Added RenderTextures (And many others things)

-Added Forward, left and up vector (Vector3)
-Added Matrix4::ConcatenateAffine shortcut
-Added Quaternion::GetInverse() and Quaternion::Inverse()
-Added Resource listeners
-Added Depth and stencil pixel formats
-All enums now have an ending "max" entry
-Animation/Mesh::Add[Sequence/Skin/SubMesh] now returns a boolean
-Contexts are now resources
-Enhanced AnimatedMesh demo
-Fixed MD2 facing
-Fixed Vector3::CrossProduct
-Made Resource thread-safe
-Made OpenGL translation table global
-Many bugfixes
-MLT will now write malloc failure to the log
-Most of the strcpy were replaced with faster memcpy
-Occlusion queries availability is now always tested
-OpenGL-related includes now requires NAZARA_RENDERER_OPENGL to be
defined to have any effect
-Pixel formats now have a type
-Renamed RenderTarget::IsValid to IsRenderable
-Renamed Quaternion::GetNormalized() to GetNormal()
-Renamed Texture::Bind() to Prepare()
-Renamed VectorX::Make[Ceil|Floor] to Maximize/Minimize
-Removed MATH_MATRIX_COLUMN_MAJOR option (all matrices are column-major)
-Removed RENDERER_ACTIVATE_RENDERWINDOW_ON_CREATION option (Render
windows are active upon their creation)


Former-commit-id: 0d1da1e32c156a958221edf04a5315c75b354450
This commit is contained in:
Jérôme Leclercq
2012-09-20 22:07:30 +02:00
parent a6ed70123b
commit cd5a1b7a5e
65 changed files with 24385 additions and 22703 deletions

View File

@@ -1,355 +1,359 @@
// Copyright (C) 2012 Jérôme Leclercq
// This file is part of the "Nazara Engine - Renderer module"
// For conditions of distribution and use, see copyright notice in Config.hpp
#include <Nazara/Renderer/OpenGL.hpp>
#include <Nazara/Renderer/Context.hpp>
#include <Nazara/Core/Error.hpp>
#include <Nazara/Core/Log.hpp>
#include <Nazara/Core/StringStream.hpp>
#include <Nazara/Renderer/Config.hpp>
#include <vector>
#if defined(NAZARA_PLATFORM_WINDOWS)
#include <Nazara/Renderer/Win32/ContextImpl.hpp>
#elif defined(NAZARA_PLATFORM_LINUX)
#include <Nazara/Renderer/Linux/ContextImpl.hpp>
#else
#error Lack of implementation: Context
#endif
#include <Nazara/Renderer/Debug.hpp>
namespace
{
NAZARA_THREADLOCAL NzContext* currentContext = nullptr;
NAZARA_THREADLOCAL NzContext* threadContext = nullptr;
std::vector<NzContext*> contexts;
void CALLBACK DebugCallback(unsigned int source, unsigned int type, unsigned int id, unsigned int severity, int length, const char* message, void* userParam)
{
NazaraUnused(length);
NzStringStream ss;
ss << "OpenGL debug message (ID: 0x" << NzString::Number(id, 16) << "):\n";
ss << "Sent by context: " << userParam;
ss << "\n-Source: ";
switch (source)
{
case GL_DEBUG_SOURCE_API_ARB:
ss << "OpenGL";
break;
case GL_DEBUG_SOURCE_WINDOW_SYSTEM_ARB:
ss << "Operating system";
break;
case GL_DEBUG_SOURCE_SHADER_COMPILER_ARB:
ss << "Shader compiler";
break;
case GL_DEBUG_SOURCE_THIRD_PARTY_ARB:
ss << "Shader compiler";
break;
case GL_DEBUG_SOURCE_APPLICATION_ARB:
ss << "Application";
break;
case GL_DEBUG_SOURCE_OTHER_ARB:
ss << "Other";
break;
default:
// Peut être rajouté par une extension
ss << "Unknown";
break;
}
ss << '\n';
ss << "-Type: ";
switch (type)
{
case GL_DEBUG_TYPE_ERROR_ARB:
ss << "Error";
break;
case GL_DEBUG_TYPE_DEPRECATED_BEHAVIOR_ARB:
ss << "Deprecated behavior";
break;
case GL_DEBUG_TYPE_UNDEFINED_BEHAVIOR_ARB:
ss << "Undefined behavior";
break;
case GL_DEBUG_TYPE_PORTABILITY_ARB:
ss << "Portability";
break;
case GL_DEBUG_TYPE_PERFORMANCE_ARB:
ss << "Performance";
break;
case GL_DEBUG_TYPE_OTHER_ARB:
ss << "Other";
break;
default:
// Peut être rajouté par une extension
ss << "Unknown";
break;
}
ss << '\n';
ss << "-Severity: ";
switch (severity)
{
case GL_DEBUG_SEVERITY_HIGH_ARB:
ss << "High";
break;
case GL_DEBUG_SEVERITY_MEDIUM_ARB:
ss << "Medium";
break;
case GL_DEBUG_SEVERITY_LOW_ARB:
ss << "Low";
break;
default:
// Peut être rajouté par une extension
ss << "Unknown";
break;
}
ss << '\n';
ss << "Message: " << message << '\n';
NazaraNotice(ss);
}
}
NzContext::NzContext() :
m_impl(nullptr)
{
}
NzContext::~NzContext()
{
Destroy();
}
bool NzContext::Create(const NzContextParameters& parameters)
{
Destroy();
m_parameters = parameters;
if (m_parameters.shared && !m_parameters.shareContext)
m_parameters.shareContext = s_reference;
m_impl = new NzContextImpl;
if (!m_impl->Create(m_parameters))
{
NazaraError("Failed to create context implementation");
delete m_impl;
m_impl = nullptr;
return false;
}
if (!m_impl->Activate())
{
NazaraError("Failed to activate context");
m_impl->Destroy();
delete m_impl;
m_impl = nullptr;
return false;
}
if (m_parameters.antialiasingLevel > 0)
glEnable(GL_MULTISAMPLE);
if (NzOpenGL::IsSupported(NzOpenGL::DebugOutput) && m_parameters.debugMode)
{
glDebugMessageCallback(&DebugCallback, this);
#ifdef NAZARA_DEBUG
glEnable(GL_DEBUG_OUTPUT_SYNCHRONOUS_ARB);
#endif
}
return true;
}
void NzContext::Destroy()
{
if (m_impl)
{
if (currentContext == this)
NzContextImpl::Desactivate();
m_impl->Destroy();
delete m_impl;
m_impl = nullptr;
}
}
const NzContextParameters& NzContext::GetParameters() const
{
#ifdef NAZARA_RENDERER_SAFE
if (!m_impl)
NazaraError("No context has been created");
#endif
return m_parameters;
}
bool NzContext::IsActive() const
{
#ifdef NAZARA_RENDERER_SAFE
if (!m_impl)
{
NazaraError("No context has been created");
return false;
}
#endif
return currentContext == this;
}
bool NzContext::SetActive(bool active)
{
#ifdef NAZARA_RENDERER_SAFE
if (!m_impl)
{
NazaraError("No context has been created");
return false;
}
#endif
// Si le contexte est déjà activé/désactivé
if ((currentContext == this) == active)
return true;
if (active)
{
if (!m_impl->Activate())
return false;
currentContext = this;
}
else
{
if (!NzContextImpl::Desactivate())
return false;
currentContext = nullptr;
}
return true;
}
void NzContext::SwapBuffers()
{
#ifdef NAZARA_RENDERER_SAFE
if (!m_impl)
{
NazaraError("No context has been created");
return;
}
if (!m_parameters.doubleBuffered)
{
NazaraError("Context is not double buffered");
return;
}
#endif
m_impl->SwapBuffers();
}
bool NzContext::EnsureContext()
{
if (!currentContext)
{
if (!threadContext)
{
NzContext* context = new NzContext;
if (!context->Create())
{
NazaraError("Failed to create context");
delete context;
return false;
}
contexts.push_back(context);
threadContext = context;
}
if (!threadContext->SetActive(true))
{
NazaraError("Failed to active thread context");
return false;
}
}
return true;
}
NzContext* NzContext::GetCurrent()
{
return currentContext;
}
const NzContext* NzContext::GetReference()
{
return s_reference;
}
NzContext* NzContext::GetThreadContext()
{
EnsureContext();
return threadContext;
}
bool NzContext::Initialize()
{
NzContextParameters parameters;
// parameters.compatibilityProfile = true;
parameters.shared = false; // Difficile de partager le contexte de référence avec lui-même
s_reference = new NzContext;
if (!s_reference->Create(parameters))
{
delete s_reference;
s_reference = nullptr;
return false;
}
// Le contexte de référence doit rester désactivé pour le partage
s_reference->SetActive(false);
NzContextParameters::defaultShareContext = s_reference;
return true;
}
void NzContext::Uninitialize()
{
for (NzContext* context : contexts)
delete context;
contexts.clear(); // On supprime tous les contextes créés
delete s_reference;
s_reference = nullptr;
}
NzContext* NzContext::s_reference = nullptr;
// Copyright (C) 2012 Jérôme Leclercq
// This file is part of the "Nazara Engine - Renderer module"
// For conditions of distribution and use, see copyright notice in Config.hpp
#include <Nazara/Renderer/OpenGL.hpp>
#include <Nazara/Renderer/Context.hpp>
#include <Nazara/Core/Error.hpp>
#include <Nazara/Core/Log.hpp>
#include <Nazara/Core/StringStream.hpp>
#include <Nazara/Renderer/Config.hpp>
#include <vector>
#if defined(NAZARA_PLATFORM_WINDOWS)
#include <Nazara/Renderer/Win32/ContextImpl.hpp>
#elif defined(NAZARA_PLATFORM_LINUX)
#include <Nazara/Renderer/Linux/ContextImpl.hpp>
#else
#error Lack of implementation: Context
#endif
#include <Nazara/Renderer/Debug.hpp>
namespace
{
NAZARA_THREADLOCAL NzContext* currentContext = nullptr;
NAZARA_THREADLOCAL NzContext* threadContext = nullptr;
std::vector<NzContext*> contexts;
void CALLBACK DebugCallback(unsigned int source, unsigned int type, unsigned int id, unsigned int severity, int length, const char* message, void* userParam)
{
NazaraUnused(length);
NzStringStream ss;
ss << "OpenGL debug message (ID: 0x" << NzString::Number(id, 16) << "):\n";
ss << "Sent by context: " << userParam;
ss << "\n-Source: ";
switch (source)
{
case GL_DEBUG_SOURCE_API_ARB:
ss << "OpenGL";
break;
case GL_DEBUG_SOURCE_WINDOW_SYSTEM_ARB:
ss << "Operating system";
break;
case GL_DEBUG_SOURCE_SHADER_COMPILER_ARB:
ss << "Shader compiler";
break;
case GL_DEBUG_SOURCE_THIRD_PARTY_ARB:
ss << "Shader compiler";
break;
case GL_DEBUG_SOURCE_APPLICATION_ARB:
ss << "Application";
break;
case GL_DEBUG_SOURCE_OTHER_ARB:
ss << "Other";
break;
default:
// Peut être rajouté par une extension
ss << "Unknown";
break;
}
ss << '\n';
ss << "-Type: ";
switch (type)
{
case GL_DEBUG_TYPE_ERROR_ARB:
ss << "Error";
break;
case GL_DEBUG_TYPE_DEPRECATED_BEHAVIOR_ARB:
ss << "Deprecated behavior";
break;
case GL_DEBUG_TYPE_UNDEFINED_BEHAVIOR_ARB:
ss << "Undefined behavior";
break;
case GL_DEBUG_TYPE_PORTABILITY_ARB:
ss << "Portability";
break;
case GL_DEBUG_TYPE_PERFORMANCE_ARB:
ss << "Performance";
break;
case GL_DEBUG_TYPE_OTHER_ARB:
ss << "Other";
break;
default:
// Peut être rajouté par une extension
ss << "Unknown";
break;
}
ss << '\n';
ss << "-Severity: ";
switch (severity)
{
case GL_DEBUG_SEVERITY_HIGH_ARB:
ss << "High";
break;
case GL_DEBUG_SEVERITY_MEDIUM_ARB:
ss << "Medium";
break;
case GL_DEBUG_SEVERITY_LOW_ARB:
ss << "Low";
break;
default:
// Peut être rajouté par une extension
ss << "Unknown";
break;
}
ss << '\n';
ss << "Message: " << message << '\n';
NazaraNotice(ss);
}
}
NzContext::NzContext() :
m_impl(nullptr)
{
}
NzContext::~NzContext()
{
Destroy();
}
bool NzContext::Create(const NzContextParameters& parameters)
{
Destroy();
m_parameters = parameters;
if (m_parameters.shared && !m_parameters.shareContext)
m_parameters.shareContext = s_reference;
m_impl = new NzContextImpl;
if (!m_impl->Create(m_parameters))
{
NazaraError("Failed to create context implementation");
delete m_impl;
m_impl = nullptr;
return false;
}
if (!m_impl->Activate())
{
NazaraError("Failed to activate context");
m_impl->Destroy();
delete m_impl;
m_impl = nullptr;
return false;
}
if (m_parameters.antialiasingLevel > 0)
glEnable(GL_MULTISAMPLE);
if (NzOpenGL::IsSupported(nzOpenGLExtension_DebugOutput) && m_parameters.debugMode)
{
glDebugMessageCallback(&DebugCallback, this);
#ifdef NAZARA_DEBUG
glEnable(GL_DEBUG_OUTPUT_SYNCHRONOUS);
#endif
}
NotifyCreated();
return true;
}
void NzContext::Destroy()
{
if (m_impl)
{
NotifyDestroy();
if (currentContext == this)
NzContextImpl::Desactivate();
m_impl->Destroy();
delete m_impl;
m_impl = nullptr;
}
}
const NzContextParameters& NzContext::GetParameters() const
{
#ifdef NAZARA_RENDERER_SAFE
if (!m_impl)
NazaraError("No context has been created");
#endif
return m_parameters;
}
bool NzContext::IsActive() const
{
#ifdef NAZARA_RENDERER_SAFE
if (!m_impl)
{
NazaraError("No context has been created");
return false;
}
#endif
return currentContext == this;
}
bool NzContext::SetActive(bool active)
{
#ifdef NAZARA_RENDERER_SAFE
if (!m_impl)
{
NazaraError("No context has been created");
return false;
}
#endif
// Si le contexte est déjà activé/désactivé
if ((currentContext == this) == active)
return true;
if (active)
{
if (!m_impl->Activate())
return false;
currentContext = this;
}
else
{
if (!NzContextImpl::Desactivate())
return false;
currentContext = nullptr;
}
return true;
}
void NzContext::SwapBuffers()
{
#ifdef NAZARA_RENDERER_SAFE
if (!m_impl)
{
NazaraError("No context has been created");
return;
}
if (!m_parameters.doubleBuffered)
{
NazaraError("Context is not double buffered");
return;
}
#endif
m_impl->SwapBuffers();
}
bool NzContext::EnsureContext()
{
if (!currentContext)
{
if (!threadContext)
{
NzContext* context = new NzContext;
if (!context->Create())
{
NazaraError("Failed to create context");
delete context;
return false;
}
contexts.push_back(context);
threadContext = context;
}
if (!threadContext->SetActive(true))
{
NazaraError("Failed to active thread context");
return false;
}
}
return true;
}
NzContext* NzContext::GetCurrent()
{
return currentContext;
}
const NzContext* NzContext::GetReference()
{
return s_reference;
}
NzContext* NzContext::GetThreadContext()
{
EnsureContext();
return threadContext;
}
bool NzContext::Initialize()
{
NzContextParameters parameters;
// parameters.compatibilityProfile = true;
parameters.shared = false; // Difficile de partager le contexte de référence avec lui-même
s_reference = new NzContext;
if (!s_reference->Create(parameters))
{
delete s_reference;
s_reference = nullptr;
return false;
}
// Le contexte de référence doit rester désactivé pour le partage
s_reference->SetActive(false);
NzContextParameters::defaultShareContext = s_reference;
return true;
}
void NzContext::Uninitialize()
{
for (NzContext* context : contexts)
delete context;
contexts.clear(); // On supprime tous les contextes créés
delete s_reference;
s_reference = nullptr;
}
NzContext* NzContext::s_reference = nullptr;

