Added RenderTextures (And many others things)
-Added Forward, left and up vector (Vector3) -Added Matrix4::ConcatenateAffine shortcut -Added Quaternion::GetInverse() and Quaternion::Inverse() -Added Resource listeners -Added Depth and stencil pixel formats -All enums now have an ending "max" entry -Animation/Mesh::Add[Sequence/Skin/SubMesh] now returns a boolean -Contexts are now resources -Enhanced AnimatedMesh demo -Fixed MD2 facing -Fixed Vector3::CrossProduct -Made Resource thread-safe -Made OpenGL translation table global -Many bugfixes -MLT will now write malloc failure to the log -Most of the strcpy were replaced with faster memcpy -Occlusion queries availability is now always tested -OpenGL-related includes now requires NAZARA_RENDERER_OPENGL to be defined to have any effect -Pixel formats now have a type -Renamed RenderTarget::IsValid to IsRenderable -Renamed Quaternion::GetNormalized() to GetNormal() -Renamed Texture::Bind() to Prepare() -Renamed VectorX::Make[Ceil|Floor] to Maximize/Minimize -Removed MATH_MATRIX_COLUMN_MAJOR option (all matrices are column-major) -Removed RENDERER_ACTIVATE_RENDERWINDOW_ON_CREATION option (Render windows are active upon their creation) Former-commit-id: 0d1da1e32c156a958221edf04a5315c75b354450
This commit is contained in:
@@ -1,250 +1,218 @@
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// Copyright (C) 2012 Jérôme Leclercq
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// This file is part of the "Nazara Engine - Renderer module"
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// For conditions of distribution and use, see copyright notice in Config.hpp
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#include <Nazara/Renderer/OpenGL.hpp>
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#include <Nazara/Renderer/HardwareBuffer.hpp>
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#include <Nazara/Core/Error.hpp>
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#include <Nazara/Renderer/Context.hpp>
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#include <cstring>
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#include <stdexcept>
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#include <Nazara/Renderer/Debug.hpp>
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namespace
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{
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GLenum bufferLock[] = {
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GL_WRITE_ONLY, // nzBufferAccess_DiscardAndWrite
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GL_READ_ONLY, // nzBufferAccess_ReadOnly
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GL_READ_WRITE, // nzBufferAccess_ReadWrite
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GL_WRITE_ONLY // nzBufferAccess_WriteOnly
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};
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GLenum bufferLockRange[] = {
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GL_MAP_INVALIDATE_BUFFER_BIT | GL_MAP_WRITE_BIT, // nzBufferAccess_DiscardAndWrite
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GL_MAP_READ_BIT, // nzBufferAccess_ReadOnly
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GL_MAP_READ_BIT | GL_MAP_WRITE_BIT, // nzBufferAccess_ReadWrite
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GL_MAP_WRITE_BIT // nzBufferAccess_WriteOnly
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};
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GLenum bufferTarget[] = {
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GL_ELEMENT_ARRAY_BUFFER, // nzBufferType_Index,
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GL_ARRAY_BUFFER, // nzBufferType_Vertex
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};
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GLenum bufferTargetBinding[] = {
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GL_ELEMENT_ARRAY_BUFFER_BINDING, // nzBufferType_Index,
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GL_ARRAY_BUFFER_BINDING, // nzBufferType_Vertex
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};
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GLenum bufferUsage[] = {
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// J'ai choisi DYNAMIC à la place de STREAM car DYNAMIC semble plus adapté au profil "une mise à jour pour quelques rendus"
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// Ce qui est je pense le scénario qui arrivera le plus souvent (Prévoir une option pour permettre d'utiliser le STREAM_DRAW ?)
