Shader: Cleanup and rename AST files
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@@ -1,6 +1,6 @@
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#include <ShaderNode/DataModels/Mat4VecMul.hpp>
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#include <Nazara/Shader/ShaderBuilder.hpp>
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#include <Nazara/Shader/ShaderNodes.hpp>
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#include <Nazara/Shader/Ast/Nodes.hpp>
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Mat4VecMul::Mat4VecMul(ShaderGraph& graph) :
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ShaderNode(graph)
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@@ -4,7 +4,7 @@
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#define NAZARA_SHADERNODES_SHADERNODE_HPP
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#include <Nazara/Math/Vector2.hpp>
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#include <Nazara/Shader/ShaderNodes.hpp>
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#include <Nazara/Shader/Ast/Nodes.hpp>
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#include <nodes/NodeDataModel>
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#include <QtGui/QPixmap>
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#include <optional>
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@@ -1,6 +1,6 @@
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#include <ShaderNode/DataModels/VecDot.hpp>
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#include <Nazara/Shader/ShaderBuilder.hpp>
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#include <Nazara/Shader/ShaderNodes.hpp>
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#include <Nazara/Shader/Ast/Nodes.hpp>
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VecDot::VecDot(ShaderGraph& graph) :
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ShaderNode(graph)
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@@ -1,6 +1,6 @@
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#include <ShaderNode/DataModels/VecFloatMul.hpp>
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#include <Nazara/Shader/ShaderBuilder.hpp>
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#include <Nazara/Shader/ShaderNodes.hpp>
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#include <Nazara/Shader/Ast/Nodes.hpp>
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VecFloatMul::VecFloatMul(ShaderGraph& graph) :
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ShaderNode(graph)
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