Final pass of Clang warning fixes
This commit is contained in:
@@ -35,12 +35,12 @@ void EventState::Enter(Ndk::StateMachine& fsm)
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});
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}
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void EventState::Leave(Ndk::StateMachine& fsm)
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void EventState::Leave(Ndk::StateMachine& /*fsm*/)
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{
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m_text.SetVisible(false);
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}
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bool EventState::Update(Ndk::StateMachine& fsm, float elapsedTime)
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bool EventState::Update(Ndk::StateMachine& /*fsm*/, float /*elapsedTime*/)
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{
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return true;
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}
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@@ -38,12 +38,12 @@ void FocusState::Enter(Ndk::StateMachine& fsm)
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});
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}
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void FocusState::Leave(Ndk::StateMachine& fsm)
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void FocusState::Leave(Ndk::StateMachine& /*fsm*/)
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{
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m_text.SetVisible(false);
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}
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bool FocusState::Update(Ndk::StateMachine& fsm, float elapsedTime)
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bool FocusState::Update(Ndk::StateMachine& /*fsm*/, float /*elapsedTime*/)
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{
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return true;
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}
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@@ -31,12 +31,12 @@ void KeyState::Enter(Ndk::StateMachine& fsm)
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});
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}
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void KeyState::Leave(Ndk::StateMachine& fsm)
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void KeyState::Leave(Ndk::StateMachine& /*fsm*/)
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{
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m_text.SetVisible(false);
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}
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bool KeyState::Update(Ndk::StateMachine& fsm, float elapsedTime)
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bool KeyState::Update(Ndk::StateMachine& /*fsm*/, float /*elapsedTime*/)
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{
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return true;
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}
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@@ -14,7 +14,7 @@ m_selectedNextState(-1)
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{
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}
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void MenuState::Enter(Ndk::StateMachine& fsm)
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void MenuState::Enter(Ndk::StateMachine& /*fsm*/)
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{
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m_text.SetVisible(true);
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DrawMenu();
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@@ -29,13 +29,13 @@ void MenuState::Enter(Ndk::StateMachine& fsm)
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});
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}
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void MenuState::Leave(Ndk::StateMachine& fsm)
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void MenuState::Leave(Ndk::StateMachine& /*fsm*/)
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{
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m_text.SetVisible(false);
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m_selectedNextState = -1;
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}
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bool MenuState::Update(Ndk::StateMachine& fsm, float elapsedTime)
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bool MenuState::Update(Ndk::StateMachine& fsm, float /*elapsedTime*/)
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{
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if (m_selectedNextState != -1) {
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fsm.ChangeState(StateFactory::Get(m_selectedNextState + 1));
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@@ -43,12 +43,12 @@ void MouseClickState::Enter(Ndk::StateMachine& fsm)
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});
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}
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void MouseClickState::Leave(Ndk::StateMachine& fsm)
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void MouseClickState::Leave(Ndk::StateMachine& /*fsm*/)
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{
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m_text.SetVisible(false);
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}
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bool MouseClickState::Update(Ndk::StateMachine& fsm, float elapsedTime)
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bool MouseClickState::Update(Ndk::StateMachine& /*fsm*/, float /*elapsedTime*/)
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{
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return true;
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}
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@@ -38,12 +38,12 @@ void MouseEnterState::Enter(Ndk::StateMachine& fsm)
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});
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}
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void MouseEnterState::Leave(Ndk::StateMachine& fsm)
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void MouseEnterState::Leave(Ndk::StateMachine& /*fsm*/)
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{
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m_text.SetVisible(false);
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}
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bool MouseEnterState::Update(Ndk::StateMachine& fsm, float elapsedTime)
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bool MouseEnterState::Update(Ndk::StateMachine& /*fsm*/, float /*elapsedTime*/)
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{
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return true;
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}
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@@ -38,12 +38,12 @@ void MouseMoveState::Enter(Ndk::StateMachine& fsm)
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});
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}
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void MouseMoveState::Leave(Ndk::StateMachine& fsm)
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void MouseMoveState::Leave(Ndk::StateMachine& /*fsm*/)
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{
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m_text.SetVisible(false);
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}
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bool MouseMoveState::Update(Ndk::StateMachine& fsm, float elapsedTime)
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bool MouseMoveState::Update(Ndk::StateMachine& /*fsm*/, float /*elapsedTime*/)
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{
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return true;
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}
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@@ -36,12 +36,12 @@ void TextEnterState::Enter(Ndk::StateMachine& fsm)
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});
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}
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void TextEnterState::Leave(Ndk::StateMachine& fsm)
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void TextEnterState::Leave(Ndk::StateMachine& /*fsm*/)
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{
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m_text.SetVisible(false);
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}
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bool TextEnterState::Update(Ndk::StateMachine& fsm, float elapsedTime)
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bool TextEnterState::Update(Ndk::StateMachine& /*fsm*/, float /*elapsedTime*/)
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{
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return true;
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}
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@@ -38,12 +38,12 @@ void WindowModificationState::Enter(Ndk::StateMachine& fsm)
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});
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}
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void WindowModificationState::Leave(Ndk::StateMachine& fsm)
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void WindowModificationState::Leave(Ndk::StateMachine& /*fsm*/)
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{
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m_text.SetVisible(false);
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}
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bool WindowModificationState::Update(Ndk::StateMachine& fsm, float elapsedTime)
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bool WindowModificationState::Update(Ndk::StateMachine& /*fsm*/, float /*elapsedTime*/)
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{
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return true;
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}
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