Graphics: Add origin to all sprite-based renderables (and made it a factor)

This commit is contained in:
SirLynix
2022-12-17 14:48:50 +01:00
parent 0537be3201
commit d4422c4102
12 changed files with 98 additions and 38 deletions

View File

@@ -31,7 +31,7 @@ namespace Nz
inline const Color& GetCornerColor(RectCorner corner) const;
const std::shared_ptr<MaterialInstance>& GetMaterial(std::size_t i = 0) const override;
std::size_t GetMaterialCount() const override;
inline const Vector3f& GetOrigin() const;
inline const Vector2f& GetOrigin() const;
inline const Vector2f& GetSize() const;
inline const Rectf& GetTextureCoords() const;
Vector3ui GetTextureSize() const;
@@ -39,7 +39,7 @@ namespace Nz
inline void SetColor(const Color& color);
inline void SetCornerColor(RectCorner corner, const Color& color);
inline void SetMaterial(std::shared_ptr<MaterialInstance> material);
inline void SetOrigin(const Vector3f& origin);
inline void SetOrigin(const Vector2f& origin);
inline void SetSize(const Vector2f& size);
inline void SetTextureCoords(const Rectf& textureCoords);
inline void SetTextureRect(const Rectf& textureRect);
@@ -55,8 +55,8 @@ namespace Nz
std::shared_ptr<MaterialInstance> m_material;
Color m_color;
Rectf m_textureCoords;
Vector2f m_origin;
Vector2f m_size;
Vector3f m_origin;
};
}