SDK/System: Add possibility to disable systems without destroying them

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This commit is contained in:
Lynix 2016-08-14 17:56:01 +02:00
parent 3933af597f
commit d29813de02
2 changed files with 21 additions and 0 deletions

View File

@ -27,6 +27,8 @@ namespace Ndk
BaseSystem(BaseSystem&&) noexcept = default;
virtual ~BaseSystem();
inline void Enable(bool enable = true);
virtual BaseSystem* Clone() const = 0;
bool Filters(const Entity* entity) const;
@ -36,6 +38,8 @@ namespace Ndk
inline float GetUpdateRate() const;
inline World& GetWorld() const;
inline bool IsEnabled() const;
inline bool HasEntity(const Entity* entity) const;
inline void SetUpdateRate(float updatePerSecond);
@ -86,6 +90,7 @@ namespace Ndk
Nz::Bitset<> m_requiredComponents;
SystemIndex m_systemIndex;
World* m_world;
bool m_updateEnabled;
float m_updateCounter;
float m_updateRate;

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@ -2,12 +2,14 @@
// This file is part of the "Nazara Development Kit"
// For conditions of distribution and use, see copyright notice in Prerequesites.hpp
#include <NDK/BaseSystem.hpp>
#include <Nazara/Core/Error.hpp>
#include <type_traits>
namespace Ndk
{
inline BaseSystem::BaseSystem(SystemIndex systemId) :
m_updateEnabled(true),
m_systemIndex(systemId)
{
SetUpdateRate(30);
@ -17,11 +19,17 @@ namespace Ndk
m_excludedComponents(system.m_excludedComponents),
m_requiredComponents(system.m_requiredComponents),
m_systemIndex(system.m_systemIndex),
m_updateEnabled(system.m_updateEnabled),
m_updateCounter(0.f),
m_updateRate(system.m_updateRate)
{
}
inline void BaseSystem::Enable(bool enable)
{
m_updateEnabled = enable;
}
inline const std::vector<EntityHandle>& BaseSystem::GetEntities() const
{
return m_entities;
@ -42,6 +50,11 @@ namespace Ndk
return *m_world;
}
inline bool BaseSystem::IsEnabled() const
{
return m_updateEnabled;
}
inline bool BaseSystem::HasEntity(const Entity* entity) const
{
if (!entity)
@ -58,6 +71,9 @@ namespace Ndk
inline void BaseSystem::Update(float elapsedTime)
{
if (!IsEnabled())
return;
if (m_updateRate > 0.f)
{
m_updateCounter += elapsedTime;