File diff suppressed because it is too large Load Diff

View File

@@ -1,73 +1,81 @@
// Copyright (C) 2012 Jérôme Leclercq
// This file is part of the "Nazara Engine - Renderer module"
// For conditions of distribution and use, see copyright notice in Config.hpp
#pragma once
#ifndef NAZARA_GLSLSHADER_HPP
#define NAZARA_GLSLSHADER_HPP
#include <Nazara/Core/String.hpp>
#include <Nazara/Renderer/OpenGL.hpp>
#include <Nazara/Renderer/Shader.hpp>
#include <Nazara/Renderer/ShaderImpl.hpp>
#include <map>
class NzGLSLShader : public NzShaderImpl
{
public:
NzGLSLShader(NzShader* parent);
~NzGLSLShader();
bool Bind();
bool BindTextures();
bool Compile();
bool Create();
void Destroy();
NzString GetLog() const;
nzShaderLanguage GetLanguage() const;
NzString GetSourceCode(nzShaderType type) const;
int GetUniformLocation(const NzString& name) const;
bool IsLoaded(nzShaderType type) const;
bool Load(nzShaderType type, const NzString& source);
bool Lock();
bool SendBoolean(int location, bool value);
bool SendDouble(int location, double value);
bool SendFloat(int location, float value);
bool SendInteger(int location, int value);
bool SendMatrix(int location, const NzMatrix4d& matrix);
bool SendMatrix(int location, const NzMatrix4f& matrix);
bool SendTexture(int location, const NzTexture* texture);
bool SendVector(int location, const NzVector2d& vector);
bool SendVector(int location, const NzVector2f& vector);
bool SendVector(int location, const NzVector3d& vector);
bool SendVector(int location, const NzVector3f& vector);
bool SendVector(int location, const NzVector4d& vector);
bool SendVector(int location, const NzVector4f& vector);
void Unbind();
void Unlock();
private:
struct TextureSlot
{
bool updated = false;
nzUInt8 unit;
const NzTexture* texture;
};
mutable std::map<NzString, GLint> m_idCache;
std::map<GLint, TextureSlot> m_textures;
GLuint m_program;
GLuint m_shaders[nzShaderType_Max+1];
NzShader* m_parent;
NzString m_log;
};
#endif // NAZARA_GLSLSHADER_HPPs
// Copyright (C) 2012 Jérôme Leclercq
// This file is part of the "Nazara Engine - Renderer module"
// For conditions of distribution and use, see copyright notice in Config.hpp
#pragma once
#ifndef NAZARA_GLSLSHADER_HPP
#define NAZARA_GLSLSHADER_HPP
#include <Nazara/Core/ResourceListener.hpp>
#include <Nazara/Core/String.hpp>
#include <Nazara/Renderer/OpenGL.hpp>
#include <Nazara/Renderer/Shader.hpp>
#include <Nazara/Renderer/ShaderImpl.hpp>
#include <map>
class NzResource;
class NzGLSLShader : public NzShaderImpl, NzResourceListener
{
public:
NzGLSLShader(NzShader* parent);
~NzGLSLShader();
bool Bind();
bool BindTextures();
bool Compile();
bool Create();
void Destroy();
NzString GetLog() const;
nzShaderLanguage GetLanguage() const;
NzString GetSourceCode(nzShaderType type) const;
int GetUniformLocation(const NzString& name) const;
bool IsLoaded(nzShaderType type) const;
bool Load(nzShaderType type, const NzString& source);
bool Lock();
bool SendBoolean(int location, bool value);
bool SendDouble(int location, double value);
bool SendFloat(int location, float value);
bool SendInteger(int location, int value);
bool SendMatrix(int location, const NzMatrix4d& matrix);
bool SendMatrix(int location, const NzMatrix4f& matrix);
bool SendTexture(int location, const NzTexture* texture);
bool SendVector(int location, const NzVector2d& vector);
bool SendVector(int location, const NzVector2f& vector);
bool SendVector(int location, const NzVector3d& vector);
bool SendVector(int location, const NzVector3f& vector);
bool SendVector(int location, const NzVector4d& vector);
bool SendVector(int location, const NzVector4f& vector);
void Unbind();
void Unlock();
private:
void OnResourceCreated(const NzResource* resource, int index) override;
void OnResourceDestroy(const NzResource* resource, int index) override;
void OnResourceReleased(const NzResource* resource, int index) override;
struct TextureSlot
{
bool enabled;
bool updated = false;
nzUInt8 unit;
const NzTexture* texture;
};
mutable std::map<NzString, GLint> m_idCache;
std::map<GLint, TextureSlot> m_textures;
GLuint m_program;
GLuint m_shaders[nzShaderType_Max+1];
NzShader* m_parent;
NzString m_log;
};
#endif // NAZARA_GLSLSHADER_HPPs

