Shader: Cleanup and rename AST files
This commit is contained in:
@@ -6,10 +6,10 @@
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#include <Nazara/Core/MemoryView.hpp>
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#include <Nazara/OpenGLRenderer/Utils.hpp>
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#include <Nazara/Shader/GlslWriter.hpp>
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#include <Nazara/Shader/ShaderAstCloner.hpp>
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#include <Nazara/Shader/ShaderAstSerializer.hpp>
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#include <Nazara/Shader/ShaderLangLexer.hpp>
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#include <Nazara/Shader/ShaderLangParser.hpp>
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#include <Nazara/Shader/Ast/AstCloner.hpp>
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#include <Nazara/Shader/Ast/AstSerializer.hpp>
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#include <stdexcept>
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#include <Nazara/OpenGLRenderer/Debug.hpp>
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@@ -2,7 +2,7 @@
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// This file is part of the "Nazara Engine - Shader generator"
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// For conditions of distribution and use, see copyright notice in Config.hpp
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#include <Nazara/Shader/ShaderAstCloner.hpp>
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#include <Nazara/Shader/Ast/AstCloner.hpp>
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#include <stdexcept>
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#include <Nazara/Shader/Debug.hpp>
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@@ -287,7 +287,7 @@ namespace Nz::ShaderAst
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PushStatement(Clone(node)); \
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}
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#include <Nazara/Shader/ShaderAstNodes.hpp>
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#include <Nazara/Shader/Ast/AstNodeList.hpp>
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void AstCloner::PushExpression(ExpressionPtr expression)
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{
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@@ -2,7 +2,7 @@
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// This file is part of the "Nazara Engine - Shader generator"
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// For conditions of distribution and use, see copyright notice in Config.hpp
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#include <Nazara/Shader/ShaderAstExpressionVisitor.hpp>
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#include <Nazara/Shader/Ast/AstExpressionVisitor.hpp>
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#include <Nazara/Shader/Debug.hpp>
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namespace Nz::ShaderAst
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@@ -2,7 +2,7 @@
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// This file is part of the "Nazara Engine - Shader generator"
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// For conditions of distribution and use, see copyright notice in Config.hpp
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#include <Nazara/Shader/ShaderAstExpressionVisitorExcept.hpp>
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#include <Nazara/Shader/Ast/AstExpressionVisitorExcept.hpp>
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#include <Nazara/Shader/Debug.hpp>
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namespace Nz::ShaderAst
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@@ -11,5 +11,5 @@ namespace Nz::ShaderAst
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{ \
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throw std::runtime_error("unexpected " #Node " node"); \
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}
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#include <Nazara/Shader/ShaderAstNodes.hpp>
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#include <Nazara/Shader/Ast/AstNodeList.hpp>
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}
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@@ -2,7 +2,7 @@
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// This file is part of the "Nazara Engine - Shader generator"
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// For conditions of distribution and use, see copyright notice in Config.hpp
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#include <Nazara/Shader/ShaderAstOptimizer.hpp>
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#include <Nazara/Shader/Ast/AstOptimizer.hpp>
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#include <Nazara/Shader/ShaderBuilder.hpp>
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#include <cassert>
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#include <stdexcept>
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@@ -2,7 +2,7 @@
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// This file is part of the "Nazara Engine - Shader generator"
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// For conditions of distribution and use, see copyright notice in Config.hpp
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#include <Nazara/Shader/ShaderAstRecursiveVisitor.hpp>
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#include <Nazara/Shader/Ast/AstRecursiveVisitor.hpp>
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#include <Nazara/Shader/Debug.hpp>
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namespace Nz::ShaderAst
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@@ -2,9 +2,9 @@
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// This file is part of the "Nazara Engine - Shader generator"
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// For conditions of distribution and use, see copyright notice in Config.hpp
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#include <Nazara/Shader/ShaderAstSerializer.hpp>
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#include <Nazara/Shader/ShaderAstExpressionVisitor.hpp>
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#include <Nazara/Shader/ShaderAstStatementVisitor.hpp>
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#include <Nazara/Shader/Ast/AstSerializer.hpp>
