Shader: Cleanup and rename AST files
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41
include/Nazara/Shader/Ast/Nodes.inl
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41
include/Nazara/Shader/Ast/Nodes.inl
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// Copyright (C) 2020 Jérôme Leclercq
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// This file is part of the "Nazara Engine - Shader generator"
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// For conditions of distribution and use, see copyright notice in Config.hpp
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#include <Nazara/Shader/Ast/Nodes.hpp>
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#include <Nazara/Shader/Debug.hpp>
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namespace Nz::ShaderAst
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{
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const ShaderAst::ExpressionType& GetExpressionType(ShaderAst::Expression& expr)
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{
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assert(expr.cachedExpressionType);
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return expr.cachedExpressionType.value();
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}
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inline bool IsExpression(NodeType nodeType)
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{
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switch (nodeType)
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{
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#define NAZARA_SHADERAST_EXPRESSION(Node) case NodeType::Node: return true;
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#include <Nazara/Shader/Ast/AstNodeList.hpp>
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default:
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return false;
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}
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}
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inline bool IsStatement(NodeType nodeType)
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{
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switch (nodeType)
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{
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#define NAZARA_SHADERAST_STATEMENT(Node) case NodeType::Node: return true;
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#include <Nazara/Shader/Ast/AstNodeList.hpp>
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default:
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return false;
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}
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}
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}
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#include <Nazara/Shader/DebugOff.hpp>
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