View File

@@ -1,250 +1,218 @@
// Copyright (C) 2012 Jérôme Leclercq
// This file is part of the "Nazara Engine - Renderer module"
// For conditions of distribution and use, see copyright notice in Config.hpp
#include <Nazara/Renderer/OpenGL.hpp>
#include <Nazara/Renderer/HardwareBuffer.hpp>
#include <Nazara/Core/Error.hpp>
#include <Nazara/Renderer/Context.hpp>
#include <cstring>
#include <stdexcept>
#include <Nazara/Renderer/Debug.hpp>
namespace
{
GLenum bufferLock[] = {
GL_WRITE_ONLY, // nzBufferAccess_DiscardAndWrite
GL_READ_ONLY, // nzBufferAccess_ReadOnly
GL_READ_WRITE, // nzBufferAccess_ReadWrite
GL_WRITE_ONLY // nzBufferAccess_WriteOnly
};
GLenum bufferLockRange[] = {
GL_MAP_INVALIDATE_BUFFER_BIT | GL_MAP_WRITE_BIT, // nzBufferAccess_DiscardAndWrite
GL_MAP_READ_BIT, // nzBufferAccess_ReadOnly
GL_MAP_READ_BIT | GL_MAP_WRITE_BIT, // nzBufferAccess_ReadWrite
GL_MAP_WRITE_BIT // nzBufferAccess_WriteOnly
};
GLenum bufferTarget[] = {
GL_ELEMENT_ARRAY_BUFFER, // nzBufferType_Index,
GL_ARRAY_BUFFER, // nzBufferType_Vertex
};
GLenum bufferTargetBinding[] = {
GL_ELEMENT_ARRAY_BUFFER_BINDING, // nzBufferType_Index,
GL_ARRAY_BUFFER_BINDING, // nzBufferType_Vertex
};
GLenum bufferUsage[] = {
// J'ai choisi DYNAMIC à la place de STREAM car DYNAMIC semble plus adapté au profil "une mise à jour pour quelques rendus"
// Ce qui est je pense le scénario qui arrivera le plus souvent (Prévoir une option pour permettre d'utiliser le STREAM_DRAW ?)
// Source: http://www.opengl.org/discussion_boards/ubbthreads.php?ubb=showflat&Number=160839
GL_DYNAMIC_DRAW, // nzBufferUsage_Dynamic
GL_STATIC_DRAW // nzBufferUsage_Static
};
using LockRoutine = nzUInt8* (*)(nzBufferType type, nzBufferAccess access, unsigned int offset, unsigned int size);
nzUInt8* LockBuffer(nzBufferType type, nzBufferAccess access, unsigned int offset, unsigned int size)
{
NazaraUnused(size);
if (access == nzBufferAccess_DiscardAndWrite)
{
GLint bufSize;
glGetBufferParameteriv(bufferTargetBinding[type], GL_BUFFER_SIZE, &bufSize);
GLint bufUsage;
glGetBufferParameteriv(bufferTargetBinding[type], GL_BUFFER_USAGE, &bufUsage);
// On discard le buffer
glBufferData(bufferTargetBinding[type], bufSize, nullptr, bufUsage);
}
void* ptr = glMapBuffer(bufferTarget[type], bufferLock[access]);
if (ptr)
return reinterpret_cast<nzUInt8*>(ptr) + offset;
else
return nullptr;
}
nzUInt8* LockBufferRange(nzBufferType type, nzBufferAccess access, unsigned int offset, unsigned int size)
{
return reinterpret_cast<nzUInt8*>(glMapBufferRange(bufferTarget[type], offset, size, bufferLockRange[access]));
}
nzUInt8* LockBufferFirstRun(nzBufferType type, nzBufferAccess access, unsigned int offset, unsigned int size);
LockRoutine mapBuffer = LockBufferFirstRun;
nzUInt8* LockBufferFirstRun(nzBufferType type, nzBufferAccess access, unsigned int offset, unsigned int size)
{
if (glMapBufferRange)
mapBuffer = LockBufferRange;
else
mapBuffer = LockBuffer;
return mapBuffer(type, access, offset, size);
}
}
NzHardwareBuffer::NzHardwareBuffer(NzBuffer* parent, nzBufferType type) :
m_type(type),
m_parent(parent)
{
}
NzHardwareBuffer::~NzHardwareBuffer()
{
}
void NzHardwareBuffer::Bind()
{
#ifdef NAZARA_DEBUG
if (NzContext::GetCurrent() == nullptr)
{
NazaraError("No active context");
return;
}
#endif
glBindBuffer(bufferTarget[m_type], m_buffer);
}
bool NzHardwareBuffer::Create(unsigned int size, nzBufferUsage usage)
{
NzContext::EnsureContext();
m_buffer = 0;
glGenBuffers(1, &m_buffer);
GLint previous;
glGetIntegerv(bufferTargetBinding[m_type], &previous);
glBindBuffer(bufferTarget[m_type], m_buffer);
glBufferData(bufferTarget[m_type], size, nullptr, bufferUsage[usage]);
// Pour ne pas perturber le rendu, on interfère pas avec le binding déjà présent
if (previous != 0)
glBindBuffer(bufferTarget[m_type], previous);
return true;
}
void NzHardwareBuffer::Destroy()
{
NzContext::EnsureContext();
glDeleteBuffers(1, &m_buffer);
}
bool NzHardwareBuffer::Fill(const void* data, unsigned int offset, unsigned int size)
{
NzContext::EnsureContext();
GLuint previous;
glGetIntegerv(bufferTargetBinding[m_type], reinterpret_cast<GLint*>(&previous));
if (previous != m_buffer)
glBindBuffer(bufferTarget[m_type], m_buffer);
// Il semblerait que glBuffer(Sub)Data soit plus performant que glMapBuffer(Range) en dessous d'un certain seuil
// http://www.stevestreeting.com/2007/03/17/glmapbuffer-vs-glbuffersubdata-the-return/
if (size < 32*1024)
{
// http://www.opengl.org/wiki/Vertex_Specification_Best_Practices
if (size == m_parent->GetSize())
glBufferData(bufferTarget[m_type], m_parent->GetSize(), nullptr, bufferUsage[m_parent->GetUsage()]); // Discard
glBufferSubData(bufferTarget[m_type], offset, size, data);
}
else
{
nzUInt8* ptr = mapBuffer(m_type, (size == m_parent->GetSize()) ? nzBufferAccess_DiscardAndWrite : nzBufferAccess_WriteOnly, offset, size);
if (!ptr)
{
NazaraError("Failed to map buffer");
return false;
}
std::memcpy(ptr, data, size);
if (glUnmapBuffer(bufferTarget[m_type]) != GL_TRUE)
{
// Une erreur rare est survenue, nous devons réinitialiser le buffer
NazaraError("Failed to unmap buffer, reinitialising content... (OpenGL error : 0x" + NzString::Number(glGetError(), 16) + ')');
glBufferData(bufferTarget[m_type], m_parent->GetSize(), nullptr, bufferUsage[m_parent->GetStorage()]);
return false;
}
}
// Inutile de rebinder s'il n'y avait aucun buffer (Optimise les opérations chaînées)
if (previous != m_buffer && previous != 0)
glBindBuffer(bufferTarget[m_type], previous);
return true;
}
void* NzHardwareBuffer::GetPointer()
{
return nullptr;
}
bool NzHardwareBuffer::IsHardware() const
{
return true;
}
void* NzHardwareBuffer::Map(nzBufferAccess access, unsigned int offset, unsigned int size)
{
NzContext::EnsureContext();
// Pour ne pas perturber le rendu, on interfère pas avec le binding déjà présent
GLuint previous;
glGetIntegerv(bufferTargetBinding[m_type], reinterpret_cast<GLint*>(&previous));
if (previous != m_buffer)
glBindBuffer(bufferTarget[m_type], m_buffer);
void* ptr = mapBuffer(m_type, access, offset, size);
// Inutile de rebinder s'il n'y avait aucun buffer (Optimise les opérrations chaînées)
if (previous != m_buffer && previous != 0)
glBindBuffer(bufferTarget[m_type], previous);
return ptr;
}
bool NzHardwareBuffer::Unmap()
{
NzContext::EnsureContext();
GLuint previous;
glGetIntegerv(bufferTargetBinding[m_type], reinterpret_cast<GLint*>(&previous));
if (previous != m_buffer)
glBindBuffer(bufferTarget[m_type], m_buffer);
if (glUnmapBuffer(bufferTarget[m_type]) != GL_TRUE)
{
// Une erreur rare est survenue, nous devons réinitialiser le buffer
NazaraError("Failed to unmap buffer, reinitialising content... (OpenGL error : 0x" + NzString::Number(glGetError(), 16) + ')');
glBufferData(bufferTarget[m_type], m_parent->GetSize(), nullptr, bufferUsage[m_parent->GetStorage()]);
// Inutile de rebinder s'il n'y avait aucun buffer (Optimise les opérations chaînées)
if (previous != m_buffer && previous != 0)
glBindBuffer(bufferTarget[m_type], previous);
return false;
}
// Inutile de rebinder s'il n'y avait aucun buffer (Optimise les opérations chaînées)
if (previous != m_buffer && previous != 0)
glBindBuffer(bufferTarget[m_type], previous);
return true;
}
// Copyright (C) 2012 Jérôme Leclercq
// This file is part of the "Nazara Engine - Renderer module"
// For conditions of distribution and use, see copyright notice in Config.hpp
#include <Nazara/Renderer/OpenGL.hpp>
#include <Nazara/Renderer/HardwareBuffer.hpp>
#include <Nazara/Core/Error.hpp>
#include <Nazara/Renderer/Context.hpp>
#include <cstring>
#include <stdexcept>
#include <Nazara/Renderer/Debug.hpp>
namespace
{
using LockRoutine = nzUInt8* (*)(nzBufferType type, nzBufferAccess access, unsigned int offset, unsigned int size);
nzUInt8* LockBuffer(nzBufferType type, nzBufferAccess access, unsigned int offset, unsigned int size)
{
NazaraUnused(size);
if (access == nzBufferAccess_DiscardAndWrite)
{
GLint bufSize;
glGetBufferParameteriv(NzOpenGL::BufferTargetBinding[type], GL_BUFFER_SIZE, &bufSize);
GLint bufUsage;
glGetBufferParameteriv(NzOpenGL::BufferTargetBinding[type], GL_BUFFER_USAGE, &bufUsage);
// On discard le buffer
glBufferData(NzOpenGL::BufferTargetBinding[type], bufSize, nullptr, bufUsage);
}
void* ptr = glMapBuffer(NzOpenGL::BufferTarget[type], NzOpenGL::BufferLock[access]);
if (ptr)
return reinterpret_cast<nzUInt8*>(ptr) + offset;
else
return nullptr;
}
nzUInt8* LockBufferRange(nzBufferType type, nzBufferAccess access, unsigned int offset, unsigned int size)
{
return reinterpret_cast<nzUInt8*>(glMapBufferRange(NzOpenGL::BufferTarget[type], offset, size, NzOpenGL::BufferLockRange[access]));
}
nzUInt8* LockBufferFirstRun(nzBufferType type, nzBufferAccess access, unsigned int offset, unsigned int size);
LockRoutine mapBuffer = LockBufferFirstRun;
nzUInt8* LockBufferFirstRun(nzBufferType type, nzBufferAccess access, unsigned int offset, unsigned int size)
{
if (glMapBufferRange)
mapBuffer = LockBufferRange;
else
mapBuffer = LockBuffer;
return mapBuffer(type, access, offset, size);
}
}
NzHardwareBuffer::NzHardwareBuffer(NzBuffer* parent, nzBufferType type) :
m_type(type),
m_parent(parent)
{
}
NzHardwareBuffer::~NzHardwareBuffer()
{
}
void NzHardwareBuffer::Bind()
{
#ifdef NAZARA_DEBUG
if (NzContext::GetCurrent() == nullptr)
{
NazaraError("No active context");
return;
}
#endif
glBindBuffer(NzOpenGL::BufferTarget[m_type], m_buffer);
}
bool NzHardwareBuffer::Create(unsigned int size, nzBufferUsage usage)
{
NzContext::EnsureContext();
m_buffer = 0;
glGenBuffers(1, &m_buffer);
GLint previous;
glGetIntegerv(NzOpenGL::BufferTargetBinding[m_type], &previous);
glBindBuffer(NzOpenGL::BufferTarget[m_type], m_buffer);
glBufferData(NzOpenGL::BufferTarget[m_type], size, nullptr, NzOpenGL::BufferUsage[usage]);
// Pour ne pas perturber le rendu, on interfère pas avec le binding déjà présent
if (previous != 0)
glBindBuffer(NzOpenGL::BufferTarget[m_type], previous);
return true;
}
void NzHardwareBuffer::Destroy()
{
NzContext::EnsureContext();
glDeleteBuffers(1, &m_buffer);
}
bool NzHardwareBuffer::Fill(const void* data, unsigned int offset, unsigned int size)
{
NzContext::EnsureContext();
GLuint previous;
glGetIntegerv(NzOpenGL::BufferTargetBinding[m_type], reinterpret_cast<GLint*>(&previous));
if (previous != m_buffer)
glBindBuffer(NzOpenGL::BufferTarget[m_type], m_buffer);
// Il semblerait que glBuffer(Sub)Data soit plus performant que glMapBuffer(Range) en dessous d'un certain seuil
// http://www.stevestreeting.com/2007/03/17/glmapbuffer-vs-glbuffersubdata-the-return/
if (size < 32*1024)
{
// http://www.opengl.org/wiki/Vertex_Specification_Best_Practices
if (size == m_parent->GetSize())
glBufferData(NzOpenGL::BufferTarget[m_type], m_parent->GetSize(), nullptr, NzOpenGL::BufferUsage[m_parent->GetUsage()]); // Discard
glBufferSubData(NzOpenGL::BufferTarget[m_type], offset, size, data);
}
else
{
nzUInt8* ptr = mapBuffer(m_type, (size == m_parent->GetSize()) ? nzBufferAccess_DiscardAndWrite : nzBufferAccess_WriteOnly, offset, size);
if (!ptr)
{
NazaraError("Failed to map buffer");
return false;
}
std::memcpy(ptr, data, size);
if (glUnmapBuffer(NzOpenGL::BufferTarget[m_type]) != GL_TRUE)
{
// Une erreur rare est survenue, nous devons réinitialiser le buffer
NazaraError("Failed to unmap buffer, reinitialising content... (OpenGL error : 0x" + NzString::Number(glGetError(), 16) + ')');
glBufferData(NzOpenGL::BufferTarget[m_type], m_parent->GetSize(), nullptr, NzOpenGL::BufferUsage[m_parent->GetStorage()]);
return false;
}
}
// Inutile de rebinder s'il n'y avait aucun buffer (Optimise les opérations chaînées)
if (previous != m_buffer && previous != 0)
glBindBuffer(NzOpenGL::BufferTarget[m_type], previous);
return true;
}
void* NzHardwareBuffer::GetPointer()
{
return nullptr;
}
bool NzHardwareBuffer::IsHardware() const
{
return true;
}
void* NzHardwareBuffer::Map(nzBufferAccess access, unsigned int offset, unsigned int size)
{
NzContext::EnsureContext();
// Pour ne pas perturber le rendu, on interfère pas avec le binding déjà présent
GLuint previous;
glGetIntegerv(NzOpenGL::BufferTargetBinding[m_type], reinterpret_cast<GLint*>(&previous));
if (previous != m_buffer)
glBindBuffer(NzOpenGL::BufferTarget[m_type], m_buffer);
void* ptr = mapBuffer(m_type, access, offset, size);
// Inutile de rebinder s'il n'y avait aucun buffer (Optimise les opérrations chaînées)
if (previous != m_buffer && previous != 0)
glBindBuffer(NzOpenGL::BufferTarget[m_type], previous);
return ptr;
}
bool NzHardwareBuffer::Unmap()
{
NzContext::EnsureContext();
GLuint previous;
glGetIntegerv(NzOpenGL::BufferTargetBinding[m_type], reinterpret_cast<GLint*>(&previous));
if (previous != m_buffer)
glBindBuffer(NzOpenGL::BufferTarget[m_type], m_buffer);
if (glUnmapBuffer(NzOpenGL::BufferTarget[m_type]) != GL_TRUE)
{
// Une erreur rare est survenue, nous devons réinitialiser le buffer
NazaraError("Failed to unmap buffer, reinitialising content... (OpenGL error : 0x" + NzString::Number(glGetError(), 16) + ')');
glBufferData(NzOpenGL::BufferTarget[m_type], m_parent->GetSize(), nullptr, NzOpenGL::BufferUsage[m_parent->GetStorage()]);
// Inutile de rebinder s'il n'y avait aucun buffer (Optimise les opérations chaînées)
if (previous != m_buffer && previous != 0)
glBindBuffer(NzOpenGL::BufferTarget[m_type], previous);
return false;
}
// Inutile de rebinder s'il n'y avait aucun buffer (Optimise les opérations chaînées)
if (previous != m_buffer && previous != 0)
glBindBuffer(NzOpenGL::BufferTarget[m_type], previous);
return true;
}

