Graphics: Add new functions to get default material types/presets
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32f8141bd8
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cf6fdf258f
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@ -46,9 +46,7 @@ int main(int argc, char* argv[])
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std::shared_ptr<Nz::Texture> normalMap = Nz::Texture::LoadFromFile(resourceDir / "Rusty/rustediron2_normal.png", texParams);
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std::shared_ptr<Nz::Material> material = Nz::Graphics::Instance()->GetDefaultMaterials().pbrMaterial;
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std::shared_ptr<Nz::MaterialInstance> materialInstance = std::make_shared<Nz::MaterialInstance>(material);
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std::shared_ptr<Nz::MaterialInstance> materialInstance = Nz::MaterialInstance::Instantiate(Nz::MaterialType::PhysicallyBased);
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materialInstance->SetTextureProperty("AlphaMap", Nz::Texture::LoadFromFile(resourceDir / "alphatile.png", texParams));
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materialInstance->SetTextureProperty("BaseColorMap", Nz::Texture::LoadFromFile(resourceDir / "Rusty/rustediron2_basecolor.png", texParams));
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materialInstance->SetTextureProperty("MetallicMap", Nz::Texture::LoadFromFile(resourceDir / "Rusty/rustediron2_metallic.png", texParams));
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@ -56,7 +56,7 @@ int main(int argc, char* argv[])
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texParams.renderDevice = device;
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texParams.loadFormat = Nz::PixelFormat::RGBA8;
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std::shared_ptr<Nz::MaterialInstance> spriteMaterial = Nz::Graphics::Instance()->GetDefaultMaterials().phongMaterial->Instantiate();
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std::shared_ptr<Nz::MaterialInstance> spriteMaterial = Nz::MaterialInstance::Instantiate(Nz::MaterialType::Phong);
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spriteMaterial->SetTextureProperty("BaseColorMap", Nz::Texture::LoadFromFile(resourceDir / "box.png", texParams));
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Nz::ChipmunkRigidBody2DComponent::DynamicSettings boxSettings;
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@ -89,7 +89,7 @@ int main(int argc, char* argv[])
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tilemap->SetOrigin({ 0.5f, 0.5f });
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for (std::size_t i = 0; i < 18; ++i)
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{
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std::shared_ptr<Nz::MaterialInstance> tileMaterial = Nz::Graphics::Instance()->GetDefaultMaterials().basicTransparent->Clone();
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std::shared_ptr<Nz::MaterialInstance> tileMaterial = Nz::MaterialInstance::Instantiate(Nz::MaterialType::Basic, Nz::MaterialInstancePreset::Transparent);
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tileMaterial->SetTextureProperty("BaseColorMap", Nz::Texture::LoadFromFile(resourceDir / "tiles" / (std::to_string(i + 1) + ".png"), texParams));
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tilemap->SetMaterial(i, tileMaterial);
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@ -60,7 +60,7 @@ int main(int argc, char* argv[])
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texParams.renderDevice = device;
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texParams.loadFormat = Nz::PixelFormat::RGBA8_SRGB;
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std::shared_ptr<Nz::MaterialInstance> material = Nz::Graphics::Instance()->GetDefaultMaterials().phongMaterial->Instantiate();
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std::shared_ptr<Nz::MaterialInstance> material = Nz::MaterialInstance::Instantiate(Nz::MaterialType::Phong);
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for (std::string_view passName : { "DepthPass", "ForwardPass" })
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{
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material->UpdatePassStates(passName, [](Nz::RenderStates& states)
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@ -77,7 +77,7 @@ int main(int argc, char* argv[])
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for (std::size_t i = 0; i < model->GetSubMeshCount(); ++i)
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model->SetMaterial(i, material);
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std::shared_ptr<Nz::MaterialInstance> textMaterial = Nz::Graphics::Instance()->GetDefaultMaterials().basicTransparent->Clone();
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std::shared_ptr<Nz::MaterialInstance> textMaterial = Nz::MaterialInstance::Instantiate(Nz::MaterialType::Basic, Nz::MaterialInstancePreset::Transparent);
