Final pass of Clang warning fixes
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c221d53839
commit
d530ca22e0
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@ -185,7 +185,7 @@ namespace Ndk
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* \param viewer Viewer of the scene
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*/
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void RenderSystem::UpdateDirectionalShadowMaps(const Nz::AbstractViewer& viewer)
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void RenderSystem::UpdateDirectionalShadowMaps(const Nz::AbstractViewer& /*viewer*/)
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{
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if (!m_shadowRT.IsValid())
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m_shadowRT.Create();
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@ -78,7 +78,6 @@ namespace Nz
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Color m_color;
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MaterialRef m_material;
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Recti m_localBounds;
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mutable bool m_verticesUpdated;
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float m_scale;
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static TextSpriteLibrary::LibraryMap s_library;
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@ -72,11 +72,11 @@ bool IsSupported(const String& extension)
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return (aiIsExtensionSupported(dotExt.GetConstBuffer()) == AI_TRUE);
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}
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Ternary Check(Stream& stream, const MeshParams& parameters)
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Ternary Check(Stream& /*stream*/, const MeshParams& parameters)
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{
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bool skip;
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if (parameters.custom.GetBooleanParameter("SkipAssimpLoader", &skip) && skip)
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return Ternary_False;
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bool skip;
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if (parameters.custom.GetBooleanParameter("SkipAssimpLoader", &skip) && skip)
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return Ternary_False;
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return Ternary_Unknown;
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}
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@ -85,7 +85,7 @@ namespace Nz
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}
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m_activeSockets.clear();
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if (activeSockets > 0U)
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if (activeSockets > 0)
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{
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int socketCount = activeSockets;
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for (int i = 0; i < socketCount; ++i)
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@ -110,23 +110,13 @@ namespace Nz
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return it->first * m_functionScales[functionIndex];
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}
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float Worley::Get(float x, float y, float z, float scale) const
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float Worley::Get(float /*x*/, float /*y*/, float /*z*/, float /*scale*/) const
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{
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NazaraUnused(x);
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NazaraUnused(y);
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NazaraUnused(z);
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NazaraUnused(scale);
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throw std::runtime_error("Worley 3D not available yet.");
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}
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float Worley::Get(float x, float y, float z, float w, float scale) const
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float Worley::Get(float /*x*/, float /*y*/, float /*z*/, float /*w*/, float /*scale*/) const
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{
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NazaraUnused(x);
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NazaraUnused(y);
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NazaraUnused(z);
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NazaraUnused(scale);
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throw std::runtime_error("Worley 4D not available yet.");
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}
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@ -25,7 +25,7 @@ namespace Nz
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return parser.Check();
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}
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bool Load(Animation* animation, Stream& stream, const AnimationParams& parameters)
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bool Load(Animation* animation, Stream& stream, const AnimationParams& /*parameters*/)
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{
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///TODO: Utiliser les paramètres
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MD5AnimParser parser(stream);
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@ -11,10 +11,8 @@
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namespace Nz
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{
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SoftwareBuffer::SoftwareBuffer(Buffer* parent, BufferType type) :
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m_type(type)
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SoftwareBuffer::SoftwareBuffer(Buffer* /*parent*/, BufferType type)
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{
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NazaraUnused(parent);
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}
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SoftwareBuffer::~SoftwareBuffer()
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@ -25,7 +23,7 @@ namespace Nz
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{
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NazaraUnused(usage);
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// Cette allocation est protégée car sa taille dépend directement de paramètres utilisateurs
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// Protect the allocation to prevent a memory exception to escape the function
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try
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{
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m_buffer = new UInt8[size];
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@ -46,20 +44,11 @@ namespace Nz
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delete[] m_buffer;
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}
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bool SoftwareBuffer::Fill(const void* data, unsigned int offset, unsigned int size, bool forceDiscard)
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bool SoftwareBuffer::Fill(const void* data, unsigned int offset, unsigned int size, bool /*forceDiscard*/)
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{
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NazaraUnused(forceDiscard);
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#if NAZARA_UTILITY_SAFE
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if (m_mapped)
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{
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NazaraError("Buffer already mapped");
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return false;
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}
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#endif
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NazaraAssert(!m_mapped, "Buffer is already mapped");
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std::memcpy(&m_buffer[offset], data, size);
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return true;
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}
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@ -68,18 +57,9 @@ namespace Nz
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return false;
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}
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void* SoftwareBuffer::Map(BufferAccess access, unsigned int offset, unsigned int size)
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void* SoftwareBuffer::Map(BufferAccess /*access*/, unsigned int offset, unsigned int /*size*/)
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{
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NazaraUnused(access);
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NazaraUnused(size);
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#if NAZARA_UTILITY_SAFE
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if (m_mapped)
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{
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NazaraError("Buffer already mapped");
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return nullptr;
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}
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#endif
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NazaraAssert(!m_mapped, "Buffer is already mapped");
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m_mapped = true;
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@ -88,13 +68,7 @@ namespace Nz
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bool SoftwareBuffer::Unmap()
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{
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#if NAZARA_UTILITY_SAFE
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if (!m_mapped)
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{
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NazaraError("Buffer not mapped");
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return true;
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}
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#endif
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NazaraAssert(m_mapped, "Buffer is not mapped");
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m_mapped = false;