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#include <Nazara/Shader/Ast/AstExpressionVisitor.hpp>
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#include <Nazara/Shader/Ast/AstStatementVisitor.hpp>
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#include <Nazara/Shader/Debug.hpp>
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namespace Nz::ShaderAst
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@@ -26,7 +26,7 @@ namespace Nz::ShaderAst
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{ \
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m_serializer.Serialize(node); \
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}
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#include <Nazara/Shader/ShaderAstNodes.hpp>
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#include <Nazara/Shader/Ast/AstNodeList.hpp>
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private:
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AstSerializerBase& m_serializer;
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@@ -444,7 +444,7 @@ namespace Nz::ShaderAst
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case NodeType::None: break;
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#define NAZARA_SHADERAST_EXPRESSION(Node) case NodeType:: Node : node = std::make_unique<Node>(); break;
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#include <Nazara/Shader/ShaderAstNodes.hpp>
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#include <Nazara/Shader/Ast/AstNodeList.hpp>
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default: throw std::runtime_error("unexpected node type");
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}
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@@ -470,7 +470,7 @@ namespace Nz::ShaderAst
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case NodeType::None: break;
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#define NAZARA_SHADERAST_STATEMENT(Node) case NodeType:: Node : node = std::make_unique<Node>(); break;
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#include <Nazara/Shader/ShaderAstNodes.hpp>
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#include <Nazara/Shader/Ast/AstNodeList.hpp>
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default: throw std::runtime_error("unexpected node type");
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}
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@@ -2,7 +2,7 @@
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// This file is part of the "Nazara Engine - Shader generator"
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// For conditions of distribution and use, see copyright notice in Config.hpp
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#include <Nazara/Shader/ShaderAstStatementVisitor.hpp>
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#include <Nazara/Shader/Ast/AstStatementVisitor.hpp>
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#include <Nazara/Shader/Debug.hpp>
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namespace Nz::ShaderAst
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@@ -2,7 +2,7 @@
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// This file is part of the "Nazara Engine - Shader generator"
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// For conditions of distribution and use, see copyright notice in Config.hpp
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#include <Nazara/Shader/ShaderAstStatementVisitorExcept.hpp>
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#include <Nazara/Shader/Ast/AstStatementVisitorExcept.hpp>
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#include <Nazara/Shader/Debug.hpp>
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namespace Nz::ShaderAst
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@@ -11,5 +11,5 @@ namespace Nz::ShaderAst
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{ \
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throw std::runtime_error("unexpected " #Node " node"); \
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}
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#include <Nazara/Shader/ShaderAstNodes.hpp>
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#include <Nazara/Shader/Ast/AstNodeList.hpp>
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}
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@@ -2,7 +2,7 @@
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// This file is part of the "Nazara Engine - Shader generator"
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// For conditions of distribution and use, see copyright notice in Config.hpp
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#include <Nazara/Shader/ShaderAstUtils.hpp>
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#include <Nazara/Shader/Ast/AstUtils.hpp>
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#include <Nazara/Shader/Debug.hpp>
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namespace Nz::ShaderAst
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@@ -2,10 +2,10 @@
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// This file is part of the "Nazara Engine - Shader generator"
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// For conditions of distribution and use, see copyright notice in Config.hpp
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#include <Nazara/Shader/ShaderNodes.hpp>
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#include <Nazara/Shader/Ast/Nodes.hpp>
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#include <Nazara/Core/Algorithm.hpp>
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#include <Nazara/Shader/ShaderAstExpressionVisitor.hpp>
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#include <Nazara/Shader/ShaderAstStatementVisitor.hpp>
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#include <Nazara/Shader/Ast/AstExpressionVisitor.hpp>
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#include <Nazara/Shader/Ast/AstStatementVisitor.hpp>
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#include <Nazara/Shader/Debug.hpp>
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namespace Nz::ShaderAst
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@@ -16,7 +16,7 @@ namespace Nz::ShaderAst
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{ \
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return NodeType:: Node; \
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}
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#include <Nazara/Shader/ShaderAstNodes.hpp>
