Shader: Cleanup and rename AST files
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32
src/Nazara/Shader/Ast/Nodes.cpp
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32
src/Nazara/Shader/Ast/Nodes.cpp
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// Copyright (C) 2020 Jérôme Leclercq
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// This file is part of the "Nazara Engine - Shader generator"
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// For conditions of distribution and use, see copyright notice in Config.hpp
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#include <Nazara/Shader/Ast/Nodes.hpp>
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#include <Nazara/Core/Algorithm.hpp>
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#include <Nazara/Shader/Ast/AstExpressionVisitor.hpp>
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#include <Nazara/Shader/Ast/AstStatementVisitor.hpp>
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#include <Nazara/Shader/Debug.hpp>
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namespace Nz::ShaderAst
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{
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Node::~Node() = default;
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#define NAZARA_SHADERAST_NODE(Node) NodeType Node::GetType() const \
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{ \
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return NodeType:: Node; \
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}
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#include <Nazara/Shader/Ast/AstNodeList.hpp>
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#define NAZARA_SHADERAST_EXPRESSION(Node) void Node::Visit(AstExpressionVisitor& visitor) \
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{\
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visitor.Visit(*this); \
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}
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#define NAZARA_SHADERAST_STATEMENT(Node) void Node::Visit(AstStatementVisitor& visitor) \
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{\
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visitor.Visit(*this); \
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}
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#include <Nazara/Shader/Ast/AstNodeList.hpp>
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}
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