Graphics: Add new functions to get default material types/presets

This commit is contained in:
SirLynix
2023-08-08 18:17:58 +02:00
parent 32f8141bd8
commit cf6fdf258f
20 changed files with 111 additions and 117 deletions

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@@ -46,9 +46,7 @@ int main(int argc, char* argv[])
std::shared_ptr<Nz::Texture> normalMap = Nz::Texture::LoadFromFile(resourceDir / "Rusty/rustediron2_normal.png", texParams);
std::shared_ptr<Nz::Material> material = Nz::Graphics::Instance()->GetDefaultMaterials().pbrMaterial;
std::shared_ptr<Nz::MaterialInstance> materialInstance = std::make_shared<Nz::MaterialInstance>(material);
std::shared_ptr<Nz::MaterialInstance> materialInstance = Nz::MaterialInstance::Instantiate(Nz::MaterialType::PhysicallyBased);
materialInstance->SetTextureProperty("AlphaMap", Nz::Texture::LoadFromFile(resourceDir / "alphatile.png", texParams));
materialInstance->SetTextureProperty("BaseColorMap", Nz::Texture::LoadFromFile(resourceDir / "Rusty/rustediron2_basecolor.png", texParams));
materialInstance->SetTextureProperty("MetallicMap", Nz::Texture::LoadFromFile(resourceDir / "Rusty/rustediron2_metallic.png", texParams));

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@@ -56,7 +56,7 @@ int main(int argc, char* argv[])
texParams.renderDevice = device;
texParams.loadFormat = Nz::PixelFormat::RGBA8;
std::shared_ptr<Nz::MaterialInstance> spriteMaterial = Nz::Graphics::Instance()->GetDefaultMaterials().phongMaterial->Instantiate();
std::shared_ptr<Nz::MaterialInstance> spriteMaterial = Nz::MaterialInstance::Instantiate(Nz::MaterialType::Phong);
spriteMaterial->SetTextureProperty("BaseColorMap", Nz::Texture::LoadFromFile(resourceDir / "box.png", texParams));
Nz::ChipmunkRigidBody2DComponent::DynamicSettings boxSettings;
@@ -89,7 +89,7 @@ int main(int argc, char* argv[])
tilemap->SetOrigin({ 0.5f, 0.5f });
for (std::size_t i = 0; i < 18; ++i)
{
std::shared_ptr<Nz::MaterialInstance> tileMaterial = Nz::Graphics::Instance()->GetDefaultMaterials().basicTransparent->Clone();
std::shared_ptr<Nz::MaterialInstance> tileMaterial = Nz::MaterialInstance::Instantiate(Nz::MaterialType::Basic, Nz::MaterialInstancePreset::Transparent);
tileMaterial->SetTextureProperty("BaseColorMap", Nz::Texture::LoadFromFile(resourceDir / "tiles" / (std::to_string(i + 1) + ".png"), texParams));
tilemap->SetMaterial(i, tileMaterial);

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@@ -60,7 +60,7 @@ int main(int argc, char* argv[])
texParams.renderDevice = device;
texParams.loadFormat = Nz::PixelFormat::RGBA8_SRGB;
std::shared_ptr<Nz::MaterialInstance> material = Nz::Graphics::Instance()->GetDefaultMaterials().phongMaterial->Instantiate();
std::shared_ptr<Nz::MaterialInstance> material = Nz::MaterialInstance::Instantiate(Nz::MaterialType::Phong);
for (std::string_view passName : { "DepthPass", "ForwardPass" })
{
material->UpdatePassStates(passName, [](Nz::RenderStates& states)
@@ -77,7 +77,7 @@ int main(int argc, char* argv[])
for (std::size_t i = 0; i < model->GetSubMeshCount(); ++i)
model->SetMaterial(i, material);
std::shared_ptr<Nz::MaterialInstance> textMaterial = Nz::Graphics::Instance()->GetDefaultMaterials().basicTransparent->Clone();
std::shared_ptr<Nz::MaterialInstance> textMaterial = Nz::MaterialInstance::Instantiate(Nz::MaterialType::Basic, Nz::MaterialInstancePreset::Transparent);
textMaterial->UpdatePassFlags("ForwardPass", Nz::MaterialPassFlag::SortByDistance);
textMaterial->UpdatePassStates("ForwardPass", [](Nz::RenderStates& states)
{
@@ -103,7 +103,7 @@ int main(int argc, char* argv[])
auto shipCollider = std::make_shared<Nz::BulletConvexCollider3D>(vertices, vertexMapper.GetVertexCount());
std::shared_ptr<Nz::MaterialInstance> colliderMat = Nz::Graphics::Instance()->GetDefaultMaterials().basicMaterial->Instantiate();
std::shared_ptr<Nz::MaterialInstance> colliderMat = Nz::MaterialInstance::Instantiate(Nz::MaterialType::Basic);
colliderMat->SetValueProperty("BaseColor", Nz::Color::Green());
colliderMat->UpdatePassesStates([](Nz::RenderStates& states)
{