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// Source: http://www.opengl.org/discussion_boards/ubbthreads.php?ubb=showflat&Number=160839
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GL_DYNAMIC_DRAW, // nzBufferUsage_Dynamic
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GL_STATIC_DRAW // nzBufferUsage_Static
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};
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using LockRoutine = nzUInt8* (*)(nzBufferType type, nzBufferAccess access, unsigned int offset, unsigned int size);
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nzUInt8* LockBuffer(nzBufferType type, nzBufferAccess access, unsigned int offset, unsigned int size)
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{
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NazaraUnused(size);
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if (access == nzBufferAccess_DiscardAndWrite)
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{
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GLint bufSize;
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glGetBufferParameteriv(bufferTargetBinding[type], GL_BUFFER_SIZE, &bufSize);
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GLint bufUsage;
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glGetBufferParameteriv(bufferTargetBinding[type], GL_BUFFER_USAGE, &bufUsage);
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// On discard le buffer
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glBufferData(bufferTargetBinding[type], bufSize, nullptr, bufUsage);
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}
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void* ptr = glMapBuffer(bufferTarget[type], bufferLock[access]);
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if (ptr)
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return reinterpret_cast<nzUInt8*>(ptr) + offset;
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else
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return nullptr;
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}
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nzUInt8* LockBufferRange(nzBufferType type, nzBufferAccess access, unsigned int offset, unsigned int size)
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{
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return reinterpret_cast<nzUInt8*>(glMapBufferRange(bufferTarget[type], offset, size, bufferLockRange[access]));
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}
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||||
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nzUInt8* LockBufferFirstRun(nzBufferType type, nzBufferAccess access, unsigned int offset, unsigned int size);
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LockRoutine mapBuffer = LockBufferFirstRun;
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nzUInt8* LockBufferFirstRun(nzBufferType type, nzBufferAccess access, unsigned int offset, unsigned int size)
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{
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if (glMapBufferRange)
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mapBuffer = LockBufferRange;
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else
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mapBuffer = LockBuffer;
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return mapBuffer(type, access, offset, size);
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}
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}
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NzHardwareBuffer::NzHardwareBuffer(NzBuffer* parent, nzBufferType type) :
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m_type(type),
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m_parent(parent)
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||||
{
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||||
}
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||||
|
||||
NzHardwareBuffer::~NzHardwareBuffer()
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{
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}
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void NzHardwareBuffer::Bind()
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{
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#ifdef NAZARA_DEBUG
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if (NzContext::GetCurrent() == nullptr)
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{
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NazaraError("No active context");
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return;
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}
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#endif
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glBindBuffer(bufferTarget[m_type], m_buffer);
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}
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bool NzHardwareBuffer::Create(unsigned int size, nzBufferUsage usage)
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{
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NzContext::EnsureContext();
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m_buffer = 0;
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glGenBuffers(1, &m_buffer);
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GLint previous;
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glGetIntegerv(bufferTargetBinding[m_type], &previous);
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glBindBuffer(bufferTarget[m_type], m_buffer);