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textMaterial->UpdatePassFlags("ForwardPass", Nz::MaterialPassFlag::SortByDistance);
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textMaterial->UpdatePassStates("ForwardPass", [](Nz::RenderStates& states)
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{
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@ -103,7 +103,7 @@ int main(int argc, char* argv[])
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auto shipCollider = std::make_shared<Nz::BulletConvexCollider3D>(vertices, vertexMapper.GetVertexCount());
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std::shared_ptr<Nz::MaterialInstance> colliderMat = Nz::Graphics::Instance()->GetDefaultMaterials().basicMaterial->Instantiate();
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std::shared_ptr<Nz::MaterialInstance> colliderMat = Nz::MaterialInstance::Instantiate(Nz::MaterialType::Basic);
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colliderMat->SetValueProperty("BaseColor", Nz::Color::Green());
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colliderMat->UpdatePassesStates([](Nz::RenderStates& states)
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{
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@ -60,7 +60,7 @@ int main(int argc, char* argv[])
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Nz::Vector3f target = Nz::Vector3f::Zero();
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std::shared_ptr<Nz::MaterialInstance> colliderMat = Nz::Graphics::Instance()->GetDefaultMaterials().basicMaterial->Instantiate();
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std::shared_ptr<Nz::MaterialInstance> colliderMat = Nz::MaterialInstance::Instantiate(Nz::MaterialType::Basic);
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colliderMat->SetValueProperty("BaseColor", Nz::Color::Green());
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colliderMat->UpdatePassesStates([](Nz::RenderStates& states)
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{
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@ -77,7 +77,7 @@ int main(int argc, char* argv[])
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planeSampler.wrapModeU = Nz::SamplerWrap::Repeat;
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planeSampler.wrapModeV = Nz::SamplerWrap::Repeat;
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std::shared_ptr<Nz::MaterialInstance> boxMat = Nz::Graphics::Instance()->GetDefaultMaterials().phongMaterial->Instantiate();
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std::shared_ptr<Nz::MaterialInstance> boxMat = Nz::MaterialInstance::Instantiate(Nz::MaterialType::Phong);
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boxMat->SetTextureProperty("BaseColorMap", fs.Load<Nz::Texture>("assets/dev_grey.png"), planeSampler);
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boxMat->DisablePass("ShadowPass");
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boxMat->UpdatePassesStates([&](Nz::RenderStates& states)
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@ -168,7 +168,7 @@ int main(int argc, char* argv[])
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entt::handle ballEntity = world.CreateEntity();
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std::shared_ptr<Nz::MaterialInstance> ballMaterial = Nz::Graphics::Instance()->GetDefaultMaterials().phongMaterial->Instantiate();
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std::shared_ptr<Nz::MaterialInstance> ballMaterial = Nz::MaterialInstance::Instantiate(Nz::MaterialType::Phong);
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ballMaterial->SetValueProperty("BaseColor", Nz::Color::FromHSV(colorDis(rd), 1.f, 1.f));
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std::shared_ptr<Nz::Model> sphereModel = std::make_shared<Nz::Model>(sphereMesh);
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@ -208,7 +208,7 @@ int main(int argc, char* argv[])
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entt::handle boxEntity = world.CreateEntity();
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std::shared_ptr<Nz::MaterialInstance> boxMaterial = Nz::Graphics::Instance()->GetDefaultMaterials().phongMaterial->Instantiate();
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std::shared_ptr<Nz::MaterialInstance> boxMaterial = Nz::MaterialInstance::Instantiate(Nz::MaterialType::Phong);
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boxMaterial->SetValueProperty("BaseColor", Nz::Color::FromHSV(colorDis(rd), 1.f, 1.f));
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std::shared_ptr<Nz::Model> sphereModel = std::make_shared<Nz::Model>(boxMesh);
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@ -264,7 +264,7 @@ int main(int argc, char* argv[])
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Nz::TextureSamplerInfo samplerInfo;
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samplerInfo.anisotropyLevel = 8;
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std::shared_ptr<Nz::MaterialInstance> material = Nz::Graphics::Instance()->GetDefaultMaterials().phongMaterial->Instantiate();