View File

@@ -1,102 +1,98 @@
// Copyright (C) 2012 Jérôme Leclercq
// This file is part of the "Nazara Engine - Renderer module"
// For conditions of distribution and use, see copyright notice in Config.hpp
#include <Nazara/Renderer/OpenGL.hpp>
#include <Nazara/Renderer/OcclusionQuery.hpp>
#include <Nazara/Core/Error.hpp>
#include <Nazara/Renderer/Config.hpp>
#include <Nazara/Renderer/Context.hpp>
#include <Nazara/Renderer/Renderer.hpp>
#include <stdexcept>
#include <Nazara/Renderer/Debug.hpp>
NzOcclusionQuery::NzOcclusionQuery() :
m_id(0)
{
#if NAZARA_RENDERER_SAFE
if (IsSupported())
{
#endif
NzContext::EnsureContext();
glGenQueries(1, reinterpret_cast<GLuint*>(&m_id));
#if NAZARA_RENDERER_SAFE
}
else
{
NazaraError("Occlusion queries not supported");
return;
}
#endif
#ifdef NAZARA_DEBUG
if (!m_id)
{
NazaraError("Failed to create occlusion query");
throw std::runtime_error("Constructor failed");
}
#endif
}
NzOcclusionQuery::~NzOcclusionQuery()
{
if (m_id)
{
NzContext::EnsureContext();
GLuint query = static_cast<GLuint>(m_id);
glDeleteQueries(1, &query);
}
}
void NzOcclusionQuery::Begin()
{
#ifdef NAZARA_DEBUG
if (NzContext::GetCurrent() == nullptr)
{
NazaraError("No active context");
return;
}
#endif
glBeginQuery(GL_SAMPLES_PASSED, m_id);
}
void NzOcclusionQuery::End()
{
#ifdef NAZARA_DEBUG
if (NzContext::GetCurrent() == nullptr)
{
NazaraError("No active context");
return;
}
#endif
glEndQuery(GL_SAMPLES_PASSED);
}
unsigned int NzOcclusionQuery::GetResult() const
{
NzContext::EnsureContext();
GLuint result;
glGetQueryObjectuiv(m_id, GL_QUERY_RESULT, &result);
return result;
}
bool NzOcclusionQuery::IsResultAvailable() const
{
NzContext::EnsureContext();
GLint available;
glGetQueryObjectiv(m_id, GL_QUERY_RESULT_AVAILABLE, &available);
return available == GL_TRUE;
}
bool NzOcclusionQuery::IsSupported()
{
return NzRenderer::HasCapability(nzRendererCap_OcclusionQuery);
}
// Copyright (C) 2012 Jérôme Leclercq
// This file is part of the "Nazara Engine - Renderer module"
// For conditions of distribution and use, see copyright notice in Config.hpp
#include <Nazara/Renderer/OpenGL.hpp>
#include <Nazara/Renderer/OcclusionQuery.hpp>
#include <Nazara/Core/Error.hpp>
#include <Nazara/Renderer/Config.hpp>
#include <Nazara/Renderer/Context.hpp>
#include <Nazara/Renderer/Renderer.hpp>
#include <stdexcept>
#include <Nazara/Renderer/Debug.hpp>
NzOcclusionQuery::NzOcclusionQuery() :
m_id(0)
{
if (IsSupported())
{
NzContext::EnsureContext();
glGenQueries(1, reinterpret_cast<GLuint*>(&m_id));
}
else
{
NazaraError("Occlusion queries not supported");
return;
}
#ifdef NAZARA_DEBUG
if (!m_id)
{
NazaraError("Failed to create occlusion query");
throw std::runtime_error("Constructor failed");
}
#endif
}
NzOcclusionQuery::~NzOcclusionQuery()
{
if (m_id)
{
NzContext::EnsureContext();
GLuint query = static_cast<GLuint>(m_id);
glDeleteQueries(1, &query);
}
}
void NzOcclusionQuery::Begin()
{
#ifdef NAZARA_DEBUG
if (NzContext::GetCurrent() == nullptr)
{
NazaraError("No active context");
return;
}
#endif
glBeginQuery(GL_SAMPLES_PASSED, m_id);
}
void NzOcclusionQuery::End()
{
#ifdef NAZARA_DEBUG
if (NzContext::GetCurrent() == nullptr)
{
NazaraError("No active context");
return;
}
#endif
glEndQuery(GL_SAMPLES_PASSED);
}
unsigned int NzOcclusionQuery::GetResult() const
{
NzContext::EnsureContext();
GLuint result;
glGetQueryObjectuiv(m_id, GL_QUERY_RESULT, &result);
return result;
}
bool NzOcclusionQuery::IsResultAvailable() const
{
NzContext::EnsureContext();
GLint available;
glGetQueryObjectiv(m_id, GL_QUERY_RESULT_AVAILABLE, &available);
return available == GL_TRUE;
}
bool NzOcclusionQuery::IsSupported()
{
return NzRenderer::HasCapability(nzRendererCap_OcclusionQuery);
}

