Shader: Cleanup and rename AST files

This commit is contained in:
Jérôme Leclercq
2021-04-15 13:38:14 +02:00
parent afe3a0ea93
commit d335d44d6a
62 changed files with 105 additions and 141 deletions

View File

@@ -0,0 +1,47 @@
// Copyright (C) 2020 Jérôme Leclercq
// This file is part of the "Nazara Engine - Shader generator"
// For conditions of distribution and use, see copyright notice in Config.hpp
#pragma once
#ifndef NAZARA_SHADERASTOPTIMISER_HPP
#define NAZARA_SHADERASTOPTIMISER_HPP
#include <Nazara/Prerequisites.hpp>
#include <Nazara/Shader/Config.hpp>
#include <Nazara/Shader/Ast/AstCloner.hpp>
#include <vector>
namespace Nz::ShaderAst
{
class NAZARA_SHADER_API AstOptimizer : public AstCloner
{
public:
AstOptimizer() = default;
AstOptimizer(const AstOptimizer&) = delete;
AstOptimizer(AstOptimizer&&) = delete;
~AstOptimizer() = default;
StatementPtr Optimise(StatementPtr& statement);
StatementPtr Optimise(StatementPtr& statement, UInt64 enabledConditions);
AstOptimizer& operator=(const AstOptimizer&) = delete;
AstOptimizer& operator=(AstOptimizer&&) = delete;
protected:
using AstCloner::Visit;
void Visit(BinaryExpression& node) override;
void Visit(ConditionalExpression& node) override;
void Visit(BranchStatement& node) override;
void Visit(ConditionalStatement& node) override;
template<BinaryType Type> void PropagateConstant(std::unique_ptr<ConstantExpression>&& lhs, std::unique_ptr<ConstantExpression>&& rhs);
private:
UInt64 m_enabledConditions;
};
}
#include <Nazara/Shader/Ast/AstOptimizer.inl>
#endif