Renamed PrimitiveType to PrimitiveMode
Also renamed RENDERER_INSTANCING_MAX to RENDERER_MAX_INSTANCES Added RENDERER_SHADER_MAX_LIGHTCOUNT Former-commit-id: bc26e087dd1b55c424836e6e2fa6e1dc0f17effa
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@@ -160,7 +160,7 @@ namespace
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subMesh->GenerateAABB();
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subMesh->SetMaterialIndex(meshes[i].material);
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subMesh->SetPrimitiveType(nzPrimitiveType_TriangleList);
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subMesh->SetPrimitiveMode(nzPrimitiveMode_TriangleList);
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if (hasNormals && hasTexCoords)
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subMesh->GenerateTangents();
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@@ -224,7 +224,7 @@ void NzSkyboxBackground::Draw(const NzScene* scene) const
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NzRenderer::SetTextureSampler(textureUnit, m_sampler);
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NzRenderer::SetVertexBuffer(m_vertexBuffer);
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NzRenderer::DrawIndexedPrimitives(nzPrimitiveType_TriangleList, 0, 36);
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NzRenderer::DrawIndexedPrimitives(nzPrimitiveMode_TriangleList, 0, 36);
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NzRenderer::SetMatrix(nzMatrixType_View, viewMatrix);
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}
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