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std::shared_ptr<Nz::MaterialInstance> material = Nz::MaterialInstance::Instantiate(Nz::MaterialType::Phong);
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Nz::TextureParams texParams;
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texParams.loadFormat = Nz::PixelFormat::RGBA8_SRGB;
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@ -83,7 +83,7 @@ int main(int argc, char* argv[])
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std::shared_ptr<Nz::Mesh> colliderMesh = Nz::Mesh::Build(playerCollider->GenerateDebugMesh());
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std::shared_ptr<Nz::GraphicalMesh> colliderGraphicalMesh = Nz::GraphicalMesh::BuildFromMesh(*colliderMesh);
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std::shared_ptr<Nz::MaterialInstance> colliderMat = Nz::Graphics::Instance()->GetDefaultMaterials().basicMaterial->Instantiate();
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std::shared_ptr<Nz::MaterialInstance> colliderMat = Nz::MaterialInstance::Instantiate(Nz::MaterialType::Basic);
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colliderMat->SetValueProperty("BaseColor", Nz::Color::Green());
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colliderMat->UpdatePassesStates([](Nz::RenderStates& states)
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{
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@ -155,14 +155,14 @@ int main(int argc, char* argv[])
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if (!matPath.empty())
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{
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Nz::MaterialInstanceParams params;
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params.lightingType = Nz::MaterialLightingType::Phong;
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params.materialType = Nz::MaterialType::Phong;
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if (alphaMaterials.test(i))
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params.custom.SetParameter("EnableAlphaBlending", true);
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materials[i] = Nz::MaterialInstance::LoadFromFile(matPath, params);
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}
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else
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materials[i] = Nz::Graphics::Instance()->GetDefaultMaterials().basicDefault;
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materials[i] = Nz::MaterialInstance::GetDefault(Nz::MaterialType::Basic);
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}
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for (std::size_t i = 0; i < bobMesh->GetSubMeshCount(); ++i)
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@ -246,7 +246,7 @@ int main(int argc, char* argv[])
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Nz::TextureParams srgbTexParams;
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srgbTexParams.loadFormat = Nz::PixelFormat::RGBA8_SRGB;
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std::shared_ptr<Nz::MaterialInstance> sphereMat = Nz::Graphics::Instance()->GetDefaultMaterials().phongMaterial->Instantiate();
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std::shared_ptr<Nz::MaterialInstance> sphereMat = Nz::MaterialInstance::Instantiate(Nz::MaterialType::Phong);
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sphereMat->SetTextureProperty("BaseColorMap", fs.Load<Nz::Texture>("assets/Rusty/rustediron2_basecolor.png", srgbTexParams));
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std::shared_ptr<Nz::Model> sphereModel = std::make_shared<Nz::Model>(std::move(gfxMesh));
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@ -288,7 +288,7 @@ int main(int argc, char* argv[])
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}
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}
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std::shared_ptr<Nz::MaterialInstance> textMat = Nz::Graphics::Instance()->GetDefaultMaterials().phongMaterial->Instantiate();
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std::shared_ptr<Nz::MaterialInstance> textMat = Nz::MaterialInstance::Instantiate(Nz::MaterialType::Phong);
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textMat->UpdatePassesStates([](Nz::RenderStates& renderStates)
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{
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renderStates.faceCulling = Nz::FaceCulling::None;
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@ -338,7 +338,7 @@ int main(int argc, char* argv[])
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planeSampler.wrapModeU = Nz::SamplerWrap::Repeat;
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planeSampler.wrapModeV = Nz::SamplerWrap::Repeat;
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std::shared_ptr<Nz::MaterialInstance> planeMat = Nz::Graphics::Instance()->GetDefaultMaterials().phongMaterial->Instantiate();