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#include <Nazara/Shader/Ast/AstNodeList.hpp>
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#define NAZARA_SHADERAST_EXPRESSION(Node) void Node::Visit(AstExpressionVisitor& visitor) \
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{\
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@@ -28,5 +28,5 @@ namespace Nz::ShaderAst
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visitor.Visit(*this); \
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}
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#include <Nazara/Shader/ShaderAstNodes.hpp>
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#include <Nazara/Shader/Ast/AstNodeList.hpp>
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}
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@@ -5,7 +5,7 @@
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#include <Nazara/Shader/Ast/SanitizeVisitor.hpp>
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#include <Nazara/Core/CallOnExit.hpp>
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#include <Nazara/Core/StackArray.hpp>
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#include <Nazara/Shader/ShaderAstUtils.hpp>
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#include <Nazara/Shader/Ast/AstUtils.hpp>
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#include <stdexcept>
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#include <unordered_set>
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#include <Nazara/Shader/Debug.hpp>
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@@ -7,9 +7,9 @@
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#include <Nazara/Core/CallOnExit.hpp>
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#include <Nazara/Math/Algorithm.hpp>
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#include <Nazara/Shader/ShaderBuilder.hpp>
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#include <Nazara/Shader/ShaderAstCloner.hpp>
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#include <Nazara/Shader/ShaderAstRecursiveVisitor.hpp>
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#include <Nazara/Shader/ShaderAstUtils.hpp>
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#include <Nazara/Shader/Ast/AstCloner.hpp>
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#include <Nazara/Shader/Ast/AstRecursiveVisitor.hpp>
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#include <Nazara/Shader/Ast/AstUtils.hpp>
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#include <Nazara/Shader/Ast/SanitizeVisitor.hpp>
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#include <optional>
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#include <stdexcept>
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@@ -5,13 +5,13 @@
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#include <Nazara/Shader/SpirvWriter.hpp>
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#include <Nazara/Core/CallOnExit.hpp>
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#include <Nazara/Core/StackVector.hpp>
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#include <Nazara/Shader/ShaderAstCloner.hpp>
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#include <Nazara/Shader/ShaderAstRecursiveVisitor.hpp>
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#include <Nazara/Shader/SpirvAstVisitor.hpp>
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#include <Nazara/Shader/SpirvBlock.hpp>
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#include <Nazara/Shader/SpirvConstantCache.hpp>
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#include <Nazara/Shader/SpirvData.hpp>
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#include <Nazara/Shader/SpirvSection.hpp>
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#include <Nazara/Shader/Ast/AstCloner.hpp>
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#include <Nazara/Shader/Ast/AstRecursiveVisitor.hpp>
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#include <Nazara/Shader/Ast/SanitizeVisitor.hpp>
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#include <tsl/ordered_map.h>
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#include <tsl/ordered_set.h>
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@@ -3,11 +3,11 @@
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// For conditions of distribution and use, see copyright notice in Config.hpp
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#include <Nazara/VulkanRenderer/VulkanShaderModule.hpp>
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#include <Nazara/Shader/ShaderAstSerializer.hpp>
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#include <Nazara/Shader/ShaderLangLexer.hpp>
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#include <Nazara/Shader/ShaderLangParser.hpp>
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#include <Nazara/Shader/SpirvDecoder.hpp>
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#include <Nazara/Shader/SpirvWriter.hpp>
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#include <Nazara/Shader/Ast/AstSerializer.hpp>
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#include <Nazara/VulkanRenderer/Debug.hpp>
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namespace Nz
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@@ -1,6 +1,6 @@
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#include <ShaderNode/DataModels/Mat4VecMul.hpp>
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#include <Nazara/Shader/ShaderBuilder.hpp>
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#include <Nazara/Shader/ShaderNodes.hpp>
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#include <Nazara/Shader/Ast/Nodes.hpp>
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Mat4VecMul::Mat4VecMul(ShaderGraph& graph) :
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ShaderNode(graph)
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@@ -4,7 +4,7 @@
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#define NAZARA_SHADERNODES_SHADERNODE_HPP
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#include <Nazara/Math/Vector2.hpp>
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#include <Nazara/Shader/ShaderNodes.hpp>
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#include <Nazara/Shader/Ast/Nodes.hpp>
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#include <nodes/NodeDataModel>
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#include <QtGui/QPixmap>
