Graphics/GraphicsComponent: Add visibility control
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c9aba016a8
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d2cfc5fdf5
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@ -21,22 +21,32 @@ namespace Nz
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public:
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struct Renderable;
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GraphicsComponent();
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inline GraphicsComponent(bool initialyVisible = true);
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GraphicsComponent(const GraphicsComponent&) = default;
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GraphicsComponent(GraphicsComponent&&) = default;
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~GraphicsComponent() = default;
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inline void AttachRenderable(std::shared_ptr<InstancedRenderable> renderable, UInt32 renderMask = 0xFFFFFFFF);
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inline void Clear();
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inline void DetachRenderable(const std::shared_ptr<InstancedRenderable>& renderable);
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inline const std::vector<Renderable>& GetRenderables() const;
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inline const WorldInstancePtr& GetWorldInstance() const;
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inline void Hide();
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inline bool IsVisible() const;
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inline void Show(bool show = true);
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GraphicsComponent& operator=(const GraphicsComponent&) = default;
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GraphicsComponent& operator=(GraphicsComponent&&) = default;
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NazaraSignal(OnRenderableAttached, GraphicsComponent* /*graphicsComponent*/, const Renderable& /*renderable*/);
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NazaraSignal(OnRenderableDetach, GraphicsComponent* /*graphicsComponent*/, const Renderable& /*renderable*/);
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NazaraSignal(OnVisibilityUpdate, GraphicsComponent* /*graphicsComponent*/, bool /*newVisibilityState*/);
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struct Renderable
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{
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@ -47,6 +57,7 @@ namespace Nz
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private:
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std::vector<Renderable> m_renderables;
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WorldInstancePtr m_worldInstance;
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bool m_isVisible;
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};
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}
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@ -7,7 +7,8 @@
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namespace Nz
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{
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inline GraphicsComponent::GraphicsComponent()
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inline GraphicsComponent::GraphicsComponent(bool initialyVisible) :
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m_isVisible(initialyVisible)
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{
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m_worldInstance = std::make_shared<WorldInstance>(); //< FIXME: Use pools
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}
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@ -21,6 +22,14 @@ namespace Nz
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OnRenderableAttached(this, m_renderables.back());
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}
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inline void GraphicsComponent::Clear()
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{
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for (const auto& renderable : m_renderables)
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OnRenderableDetach(this, renderable);
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m_renderables.clear();
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}
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inline void GraphicsComponent::DetachRenderable(const std::shared_ptr<InstancedRenderable>& renderable)
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{
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auto it = std::find_if(m_renderables.begin(), m_renderables.end(), [&](const auto& renderableEntry) { return renderableEntry.renderable == renderable; });
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@ -41,6 +50,25 @@ namespace Nz
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{
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return m_worldInstance;
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}
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inline void GraphicsComponent::Hide()
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{
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return Show(false);
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}
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inline bool GraphicsComponent::IsVisible() const
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{
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return m_isVisible;
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}
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inline void GraphicsComponent::Show(bool show)
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{
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if (m_isVisible != show)
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{
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OnVisibilityUpdate(this, show);
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m_isVisible = show;
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}
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}
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}
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#include <Nazara/Graphics/DebugOff.hpp>
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@ -41,6 +41,7 @@ namespace Nz
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void OnGraphicsDestroy(entt::registry& registry, entt::entity entity);
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void OnNodeDestroy(entt::registry& registry, entt::entity entity);
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void UpdateInstances(entt::registry& registry);
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void UpdateVisibility(entt::registry& registry);
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struct CameraEntity
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{
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@ -51,6 +52,7 @@ namespace Nz
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{
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NazaraSlot(GraphicsComponent, OnRenderableAttached, onRenderableAttached);
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NazaraSlot(GraphicsComponent, OnRenderableDetach, onRenderableDetach);
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NazaraSlot(GraphicsComponent, OnVisibilityUpdate, onVisibilityUpdate);
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NazaraSlot(Node, OnNodeInvalidation, onNodeInvalidation);
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};
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@ -64,6 +66,8 @@ namespace Nz
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std::unique_ptr<FramePipeline> m_pipeline;
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std::unordered_map<entt::entity, CameraEntity> m_cameraEntities;
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std::unordered_map<entt::entity, GraphicsEntity> m_graphicsEntities;
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std::unordered_set<entt::entity> m_newlyHiddenEntities;
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std::unordered_set<entt::entity> m_newlyVisibleEntities;
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};
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}
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@ -96,6 +96,7 @@ namespace Nz
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{
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viewerData.rebuildDepthPrepass = true;
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viewerData.rebuildForwardPass = true;
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viewerData.prepare = true;
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}
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});
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@ -118,6 +119,7 @@ namespace Nz