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std::shared_ptr<Nz::MaterialInstance> planeMat = Nz::MaterialInstance::Instantiate(Nz::MaterialType::Phong);
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planeMat->SetTextureProperty("BaseColorMap", fs.Load<Nz::Texture>("assets/dev_grey.png"), planeSampler);
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std::shared_ptr<Nz::Model> planeModel = std::make_shared<Nz::Model>(std::move(planeMeshGfx));
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@ -369,7 +369,7 @@ int main(int argc, char* argv[])
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std::shared_ptr<Nz::Model> colliderModel;
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{
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std::shared_ptr<Nz::MaterialInstance> colliderMat = Nz::Graphics::Instance()->GetDefaultMaterials().basicMaterial->Instantiate();
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std::shared_ptr<Nz::MaterialInstance> colliderMat = Nz::MaterialInstance::Instantiate(Nz::MaterialType::Basic);
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colliderMat->SetValueProperty("BaseColor", Nz::Color::Green());
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colliderMat->UpdatePassesStates([](Nz::RenderStates& states)
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{
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@ -52,12 +52,10 @@ int main(int argc, char* argv[])
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labelWidget->UpdateText(Nz::SimpleTextDrawer::Draw("You clicked the button " + std::to_string(++clickCount) + " times", 72));
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});
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std::shared_ptr<Nz::Material> material = Nz::Graphics::Instance()->GetDefaultMaterials().basicMaterial;
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Nz::TextureSamplerInfo samplerInfo;
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samplerInfo.anisotropyLevel = 8;
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std::shared_ptr<Nz::MaterialInstance> materialInstance = material->Instantiate();
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std::shared_ptr<Nz::MaterialInstance> materialInstance = Nz::MaterialInstance::Instantiate(Nz::MaterialType::Basic);
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materialInstance->SetTextureProperty("BaseColorMap", fs.Load<Nz::Texture>("assets/lynix.jpg"));
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Nz::ImageWidget* imageWidget = canvas2D.Add<Nz::ImageWidget>(materialInstance);
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@ -62,11 +62,22 @@ namespace Nz
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UInt4
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};
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enum class MaterialLightingType
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enum class MaterialInstancePreset
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{
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None,
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Default,
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NoDepth,
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Transparent,
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Max = Transparent
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};
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enum class MaterialType
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{
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Basic,
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Phong,
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PhysicallyBased
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PhysicallyBased,
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Max = PhysicallyBased
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};
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enum class MaterialPassFlag
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@ -70,13 +70,13 @@ namespace Nz
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struct DefaultMaterials
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{
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std::shared_ptr<Material> basicMaterial;
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std::shared_ptr<Material> phongMaterial;
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std::shared_ptr<Material> pbrMaterial;
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struct MaterialData
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{
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std::shared_ptr<Material> material;
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EnumArray<MaterialInstancePreset, std::shared_ptr<MaterialInstance>> presets;
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};
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std::shared_ptr<MaterialInstance> basicDefault;
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std::shared_ptr<MaterialInstance> basicNoDepth;
