Graphics: Add new functions to get default material types/presets
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@@ -132,7 +132,7 @@ namespace Nz
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auto CreateMaterialFromTexture = [&](std::shared_ptr<Texture> texture)
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{
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std::shared_ptr<MaterialInstance> material = defaultBasicMaterial.basicMaterial->Instantiate();
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std::shared_ptr<MaterialInstance> material = MaterialInstance::Instantiate(MaterialType::Basic);
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material->DisablePass(depthPassIndex);
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material->UpdatePassStates(forwardPassIndex, [](RenderStates& renderStates)
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{
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