Shader: Cleanup and rename AST files

This commit is contained in:
Jérôme Leclercq
2021-04-15 13:38:14 +02:00
parent afe3a0ea93
commit d335d44d6a
62 changed files with 105 additions and 141 deletions

View File

@@ -0,0 +1,41 @@
// Copyright (C) 2020 Jérôme Leclercq
// This file is part of the "Nazara Engine - Shader generator"
// For conditions of distribution and use, see copyright notice in Config.hpp
#include <Nazara/Shader/Ast/Nodes.hpp>
#include <Nazara/Shader/Debug.hpp>
namespace Nz::ShaderAst
{
const ShaderAst::ExpressionType& GetExpressionType(ShaderAst::Expression& expr)
{
assert(expr.cachedExpressionType);
return expr.cachedExpressionType.value();
}
inline bool IsExpression(NodeType nodeType)
{
switch (nodeType)
{
#define NAZARA_SHADERAST_EXPRESSION(Node) case NodeType::Node: return true;
#include <Nazara/Shader/Ast/AstNodeList.hpp>
default:
return false;
}
}
inline bool IsStatement(NodeType nodeType)
{
switch (nodeType)
{
#define NAZARA_SHADERAST_STATEMENT(Node) case NodeType::Node: return true;
#include <Nazara/Shader/Ast/AstNodeList.hpp>
default:
return false;
}
}
}
#include <Nazara/Shader/DebugOff.hpp>