Graphics: Add new functions to get default material types/presets

This commit is contained in:
SirLynix
2023-08-08 18:17:58 +02:00
parent 32f8141bd8
commit cf6fdf258f
20 changed files with 111 additions and 117 deletions

View File

@@ -60,7 +60,7 @@ int main(int argc, char* argv[])
texParams.renderDevice = device;
texParams.loadFormat = Nz::PixelFormat::RGBA8_SRGB;
std::shared_ptr<Nz::MaterialInstance> material = Nz::Graphics::Instance()->GetDefaultMaterials().phongMaterial->Instantiate();
std::shared_ptr<Nz::MaterialInstance> material = Nz::MaterialInstance::Instantiate(Nz::MaterialType::Phong);
for (std::string_view passName : { "DepthPass", "ForwardPass" })
{
material->UpdatePassStates(passName, [](Nz::RenderStates& states)
@@ -77,7 +77,7 @@ int main(int argc, char* argv[])
for (std::size_t i = 0; i < model->GetSubMeshCount(); ++i)
model->SetMaterial(i, material);
std::shared_ptr<Nz::MaterialInstance> textMaterial = Nz::Graphics::Instance()->GetDefaultMaterials().basicTransparent->Clone();
std::shared_ptr<Nz::MaterialInstance> textMaterial = Nz::MaterialInstance::Instantiate(Nz::MaterialType::Basic, Nz::MaterialInstancePreset::Transparent);
textMaterial->UpdatePassFlags("ForwardPass", Nz::MaterialPassFlag::SortByDistance);
textMaterial->UpdatePassStates("ForwardPass", [](Nz::RenderStates& states)
{
@@ -103,7 +103,7 @@ int main(int argc, char* argv[])
auto shipCollider = std::make_shared<Nz::BulletConvexCollider3D>(vertices, vertexMapper.GetVertexCount());
std::shared_ptr<Nz::MaterialInstance> colliderMat = Nz::Graphics::Instance()->GetDefaultMaterials().basicMaterial->Instantiate();
std::shared_ptr<Nz::MaterialInstance> colliderMat = Nz::MaterialInstance::Instantiate(Nz::MaterialType::Basic);
colliderMat->SetValueProperty("BaseColor", Nz::Color::Green());
colliderMat->UpdatePassesStates([](Nz::RenderStates& states)
{