Shader: Cleanup and rename AST files

This commit is contained in:
Jérôme Leclercq
2021-04-15 13:38:14 +02:00
parent afe3a0ea93
commit d335d44d6a
62 changed files with 105 additions and 141 deletions

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@@ -1,6 +1,6 @@
#include <ShaderNode/DataModels/Mat4VecMul.hpp>
#include <Nazara/Shader/ShaderBuilder.hpp>
#include <Nazara/Shader/ShaderNodes.hpp>
#include <Nazara/Shader/Ast/Nodes.hpp>
Mat4VecMul::Mat4VecMul(ShaderGraph& graph) :
ShaderNode(graph)

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@@ -4,7 +4,7 @@
#define NAZARA_SHADERNODES_SHADERNODE_HPP
#include <Nazara/Math/Vector2.hpp>
#include <Nazara/Shader/ShaderNodes.hpp>
#include <Nazara/Shader/Ast/Nodes.hpp>
#include <nodes/NodeDataModel>
#include <QtGui/QPixmap>
#include <optional>

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@@ -1,6 +1,6 @@
#include <ShaderNode/DataModels/VecDot.hpp>
#include <Nazara/Shader/ShaderBuilder.hpp>
#include <Nazara/Shader/ShaderNodes.hpp>
#include <Nazara/Shader/Ast/Nodes.hpp>
VecDot::VecDot(ShaderGraph& graph) :
ShaderNode(graph)

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@@ -1,6 +1,6 @@
#include <ShaderNode/DataModels/VecFloatMul.hpp>
#include <Nazara/Shader/ShaderBuilder.hpp>
#include <Nazara/Shader/ShaderNodes.hpp>
#include <Nazara/Shader/Ast/Nodes.hpp>
VecFloatMul::VecFloatMul(ShaderGraph& graph) :
ShaderNode(graph)

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@@ -3,7 +3,7 @@
#ifndef NAZARA_SHADERNODES_MATRIXDATA_HPP
#define NAZARA_SHADERNODES_MATRIXDATA_HPP
#include <Nazara/Shader/ShaderNodes.hpp>
#include <Nazara/Shader/Ast/Nodes.hpp>
#include <ShaderNode/Previews/PreviewValues.hpp>
#include <nodes/NodeData>

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@@ -4,7 +4,7 @@
#define NAZARA_SHADERNODES_TEXTUREDATA_HPP
#include <ShaderNode/Previews/PreviewValues.hpp>
#include <Nazara/Shader/ShaderNodes.hpp>
#include <Nazara/Shader/Ast/Nodes.hpp>
#include <nodes/NodeData>
struct TextureData : public QtNodes::NodeData

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@@ -3,7 +3,7 @@
#ifndef NAZARA_SHADERNODES_VECDATA_HPP
#define NAZARA_SHADERNODES_VECDATA_HPP
#include <Nazara/Shader/ShaderNodes.hpp>
#include <Nazara/Shader/Ast/Nodes.hpp>
#include <ShaderNode/Previews/PreviewValues.hpp>
#include <nodes/NodeData>

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@@ -1,8 +1,8 @@
#include <ShaderNode/ShaderGraph.hpp>
#include <Nazara/Core/StackArray.hpp>
#include <Nazara/Shader/Ast/AstCloner.hpp>
#include <Nazara/Shader/Ast/AstUtils.hpp>
#include <Nazara/Shader/Ast/ExpressionType.hpp>
#include <Nazara/Shader/ShaderAstCloner.hpp>
#include <Nazara/Shader/ShaderAstUtils.hpp>
#include <ShaderNode/DataModels/BinOp.hpp>
#include <ShaderNode/DataModels/BoolValue.hpp>
#include <ShaderNode/DataModels/BufferField.hpp>

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@@ -5,7 +5,7 @@
#include <Nazara/Core/Signal.hpp>
#include <Nazara/Utility/Enums.hpp>
#include <Nazara/Shader/ShaderNodes.hpp>
#include <Nazara/Shader/Ast/Nodes.hpp>
#include <nodes/FlowScene>
#include <ShaderNode/Enums.hpp>
#include <ShaderNode/Previews/PreviewModel.hpp>

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@@ -1,6 +1,6 @@
#include <ShaderNode/Widgets/CodeOutputWidget.hpp>
#include <Nazara/Shader/GlslWriter.hpp>
#include <Nazara/Shader/ShaderAstOptimizer.hpp>
#include <Nazara/Shader/Ast/AstOptimizer.hpp>
#include <Nazara/Shader/SpirvPrinter.hpp>
#include <Nazara/Shader/SpirvWriter.hpp>
#include <ShaderNode/ShaderGraph.hpp>

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@@ -1,7 +1,7 @@
#include <ShaderNode/Widgets/MainWindow.hpp>
#include <Nazara/Core/File.hpp>
#include <Nazara/Shader/GlslWriter.hpp>
#include <Nazara/Shader/ShaderAstSerializer.hpp>
#include <Nazara/Shader/Ast/AstSerializer.hpp>
#include <ShaderNode/ShaderGraph.hpp>
#include <ShaderNode/Widgets/BufferEditor.hpp>
#include <ShaderNode/Widgets/CodeOutputWidget.hpp>