Renamed PrimitiveType to PrimitiveMode

Also renamed RENDERER_INSTANCING_MAX to RENDERER_MAX_INSTANCES
Added RENDERER_SHADER_MAX_LIGHTCOUNT


Former-commit-id: bc26e087dd1b55c424836e6e2fa6e1dc0f17effa
This commit is contained in:
Lynix
2013-05-24 20:12:40 +02:00
parent 50e8ce3658
commit cf6e2be0b0
14 changed files with 80 additions and 78 deletions

View File

@@ -1010,14 +1010,14 @@ GLenum NzOpenGL::FaceFilling[nzFaceFilling_Max+1] =
GL_FILL // nzFaceFilling_Fill
};
GLenum NzOpenGL::PrimitiveType[nzPrimitiveType_Max+1] =
GLenum NzOpenGL::PrimitiveMode[nzPrimitiveMode_Max+1] =
{
GL_LINES, // nzPrimitiveType_LineList,
GL_LINE_STRIP, // nzPrimitiveType_LineStrip,
GL_POINTS, // nzPrimitiveType_PointList,
GL_TRIANGLES, // nzPrimitiveType_TriangleList,
GL_TRIANGLE_STRIP, // nzPrimitiveType_TriangleStrip,
GL_TRIANGLE_FAN // nzPrimitiveType_TriangleFan
GL_LINES, // nzPrimitiveMode_LineList
GL_LINE_STRIP, // nzPrimitiveMode_LineStrip
GL_POINTS, // nzPrimitiveMode_PointList
GL_TRIANGLES, // nzPrimitiveMode_TriangleList
GL_TRIANGLE_STRIP, // nzPrimitiveMode_TriangleStrip
GL_TRIANGLE_FAN // nzPrimitiveMode_TriangleFan
};
GLenum NzOpenGL::RendererComparison[nzRendererComparison_Max+1] =