Graphics/GraphicsComponent: Add visibility control

This commit is contained in:
Jérôme Leclercq
2021-11-24 22:07:56 +01:00
parent c9aba016a8
commit d2cfc5fdf5
5 changed files with 105 additions and 5 deletions

View File

@@ -96,6 +96,7 @@ namespace Nz
{
viewerData.rebuildDepthPrepass = true;
viewerData.rebuildForwardPass = true;
viewerData.prepare = true;
}
});
@@ -118,6 +119,7 @@ namespace Nz
{
viewerData.rebuildDepthPrepass = true;
viewerData.rebuildForwardPass = true;
viewerData.prepare = true;
}
}
}
@@ -447,6 +449,7 @@ namespace Nz
{
viewerData.rebuildDepthPrepass = true;
viewerData.rebuildForwardPass = true;
viewerData.prepare = true;
}
}

View File

@@ -60,9 +60,12 @@ namespace Nz
GraphicsComponent& entityGfx = registry.get<GraphicsComponent>(entity);
NodeComponent& entityNode = registry.get<NodeComponent>(entity);
const WorldInstancePtr& worldInstance = entityGfx.GetWorldInstance();
for (const auto& renderableEntry : entityGfx.GetRenderables())
m_pipeline->RegisterInstancedDrawable(worldInstance, renderableEntry.renderable.get(), renderableEntry.renderMask);
if (entityGfx.IsVisible())
{
const WorldInstancePtr& worldInstance = entityGfx.GetWorldInstance();
for (const auto& renderableEntry : entityGfx.GetRenderables())
m_pipeline->RegisterInstancedDrawable(worldInstance, renderableEntry.renderable.get(), renderableEntry.renderMask);
}
m_invalidatedWorldNode.insert(entity);
@@ -75,17 +78,38 @@ namespace Nz
graphicsEntity.onRenderableAttached.Connect(entityGfx.OnRenderableAttached, [this](GraphicsComponent* gfx, const GraphicsComponent::Renderable& renderableEntry)
{
if (!gfx->IsVisible())
return;
const WorldInstancePtr& worldInstance = gfx->GetWorldInstance();
m_pipeline->RegisterInstancedDrawable(worldInstance, renderableEntry.renderable.get(), renderableEntry.renderMask);
});
graphicsEntity.onRenderableDetach.Connect(entityGfx.OnRenderableDetach, [this](GraphicsComponent* gfx, const GraphicsComponent::Renderable& renderableEntry)
{
if (!gfx->IsVisible())
return;
const WorldInstancePtr& worldInstance = gfx->GetWorldInstance();
m_pipeline->UnregisterInstancedDrawable(worldInstance, renderableEntry.renderable.get());
});
graphicsEntity.onVisibilityUpdate.Connect(entityGfx.OnVisibilityUpdate, [this, entity](GraphicsComponent* /*gfx*/, bool isVisible)
{
if (isVisible)
{
m_newlyHiddenEntities.erase(entity);
m_newlyVisibleEntities.insert(entity);
}
else
{
m_newlyHiddenEntities.insert(entity);
m_newlyVisibleEntities.erase(entity);
}
});
});
UpdateVisibility(registry);
UpdateInstances(registry);
m_pipeline->Render(renderFrame);
@@ -104,6 +128,8 @@ namespace Nz
{
m_graphicsEntities.erase(entity);
m_invalidatedWorldNode.erase(entity);
m_newlyHiddenEntities.erase(entity);
m_newlyVisibleEntities.erase(entity);
GraphicsComponent& entityGfx = registry.get<GraphicsComponent>(entity);
const WorldInstancePtr& worldInstance = entityGfx.GetWorldInstance();
@@ -113,6 +139,9 @@ namespace Nz
void RenderSystem::OnNodeDestroy(entt::registry& registry, entt::entity entity)
{
m_newlyHiddenEntities.erase(entity);
m_newlyVisibleEntities.erase(entity);
if (registry.try_get<CameraComponent>(entity))
OnCameraDestroy(registry, entity);
@@ -146,4 +175,29 @@ namespace Nz
}
m_invalidatedWorldNode.clear();
}
void RenderSystem::UpdateVisibility(entt::registry& registry)
{
// Unregister drawables for hidden entities
for (entt::entity entity : m_newlyHiddenEntities)
{
GraphicsComponent& entityGfx = registry.get<GraphicsComponent>(entity);
const WorldInstancePtr& worldInstance = entityGfx.GetWorldInstance();
for (const auto& renderableEntry : entityGfx.GetRenderables())
m_pipeline->UnregisterInstancedDrawable(worldInstance, renderableEntry.renderable.get());
}
m_newlyHiddenEntities.clear();
// Register drawables for newly visible entities
for (entt::entity entity : m_newlyVisibleEntities)
{
GraphicsComponent& entityGfx = registry.get<GraphicsComponent>(entity);
const WorldInstancePtr& worldInstance = entityGfx.GetWorldInstance();
for (const auto& renderableEntry : entityGfx.GetRenderables())
m_pipeline->RegisterInstancedDrawable(worldInstance, renderableEntry.renderable.get(), renderableEntry.renderMask);
}
m_newlyVisibleEntities.clear();
}
}