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@@ -60,7 +60,7 @@ int main(int argc, char* argv[])
Nz::Vector3f target = Nz::Vector3f::Zero();
std::shared_ptr<Nz::MaterialInstance> colliderMat = Nz::Graphics::Instance()->GetDefaultMaterials().basicMaterial->Instantiate();
std::shared_ptr<Nz::MaterialInstance> colliderMat = Nz::MaterialInstance::Instantiate(Nz::MaterialType::Basic);
colliderMat->SetValueProperty("BaseColor", Nz::Color::Green());
colliderMat->UpdatePassesStates([](Nz::RenderStates& states)
{
@@ -77,7 +77,7 @@ int main(int argc, char* argv[])
planeSampler.wrapModeU = Nz::SamplerWrap::Repeat;
planeSampler.wrapModeV = Nz::SamplerWrap::Repeat;
std::shared_ptr<Nz::MaterialInstance> boxMat = Nz::Graphics::Instance()->GetDefaultMaterials().phongMaterial->Instantiate();
std::shared_ptr<Nz::MaterialInstance> boxMat = Nz::MaterialInstance::Instantiate(Nz::MaterialType::Phong);
boxMat->SetTextureProperty("BaseColorMap", fs.Load<Nz::Texture>("assets/dev_grey.png"), planeSampler);
boxMat->DisablePass("ShadowPass");
boxMat->UpdatePassesStates([&](Nz::RenderStates& states)
@@ -168,7 +168,7 @@ int main(int argc, char* argv[])
entt::handle ballEntity = world.CreateEntity();
std::shared_ptr<Nz::MaterialInstance> ballMaterial = Nz::Graphics::Instance()->GetDefaultMaterials().phongMaterial->Instantiate();
std::shared_ptr<Nz::MaterialInstance> ballMaterial = Nz::MaterialInstance::Instantiate(Nz::MaterialType::Phong);
ballMaterial->SetValueProperty("BaseColor", Nz::Color::FromHSV(colorDis(rd), 1.f, 1.f));
std::shared_ptr<Nz::Model> sphereModel = std::make_shared<Nz::Model>(sphereMesh);
@@ -208,7 +208,7 @@ int main(int argc, char* argv[])
entt::handle boxEntity = world.CreateEntity();
std::shared_ptr<Nz::MaterialInstance> boxMaterial = Nz::Graphics::Instance()->GetDefaultMaterials().phongMaterial->Instantiate();
std::shared_ptr<Nz::MaterialInstance> boxMaterial = Nz::MaterialInstance::Instantiate(Nz::MaterialType::Phong);
boxMaterial->SetValueProperty("BaseColor", Nz::Color::FromHSV(colorDis(rd), 1.f, 1.f));
std::shared_ptr<Nz::Model> sphereModel = std::make_shared<Nz::Model>(boxMesh);
@@ -264,7 +264,7 @@ int main(int argc, char* argv[])
Nz::TextureSamplerInfo samplerInfo;
samplerInfo.anisotropyLevel = 8;
std::shared_ptr<Nz::MaterialInstance> material = Nz::Graphics::Instance()->GetDefaultMaterials().phongMaterial->Instantiate();
std::shared_ptr<Nz::MaterialInstance> material = Nz::MaterialInstance::Instantiate(Nz::MaterialType::Phong);
Nz::TextureParams texParams;
texParams.loadFormat = Nz::PixelFormat::RGBA8_SRGB;

