Graphics/Shaders: Move shadow factor to a separate file

This commit is contained in:
SirLynix
2023-10-14 01:06:10 +02:00
committed by Jérôme Leclercq
parent c191cb227b
commit ceedfbabaf
4 changed files with 177 additions and 109 deletions

View File

@@ -51,6 +51,10 @@ namespace Nz
#include <Nazara/Graphics/Resources/Shaders/Modules/Engine/LightData.nzslb.h>
};
const UInt8 r_lightShadowModule[] = {
#include <Nazara/Graphics/Resources/Shaders/Modules/Engine/LightShadow.nzslb.h>
};
const UInt8 r_skeletalDataModule[] = {
#include <Nazara/Graphics/Resources/Shaders/Modules/Engine/SkeletalData.nzslb.h>
};
@@ -422,6 +426,7 @@ namespace Nz
RegisterEmbedShaderModule(r_gammaCorrectionPass);
RegisterEmbedShaderModule(r_instanceDataModule);
RegisterEmbedShaderModule(r_lightDataModule);
RegisterEmbedShaderModule(r_lightShadowModule);
RegisterEmbedShaderModule(r_mathColorModule);
RegisterEmbedShaderModule(r_mathConstantsModule);
RegisterEmbedShaderModule(r_mathCookTorrancePBRModule);