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std::shared_ptr<MaterialInstance> basicTransparent;
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EnumArray<MaterialType, MaterialData> materials;
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};
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struct DefaultTextures
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@ -65,6 +65,7 @@ namespace Nz
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std::shared_ptr<MaterialInstance> Instantiate() const;
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static std::shared_ptr<Material> Build(const ParameterList& materialData);
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static std::shared_ptr<Material> Get(MaterialType lightingType);
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static std::shared_ptr<Material> LoadFromFile(const std::filesystem::path& filePath, const MaterialParams& params = MaterialParams());
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static std::shared_ptr<Material> LoadFromMemory(const void* data, std::size_t size, const MaterialParams& params = MaterialParams());
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static std::shared_ptr<Material> LoadFromStream(Stream& stream, const MaterialParams& params = MaterialParams());
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@ -24,7 +24,7 @@ namespace Nz
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{
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struct NAZARA_GRAPHICS_API MaterialInstanceParams : ResourceParameters
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{
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MaterialLightingType lightingType = MaterialLightingType::None;
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MaterialType materialType = MaterialType::Basic;
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bool IsValid() const;
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};
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@ -115,9 +115,11 @@ namespace Nz
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static constexpr std::size_t InvalidPropertyIndex = MaterialSettings::InvalidPropertyIndex;
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static std::shared_ptr<MaterialInstance> GetDefault(MaterialType materialType, MaterialInstancePreset preset = MaterialInstancePreset::Default);
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static std::shared_ptr<MaterialInstance> LoadFromFile(const std::filesystem::path& filePath, const MaterialInstanceParams& params = MaterialInstanceParams());
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static std::shared_ptr<MaterialInstance> LoadFromMemory(const void* data, std::size_t size, const MaterialInstanceParams& params = MaterialInstanceParams());
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static std::shared_ptr<MaterialInstance> LoadFromStream(Stream& stream, const MaterialInstanceParams& params = MaterialInstanceParams());
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static std::shared_ptr<MaterialInstance> Instantiate(MaterialType materialType, MaterialInstancePreset preset = MaterialInstancePreset::Default);
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NazaraSignal(OnMaterialInstancePipelineInvalidated, const MaterialInstance* /*matInstance*/, std::size_t /*passIndex*/);
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NazaraSignal(OnMaterialInstanceShaderBindingInvalidated, const MaterialInstance* /*matInstance*/);
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@ -47,23 +47,7 @@ namespace Nz
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// Delete image to free memory
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image.reset();
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std::shared_ptr<MaterialInstance> materialInstance;
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switch (parameters.lightingType)
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{
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case MaterialLightingType::Phong:
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materialInstance = Graphics::Instance()->GetDefaultMaterials().phongMaterial->Instantiate();
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break;
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case MaterialLightingType::PhysicallyBased:
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materialInstance = Graphics::Instance()->GetDefaultMaterials().pbrMaterial->Instantiate();
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break;
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case MaterialLightingType::None:
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break;
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}
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if (!materialInstance)
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materialInstance = Graphics::Instance()->GetDefaultMaterials().basicMaterial->Instantiate();
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std::shared_ptr<MaterialInstance> materialInstance = MaterialInstance::Instantiate(parameters.materialType);
