SDK/StateMachine: Fixed ignored transitiions
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@ -178,6 +178,7 @@ Nazara Engine:
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- Added Collider2D::ForEachPolygon method
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- Added RigidBody::[Get|Set]PositionOffset allowing set an offset between body logic position and body physics position (center of mass position)
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- ⚠ Default TextureSampler WrapMode is now Clamp (instead of Repeat)
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- Fixed StateMachine ignoring transitions made in Enter/Leave events of states
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Nazara Development Kit:
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- Added ImageWidget (#139)
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@ -159,8 +159,13 @@ namespace Ndk
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*/
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inline bool StateMachine::Update(float elapsedTime)
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{
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for (StateTransition& transition : m_transitions)
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// Use a classic for instead of a range-for because some state may push/pop on enter/leave, adding new transitions as we iterate
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// (range-for is a problem here because it doesn't handle mutable containers)
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for (std::size_t i = 0; i < m_transitions.size(); ++i)
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{
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StateTransition& transition = m_transitions[i];
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switch (transition.type)
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{
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case TransitionType::Pop:
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