File diff suppressed because it is too large Load Diff

View File

@@ -0,0 +1,728 @@
// Copyright (C) 2012 Jérôme Leclercq
// This file is part of the "Nazara Engine - Renderer module"
// For conditions of distribution and use, see copyright notice in Config.hpp
#include <Nazara/Renderer/OpenGL.hpp>
#include <Nazara/Renderer/RenderTexture.hpp>
#include <Nazara/Core/Error.hpp>
#include <Nazara/Renderer/Context.hpp>
#include <Nazara/Renderer/Renderer.hpp>
#include <vector>
#include <Nazara/Renderer/Debug.hpp>
namespace
{
struct Attachment
{
union
{
GLuint buffer;
NzTexture* texture;
};
bool isBuffer;
bool isUsed = false;
};
unsigned int attachmentIndex[nzAttachmentPoint_Max+1] =
{
2, // nzAttachmentPoint_Color
0, // nzAttachmentPoint_Depth
0, // nzAttachmentPoint_DepthStencil
1 // nzAttachmentPoint_Stencil
};
nzAttachmentPoint formatTypeToAttachment[nzPixelFormatType_Max+1] =
{
nzAttachmentPoint_Color, // nzPixelFormatType_Color
nzAttachmentPoint_Depth, // nzPixelFormatType_Depth
nzAttachmentPoint_DepthStencil, // nzPixelFormatType_DepthStencil
nzAttachmentPoint_Stencil // nzPixelFormatType_Stencil
};
GLuint lockedPrevious = 0;
nzUInt8 lockedLevel = 0;
}
struct NzRenderTextureImpl
{
GLuint fbo;
std::vector<Attachment> attachements;
std::vector<GLenum> drawBuffers;
NzContext* context;
bool checked = false;
bool complete = false;
bool drawBuffersUpdated = true;
unsigned int height;
unsigned int width;
};
NzRenderTexture::~NzRenderTexture()
{
Destroy();
}
bool NzRenderTexture::AttachBuffer(nzAttachmentPoint attachmentPoint, nzUInt8 index, nzPixelFormat format)
{
#if NAZARA_RENDERER_SAFE
if (!m_impl)
{
NazaraError("Render texture not created");
return false;
}
if (attachmentPoint != nzAttachmentPoint_Color && index > 0)
{
NazaraError("Index must be 0 for non-color attachments");
return false;
}
unsigned int depthStencilIndex = attachmentIndex[nzAttachmentPoint_DepthStencil];
if (attachmentPoint == nzAttachmentPoint_Stencil && m_impl->attachements.size() > depthStencilIndex &&
m_impl->attachements[depthStencilIndex].isUsed)
{
NazaraError("Stencil target already attached by DepthStencil attachment");
return false;
}
if (formatTypeToAttachment[NzPixelFormat::GetType(format)] != attachmentPoint)
{
NazaraError("Pixel format type does not match attachment point type");
return false;
}
#endif
NzOpenGL::Format openglFormat;
if (!NzOpenGL::TranslateFormat(format, &openglFormat, NzOpenGL::FormatType_RenderBuffer))
{
NazaraError("Failed to translate pixel format into OpenGL format");
return false;
}
if (!Lock())
{
NazaraError("Failed to lock render texture");
return false;
}
// Détachement de l'attache précédente (Si il y a)
Detach(attachmentPoint, index);
GLuint renderBuffer = 0;
glGenRenderbuffers(1, &renderBuffer);
if (!renderBuffer)
{
NazaraError("Failed to create renderbuffer");
return false;
}
GLint previous;
glGetIntegerv(GL_RENDERBUFFER_BINDING, &previous);
glBindRenderbuffer(GL_RENDERBUFFER, renderBuffer);
glRenderbufferStorage(GL_RENDERBUFFER, openglFormat.internalFormat, m_impl->width, m_impl->height);
if (previous != 0)
glBindRenderbuffer(GL_RENDERBUFFER, previous);
glFramebufferRenderbuffer(GL_DRAW_FRAMEBUFFER, NzOpenGL::Attachment[attachmentPoint]+index, GL_RENDERBUFFER, renderBuffer);
Unlock();
unsigned int minSize = attachmentIndex[attachmentPoint]+index+1;
if (m_impl->attachements.size() < minSize)
m_impl->attachements.resize(minSize);
Attachment& attachment = m_impl->attachements[minSize-1];
attachment.isBuffer = true;
attachment.isUsed = true;
attachment.buffer = renderBuffer;
m_impl->checked = false;
m_impl->drawBuffersUpdated = false;
return true;
}
bool NzRenderTexture::AttachTexture(nzAttachmentPoint attachmentPoint, nzUInt8 index, NzTexture* texture)
{
#if NAZARA_RENDERER_SAFE
if (!m_impl)
{
NazaraError("Render texture not created");
return false;
}
if (attachmentPoint != nzAttachmentPoint_Color && index > 0)
{
NazaraError("Index must be 0 for non-color attachments");
return false;
}
unsigned int depthStencilIndex = attachmentIndex[nzAttachmentPoint_DepthStencil];
if (attachmentPoint == nzAttachmentPoint_Stencil && m_impl->attachements.size() > depthStencilIndex &&
m_impl->attachements[depthStencilIndex].isUsed)
{
NazaraError("Stencil target already attached by DepthStencil attachment");
return false;
}
if (!texture || !texture->IsValid())
{
NazaraError("Invalid texture");
return false;
}
if (texture->GetWidth() < m_impl->width || texture->GetHeight() < m_impl->height)
{
NazaraError("Texture cannot be smaller than render texture");
return false;
}
if (texture->GetRenderTexture() != nullptr)
{
NazaraError("Texture already used by another render texture");
return false;
}
if (formatTypeToAttachment[NzPixelFormat::GetType(texture->GetFormat())] != attachmentPoint)
{
NazaraError("Pixel format type does not match attachment point type");
return false;
}
#endif
if (!Lock())
{
NazaraError("Failed to lock render texture");
return false;
}
// Détachement de l'attache précédente (Si il y a)
Detach(attachmentPoint, index);
glFramebufferTexture(GL_DRAW_FRAMEBUFFER, NzOpenGL::Attachment[attachmentPoint]+index, texture->GetOpenGLID(), 0);
Unlock();
unsigned int minSize = attachmentIndex[attachmentPoint]+index+1;
if (m_impl->attachements.size() < minSize)
m_impl->attachements.resize(minSize);
Attachment& attachment = m_impl->attachements[minSize-1];
attachment.isBuffer = true;
attachment.isUsed = true;
attachment.texture = texture;
texture->AddResourceListener(this, minSize-1);
texture->SetRenderTexture(this);
m_impl->checked = false;
m_impl->drawBuffersUpdated = false;
return true;
}
bool NzRenderTexture::AttachTexture(nzAttachmentPoint attachmentPoint, nzUInt8 index, NzTexture* texture, unsigned int z)
{
#if NAZARA_RENDERER_SAFE
if (!m_impl)
{
NazaraError("Render texture not created");
return false;
}
if (attachmentPoint != nzAttachmentPoint_Color && index > 0)
{
NazaraError("Index must be 0 for non-color attachments");
return false;
}
if (attachmentPoint == nzAttachmentPoint_Stencil)
{
NazaraError("Targeting stencil-only textures is not supported");
return false;
}
unsigned int depthStencilIndex = attachmentIndex[nzAttachmentPoint_DepthStencil];
if (attachmentPoint == nzAttachmentPoint_Stencil && m_impl->attachements.size() > depthStencilIndex &&
m_impl->attachements[depthStencilIndex].isUsed)
{
NazaraError("Stencil target already attached by DepthStencil attachment");
return false;
}
if (!texture || !texture->IsValid())
{
NazaraError("Invalid texture");
return false;
}
if (texture->GetWidth() < m_impl->width || texture->GetHeight() < m_impl->height)
{
NazaraError("Texture cannot be smaller than render texture");
return false;
}
unsigned int depth = (texture->GetType() == nzImageType_Cubemap) ? 6 : texture->GetDepth();
if (z >= depth)
{
NazaraError("Z value exceeds depth (" + NzString::Number(z) + " >= (" + NzString::Number(depth) + ')');
return false;
}
if (texture->GetRenderTexture() != nullptr)
{
NazaraError("Texture already used by another render texture");
return false;
}
if (formatTypeToAttachment[NzPixelFormat::GetType(texture->GetFormat())] != attachmentPoint)
{
NazaraError("Pixel format type does not match attachment point type");
return false;
}
#endif
if (!Lock())
{
NazaraError("Failed to lock render texture");
return false;
}
// Détachement de l'attache précédente (Si il y a)
Detach(attachmentPoint, index);
switch (texture->GetType())
{
case nzImageType_1D:
glFramebufferTexture1D(GL_DRAW_FRAMEBUFFER, NzOpenGL::Attachment[attachmentPoint]+index, GL_TEXTURE_1D, texture->GetOpenGLID(), 0);
break;
case nzImageType_1D_Array:
case nzImageType_2D_Array:
glFramebufferTextureLayer(GL_DRAW_FRAMEBUFFER, NzOpenGL::Attachment[attachmentPoint]+index, texture->GetOpenGLID(), 0, z);
break;
case nzImageType_2D:
glFramebufferTexture2D(GL_DRAW_FRAMEBUFFER, NzOpenGL::Attachment[attachmentPoint]+index, NzOpenGL::TextureTarget[texture->GetType()], texture->GetOpenGLID(), 0);
break;
case nzImageType_3D:
glFramebufferTexture3D(GL_DRAW_FRAMEBUFFER, NzOpenGL::Attachment[attachmentPoint]+index, GL_TEXTURE_3D, texture->GetOpenGLID(), 0, z);
break;
case nzImageType_Cubemap:
glFramebufferTexture2D(GL_DRAW_FRAMEBUFFER, NzOpenGL::Attachment[attachmentPoint]+index, NzOpenGL::CubemapFace[z], texture->GetOpenGLID(), 0);
break;
}
Unlock();
unsigned int minSize = attachmentIndex[attachmentPoint]+index+1;
if (m_impl->attachements.size() < minSize)
m_impl->attachements.resize(minSize);
Attachment& attachment = m_impl->attachements[minSize-1];
attachment.isBuffer = true;
attachment.isUsed = true;
attachment.texture = texture;
texture->AddResourceListener(this);
texture->SetRenderTexture(this);
m_impl->checked = false;
m_impl->drawBuffersUpdated = false;
return true;
}
bool NzRenderTexture::Create(unsigned int width, unsigned int height, bool lock)
{
if (!IsSupported())
{
NazaraError("Render textures not supported");
return false;
}
Destroy();
#if NAZARA_RENDERER_SAFE
if (width == 0)
{
NazaraError("Width must be at least 1 (0)");
return false;
}
if (height == 0)
{
NazaraError("Height must be at least 1 (0)");
return false;
}
if (NzContext::GetCurrent() == nullptr)
{
NazaraError("No active context");
return false;
}
#endif
NzRenderTextureImpl* impl = new NzRenderTextureImpl;
impl->width = width;
impl->height = height;
impl->context = NzContext::GetCurrent();
impl->context->AddResourceListener(this);
impl->fbo = 0;
glGenFramebuffers(1, &impl->fbo);
if (!impl->fbo)
{
NazaraError("Failed to create framebuffer");
delete impl;
return false;
}
m_impl = impl;
if (lock && !Lock())
{
NazaraError("Failed to lock render texture");
delete impl;
m_impl = nullptr;
return false;
}
return true;
}
void NzRenderTexture::Destroy()
{
if (m_impl)
{
#if NAZARA_RENDERER_SAFE
if (NzContext::GetCurrent() != m_impl->context)
{
NazaraError("RenderTexture can only be used with it's creation context");
return;
}
#endif
m_impl->context->RemoveResourceListener(this);
for (Attachment& attachment : m_impl->attachements)
{
if (attachment.isUsed)
{
if (attachment.isBuffer)
glDeleteRenderbuffers(1, &attachment.buffer);
else
{
attachment.texture->RemoveResourceListener(this);
attachment.texture->SetRenderTexture(nullptr);
}
}
}
glDeleteFramebuffers(1, &m_impl->fbo);
delete m_impl;
m_impl = nullptr;
}
}
void NzRenderTexture::Detach(nzAttachmentPoint attachmentPoint, nzUInt8 index)
{
#if NAZARA_RENDERER_SAFE
if (!m_impl)
{
NazaraError("Render texture not created");
return;
}
if (attachmentPoint != nzAttachmentPoint_Color && index > 0)
{
NazaraError("Index must be 0 for non-color attachments");
return;
}
#endif
unsigned int attachIndex = attachmentIndex[attachmentPoint]+index;
if (attachIndex >= m_impl->attachements.size())
return;
Attachment& attachement = m_impl->attachements[attachIndex];
if (!attachement.isUsed)
return;
if (!Lock())
{
NazaraError("Failed to lock render texture");
return;
}
attachement.isUsed = false;
if (attachement.isBuffer)
{
glFramebufferRenderbuffer(GL_DRAW_FRAMEBUFFER, NzOpenGL::Attachment[attachmentPoint]+index, GL_RENDERBUFFER, 0);
glDeleteRenderbuffers(1, &attachement.buffer);
}
else
{
glFramebufferTexture(GL_DRAW_FRAMEBUFFER, NzOpenGL::Attachment[attachmentPoint]+index, 0, 0);
attachement.texture->RemoveResourceListener(this);
attachement.texture->SetRenderTexture(nullptr);
}
Unlock();
m_impl->checked = false;
m_impl->drawBuffersUpdated = false;
}
unsigned int NzRenderTexture::GetHeight() const
{
#if NAZARA_RENDERER_SAFE
if (!m_impl)
{
NazaraError("Render texture not created");
return 0;
}
#endif
return m_impl->height;
}
NzRenderTargetParameters NzRenderTexture::GetParameters() const
{
#if NAZARA_RENDERER_SAFE
if (!m_impl)
{
NazaraError("Render texture not created");
return NzRenderTargetParameters();
}
#endif
return NzRenderTargetParameters();
}
unsigned int NzRenderTexture::GetWidth() const
{
#if NAZARA_RENDERER_SAFE
if (!m_impl)
{
NazaraError("Render texture not created");
return 0;
}
#endif
return m_impl->width;
}
bool NzRenderTexture::IsComplete() const
{
#if NAZARA_RENDERER_SAFE
if (!m_impl)
{
NazaraError("Render texture not created");
return false;
}
#endif
if (!m_impl->checked)
{
if (!Lock())
{
NazaraError("Failed to lock render texture");
return false;
}
GLenum status = glCheckFramebufferStatus(GL_DRAW_FRAMEBUFFER);
Unlock();
m_impl->complete = false;
switch (status)
{
case GL_FRAMEBUFFER_COMPLETE:
m_impl->complete = true;
break;
case GL_FRAMEBUFFER_INCOMPLETE_ATTACHMENT:
NazaraError("Incomplete attachment");
break;
case GL_FRAMEBUFFER_INCOMPLETE_DRAW_BUFFER:
NazaraInternalError("Incomplete draw buffer");
break;
case GL_FRAMEBUFFER_INCOMPLETE_READ_BUFFER:
NazaraInternalError("Incomplete read buffer");
break;
case GL_FRAMEBUFFER_INCOMPLETE_MISSING_ATTACHMENT:
NazaraError("Incomplete missing attachment");
break;
case GL_FRAMEBUFFER_INCOMPLETE_MULTISAMPLE:
NazaraError("Incomplete multisample");
break;
case GL_FRAMEBUFFER_INCOMPLETE_LAYER_TARGETS:
NazaraError("Incomplete layer targets");
break;
case GL_FRAMEBUFFER_UNSUPPORTED:
NazaraError("Render texture has unsupported attachments");
break;
default:
NazaraInternalError("Unknown error");
}
m_impl->checked = true;
}
return m_impl->complete;
}
bool NzRenderTexture::IsRenderable() const
{
return IsComplete();
}
bool NzRenderTexture::IsValid() const
{
return m_impl != nullptr;
}
bool NzRenderTexture::Lock() const
{
#if NAZARA_RENDERER_SAFE
if (!m_impl)
{
NazaraError("Render texture not created");
return false;
}
if (NzContext::GetCurrent() != m_impl->context)
{
NazaraError("RenderTexture cannot be used with this context");
return false;
}
#endif
if (lockedLevel++ == 0)
{
GLint previous;
glGetIntegerv(GL_DRAW_FRAMEBUFFER_BINDING, &previous);
lockedPrevious = previous;
if (lockedPrevious != m_impl->fbo)
glBindFramebuffer(GL_DRAW_FRAMEBUFFER, m_impl->fbo);
}
return true;
}
void NzRenderTexture::Unlock() const
{
#if NAZARA_RENDERER_SAFE
if (!m_impl)
{
NazaraError("Render texture not created");
return;
}
if (NzContext::GetCurrent() != m_impl->context)
{
NazaraError("RenderTexture cannot be used with this context");
return;
}
if (lockedLevel == 0)
{
NazaraWarning("Unlock called on non-locked texture");
return;
}
#endif
if (--lockedLevel == 0 && lockedPrevious != m_impl->fbo) // Ici, il est important qu'un FBO soit débindé si l'ancien était 0
glBindFramebuffer(GL_DRAW_FRAMEBUFFER, lockedPrevious);
}
bool NzRenderTexture::HasContext() const
{
return false;
}
bool NzRenderTexture::IsSupported()
{
return NzRenderer::HasCapability(nzRendererCap_RenderTexture);
}
bool NzRenderTexture::Activate()
{
#if NAZARA_RENDERER_SAFE
if (NzContext::GetCurrent() != m_impl->context)
{
NazaraError("RenderTexture cannot be used with this context");
return false;
}
#endif
if (!m_impl->drawBuffersUpdated)
{
m_impl->drawBuffers.clear();
m_impl->drawBuffers.reserve(m_impl->attachements.size());
for (unsigned int i = attachmentIndex[nzAttachmentPoint_Color]; i < m_impl->attachements.size(); ++i)
{
if (m_impl->attachements[i].isUsed)
m_impl->drawBuffers.push_back(GL_COLOR_ATTACHMENT0 + i - attachmentIndex[nzAttachmentPoint_Color]);
}
m_impl->drawBuffersUpdated = true;
}
glDrawBuffers(m_impl->drawBuffers.size(), &m_impl->drawBuffers[0]);
glBindFramebuffer(GL_DRAW_FRAMEBUFFER, m_impl->fbo);
return true;
}
void NzRenderTexture::Desactivate()
{
#if NAZARA_RENDERER_SAFE
if (NzContext::GetCurrent() != m_impl->context)
{
NazaraError("RenderTexture cannot be used with this context");
return;
}
#endif
glFlush();
glBindFramebuffer(GL_DRAW_FRAMEBUFFER, 0);
}
void NzRenderTexture::OnResourceDestroy(const NzResource* resource, int index)
{
if (resource == m_impl->context)
// Notre context a été détruit, libérons la RenderTexture pour éviter un leak
Destroy();
else
{
// Sinon, c'est une texture
// La ressource n'est plus, du coup nous mettons à jour
Attachment& attachement = m_impl->attachements[index];
attachement.isUsed = false;
m_impl->checked = false;
m_impl->drawBuffersUpdated = false;
}
}