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if (enableAlphaTest && hasAlpha)
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materialInstance->SetValueProperty("AlphaTest", true);
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@ -251,7 +251,7 @@ namespace Nz
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shadowPass.states.faceCulling = FaceCulling::Front;
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settings.AddPass(shadowPassIndex, shadowPass);
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m_defaultMaterials.basicMaterial = std::make_shared<Material>(std::move(settings), "BasicMaterial");
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m_defaultMaterials.materials[MaterialType::Basic].material = std::make_shared<Material>(std::move(settings), "BasicMaterial");
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}
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// PbrMaterial
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@ -273,7 +273,7 @@ namespace Nz
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shadowPass.states.faceCulling = FaceCulling::Front;
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settings.AddPass(shadowPassIndex, shadowPass);
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m_defaultMaterials.pbrMaterial = std::make_shared<Material>(std::move(settings), "PhysicallyBasedMaterial");
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m_defaultMaterials.materials[MaterialType::PhysicallyBased].material = std::make_shared<Material>(std::move(settings), "PhysicallyBasedMaterial");
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}
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// PhongMaterial
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@ -298,35 +298,38 @@ namespace Nz
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shadowPass.states.depthBiasSlopeFactor = 0.05f;
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settings.AddPass(shadowPassIndex, shadowPass);
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m_defaultMaterials.phongMaterial = std::make_shared<Material>(std::move(settings), "PhongMaterial");
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m_defaultMaterials.materials[MaterialType::Phong].material = std::make_shared<Material>(std::move(settings), "PhongMaterial");
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}
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m_defaultMaterials.basicDefault = m_defaultMaterials.basicMaterial->GetDefaultInstance();
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m_defaultMaterials.basicNoDepth = m_defaultMaterials.basicMaterial->Instantiate();
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m_defaultMaterials.basicNoDepth->DisablePass(depthPassIndex);
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m_defaultMaterials.basicNoDepth->DisablePass(shadowPassIndex);
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m_defaultMaterials.basicNoDepth->UpdatePassStates(forwardPassIndex, [](RenderStates& states)
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for (auto&& [materialType, materialData] : m_defaultMaterials.materials.iter_kv())
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{
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states.depthBuffer = false;
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});
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materialData.presets[MaterialInstancePreset::Default] = materialData.material->GetDefaultInstance();
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m_defaultMaterials.basicTransparent = m_defaultMaterials.basicMaterial->Instantiate();
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m_defaultMaterials.basicTransparent->DisablePass(depthPassIndex);
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m_defaultMaterials.basicTransparent->DisablePass(shadowPassIndex);
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m_defaultMaterials.basicTransparent->UpdatePassFlags(forwardPassIndex, MaterialPassFlag::SortByDistance);
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m_defaultMaterials.basicTransparent->UpdatePassStates(forwardPassIndex, [](RenderStates& renderStates)
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{
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renderStates.depthBuffer = true;
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renderStates.depthWrite = false;
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renderStates.blending = true;
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renderStates.blend.modeColor = BlendEquation::Add;
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renderStates.blend.modeAlpha = BlendEquation::Add;
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renderStates.blend.srcColor = BlendFunc::SrcAlpha;
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renderStates.blend.dstColor = BlendFunc::InvSrcAlpha;
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renderStates.blend.srcAlpha = BlendFunc::One;