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{
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viewerData.rebuildDepthPrepass = true;
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viewerData.rebuildForwardPass = true;
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viewerData.prepare = true;
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}
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}
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}
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@ -447,6 +449,7 @@ namespace Nz
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{
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viewerData.rebuildDepthPrepass = true;
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viewerData.rebuildForwardPass = true;
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viewerData.prepare = true;
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}
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}
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@ -60,9 +60,12 @@ namespace Nz
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GraphicsComponent& entityGfx = registry.get<GraphicsComponent>(entity);
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NodeComponent& entityNode = registry.get<NodeComponent>(entity);
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const WorldInstancePtr& worldInstance = entityGfx.GetWorldInstance();
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for (const auto& renderableEntry : entityGfx.GetRenderables())
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m_pipeline->RegisterInstancedDrawable(worldInstance, renderableEntry.renderable.get(), renderableEntry.renderMask);
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if (entityGfx.IsVisible())
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{
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const WorldInstancePtr& worldInstance = entityGfx.GetWorldInstance();
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for (const auto& renderableEntry : entityGfx.GetRenderables())
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m_pipeline->RegisterInstancedDrawable(worldInstance, renderableEntry.renderable.get(), renderableEntry.renderMask);
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}
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m_invalidatedWorldNode.insert(entity);
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@ -75,17 +78,38 @@ namespace Nz
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graphicsEntity.onRenderableAttached.Connect(entityGfx.OnRenderableAttached, [this](GraphicsComponent* gfx, const GraphicsComponent::Renderable& renderableEntry)
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{
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if (!gfx->IsVisible())
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return;
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const WorldInstancePtr& worldInstance = gfx->GetWorldInstance();
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m_pipeline->RegisterInstancedDrawable(worldInstance, renderableEntry.renderable.get(), renderableEntry.renderMask);
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});
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graphicsEntity.onRenderableDetach.Connect(entityGfx.OnRenderableDetach, [this](GraphicsComponent* gfx, const GraphicsComponent::Renderable& renderableEntry)
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{
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if (!gfx->IsVisible())
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return;
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const WorldInstancePtr& worldInstance = gfx->GetWorldInstance();
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m_pipeline->UnregisterInstancedDrawable(worldInstance, renderableEntry.renderable.get());
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});
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graphicsEntity.onVisibilityUpdate.Connect(entityGfx.OnVisibilityUpdate, [this, entity](GraphicsComponent* /*gfx*/, bool isVisible)
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{
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if (isVisible)
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{
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m_newlyHiddenEntities.erase(entity);
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m_newlyVisibleEntities.insert(entity);
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}
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else
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{
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m_newlyHiddenEntities.insert(entity);
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m_newlyVisibleEntities.erase(entity);
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}
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});
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});
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UpdateVisibility(registry);
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UpdateInstances(registry);
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m_pipeline->Render(renderFrame);
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@ -104,6 +128,8 @@ namespace Nz
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{
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m_graphicsEntities.erase(entity);
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m_invalidatedWorldNode.erase(entity);
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m_newlyHiddenEntities.erase(entity);
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m_newlyVisibleEntities.erase(entity);
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GraphicsComponent& entityGfx = registry.get<GraphicsComponent>(entity);
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const WorldInstancePtr& worldInstance = entityGfx.GetWorldInstance();
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@ -113,6 +139,9 @@ namespace Nz
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void RenderSystem::OnNodeDestroy(entt::registry& registry, entt::entity entity)
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{
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m_newlyHiddenEntities.erase(entity);
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m_newlyVisibleEntities.erase(entity);
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if (registry.try_get<CameraComponent>(entity))
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OnCameraDestroy(registry, entity);
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@ -146,4 +175,29 @@ namespace Nz
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}
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m_invalidatedWorldNode.clear();
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}
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void RenderSystem::UpdateVisibility(entt::registry& registry)
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{
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// Unregister drawables for hidden entities
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for (entt::entity entity : m_newlyHiddenEntities)
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{
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GraphicsComponent& entityGfx = registry.get<GraphicsComponent>(entity);
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const WorldInstancePtr& worldInstance = entityGfx.GetWorldInstance();
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for (const auto& renderableEntry : entityGfx.GetRenderables())
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m_pipeline->UnregisterInstancedDrawable(worldInstance, renderableEntry.renderable.get());
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}
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m_newlyHiddenEntities.clear();
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// Register drawables for newly visible entities
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for (entt::entity entity : m_newlyVisibleEntities)
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{
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GraphicsComponent& entityGfx = registry.get<GraphicsComponent>(entity);
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const WorldInstancePtr& worldInstance = entityGfx.GetWorldInstance();
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for (const auto& renderableEntry : entityGfx.GetRenderables())
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m_pipeline->RegisterInstancedDrawable(worldInstance, renderableEntry.renderable.get(), renderableEntry.renderMask);
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}
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m_newlyVisibleEntities.clear();
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}
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}
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