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glBufferData(bufferTarget[m_type], size, nullptr, bufferUsage[usage]);
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// Pour ne pas perturber le rendu, on interfère pas avec le binding déjà présent
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if (previous != 0)
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glBindBuffer(bufferTarget[m_type], previous);
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return true;
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||||
}
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||||
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||||
void NzHardwareBuffer::Destroy()
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{
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NzContext::EnsureContext();
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glDeleteBuffers(1, &m_buffer);
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}
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bool NzHardwareBuffer::Fill(const void* data, unsigned int offset, unsigned int size)
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{
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NzContext::EnsureContext();
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||||
GLuint previous;
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||||
glGetIntegerv(bufferTargetBinding[m_type], reinterpret_cast<GLint*>(&previous));
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if (previous != m_buffer)
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glBindBuffer(bufferTarget[m_type], m_buffer);
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||||
|
||||
// Il semblerait que glBuffer(Sub)Data soit plus performant que glMapBuffer(Range) en dessous d'un certain seuil
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// http://www.stevestreeting.com/2007/03/17/glmapbuffer-vs-glbuffersubdata-the-return/
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||||
if (size < 32*1024)
|
||||
{
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||||
// http://www.opengl.org/wiki/Vertex_Specification_Best_Practices
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if (size == m_parent->GetSize())
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glBufferData(bufferTarget[m_type], m_parent->GetSize(), nullptr, bufferUsage[m_parent->GetUsage()]); // Discard
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||||
glBufferSubData(bufferTarget[m_type], offset, size, data);
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||||
}
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||||
else
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||||
{
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||||
nzUInt8* ptr = mapBuffer(m_type, (size == m_parent->GetSize()) ? nzBufferAccess_DiscardAndWrite : nzBufferAccess_WriteOnly, offset, size);
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||||
if (!ptr)
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||||
{
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NazaraError("Failed to map buffer");
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return false;
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}
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std::memcpy(ptr, data, size);
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||||
if (glUnmapBuffer(bufferTarget[m_type]) != GL_TRUE)
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{
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// Une erreur rare est survenue, nous devons réinitialiser le buffer
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NazaraError("Failed to unmap buffer, reinitialising content... (OpenGL error : 0x" + NzString::Number(glGetError(), 16) + ')');
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glBufferData(bufferTarget[m_type], m_parent->GetSize(), nullptr, bufferUsage[m_parent->GetStorage()]);
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||||
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||||
return false;
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||||
}
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||||
}
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||||
|
||||
// Inutile de rebinder s'il n'y avait aucun buffer (Optimise les opérations chaînées)
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||||
if (previous != m_buffer && previous != 0)
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||||
glBindBuffer(bufferTarget[m_type], previous);
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||||
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||||
return true;
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||||
}
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||||
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||||
void* NzHardwareBuffer::GetPointer()
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||||
{
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||||
return nullptr;
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||||
}
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||||
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||||
bool NzHardwareBuffer::IsHardware() const
|
||||
{
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||||
return true;
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||||
}
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||||
|
||||
void* NzHardwareBuffer::Map(nzBufferAccess access, unsigned int offset, unsigned int size)