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renderStates.blend.dstAlpha = BlendFunc::One;
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});
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materialData.presets[MaterialInstancePreset::NoDepth] = materialData.material->Instantiate();
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materialData.presets[MaterialInstancePreset::NoDepth]->DisablePass(depthPassIndex);
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materialData.presets[MaterialInstancePreset::NoDepth]->DisablePass(shadowPassIndex);
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materialData.presets[MaterialInstancePreset::NoDepth]->UpdatePassStates(forwardPassIndex, [](RenderStates& states)
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{
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states.depthBuffer = false;
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});
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materialData.presets[MaterialInstancePreset::Transparent] = materialData.material->Instantiate();
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materialData.presets[MaterialInstancePreset::Transparent]->DisablePass(depthPassIndex);
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materialData.presets[MaterialInstancePreset::Transparent]->DisablePass(shadowPassIndex);
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materialData.presets[MaterialInstancePreset::Transparent]->UpdatePassFlags(forwardPassIndex, MaterialPassFlag::SortByDistance);
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||||
materialData.presets[MaterialInstancePreset::Transparent]->UpdatePassStates(forwardPassIndex, [](RenderStates& renderStates)
|
||||
{
|
||||
renderStates.depthBuffer = true;
|
||||
renderStates.depthWrite = false;
|
||||
renderStates.blending = true;
|
||||
renderStates.blend.modeColor = BlendEquation::Add;
|
||||
renderStates.blend.modeAlpha = BlendEquation::Add;
|
||||
renderStates.blend.srcColor = BlendFunc::SrcAlpha;
|
||||
renderStates.blend.dstColor = BlendFunc::InvSrcAlpha;
|
||||
renderStates.blend.srcAlpha = BlendFunc::One;
|
||||
renderStates.blend.dstAlpha = BlendFunc::One;
|
||||
});
|
||||
}
|
||||
}
|
||||
|
||||
void Graphics::BuildDefaultTextures()
|
||||
|
|
|
|||
|
|
@ -192,6 +192,14 @@ namespace Nz
|
|||
return std::shared_ptr<Material>();
|
||||
}
|
||||
|
||||
std::shared_ptr<Material> Material::Get(MaterialType lightingType)
|
||||
{
|
||||
Graphics* graphics = Graphics::Instance();
|
||||
NazaraAssert(graphics, "Utility module has not been initialized");
|
||||
|
||||
return graphics->GetDefaultMaterials().materials[lightingType].material;
|
||||
}
|
||||
|
||||
std::shared_ptr<Material> Material::LoadFromFile(const std::filesystem::path& filePath, const MaterialParams& params)
|
||||
{
|
||||
Graphics* graphics = Graphics::Instance();
|
||||
|
|
|
|||
|
|
@ -345,6 +345,14 @@ namespace Nz
|
|||
OnTransferRequired(this);
|
||||
}
|
||||
|
||||
std::shared_ptr<MaterialInstance> MaterialInstance::GetDefault(MaterialType materialType, MaterialInstancePreset preset)
|
||||
{
|
||||
Graphics* graphics = Graphics::Instance();
|
||||
NazaraAssert(graphics, "Utility module has not been initialized");
|
||||
|
||||
return graphics->GetDefaultMaterials().materials[materialType].presets[preset];
|
||||
}
|
||||
|
||||
std::shared_ptr<MaterialInstance> MaterialInstance::LoadFromFile(const std::filesystem::path& filePath, const MaterialInstanceParams& params)
|
||||
{
|
||||
Graphics* graphics = Graphics::Instance();
|
||||
|
|
@ -368,4 +376,9 @@ namespace Nz
|
|||
|
||||
return graphics->GetMaterialInstanceLoader().LoadFromStream(stream, params);
|
||||
}
|
||||
|
||||
std::shared_ptr<MaterialInstance> MaterialInstance::Instantiate(MaterialType materialType, MaterialInstancePreset preset)
|
||||
{
|
||||
return GetDefault(materialType, preset)->Clone();
|
||||
}
|
||||
}
|
||||
|
|
|
|||
|
|
@ -5,7 +5,6 @@
|
|||
#include <Nazara/Graphics/Model.hpp>
|
||||
#include <Nazara/Graphics/ElementRendererRegistry.hpp>
|
||||
#include <Nazara/Graphics/GraphicalMesh.hpp>
|
||||
#include <Nazara/Graphics/Graphics.hpp>
|
||||
#include <Nazara/Graphics/MaterialInstance.hpp>
|
||||
#include <Nazara/Graphics/RenderSubmesh.hpp>
|
||||
#include <Nazara/Graphics/WorldInstance.hpp>
|
||||
|
|
@ -17,13 +16,11 @@ namespace Nz
|
|||
Model::Model(std::shared_ptr<GraphicalMesh> graphicalMesh) :
|
||||
m_graphicalMesh(std::move(graphicalMesh))
|
||||
{
|
||||
Graphics* graphics = Graphics::Instance();
|
||||
|
||||
m_submeshes.reserve(m_graphicalMesh->GetSubMeshCount());
|
||||
for (std::size_t i = 0; i < m_graphicalMesh->GetSubMeshCount(); ++i)
|
||||
{
|
||||
auto& subMeshData = m_submeshes.emplace_back();
|
||||
subMeshData.material = graphics->GetDefaultMaterials().basicDefault;
|
||||
subMeshData.material = MaterialInstance::GetDefault(MaterialType::Basic);
|
||||
subMeshData.vertexBufferData = {
|
||||
{
|
||||
0,
|
||||
|
|
|
|||
|
|
@ -4,7 +4,6 @@
|
|||
|
||||
#include <Nazara/Graphics/TextSprite.hpp>
|
||||
#include <Nazara/Graphics/ElementRendererRegistry.hpp>
|
||||