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#include <optional>
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@@ -1,6 +1,6 @@
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#include <ShaderNode/DataModels/VecDot.hpp>
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#include <Nazara/Shader/ShaderBuilder.hpp>
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#include <Nazara/Shader/ShaderNodes.hpp>
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#include <Nazara/Shader/Ast/Nodes.hpp>
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VecDot::VecDot(ShaderGraph& graph) :
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ShaderNode(graph)
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@@ -1,6 +1,6 @@
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#include <ShaderNode/DataModels/VecFloatMul.hpp>
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#include <Nazara/Shader/ShaderBuilder.hpp>
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#include <Nazara/Shader/ShaderNodes.hpp>
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#include <Nazara/Shader/Ast/Nodes.hpp>
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VecFloatMul::VecFloatMul(ShaderGraph& graph) :
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ShaderNode(graph)
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@@ -3,7 +3,7 @@
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#ifndef NAZARA_SHADERNODES_MATRIXDATA_HPP
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#define NAZARA_SHADERNODES_MATRIXDATA_HPP
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#include <Nazara/Shader/ShaderNodes.hpp>
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#include <Nazara/Shader/Ast/Nodes.hpp>
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#include <ShaderNode/Previews/PreviewValues.hpp>
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#include <nodes/NodeData>
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@@ -4,7 +4,7 @@
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#define NAZARA_SHADERNODES_TEXTUREDATA_HPP
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#include <ShaderNode/Previews/PreviewValues.hpp>
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#include <Nazara/Shader/ShaderNodes.hpp>
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#include <Nazara/Shader/Ast/Nodes.hpp>
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#include <nodes/NodeData>
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struct TextureData : public QtNodes::NodeData
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@@ -3,7 +3,7 @@
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#ifndef NAZARA_SHADERNODES_VECDATA_HPP
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#define NAZARA_SHADERNODES_VECDATA_HPP
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#include <Nazara/Shader/ShaderNodes.hpp>
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#include <Nazara/Shader/Ast/Nodes.hpp>
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#include <ShaderNode/Previews/PreviewValues.hpp>
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#include <nodes/NodeData>
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@@ -1,8 +1,8 @@
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#include <ShaderNode/ShaderGraph.hpp>
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#include <Nazara/Core/StackArray.hpp>
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#include <Nazara/Shader/Ast/AstCloner.hpp>
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#include <Nazara/Shader/Ast/AstUtils.hpp>
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#include <Nazara/Shader/Ast/ExpressionType.hpp>
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#include <Nazara/Shader/ShaderAstCloner.hpp>
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#include <Nazara/Shader/ShaderAstUtils.hpp>
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#include <ShaderNode/DataModels/BinOp.hpp>
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#include <ShaderNode/DataModels/BoolValue.hpp>
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#include <ShaderNode/DataModels/BufferField.hpp>
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@@ -5,7 +5,7 @@
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#include <Nazara/Core/Signal.hpp>
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#include <Nazara/Utility/Enums.hpp>
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#include <Nazara/Shader/ShaderNodes.hpp>
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#include <Nazara/Shader/Ast/Nodes.hpp>
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#include <nodes/FlowScene>
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#include <ShaderNode/Enums.hpp>
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#include <ShaderNode/Previews/PreviewModel.hpp>
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@@ -1,6 +1,6 @@
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#include <ShaderNode/Widgets/CodeOutputWidget.hpp>
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#include <Nazara/Shader/GlslWriter.hpp>
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#include <Nazara/Shader/ShaderAstOptimizer.hpp>
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#include <Nazara/Shader/Ast/AstOptimizer.hpp>
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#include <Nazara/Shader/SpirvPrinter.hpp>
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#include <Nazara/Shader/SpirvWriter.hpp>
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#include <ShaderNode/ShaderGraph.hpp>
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@@ -1,7 +1,7 @@
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#include <ShaderNode/Widgets/MainWindow.hpp>
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#include <Nazara/Core/File.hpp>
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#include <Nazara/Shader/GlslWriter.hpp>
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#include <Nazara/Shader/ShaderAstSerializer.hpp>
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#include <Nazara/Shader/Ast/AstSerializer.hpp>
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#include <ShaderNode/ShaderGraph.hpp>
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#include <ShaderNode/Widgets/BufferEditor.hpp>
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#include <ShaderNode/Widgets/CodeOutputWidget.hpp>
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