View File

@@ -1,278 +1,276 @@
// Copyright (C) 2012 Jérôme Leclercq
// This file is part of the "Nazara Engine - Renderer module"
// For conditions of distribution and use, see copyright notice in Config.hpp
#include <Nazara/Renderer/OpenGL.hpp>
#include <Nazara/Renderer/RenderWindow.hpp>
#include <Nazara/Core/Error.hpp>
#include <Nazara/Core/Thread.hpp>
#include <Nazara/Renderer/Context.hpp>
#include <Nazara/Renderer/Texture.hpp>
#include <stdexcept>
#include <Nazara/Renderer/Debug.hpp>
NzRenderWindow::NzRenderWindow(NzVideoMode mode, const NzString& title, nzUInt32 style, const NzContextParameters& parameters)
{
Create(mode, title, style, parameters);
#ifdef NAZARA_DEBUG
if (!m_impl)
{
NazaraError("Failed to create render window");
throw std::runtime_error("Constructor failed");
}
#endif
}
NzRenderWindow::NzRenderWindow(NzWindowHandle handle, const NzContextParameters& parameters)
{
Create(handle, parameters);
#ifdef NAZARA_DEBUG
if (!m_impl)
{
NazaraError("Failed to create render window");
throw std::runtime_error("Constructor failed");
}
#endif
}
NzRenderWindow::~NzRenderWindow()
{
// Nécessaire si NzWindow::Destroy est appelé par son destructeur
OnWindowDestroying();
}
bool NzRenderWindow::CopyToImage(NzImage* image)
{
#if NAZARA_RENDERER_SAFE
if (!m_context)
{
NazaraError("Window has not been created");
return false;
}
if (!image)
{
NazaraError("Image must be valid");
return false;
}
#endif
if (!m_context->SetActive(true))
{
NazaraError("Failed to activate context");
return false;
}
NzVector2ui size = GetSize();
if (!image->Create(nzImageType_2D, nzPixelFormat_RGBA8, size.x, size.y, 1, 1))
{
NazaraError("Failed to create image");
return false;
}
nzUInt8* pixels = image->GetPixels();
glReadPixels(0, 0, size.x, size.y, GL_RGBA, GL_UNSIGNED_BYTE, pixels);
image->FlipVertically();
return true;
}
bool NzRenderWindow::CopyToTexture(NzTexture* texture)
{
#if NAZARA_RENDERER_SAFE
if (!m_context)
{
NazaraError("Window has not been created");
return false;
}
if (!texture)
{
NazaraError("Texture must be valid");
return false;
}
#endif
if (!m_context->SetActive(true))
{
NazaraError("Failed to activate context");
return false;
}
NzVector2ui size = GetSize();
if (!texture->Create(nzImageType_2D, nzPixelFormat_RGBA8, size.x, size.y, 1, 1, true))
{
NazaraError("Failed to create texture");
return false;
}
glCopyTexSubImage2D(GL_TEXTURE_2D, 0, 0, 0, 0, 0, size.x, size.y);
texture->Unlock();
return true;
}
bool NzRenderWindow::Create(NzVideoMode mode, const NzString& title, nzUInt32 style, const NzContextParameters& parameters)
{
m_parameters = parameters;
return NzWindow::Create(mode, title, style);
}
bool NzRenderWindow::Create(NzWindowHandle handle, const NzContextParameters& parameters)
{
m_parameters = parameters;
return NzWindow::Create(handle);
}
void NzRenderWindow::Display()
{
if (m_framerateLimit > 0)
{
int remainingTime = 1000/m_framerateLimit - m_clock.GetMilliseconds();
if (remainingTime > 0)
NzThread::Sleep(remainingTime);
m_clock.Restart();
}
if (m_context && m_parameters.doubleBuffered)
m_context->SwapBuffers();
}
void NzRenderWindow::EnableVerticalSync(bool enabled)
{
if (m_context)
{
#if defined(NAZARA_PLATFORM_WINDOWS)
if (!m_context->SetActive(true))
{
NazaraError("Failed to activate context");
return;
}
if (wglSwapInterval)
wglSwapInterval(enabled ? 1 : 0);
else
#elif defined(NAZARA_PLATFORM_LINUX)
if (!m_context->SetActive(true))
{
NazaraError("Failed to activate context");
return;
}
if (glXSwapInterval)
glXSwapInterval(enabled ? 1 : 0);
else
#else
#error Vertical Sync is not supported on this platform
#endif
NazaraError("Vertical Sync is not supported on this platform");
}
else
NazaraError("No context");
}
NzContextParameters NzRenderWindow::GetContextParameters() const
{
if (m_context)
return m_context->GetParameters();
else
{
NazaraError("Window not created/context not initialized");
return NzContextParameters();
}
}
unsigned int NzRenderWindow::GetHeight() const
{
return NzWindow::GetHeight();
}
NzRenderTargetParameters NzRenderWindow::GetParameters() const
{
if (m_context)
{
const NzContextParameters& parameters = m_context->GetParameters();
return NzRenderTargetParameters(parameters.antialiasingLevel, parameters.depthBits, parameters.stencilBits);
}
else
{
NazaraError("Window not created/context not initialized");
return NzRenderTargetParameters();
}
}
unsigned int NzRenderWindow::GetWidth() const
{
return NzWindow::GetWidth();
}
bool NzRenderWindow::HasContext() const
{
return true;
}
bool NzRenderWindow::IsValid() const
{
return m_impl != nullptr && m_context != nullptr;
}
void NzRenderWindow::SetFramerateLimit(unsigned int limit)
{
m_framerateLimit = limit;
}
bool NzRenderWindow::Activate()
{
if (m_context->SetActive(true))
{
glDrawBuffer((m_parameters.doubleBuffered) ? GL_BACK : GL_FRONT);
return true;
}
else
{
NazaraError("Failed to activate window's context");
return false;
}
}
void NzRenderWindow::OnWindowDestroying()
{
if (m_context)
{
delete m_context;
m_context = nullptr;
}
}
bool NzRenderWindow::OnWindowCreated()
{
m_parameters.doubleBuffered = true;
m_parameters.window = GetHandle();
m_context = new NzContext;
if (!m_context->Create(m_parameters))
{
NazaraError("Failed not create context");
delete m_context;
return false;
}
EnableVerticalSync(false);
#if NAZARA_RENDERER_ACTIVATE_RENDERWINDOW_ON_CREATION
if (!SetActive(true)) // Les fenêtres s'activent à la création
NazaraWarning("Failed to activate window");
#endif
m_clock.Restart();
return true;
}
// Copyright (C) 2012 Jérôme Leclercq
// This file is part of the "Nazara Engine - Renderer module"
// For conditions of distribution and use, see copyright notice in Config.hpp
#include <Nazara/Renderer/OpenGL.hpp>
#include <Nazara/Renderer/RenderWindow.hpp>
#include <Nazara/Core/Error.hpp>
#include <Nazara/Core/Thread.hpp>
#include <Nazara/Renderer/Context.hpp>
#include <Nazara/Renderer/Texture.hpp>
#include <stdexcept>
#include <Nazara/Renderer/Debug.hpp>
NzRenderWindow::NzRenderWindow(NzVideoMode mode, const NzString& title, nzUInt32 style, const NzContextParameters& parameters)
{
Create(mode, title, style, parameters);
#ifdef NAZARA_DEBUG
if (!m_impl)
{
NazaraError("Failed to create render window");
throw std::runtime_error("Constructor failed");
}
#endif
}
NzRenderWindow::NzRenderWindow(NzWindowHandle handle, const NzContextParameters& parameters)
{
Create(handle, parameters);
#ifdef NAZARA_DEBUG
if (!m_impl)
{
NazaraError("Failed to create render window");
throw std::runtime_error("Constructor failed");
}
#endif
}
NzRenderWindow::~NzRenderWindow()
{
// Nécessaire si NzWindow::Destroy est appelé par son destructeur
OnWindowDestroy();
}
bool NzRenderWindow::CopyToImage(NzImage* image)
{
#if NAZARA_RENDERER_SAFE
if (!m_context)
{
NazaraError("Window has not been created");
return false;
}
if (!image)
{
NazaraError("Image must be valid");
return false;
}
#endif
if (!m_context->SetActive(true))
{
NazaraError("Failed to activate context");
return false;
}
NzVector2ui size = GetSize();
if (!image->Create(nzImageType_2D, nzPixelFormat_RGBA8, size.x, size.y, 1, 1))
{
NazaraError("Failed to create image");
return false;
}
nzUInt8* pixels = image->GetPixels();
glReadPixels(0, 0, size.x, size.y, GL_RGBA, GL_UNSIGNED_BYTE, pixels);
image->FlipVertically();
return true;
}
bool NzRenderWindow::CopyToTexture(NzTexture* texture)
{
#if NAZARA_RENDERER_SAFE
if (!m_context)
{
NazaraError("Window has not been created");
return false;
}
if (!texture)
{
NazaraError("Texture must be valid");
return false;
}
#endif
if (!m_context->SetActive(true))
{
NazaraError("Failed to activate context");
return false;
}
NzVector2ui size = GetSize();
if (!texture->Create(nzImageType_2D, nzPixelFormat_RGBA8, size.x, size.y, 1, 1, true))
{
NazaraError("Failed to create texture");
return false;
}
glCopyTexSubImage2D(GL_TEXTURE_2D, 0, 0, 0, 0, 0, size.x, size.y);
texture->Unlock();
return true;
}
bool NzRenderWindow::Create(NzVideoMode mode, const NzString& title, nzUInt32 style, const NzContextParameters& parameters)
{
m_parameters = parameters;
return NzWindow::Create(mode, title, style);
}
bool NzRenderWindow::Create(NzWindowHandle handle, const NzContextParameters& parameters)
{
m_parameters = parameters;
return NzWindow::Create(handle);
}
void NzRenderWindow::Display()
{
if (m_framerateLimit > 0)
{
int remainingTime = 1000/m_framerateLimit - m_clock.GetMilliseconds();
if (remainingTime > 0)
NzThread::Sleep(remainingTime);
m_clock.Restart();
}
if (m_context && m_parameters.doubleBuffered)
m_context->SwapBuffers();
}
void NzRenderWindow::EnableVerticalSync(bool enabled)
{
if (m_context)
{
#if defined(NAZARA_PLATFORM_WINDOWS)
if (!m_context->SetActive(true))
{
NazaraError("Failed to activate context");
return;
}
if (wglSwapInterval)
wglSwapInterval(enabled ? 1 : 0);
else
#elif defined(NAZARA_PLATFORM_LINUX)
if (!m_context->SetActive(true))
{
NazaraError("Failed to activate context");
return;
}
if (glXSwapInterval)
glXSwapInterval(enabled ? 1 : 0);
else
#else
#error Vertical Sync is not supported on this platform
#endif
NazaraError("Vertical Sync is not supported on this platform");
}
else
NazaraError("No context");
}
unsigned int NzRenderWindow::GetHeight() const
{
return NzWindow::GetHeight();
}
NzRenderTargetParameters NzRenderWindow::GetParameters() const
{
if (m_context)
{
const NzContextParameters& parameters = m_context->GetParameters();
return NzRenderTargetParameters(parameters.antialiasingLevel, parameters.depthBits, parameters.stencilBits);
}
else
{
NazaraError("Window not created/context not initialized");
return NzRenderTargetParameters();
}
}
unsigned int NzRenderWindow::GetWidth() const
{
return NzWindow::GetWidth();
}
bool NzRenderWindow::IsRenderable() const
{
return m_impl != nullptr; // Si m_impl est valide, alors m_context l'est aussi
}
void NzRenderWindow::SetFramerateLimit(unsigned int limit)
{
m_framerateLimit = limit;
}
NzContextParameters NzRenderWindow::GetContextParameters() const
{
if (m_context)
return m_context->GetParameters();
else
{
NazaraError("Window not created/context not initialized");
return NzContextParameters();
}
}
bool NzRenderWindow::HasContext() const
{
return true;
}
bool NzRenderWindow::Activate()
{
if (m_context->SetActive(true))
{
glDrawBuffer((m_parameters.doubleBuffered) ? GL_BACK : GL_FRONT);
return true;
}
else
{
NazaraError("Failed to activate window's context");
return false;
}
}
bool NzRenderWindow::OnWindowCreated()
{
m_parameters.doubleBuffered = true;
m_parameters.window = GetHandle();
m_context = new NzContext;
if (!m_context->Create(m_parameters))
{
NazaraError("Failed not create context");
delete m_context;
return false;
}
EnableVerticalSync(false);
if (!SetActive(true)) // Les fenêtres s'activent à la création
NazaraWarning("Failed to activate window");
m_clock.Restart();
return true;
}
void NzRenderWindow::OnWindowDestroy()
{
if (m_context)
{
delete m_context;
m_context = nullptr;
}
}