#include <Nazara/Graphics/Graphics.hpp>
|
||||
#include <Nazara/Graphics/MaterialInstance.hpp>
|
||||
#include <Nazara/Graphics/RenderSpriteChain.hpp>
|
||||
#include <Nazara/Graphics/WorldInstance.hpp>
|
||||
|
|
@ -19,7 +18,7 @@ namespace Nz
|
|||
m_material(std::move(material))
|
||||
{
|
||||
if (!m_material)
|
||||
m_material = Graphics::Instance()->GetDefaultMaterials().basicTransparent;
|
||||
m_material = MaterialInstance::GetDefault(MaterialType::Basic, MaterialInstancePreset::Transparent);
|
||||
}
|
||||
|
||||
void TextSprite::BuildElement(ElementRendererRegistry& registry, const ElementData& elementData, std::size_t passIndex, std::vector<RenderElementOwner>& elements) const
|
||||
|
|
|
|||
|
|
@ -4,7 +4,6 @@
|
|||
|
||||
#include <Nazara/Graphics/Tilemap.hpp>
|
||||
#include <Nazara/Graphics/ElementRendererRegistry.hpp>
|
||||
#include <Nazara/Graphics/Graphics.hpp>
|
||||
#include <Nazara/Graphics/RenderSpriteChain.hpp>
|
||||
#include <Nazara/Graphics/Debug.hpp>
|
||||
|
||||
|
|
@ -35,7 +34,7 @@ namespace Nz
|
|||
NazaraAssert(m_tileSize.x > 0 && m_tileSize.y > 0, "Invalid tile size");
|
||||
NazaraAssert(m_layers.size() != 0U, "Invalid material count");
|
||||
|
||||
std::shared_ptr<MaterialInstance> defaultMaterialInstance = Graphics::Instance()->GetDefaultMaterials().basicDefault;
|
||||
std::shared_ptr<MaterialInstance> defaultMaterialInstance = MaterialInstance::GetDefault(MaterialType::Basic);
|
||||
for (auto& layer : m_layers)
|
||||
layer.material = defaultMaterialInstance;
|
||||
|
||||
|
|
|
|||
|
|
@ -132,7 +132,7 @@ namespace Nz
|
|||
|
||||
auto CreateMaterialFromTexture = [&](std::shared_ptr<Texture> texture)
|
||||
{
|
||||
std::shared_ptr<MaterialInstance> material = defaultBasicMaterial.basicMaterial->Instantiate();
|
||||
std::shared_ptr<MaterialInstance> material = MaterialInstance::Instantiate(MaterialType::Basic);
|
||||
material->DisablePass(depthPassIndex);
|
||||
material->UpdatePassStates(forwardPassIndex, [](RenderStates& renderStates)
|
||||
{
|
||||
|
|
|
|||
|
|
@ -22,35 +22,18 @@ namespace Nz
|
|||
|
||||
void Widgets::CreateDefaultMaterials()
|
||||
{
|
||||
const auto& defaultMaterials = Graphics::Instance()->GetDefaultMaterials();
|
||||
|
||||
const MaterialPassRegistry& materialPassRegistry = Graphics::Instance()->GetMaterialPassRegistry();
|
||||
std::size_t depthPassIndex = materialPassRegistry.GetPassIndex("DepthPass");
|
||||
std::size_t forwardPassIndex = materialPassRegistry.GetPassIndex("ForwardPass");
|
||||
|
||||
m_opaqueMaterial = defaultMaterials.basicMaterial->Instantiate();
|
||||
for (std::size_t passIndex : { depthPassIndex, forwardPassIndex })
|
||||
m_opaqueMaterial = MaterialInstance::Instantiate(MaterialType::Basic);
|
||||
m_opaqueMaterial->UpdatePassesStates([](RenderStates& renderStates)
|
||||
{
|
||||
m_opaqueMaterial->UpdatePassStates(passIndex, [](RenderStates& renderStates)
|
||||
{
|
||||
renderStates.scissorTest = true;
|
||||
});
|
||||
}
|
||||
|
||||
m_transparentMaterial = defaultMaterials.basicMaterial->Instantiate();
|
||||
m_transparentMaterial->DisablePass(depthPassIndex);
|
||||
|
||||
m_transparentMaterial->UpdatePassStates(forwardPassIndex, [](RenderStates& renderStates)
|
||||
{
|
||||
renderStates.blending = true;
|
||||
renderStates.blend.modeColor = BlendEquation::Add;
|
||||
renderStates.blend.modeAlpha = BlendEquation::Add;
|
||||
renderStates.blend.srcColor = BlendFunc::SrcAlpha;
|
||||
renderStates.blend.dstColor = BlendFunc::InvSrcAlpha;
|
||||
renderStates.blend.srcAlpha = BlendFunc::One;
|
||||
renderStates.blend.dstAlpha = BlendFunc::One;
|
||||
renderStates.depthWrite = false;
|
||||
renderStates.scissorTest = true;
|
||||
return true;
|
||||
});
|
||||
|
||||
m_transparentMaterial = MaterialInstance::Instantiate(MaterialType::Basic, MaterialInstancePreset::Transparent);
|
||||
m_transparentMaterial->UpdatePassesStates([](RenderStates& renderStates)
|
||||
{
|
||||
renderStates.scissorTest = true;
|
||||
return true;
|
||||
});
|
||||
}
|
||||
|
||||
|
|
|
|||
|
|
@ -63,13 +63,11 @@ int main()
|
|||
|
||||
std::shared_ptr<Nz::Texture> diffuseTexture = Nz::Texture::LoadFromFile(resourceDir / "Spaceship/Texture/diffuse.png", texParams);
|
||||
|
||||
std::shared_ptr<Nz::Material> material = Nz::Graphics::Instance()->GetDefaultMaterials().basicMaterial;
|
||||
|
||||
std::shared_ptr<Nz::MaterialInstance> materialInstance = std::make_shared<Nz::MaterialInstance>(material);
|
||||
std::shared_ptr<Nz::MaterialInstance> materialInstance = Nz::MaterialInstance::Instantiate(Nz::MaterialType::Basic);
|
||||
materialInstance->SetTextureProperty(0, diffuseTexture);
|
||||
materialInstance->SetValueProperty(0, Nz::Color::White());
|
||||
|
||||
std::shared_ptr<Nz::MaterialInstance> materialInstance2 = std::make_shared<Nz::MaterialInstance>(material);
|
||||
std::shared_ptr<Nz::MaterialInstance> materialInstance2 = Nz::MaterialInstance::Instantiate(Nz::MaterialType::Basic);
|
||||
materialInstance2->SetValueProperty(0, Nz::Color::Green());
|
||||
|
||||
Nz::Model model(std::move(gfxMesh));
|
||||
|
|
|
|||
Loading…
Reference in New Issue