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||||
{
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||||
NzContext::EnsureContext();
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||||
|
||||
// Pour ne pas perturber le rendu, on interfère pas avec le binding déjà présent
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||||
GLuint previous;
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||||
glGetIntegerv(bufferTargetBinding[m_type], reinterpret_cast<GLint*>(&previous));
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||||
|
||||
if (previous != m_buffer)
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||||
glBindBuffer(bufferTarget[m_type], m_buffer);
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||||
|
||||
void* ptr = mapBuffer(m_type, access, offset, size);
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||||
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||||
// Inutile de rebinder s'il n'y avait aucun buffer (Optimise les opérrations chaînées)
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||||
if (previous != m_buffer && previous != 0)
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||||
glBindBuffer(bufferTarget[m_type], previous);
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||||
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||||
return ptr;
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||||
}
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||||
|
||||
bool NzHardwareBuffer::Unmap()
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||||
{
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||||
NzContext::EnsureContext();
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||||
|
||||
GLuint previous;
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||||
glGetIntegerv(bufferTargetBinding[m_type], reinterpret_cast<GLint*>(&previous));
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||||
|
||||
if (previous != m_buffer)
|
||||
glBindBuffer(bufferTarget[m_type], m_buffer);
|
||||
|
||||
if (glUnmapBuffer(bufferTarget[m_type]) != GL_TRUE)
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||||
{
|
||||
// Une erreur rare est survenue, nous devons réinitialiser le buffer
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||||
NazaraError("Failed to unmap buffer, reinitialising content... (OpenGL error : 0x" + NzString::Number(glGetError(), 16) + ')');
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||||
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glBufferData(bufferTarget[m_type], m_parent->GetSize(), nullptr, bufferUsage[m_parent->GetStorage()]);
|
||||
|
||||
// Inutile de rebinder s'il n'y avait aucun buffer (Optimise les opérations chaînées)
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||||
if (previous != m_buffer && previous != 0)
|
||||
glBindBuffer(bufferTarget[m_type], previous);
|
||||
|
||||
return false;
|
||||
}
|
||||
|
||||
// Inutile de rebinder s'il n'y avait aucun buffer (Optimise les opérations chaînées)
|
||||
if (previous != m_buffer && previous != 0)
|
||||
glBindBuffer(bufferTarget[m_type], previous);
|
||||
|
||||
return true;
|
||||
}
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||||
// Copyright (C) 2012 Jérôme Leclercq
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// This file is part of the "Nazara Engine - Renderer module"
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// For conditions of distribution and use, see copyright notice in Config.hpp
|
||||
|
||||
#include <Nazara/Renderer/OpenGL.hpp>
|
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#include <Nazara/Renderer/HardwareBuffer.hpp>
|
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#include <Nazara/Core/Error.hpp>
|
||||
#include <Nazara/Renderer/Context.hpp>
|
||||
#include <cstring>
|
||||
#include <stdexcept>
|
||||
#include <Nazara/Renderer/Debug.hpp>
|
||||
|
||||
namespace
|
||||
{
|
||||
using LockRoutine = nzUInt8* (*)(nzBufferType type, nzBufferAccess access, unsigned int offset, unsigned int size);
|
||||
|
||||
nzUInt8* LockBuffer(nzBufferType type, nzBufferAccess access, unsigned int offset, unsigned int size)
|
||||
{
|
||||
NazaraUnused(size);
|
||||
|
||||
if (access == nzBufferAccess_DiscardAndWrite)
|
||||
{
|
||||
GLint bufSize;
|
||||
glGetBufferParameteriv(NzOpenGL::BufferTargetBinding[type], GL_BUFFER_SIZE, &bufSize);
|
||||
|
||||
GLint bufUsage;
|
||||
glGetBufferParameteriv(NzOpenGL::BufferTargetBinding[type], GL_BUFFER_USAGE, &bufUsage);
|
||||
|
||||
// On discard le buffer
|
||||
glBufferData(NzOpenGL::BufferTargetBinding[type], bufSize, nullptr, bufUsage);
|
||||
}
|
||||
|
||||
void* ptr = glMapBuffer(NzOpenGL::BufferTarget[type], NzOpenGL::BufferLock[access]);
|
||||
if (ptr)
|
||||
return reinterpret_cast<nzUInt8*>(ptr) + offset;
|
||||
else
|
||||
return nullptr;
|
||||
}
|
||||
|
||||
nzUInt8* LockBufferRange(nzBufferType type, nzBufferAccess access, unsigned int offset, unsigned int size)
|
||||
{
|
||||
return reinterpret_cast<nzUInt8*>(glMapBufferRange(NzOpenGL::BufferTarget[type], offset, size, NzOpenGL::BufferLockRange[access]));
|
||||
}
|
||||
|
||||
nzUInt8* LockBufferFirstRun(nzBufferType type, nzBufferAccess access, unsigned int offset, unsigned int size);
|
||||
|
||||
LockRoutine mapBuffer = LockBufferFirstRun;
|
||||
|
||||
nzUInt8* LockBufferFirstRun(nzBufferType type, nzBufferAccess access, unsigned int offset, unsigned int size)
|
||||
{
|
||||
if (glMapBufferRange)
|
||||
mapBuffer = LockBufferRange;
|
||||
else
|
||||
mapBuffer = LockBuffer;
|
||||
|
||||
return mapBuffer(type, access, offset, size);
|
||||
}
|
||||
}
|
||||
|
||||
