer* vertexBuffer, NzIndexBuffer* indexBuffer = nullptr);
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void Destroy();
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bool GenerateAABB();
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const NzAxisAlignedBox& GetAABB() const;
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nzAnimationType GetAnimationType() const;
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unsigned int GetFrameCount() const;
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const NzIndexBuffer* GetIndexBuffer() const;
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nzPrimitiveType GetPrimitiveType() const;
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const NzVertexBuffer* GetVertexBuffer() const;
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const NzVertexDeclaration* GetVertexDeclaration() const;
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bool IsAnimated() const;
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bool IsValid() const;
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void SetAABB(const NzAxisAlignedBox& aabb);
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void SetPrimitiveType(nzPrimitiveType primitiveType);
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private:
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void AnimateImpl(unsigned int frameA, unsigned int frameB, float interpolation);
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nzPrimitiveType m_primitiveType = nzPrimitiveType_TriangleList;
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NzAxisAlignedBox m_aabb;
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NzIndexBuffer* m_indexBuffer = nullptr;
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NzVertexBuffer* m_vertexBuffer = nullptr;
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const NzVertexDeclaration* m_vertexDeclaration = nullptr;
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};
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#endif // NAZARA_STATICMESH_HPP
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// Copyright (C) 2012 Jérôme Leclercq
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// This file is part of the "Nazara Engine - Utility module"
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// For conditions of distribution and use, see copyright notice in Config.hpp
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#pragma once
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#ifndef NAZARA_STATICMESH_HPP
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#define NAZARA_STATICMESH_HPP
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#include <Nazara/Prerequesites.hpp>
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#include <Nazara/Core/ResourceListener.hpp>
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#include <Nazara/Utility/SubMesh.hpp>
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class NAZARA_API NzStaticMesh final : public NzSubMesh, NzResourceListener
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{
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public:
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NzStaticMesh(const NzMesh* parent);
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NzStaticMesh(const NzMesh* parent, const NzVertexDeclaration* vertexDeclaration, NzVertexBuffer* vertexBuffer, NzIndexBuffer* indexBuffer = nullptr);
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virtual ~NzStaticMesh();
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bool Create(const NzVertexDeclaration* vertexDeclaration, NzVertexBuffer* vertexBuffer, NzIndexBuffer* indexBuffer = nullptr);
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void Destroy();
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bool GenerateAABB();
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const NzAxisAlignedBox& GetAABB() const;
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nzAnimationType GetAnimationType() const;
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unsigned int GetFrameCount() const;
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const NzIndexBuffer* GetIndexBuffer() const;
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nzPrimitiveType GetPrimitiveType() const;
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const NzVertexBuffer* GetVertexBuffer() const;
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const NzVertexDeclaration* GetVertexDeclaration() const;
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bool IsAnimated() const;
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bool IsValid() const;
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void SetAABB(const NzAxisAlignedBox& aabb);
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void SetPrimitiveType(nzPrimitiveType primitiveType);
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private:
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void AnimateImpl(unsigned int frameA, unsigned int frameB, float interpolation);
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void OnResourceReleased(const NzResource* resource, int index) override;
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nzPrimitiveType m_primitiveType = nzPrimitiveType_TriangleList;
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NzAxisAlignedBox m_aabb;
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NzIndexBuffer* m_indexBuffer = nullptr;
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NzVertexBuffer* m_vertexBuffer = nullptr;
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const NzVertexDeclaration* m_vertexDeclaration = nullptr;
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};
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#endif // NAZARA_STATICMESH_HPP
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