Shader: Cleanup and rename AST files

This commit is contained in:
Jérôme Leclercq
2021-04-15 13:38:14 +02:00
parent afe3a0ea93
commit d335d44d6a
62 changed files with 105 additions and 141 deletions

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@@ -1,6 +1,6 @@
#include <ShaderNode/DataModels/Mat4VecMul.hpp>
#include <Nazara/Shader/ShaderBuilder.hpp>
#include <Nazara/Shader/ShaderNodes.hpp>
#include <Nazara/Shader/Ast/Nodes.hpp>
Mat4VecMul::Mat4VecMul(ShaderGraph& graph) :
ShaderNode(graph)

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@@ -4,7 +4,7 @@
#define NAZARA_SHADERNODES_SHADERNODE_HPP
#include <Nazara/Math/Vector2.hpp>
#include <Nazara/Shader/ShaderNodes.hpp>
#include <Nazara/Shader/Ast/Nodes.hpp>
#include <nodes/NodeDataModel>
#include <QtGui/QPixmap>
#include <optional>

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@@ -1,6 +1,6 @@
#include <ShaderNode/DataModels/VecDot.hpp>
#include <Nazara/Shader/ShaderBuilder.hpp>
#include <Nazara/Shader/ShaderNodes.hpp>
#include <Nazara/Shader/Ast/Nodes.hpp>
VecDot::VecDot(ShaderGraph& graph) :
ShaderNode(graph)

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@@ -1,6 +1,6 @@
#include <ShaderNode/DataModels/VecFloatMul.hpp>
#include <Nazara/Shader/ShaderBuilder.hpp>
#include <Nazara/Shader/ShaderNodes.hpp>
#include <Nazara/Shader/Ast/Nodes.hpp>
VecFloatMul::VecFloatMul(ShaderGraph& graph) :
ShaderNode(graph)