UnitTests: Try to fix AcceptClient error

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Lynix 2016-10-09 14:05:07 +02:00
parent e0bae16564
commit d59fd12824
4 changed files with 5 additions and 7 deletions

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#include <Nazara/Core/Thread.hpp>
#include <Nazara/Math/Vector3.hpp>
#include <Nazara/Network/NetPacket.hpp>
#include <Nazara/Network/TcpClient.hpp>
#include <Nazara/Network/TcpServer.hpp>
#include <Catch/catch.hpp>
#include <Nazara/Math/Vector3.hpp>
#include <Nazara/Network/NetPacket.hpp>
#include <random>
SCENARIO("TCP", "[NETWORK][TCP]")
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Nz::IpAddress clientIP = client.GetRemoteAddress();
REQUIRE(clientIP.IsValid());
Nz::Thread::Sleep(100);
Nz::TcpClient serverToClient;
REQUIRE(server.AcceptClient(&serverToClient));

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