Graphics: Add new functions to get default material types/presets
This commit is contained in:
@@ -83,7 +83,7 @@ int main(int argc, char* argv[])
|
||||
std::shared_ptr<Nz::Mesh> colliderMesh = Nz::Mesh::Build(playerCollider->GenerateDebugMesh());
|
||||
std::shared_ptr<Nz::GraphicalMesh> colliderGraphicalMesh = Nz::GraphicalMesh::BuildFromMesh(*colliderMesh);
|
||||
|
||||
std::shared_ptr<Nz::MaterialInstance> colliderMat = Nz::Graphics::Instance()->GetDefaultMaterials().basicMaterial->Instantiate();
|
||||
std::shared_ptr<Nz::MaterialInstance> colliderMat = Nz::MaterialInstance::Instantiate(Nz::MaterialType::Basic);
|
||||
colliderMat->SetValueProperty("BaseColor", Nz::Color::Green());
|
||||
colliderMat->UpdatePassesStates([](Nz::RenderStates& states)
|
||||
{
|
||||
@@ -155,14 +155,14 @@ int main(int argc, char* argv[])
|
||||
if (!matPath.empty())
|
||||
{
|
||||
Nz::MaterialInstanceParams params;
|
||||
params.lightingType = Nz::MaterialLightingType::Phong;
|
||||
params.materialType = Nz::MaterialType::Phong;
|
||||
if (alphaMaterials.test(i))
|
||||
params.custom.SetParameter("EnableAlphaBlending", true);
|
||||
|
||||
materials[i] = Nz::MaterialInstance::LoadFromFile(matPath, params);
|
||||
}
|
||||
else
|
||||
materials[i] = Nz::Graphics::Instance()->GetDefaultMaterials().basicDefault;
|
||||
materials[i] = Nz::MaterialInstance::GetDefault(Nz::MaterialType::Basic);
|
||||
}
|
||||
|
||||
for (std::size_t i = 0; i < bobMesh->GetSubMeshCount(); ++i)
|
||||
@@ -246,7 +246,7 @@ int main(int argc, char* argv[])
|
||||
Nz::TextureParams srgbTexParams;
|
||||
srgbTexParams.loadFormat = Nz::PixelFormat::RGBA8_SRGB;
|
||||
|
||||
std::shared_ptr<Nz::MaterialInstance> sphereMat = Nz::Graphics::Instance()->GetDefaultMaterials().phongMaterial->Instantiate();
|
||||
std::shared_ptr<Nz::MaterialInstance> sphereMat = Nz::MaterialInstance::Instantiate(Nz::MaterialType::Phong);
|
||||
sphereMat->SetTextureProperty("BaseColorMap", fs.Load<Nz::Texture>("assets/Rusty/rustediron2_basecolor.png", srgbTexParams));
|
||||
|
||||
std::shared_ptr<Nz::Model> sphereModel = std::make_shared<Nz::Model>(std::move(gfxMesh));
|
||||
@@ -288,7 +288,7 @@ int main(int argc, char* argv[])
|
||||
}
|
||||
}
|
||||
|
||||
std::shared_ptr<Nz::MaterialInstance> textMat = Nz::Graphics::Instance()->GetDefaultMaterials().phongMaterial->Instantiate();
|
||||
std::shared_ptr<Nz::MaterialInstance> textMat = Nz::MaterialInstance::Instantiate(Nz::MaterialType::Phong);
|
||||
textMat->UpdatePassesStates([](Nz::RenderStates& renderStates)
|
||||
{
|
||||
renderStates.faceCulling = Nz::FaceCulling::None;
|
||||
@@ -338,7 +338,7 @@ int main(int argc, char* argv[])
|
||||
planeSampler.wrapModeU = Nz::SamplerWrap::Repeat;
|
||||
planeSampler.wrapModeV = Nz::SamplerWrap::Repeat;
|
||||
|
||||
std::shared_ptr<Nz::MaterialInstance> planeMat = Nz::Graphics::Instance()->GetDefaultMaterials().phongMaterial->Instantiate();
|
||||
std::shared_ptr<Nz::MaterialInstance> planeMat = Nz::MaterialInstance::Instantiate(Nz::MaterialType::Phong);
|
||||
planeMat->SetTextureProperty("BaseColorMap", fs.Load<Nz::Texture>("assets/dev_grey.png"), planeSampler);
|
||||
|
||||
std::shared_ptr<Nz::Model> planeModel = std::make_shared<Nz::Model>(std::move(planeMeshGfx));
|
||||
@@ -369,7 +369,7 @@ int main(int argc, char* argv[])
|
||||
|
||||
std::shared_ptr<Nz::Model> colliderModel;
|
||||
{
|
||||
std::shared_ptr<Nz::MaterialInstance> colliderMat = Nz::Graphics::Instance()->GetDefaultMaterials().basicMaterial->Instantiate();
|
||||
std::shared_ptr<Nz::MaterialInstance> colliderMat = Nz::MaterialInstance::Instantiate(Nz::MaterialType::Basic);
|
||||
colliderMat->SetValueProperty("BaseColor", Nz::Color::Green());
|
||||
colliderMat->UpdatePassesStates([](Nz::RenderStates& states)
|
||||
{
|
||||
|
||||
Reference in New Issue
Block a user