File diff suppressed because it is too large Load Diff

File diff suppressed because it is too large Load Diff

File diff suppressed because it is too large Load Diff

View File

@@ -1,231 +1,234 @@
// Copyright (C) 2012 Jérôme Leclercq
// This file is part of the "Nazara Engine - Renderer module"
// For conditions of distribution and use, see copyright notice in Config.hpp
// Code inspiré de NeHe (Lesson1) et de la SFML par Laurent Gomila
#include <Nazara/Renderer/OpenGL.hpp>
#include <Nazara/Renderer/Win32/ContextImpl.hpp>
#include <Nazara/Core/Error.hpp>
#include <Nazara/Core/LockGuard.hpp>
#include <Nazara/Core/Mutex.hpp>
#include <Nazara/Renderer/Context.hpp>
#include <cstring>
#include <Nazara/Renderer/Debug.hpp>
NzContextImpl::NzContextImpl()
{
}
bool NzContextImpl::Activate()
{
return wglMakeCurrent(m_deviceContext, m_context);
}
bool NzContextImpl::Create(NzContextParameters& parameters)
{
if (parameters.window)
{
m_window = static_cast<HWND>(parameters.window);
m_ownsWindow = false;
}
else
{
m_window = CreateWindowA("STATIC", nullptr, WS_DISABLED | WS_POPUP, 0, 0, 1, 1, nullptr, nullptr, GetModuleHandle(nullptr), nullptr);
if (!m_window)
{
NazaraError("Failed to create window");
return false;
}
ShowWindow(m_window, SW_HIDE);
m_ownsWindow = true;
}
m_deviceContext = GetDC(m_window);
if (!m_deviceContext)
{
NazaraError("Failed to get device context");
Destroy();
return false;
}
int pixelFormat = 0;
if (parameters.antialiasingLevel > 0)
{
if (wglChoosePixelFormat)
{
bool valid;
UINT numFormats;
int attributes[] = {
WGL_DRAW_TO_WINDOW_ARB, GL_TRUE,
WGL_SUPPORT_OPENGL_ARB, GL_TRUE,
WGL_ACCELERATION_ARB, WGL_FULL_ACCELERATION_ARB,
WGL_COLOR_BITS_ARB, (parameters.bitsPerPixel == 32) ? 24 : parameters.bitsPerPixel,
WGL_ALPHA_BITS_ARB, (parameters.bitsPerPixel == 32) ? 8 : 0,
WGL_DEPTH_BITS_ARB, parameters.depthBits,
WGL_STENCIL_BITS_ARB, parameters.stencilBits,
WGL_DOUBLE_BUFFER_ARB, (parameters.doubleBuffered) ? GL_TRUE : GL_FALSE,
WGL_SAMPLE_BUFFERS_ARB, GL_TRUE,
WGL_SAMPLES_ARB, parameters.antialiasingLevel,
0, 0
};
do
{
valid = wglChoosePixelFormat(m_deviceContext, attributes, nullptr, 1, &pixelFormat, &numFormats);
}
while ((!valid || numFormats == 0) && --attributes[19] > 0);
if (!valid)
{
NazaraWarning("Could not find a format matching requirements, disabling antialiasing...");
pixelFormat = 0;
}
parameters.antialiasingLevel = attributes[19];
}
else
{
NazaraWarning("Antialiasing is not supported");
parameters.antialiasingLevel = 0;
}
}
PIXELFORMATDESCRIPTOR descriptor;
ZeroMemory(&descriptor, sizeof(PIXELFORMATDESCRIPTOR));
descriptor.nSize = sizeof(PIXELFORMATDESCRIPTOR);
descriptor.nVersion = 1;
if (pixelFormat == 0)
{
descriptor.cColorBits = parameters.bitsPerPixel;
descriptor.cDepthBits = parameters.depthBits;
descriptor.cStencilBits = parameters.stencilBits;
descriptor.dwFlags = PFD_DRAW_TO_WINDOW | PFD_SUPPORT_OPENGL;
descriptor.iPixelType = PFD_TYPE_RGBA;
if (parameters.bitsPerPixel == 32)
descriptor.cAlphaBits = 8;
if (parameters.doubleBuffered)
descriptor.dwFlags |= PFD_DOUBLEBUFFER;
pixelFormat = ChoosePixelFormat(m_deviceContext, &descriptor);
if (pixelFormat == 0)
{
NazaraError("Failed to choose pixel format");
Destroy();
return false;
}
}
if (!SetPixelFormat(m_deviceContext, pixelFormat, &descriptor))
{
NazaraError("Failed to set pixel format");
Destroy();
return false;
}
// Arrivé ici, le format de pixel est choisi, nous récupérons donc les paramètres réels du futur contexte
if (DescribePixelFormat(m_deviceContext, pixelFormat, sizeof(PIXELFORMATDESCRIPTOR), &descriptor) != 0)
{
parameters.bitsPerPixel = descriptor.cColorBits + descriptor.cAlphaBits;
parameters.depthBits = descriptor.cDepthBits;
parameters.stencilBits = descriptor.cDepthBits;
}
else
NazaraWarning("Failed to get context's parameters");
HGLRC shareContext = (parameters.shared) ? static_cast<NzContextImpl*>(parameters.shareContext->m_impl)->m_context : nullptr;
m_context = nullptr;
if (wglCreateContextAttribs)
{
int attributes[4*2+1];
int* attrib = attributes;
*attrib++ = WGL_CONTEXT_MAJOR_VERSION_ARB;
*attrib++ = parameters.majorVersion;
*attrib++ = WGL_CONTEXT_MINOR_VERSION_ARB;
*attrib++ = parameters.minorVersion;
int flags = 0;
if (parameters.majorVersion >= 3)
{
*attrib++ = WGL_CONTEXT_PROFILE_MASK_ARB;
if (parameters.compatibilityProfile)
*attrib++ = WGL_CONTEXT_COMPATIBILITY_PROFILE_BIT_ARB;
else
{
*attrib++ = WGL_CONTEXT_CORE_PROFILE_BIT_ARB;
flags |= WGL_CONTEXT_FORWARD_COMPATIBLE_BIT_ARB;
}
}
if (parameters.debugMode)
flags |= WGL_CONTEXT_DEBUG_BIT_ARB;
if (flags)
{
*attrib++ = WGL_CONTEXT_FLAGS_ARB;
*attrib++ = flags;
}
*attrib++ = 0;
m_context = wglCreateContextAttribs(m_deviceContext, shareContext, attributes);
}
if (!m_context)
{
m_context = wglCreateContext(m_deviceContext);
if (shareContext)
{
// wglShareLists n'est pas thread-safe (source: SFML)
static NzMutex mutex;
NzLockGuard lock(mutex);
if (!wglShareLists(shareContext, m_context))
NazaraWarning("Failed to share the context: " + NzGetLastSystemError());
}
}
if (!m_context)
{
NazaraError("Failed to create context");
Destroy();
return false;
}
return true;
}
void NzContextImpl::Destroy()
{
if (m_context)
wglDeleteContext(m_context);
if (m_deviceContext)
ReleaseDC(m_window, m_deviceContext);
if (m_ownsWindow)
DestroyWindow(m_window);
}
void NzContextImpl::SwapBuffers()
{
::SwapBuffers(m_deviceContext);
}
bool NzContextImpl::Desactivate()
{
return wglMakeCurrent(nullptr, nullptr);
}
// Copyright (C) 2012 Jérôme Leclercq
// This file is part of the "Nazara Engine - Renderer module"
// For conditions of distribution and use, see copyright notice in Config.hpp
// Code inspiré de NeHe (Lesson1) et de la SFML par Laurent Gomila
#include <Nazara/Renderer/OpenGL.hpp>
#include <Nazara/Renderer/Win32/ContextImpl.hpp>
#include <Nazara/Core/Error.hpp>
#include <Nazara/Core/LockGuard.hpp>
#include <Nazara/Core/Mutex.hpp>
#include <Nazara/Renderer/Context.hpp>
#include <cstring>
#include <Nazara/Renderer/Debug.hpp>
NzContextImpl::NzContextImpl()
{
}
bool NzContextImpl::Activate()
{
return wglMakeCurrent(m_deviceContext, m_context);
}
bool NzContextImpl::Create(NzContextParameters& parameters)
{
if (parameters.window)
{
m_window = static_cast<HWND>(parameters.window);
m_ownsWindow = false;
}
else
{
m_window = CreateWindowA("STATIC", nullptr, WS_DISABLED | WS_POPUP, 0, 0, 1, 1, nullptr, nullptr, GetModuleHandle(nullptr), nullptr);
if (!m_window)
{
NazaraError("Failed to create window");
return false;
}
ShowWindow(m_window, SW_HIDE);
m_ownsWindow = true;
}
m_deviceContext = GetDC(m_window);
if (!m_deviceContext)
{
NazaraError("Failed to get device context");
Destroy();
return false;
}
int pixelFormat = 0;
if (parameters.antialiasingLevel > 0)
{
if (wglChoosePixelFormat)
{
bool valid;
UINT numFormats;
int attributes[] = {
WGL_DRAW_TO_WINDOW_ARB, GL_TRUE,
WGL_SUPPORT_OPENGL_ARB, GL_TRUE,
WGL_ACCELERATION_ARB, WGL_FULL_ACCELERATION_ARB,
WGL_COLOR_BITS_ARB, (parameters.bitsPerPixel == 32) ? 24 : parameters.bitsPerPixel,
WGL_ALPHA_BITS_ARB, (parameters.bitsPerPixel == 32) ? 8 : 0,
WGL_DEPTH_BITS_ARB, parameters.depthBits,
WGL_STENCIL_BITS_ARB, parameters.stencilBits,
WGL_DOUBLE_BUFFER_ARB, (parameters.doubleBuffered) ? GL_TRUE : GL_FALSE,
WGL_SAMPLE_BUFFERS_ARB, GL_TRUE,
WGL_SAMPLES_ARB, parameters.antialiasingLevel,
0, 0
};
do
{
valid = wglChoosePixelFormat(m_deviceContext, attributes, nullptr, 1, &pixelFormat, &numFormats);
}
while ((!valid || numFormats == 0) && --attributes[19] > 0);
if (!valid)
{
NazaraWarning("Could not find a format matching requirements, disabling antialiasing...");
pixelFormat = 0;
}
parameters.antialiasingLevel = attributes[19];
}
else
{
NazaraWarning("Antialiasing is not supported");
parameters.antialiasingLevel = 0;
}
}
PIXELFORMATDESCRIPTOR descriptor;
ZeroMemory(&descriptor, sizeof(PIXELFORMATDESCRIPTOR));
descriptor.nSize = sizeof(PIXELFORMATDESCRIPTOR);
descriptor.nVersion = 1;
if (pixelFormat == 0)
{
descriptor.cColorBits = parameters.bitsPerPixel;
descriptor.cDepthBits = parameters.depthBits;
descriptor.cStencilBits = parameters.stencilBits;
descriptor.dwFlags = PFD_DRAW_TO_WINDOW | PFD_SUPPORT_OPENGL;
descriptor.iPixelType = PFD_TYPE_RGBA;
if (parameters.bitsPerPixel == 32)
descriptor.cAlphaBits = 8;
if (parameters.doubleBuffered)
descriptor.dwFlags |= PFD_DOUBLEBUFFER;
pixelFormat = ChoosePixelFormat(m_deviceContext, &descriptor);
if (pixelFormat == 0)
{
NazaraError("Failed to choose pixel format");
Destroy();
return false;
}
}
if (!SetPixelFormat(m_deviceContext, pixelFormat, &descriptor))
{
NazaraError("Failed to set pixel format");
Destroy();
return false;
}
// Arrivé ici, le format de pixel est choisi, nous récupérons donc les paramètres réels du futur contexte
if (DescribePixelFormat(m_deviceContext, pixelFormat, sizeof(PIXELFORMATDESCRIPTOR), &descriptor) != 0)
{
parameters.bitsPerPixel = descriptor.cColorBits + descriptor.cAlphaBits;
parameters.depthBits = descriptor.cDepthBits;
parameters.stencilBits = descriptor.cDepthBits;
}
else
NazaraWarning("Failed to get context's parameters");
HGLRC shareContext = (parameters.shared) ? static_cast<NzContextImpl*>(parameters.shareContext->m_impl)->m_context : nullptr;
m_context = nullptr;
if (wglCreateContextAttribs)
{
int attributes[4*2+1];
int* attrib = attributes;
*attrib++ = WGL_CONTEXT_MAJOR_VERSION_ARB;
*attrib++ = parameters.majorVersion;
*attrib++ = WGL_CONTEXT_MINOR_VERSION_ARB;
*attrib++ = parameters.minorVersion;
if (parameters.majorVersion >= 3)
{
*attrib++ = WGL_CONTEXT_PROFILE_MASK_ARB;
*attrib++ = (parameters.compatibilityProfile) ? WGL_CONTEXT_COMPATIBILITY_PROFILE_BIT_ARB : WGL_CONTEXT_CORE_PROFILE_BIT_ARB;
}
if (parameters.debugMode)
{
*attrib++ = WGL_CONTEXT_FLAGS_ARB;
*attrib++ = WGL_CONTEXT_DEBUG_BIT_ARB;
// Les contextes forward-compatible ne sont plus utilisés pour cette raison :
// http://www.opengl.org/discussion_boards/showthread.php/175052-Forward-compatible-vs-Core-profile
}
*attrib++ = 0;
m_context = wglCreateContextAttribs(m_deviceContext, shareContext, attributes);
}
if (!m_context)
{
m_context = wglCreateContext(m_deviceContext);
if (shareContext)
{
// wglShareLists n'est pas thread-safe (source: SFML)
static NzMutex mutex;
NzLockGuard lock(mutex);
if (!wglShareLists(shareContext, m_context))
NazaraWarning("Failed to share the context: " + NzGetLastSystemError());
}
}
if (!m_context)
{
NazaraError("Failed to create context");
Destroy();
return false;
}
return true;
}
void NzContextImpl::Destroy()
{
if (m_context)
{
if (wglGetCurrentContext() == m_context)
wglMakeCurrent(nullptr, nullptr);
wglDeleteContext(m_context);
m_context = nullptr;
}
if (m_deviceContext)
{
ReleaseDC(m_window, m_deviceContext);
m_deviceContext = nullptr;
}
if (m_ownsWindow)
{
DestroyWindow(m_window);
m_window = nullptr;
}
}
void NzContextImpl::SwapBuffers()
{
::SwapBuffers(m_deviceContext);
}
bool NzContextImpl::Desactivate()
{
return wglMakeCurrent(nullptr, nullptr);
}