NzHardwareBuffer::NzHardwareBuffer(NzBuffer* parent, nzBufferType type) :
|
||||
m_type(type),
|
||||
m_parent(parent)
|
||||
{
|
||||
}
|
||||
|
||||
NzHardwareBuffer::~NzHardwareBuffer()
|
||||
{
|
||||
}
|
||||
|
||||
void NzHardwareBuffer::Bind()
|
||||
{
|
||||
#ifdef NAZARA_DEBUG
|
||||
if (NzContext::GetCurrent() == nullptr)
|
||||
{
|
||||
NazaraError("No active context");
|
||||
return;
|
||||
}
|
||||
#endif
|
||||
|
||||
glBindBuffer(NzOpenGL::BufferTarget[m_type], m_buffer);
|
||||
}
|
||||
|
||||
bool NzHardwareBuffer::Create(unsigned int size, nzBufferUsage usage)
|
||||
{
|
||||
NzContext::EnsureContext();
|
||||
|
||||
m_buffer = 0;
|
||||
glGenBuffers(1, &m_buffer);
|
||||
|
||||
GLint previous;
|
||||
glGetIntegerv(NzOpenGL::BufferTargetBinding[m_type], &previous);
|
||||
|
||||
glBindBuffer(NzOpenGL::BufferTarget[m_type], m_buffer);
|
||||
glBufferData(NzOpenGL::BufferTarget[m_type], size, nullptr, NzOpenGL::BufferUsage[usage]);
|
||||
|
||||
// Pour ne pas perturber le rendu, on interfère pas avec le binding déjà présent
|
||||
if (previous != 0)
|
||||
glBindBuffer(NzOpenGL::BufferTarget[m_type], previous);
|
||||
|
||||
return true;
|
||||
}
|
||||
|
||||
void NzHardwareBuffer::Destroy()
|
||||
{
|
||||
NzContext::EnsureContext();
|
||||
|
||||
glDeleteBuffers(1, &m_buffer);
|
||||
}
|
||||
|
||||
bool NzHardwareBuffer::Fill(const void* data, unsigned int offset, unsigned int size)
|
||||
{
|
||||
NzContext::EnsureContext();
|
||||
|
||||
GLuint previous;
|
||||
glGetIntegerv(NzOpenGL::BufferTargetBinding[m_type], reinterpret_cast<GLint*>(&previous));
|
||||
|
||||
if (previous != m_buffer)
|
||||
glBindBuffer(NzOpenGL::BufferTarget[m_type], m_buffer);
|
||||
|
||||
// Il semblerait que glBuffer(Sub)Data soit plus performant que glMapBuffer(Range) en dessous d'un certain seuil
|
||||
// http://www.stevestreeting.com/2007/03/17/glmapbuffer-vs-glbuffersubdata-the-return/
|
||||
if (size < 32*1024)
|
||||
{
|
||||
// http://www.opengl.org/wiki/Vertex_Specification_Best_Practices
|
||||
if (size == m_parent->GetSize())
|
||||
glBufferData(NzOpenGL::BufferTarget[m_type], m_parent->GetSize(), nullptr, NzOpenGL::BufferUsage[m_parent->GetUsage()]); // Discard
|
||||
|
||||
glBufferSubData(NzOpenGL::BufferTarget[m_type], offset, size, data);
|
||||
}
|
||||
else
|
||||
{
|
||||
nzUInt8* ptr = mapBuffer(m_type, (size == m_parent->GetSize()) ? nzBufferAccess_DiscardAndWrite : nzBufferAccess_WriteOnly, offset, size);
|
||||
if (!ptr)
|
||||
{
|
||||
NazaraError("Failed to map buffer");
|
||||
return false;
|
||||
}
|
||||
|
||||
std::memcpy(ptr, data, size);
|
||||
|
||||
if (glUnmapBuffer(NzOpenGL::BufferTarget[m_type]) != GL_TRUE)
|
||||
{
|
||||
// Une erreur rare est survenue, nous devons réinitialiser le buffer
|
||||
NazaraError("Failed to unmap buffer, reinitialising content... (OpenGL error : 0x" + NzString::Number(glGetError(), 16) + ')');
|
||||
|
||||
glBufferData(NzOpenGL::BufferTarget[m_type], m_parent->GetSize(), nullptr, NzOpenGL::BufferUsage[m_parent->GetStorage()]);
|
||||
|
||||
return false;
|
||||
}
|
||||
}
|
||||
|
||||
// Inutile de rebinder s'il n'y avait aucun buffer (Optimise les opérations chaînées)
|
||||
if (previous != m_buffer && previous != 0)
|
||||
glBindBuffer(NzOpenGL::BufferTarget[m_type], previous);
|
||||
|
||||
return true;
|
||||
}
|
||||
|
||||
void* NzHardwareBuffer::GetPointer()
|
||||
{
|
||||
return nullptr;
|
||||
}
|
||||
|
||||
bool NzHardwareBuffer::IsHardware() const
|
||||
{
|
||||
return true;
|
||||
}
|
||||
|
||||
void* NzHardwareBuffer::Map(nzBufferAccess access, unsigned int offset, unsigned int size)
|
||||
{
|
||||
NzContext::EnsureContext();
|
||||
|
||||
// Pour ne pas perturber le rendu, on interfère pas avec le binding déjà présent
|
||||
GLuint previous;
|
||||
glGetIntegerv(NzOpenGL::BufferTargetBinding[m_type], reinterpret_cast<GLint*>(&previous));
|
||||
|
||||
if (previous != m_buffer)
|
||||
glBindBuffer(NzOpenGL::BufferTarget[m_type], m_buffer);
|
||||
|
||||
void* ptr = mapBuffer(m_type, access, offset, size);
|
||||
|
||||
// Inutile de rebinder s'il n'y avait aucun buffer (Optimise les opérrations chaînées)
|
||||
if (previous != m_buffer && previous != 0)
|
||||
glBindBuffer(NzOpenGL::BufferTarget[m_type], previous);
|
||||
|
||||
return ptr;
|
||||
}
|
||||
|
||||
bool NzHardwareBuffer::Unmap()
|
||||
{
|
||||
NzContext::EnsureContext();
|
||||
|
||||
GLuint previous;
|
||||
glGetIntegerv(NzOpenGL::BufferTargetBinding[m_type], reinterpret_cast<GLint*>(&previous));
|
||||
|
||||
if (previous != m_buffer)
|
||||
glBindBuffer(NzOpenGL::BufferTarget[m_type], m_buffer);
|
||||
|
||||
if (glUnmapBuffer(NzOpenGL::BufferTarget[m_type]) != GL_TRUE)
|
||||
{
|
||||
// Une erreur rare est survenue, nous devons réinitialiser le buffer
|
||||
NazaraError("Failed to unmap buffer, reinitialising content... (OpenGL error : 0x" + NzString::Number(glGetError(), 16) + ')');
|
||||
|
||||
glBufferData(NzOpenGL::BufferTarget[m_type], m_parent->GetSize(), nullptr, NzOpenGL::BufferUsage[m_parent->GetStorage()]);
|
||||
|
||||
// Inutile de rebinder s'il n'y avait aucun buffer (Optimise les opérations chaînées)
|
||||
if (previous != m_buffer && previous != 0)
|
||||
glBindBuffer(NzOpenGL::BufferTarget[m_type], previous);
|
||||
|
||||
return false;
|
||||
}
|
||||
|
||||
// Inutile de rebinder s'il n'y avait aucun buffer (Optimise les opérations chaînées)
|
||||
if (previous != m_buffer && previous != 0)
|
||||
glBindBuffer(NzOpenGL::BufferTarget[m_type], previous);
|
||||
|
||||
return true;
|
||||
}
|
||||
|
||||
Reference in New Issue
Block a user