Graphics: Add new functions to get default material types/presets

This commit is contained in:
SirLynix
2023-08-08 18:17:58 +02:00
parent 32f8141bd8
commit cf6fdf258f
20 changed files with 111 additions and 117 deletions

View File

@@ -60,7 +60,7 @@ int main(int argc, char* argv[])
Nz::Vector3f target = Nz::Vector3f::Zero();
std::shared_ptr<Nz::MaterialInstance> colliderMat = Nz::Graphics::Instance()->GetDefaultMaterials().basicMaterial->Instantiate();
std::shared_ptr<Nz::MaterialInstance> colliderMat = Nz::MaterialInstance::Instantiate(Nz::MaterialType::Basic);
colliderMat->SetValueProperty("BaseColor", Nz::Color::Green());
colliderMat->UpdatePassesStates([](Nz::RenderStates& states)
{
@@ -77,7 +77,7 @@ int main(int argc, char* argv[])
planeSampler.wrapModeU = Nz::SamplerWrap::Repeat;
planeSampler.wrapModeV = Nz::SamplerWrap::Repeat;
std::shared_ptr<Nz::MaterialInstance> boxMat = Nz::Graphics::Instance()->GetDefaultMaterials().phongMaterial->Instantiate();
std::shared_ptr<Nz::MaterialInstance> boxMat = Nz::MaterialInstance::Instantiate(Nz::MaterialType::Phong);
boxMat->SetTextureProperty("BaseColorMap", fs.Load<Nz::Texture>("assets/dev_grey.png"), planeSampler);
boxMat->DisablePass("ShadowPass");
boxMat->UpdatePassesStates([&](Nz::RenderStates& states)
@@ -168,7 +168,7 @@ int main(int argc, char* argv[])
entt::handle ballEntity = world.CreateEntity();
std::shared_ptr<Nz::MaterialInstance> ballMaterial = Nz::Graphics::Instance()->GetDefaultMaterials().phongMaterial->Instantiate();
std::shared_ptr<Nz::MaterialInstance> ballMaterial = Nz::MaterialInstance::Instantiate(Nz::MaterialType::Phong);
ballMaterial->SetValueProperty("BaseColor", Nz::Color::FromHSV(colorDis(rd), 1.f, 1.f));
std::shared_ptr<Nz::Model> sphereModel = std::make_shared<Nz::Model>(sphereMesh);
@@ -208,7 +208,7 @@ int main(int argc, char* argv[])
entt::handle boxEntity = world.CreateEntity();
std::shared_ptr<Nz::MaterialInstance> boxMaterial = Nz::Graphics::Instance()->GetDefaultMaterials().phongMaterial->Instantiate();
std::shared_ptr<Nz::MaterialInstance> boxMaterial = Nz::MaterialInstance::Instantiate(Nz::MaterialType::Phong);
boxMaterial->SetValueProperty("BaseColor", Nz::Color::FromHSV(colorDis(rd), 1.f, 1.f));
std::shared_ptr<Nz::Model> sphereModel = std::make_shared<Nz::Model>(boxMesh);
@@ -264,7 +264,7 @@ int main(int argc, char* argv[])
Nz::TextureSamplerInfo samplerInfo;
samplerInfo.anisotropyLevel = 8;
std::shared_ptr<Nz::MaterialInstance> material = Nz::Graphics::Instance()->GetDefaultMaterials().phongMaterial->Instantiate();
std::shared_ptr<Nz::MaterialInstance> material = Nz::MaterialInstance::Instantiate(Nz::MaterialType::Phong);
Nz::TextureParams texParams;
texParams.loadFormat = Nz::PixelFormat::RGBA8_SRGB;