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@ -29,7 +29,6 @@ namespace Nz
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bool Unmap();
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private:
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BufferType m_type;
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UInt8* m_buffer;
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bool m_mapped;
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};
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@ -35,12 +35,12 @@ void EventState::Enter(Ndk::StateMachine& fsm)
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});
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}
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void EventState::Leave(Ndk::StateMachine& fsm)
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void EventState::Leave(Ndk::StateMachine& /*fsm*/)
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{
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m_text.SetVisible(false);
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}
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bool EventState::Update(Ndk::StateMachine& fsm, float elapsedTime)
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bool EventState::Update(Ndk::StateMachine& /*fsm*/, float /*elapsedTime*/)
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{
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return true;
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}
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@ -38,12 +38,12 @@ void FocusState::Enter(Ndk::StateMachine& fsm)
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});
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}
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void FocusState::Leave(Ndk::StateMachine& fsm)
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void FocusState::Leave(Ndk::StateMachine& /*fsm*/)
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{
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m_text.SetVisible(false);
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}
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bool FocusState::Update(Ndk::StateMachine& fsm, float elapsedTime)
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bool FocusState::Update(Ndk::StateMachine& /*fsm*/, float /*elapsedTime*/)
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{
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return true;
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}
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@ -31,12 +31,12 @@ void KeyState::Enter(Ndk::StateMachine& fsm)
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});
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}
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void KeyState::Leave(Ndk::StateMachine& fsm)
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void KeyState::Leave(Ndk::StateMachine& /*fsm*/)
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{
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m_text.SetVisible(false);
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}
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bool KeyState::Update(Ndk::StateMachine& fsm, float elapsedTime)
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bool KeyState::Update(Ndk::StateMachine& /*fsm*/, float /*elapsedTime*/)
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{
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return true;
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}
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@ -14,7 +14,7 @@ m_selectedNextState(-1)
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{
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}
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void MenuState::Enter(Ndk::StateMachine& fsm)
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void MenuState::Enter(Ndk::StateMachine& /*fsm*/)
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{
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m_text.SetVisible(true);
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DrawMenu();
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@ -29,13 +29,13 @@ void MenuState::Enter(Ndk::StateMachine& fsm)
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});
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}
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void MenuState::Leave(Ndk::StateMachine& fsm)
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void MenuState::Leave(Ndk::StateMachine& /*fsm*/)
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{
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m_text.SetVisible(false);
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m_selectedNextState = -1;
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}
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bool MenuState::Update(Ndk::StateMachine& fsm, float elapsedTime)
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bool MenuState::Update(Ndk::StateMachine& fsm, float /*elapsedTime*/)
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{
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if (m_selectedNextState != -1) {
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fsm.ChangeState(StateFactory::Get(m_selectedNextState + 1));
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@ -43,12 +43,12 @@ void MouseClickState::Enter(Ndk::StateMachine& fsm)
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});
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}
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void MouseClickState::Leave(Ndk::StateMachine& fsm)
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void MouseClickState::Leave(Ndk::StateMachine& /*fsm*/)
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{
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m_text.SetVisible(false);
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}
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bool MouseClickState::Update(Ndk::StateMachine& fsm, float elapsedTime)
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bool MouseClickState::Update(Ndk::StateMachine& /*fsm*/, float /*elapsedTime*/)
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{
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return true;
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}
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@ -38,12 +38,12 @@ void MouseEnterState::Enter(Ndk::StateMachine& fsm)
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});
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}
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void MouseEnterState::Leave(Ndk::StateMachine& fsm)
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void MouseEnterState::Leave(Ndk::StateMachine& /*fsm*/)
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{
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m_text.SetVisible(false);
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}
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bool MouseEnterState::Update(Ndk::StateMachine& fsm, float elapsedTime)
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bool MouseEnterState::Update(Ndk::StateMachine& /*fsm*/, float /*elapsedTime*/)
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{
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return true;
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}
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@ -38,12 +38,12 @@ void MouseMoveState::Enter(Ndk::StateMachine& fsm)
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});
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}
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void MouseMoveState::Leave(Ndk::StateMachine& fsm)
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void MouseMoveState::Leave(Ndk::StateMachine& /*fsm*/)
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{
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m_text.SetVisible(false);
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}
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bool MouseMoveState::Update(Ndk::StateMachine& fsm, float elapsedTime)
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bool MouseMoveState::Update(Ndk::StateMachine& /*fsm*/, float /*elapsedTime*/)
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{
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return true;
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}
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@ -36,12 +36,12 @@ void TextEnterState::Enter(Ndk::StateMachine& fsm)
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});
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}
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void TextEnterState::Leave(Ndk::StateMachine& fsm)
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void TextEnterState::Leave(Ndk::StateMachine& /*fsm*/)
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{
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m_text.SetVisible(false);
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}
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bool TextEnterState::Update(Ndk::StateMachine& fsm, float elapsedTime)
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bool TextEnterState::Update(Ndk::StateMachine& /*fsm*/, float /*elapsedTime*/)
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{
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return true;
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}
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@ -38,12 +38,12 @@ void WindowModificationState::Enter(Ndk::StateMachine& fsm)
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});
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}
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void WindowModificationState::Leave(Ndk::StateMachine& fsm)
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void WindowModificationState::Leave(Ndk::StateMachine& /*fsm*/)
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{
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m_text.SetVisible(false);
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}
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bool WindowModificationState::Update(Ndk::StateMachine& fsm, float elapsedTime)
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bool WindowModificationState::Update(Ndk::StateMachine& /*fsm*/, float /*elapsedTime*/)
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{
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return true;
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}
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