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@@ -83,7 +83,7 @@ int main(int argc, char* argv[])
std::shared_ptr<Nz::Mesh> colliderMesh = Nz::Mesh::Build(playerCollider->GenerateDebugMesh());
std::shared_ptr<Nz::GraphicalMesh> colliderGraphicalMesh = Nz::GraphicalMesh::BuildFromMesh(*colliderMesh);
std::shared_ptr<Nz::MaterialInstance> colliderMat = Nz::Graphics::Instance()->GetDefaultMaterials().basicMaterial->Instantiate();
std::shared_ptr<Nz::MaterialInstance> colliderMat = Nz::MaterialInstance::Instantiate(Nz::MaterialType::Basic);
colliderMat->SetValueProperty("BaseColor", Nz::Color::Green());
colliderMat->UpdatePassesStates([](Nz::RenderStates& states)
{
@@ -155,14 +155,14 @@ int main(int argc, char* argv[])
if (!matPath.empty())
{
Nz::MaterialInstanceParams params;
params.lightingType = Nz::MaterialLightingType::Phong;
params.materialType = Nz::MaterialType::Phong;
if (alphaMaterials.test(i))
params.custom.SetParameter("EnableAlphaBlending", true);
materials[i] = Nz::MaterialInstance::LoadFromFile(matPath, params);
}
else
materials[i] = Nz::Graphics::Instance()->GetDefaultMaterials().basicDefault;
materials[i] = Nz::MaterialInstance::GetDefault(Nz::MaterialType::Basic);
}
for (std::size_t i = 0; i < bobMesh->GetSubMeshCount(); ++i)
@@ -246,7 +246,7 @@ int main(int argc, char* argv[])
Nz::TextureParams srgbTexParams;
srgbTexParams.loadFormat = Nz::PixelFormat::RGBA8_SRGB;
std::shared_ptr<Nz::MaterialInstance> sphereMat = Nz::Graphics::Instance()->GetDefaultMaterials().phongMaterial->Instantiate();
std::shared_ptr<Nz::MaterialInstance> sphereMat = Nz::MaterialInstance::Instantiate(Nz::MaterialType::Phong);
sphereMat->SetTextureProperty("BaseColorMap", fs.Load<Nz::Texture>("assets/Rusty/rustediron2_basecolor.png", srgbTexParams));
std::shared_ptr<Nz::Model> sphereModel = std::make_shared<Nz::Model>(std::move(gfxMesh));
@@ -288,7 +288,7 @@ int main(int argc, char* argv[])
}
}
std::shared_ptr<Nz::MaterialInstance> textMat = Nz::Graphics::Instance()->GetDefaultMaterials().phongMaterial->Instantiate();
std::shared_ptr<Nz::MaterialInstance> textMat = Nz::MaterialInstance::Instantiate(Nz::MaterialType::Phong);
textMat->UpdatePassesStates([](Nz::RenderStates& renderStates)
{
renderStates.faceCulling = Nz::FaceCulling::None;
@@ -338,7 +338,7 @@ int main(int argc, char* argv[])
planeSampler.wrapModeU = Nz::SamplerWrap::Repeat;
planeSampler.wrapModeV = Nz::SamplerWrap::Repeat;
std::shared_ptr<Nz::MaterialInstance> planeMat = Nz::Graphics::Instance()->GetDefaultMaterials().phongMaterial->Instantiate();
std::shared_ptr<Nz::MaterialInstance> planeMat = Nz::MaterialInstance::Instantiate(Nz::MaterialType::Phong);
planeMat->SetTextureProperty("BaseColorMap", fs.Load<Nz::Texture>("assets/dev_grey.png"), planeSampler);
std::shared_ptr<Nz::Model> planeModel = std::make_shared<Nz::Model>(std::move(planeMeshGfx));
@@ -369,7 +369,7 @@ int main(int argc, char* argv[])
std::shared_ptr<Nz::Model> colliderModel;
{
std::shared_ptr<Nz::MaterialInstance> colliderMat = Nz::Graphics::Instance()->GetDefaultMaterials().basicMaterial->Instantiate();
std::shared_ptr<Nz::MaterialInstance> colliderMat = Nz::MaterialInstance::Instantiate(Nz::MaterialType::Basic);
colliderMat->SetValueProperty("BaseColor", Nz::Color::Green());
colliderMat->UpdatePassesStates([](Nz::RenderStates& states)
{

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@@ -52,12 +52,10 @@ int main(int argc, char* argv[])
labelWidget->UpdateText(Nz::SimpleTextDrawer::Draw("You clicked the button " + std::to_string(++clickCount) + " times", 72));
});
std::shared_ptr<Nz::Material> material = Nz::Graphics::Instance()->GetDefaultMaterials().basicMaterial;
Nz::TextureSamplerInfo samplerInfo;
samplerInfo.anisotropyLevel = 8;
std::shared_ptr<Nz::MaterialInstance> materialInstance = material->Instantiate();
std::shared_ptr<Nz::MaterialInstance> materialInstance = Nz::MaterialInstance::Instantiate(Nz::MaterialType::Basic);
materialInstance->SetTextureProperty("BaseColorMap", fs.Load<Nz::Texture>("assets/lynix.jpg"));
Nz::ImageWidget* imageWidget = canvas2D.Add<Nz::ImageWidget>(materialInstance);